﻿animations_props = {
	usage = none

	## CFP
	roman_sword_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = roman_sword
				value = 1.0
			}
		}
	}
	roman_sword_prop_2 = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = roman_sword_2
				value = 1.0
			}
		}
	}
	cfp_javanese_dagger_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = cfp_javanese_dagger
				value = 1.0
			}
		}
	}

	cfp_globus_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = cfp_globus
				value = 1.0
			}
		}
	}
	
	cfp_scepter_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = cfp_scepter
				value = 1.0
			}
		}
	}
	
	cfp_regalia_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = cfp_scepter_regalia
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_2
				template = cfp_globus_regalia
				value = 1.0
			}
		}
	}
	
	cfp_potion_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = cfp_potion
				value = 1.0
			}
		}
	}
	
	cfp_cauldron_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = cfp_cauldron
				value = 1.0
			}
		}
	}
	
	cfp_bonfire_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = cfp_bonfire
				value = 1.0
			}
		}
	}
		
	cfp_broom_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = cfp_broom
				value = 1.0
			}
		}
	}
	
	## /CFP

	chancellor_fp2_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp2_iberian_muslim_scroll
				value = 1.0
			}
		}
	}

	chancellor_fp1_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp1_rune_tablet_01
				value = 1.0
			}
		}
	}

	chancellor_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = chancellor_scrolls
				value = 1.0
			}
		}	
	}

	marshal_fp2_muslim_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp2_iberian_muslim_sword
				value = 1.0
			}
		}
	}

	marshal_fp2_christian_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp2_iberian_christian_sword
				value = 1.0
			}
		}
	}

	marshal_fp1_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp1_marshal_sword
				value = 1.0
			}
		}
	}

	marshal_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = marshal_swords
				value = 1.0
			}
		}	
	}

	spymaster_fp2_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp2_iberian_muslim_dagger
				value = 1.0
			}
		}
	}

	spymaster_fp1_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp1_spymasters_dagger
				value = 1.0
			}
		}	
	}

	spymaster_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = spymaster_daggers
				value = 1.0
			}
		}	
	}

	rondel_dagger_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = rondel_dagger
				value = 1.0
			}
		}
	}

	spymaster_mena_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = spymaster_daggers_mena
				value = 1.0
			}
		}	
	}

	spymaster_indian_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = spymaster_daggers_indian
				value = 1.0
			}
		}	
	}

	steward_fp2_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp2_steward_pouch
				value = 1.0
			}
		}
	}

	steward_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = steward_pouches
				value = 1.0
			}
		}	
	}

	fp2_chess_piece_prop_left_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp2_chess_piece_left_hand
				value = 1.0
			}
		}
	}

	fp2_chess_piece_prop_right_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp2_chess_piece_right_hand
				value = 1.0
			}
		}
	}

	arrest_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = prison_shackles
				value = 1.0
			}
		}	
	}

	dungeon_props = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = prison_shackles
				value = 1.0
			}
		}	
	}

	newborn_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = swaddled_baby
				value = 1.0
			}
		}	
	}

	messenger_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = messenger_scroll
				value = 1.0
			}
		}	
	}

	# Props with scripted appearances
	artisan_spear_prop_left_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_spear_left_hand
				value = 1.0
			}
		}	
	}

	artisan_spear_prop_right_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_spear_right_hand
				value = 1.0
			}
		}	
	}
	
	artisan_mena_spear_prop_left_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_mena_artisan_spear_left_hand
				value = 1.0
			}
		}	
	}

	artisan_mena_spear_prop_right_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_mena_artisan_spear_right_hand
				value = 1.0
			}
		}	
	}
	
	artisan_african_spear_prop_left_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_african_artisan_spear_left_hand
				value = 1.0
			}
		}	
	}

	artisan_african_spear_prop_right_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_african_artisan_spear_right_hand
				value = 1.0
			}
		}	
	}
	
	artisan_indian_spear_prop_left_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_indian_artisan_spear_left_hand
				value = 1.0
			}
		}	
	}

	artisan_indian_spear_prop_right_hand = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_indian_artisan_spear_right_hand
				value = 1.0
			}
		}	
	}


	artisan_sword_mena_prop = { # MENA
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_sword_mena
				value = 1.0
			}
		}	
	}

	artisan_sword_indian_prop = { # Indian
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_sword_indian
				value = 1.0
			}
		}	
	}

	artisan_sword_byzantine_prop = { # Byzantine
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_sword_byzantine
				value = 1.0
			}
		}	
	}

	artisan_sword_steppe_prop = { # Steppe
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_sword_steppe
				value = 1.0
			}
		}	
	}


	artisan_axe_northern_pagan_prop = { # Norse
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_axe_northern_pagan
				value = 1.0
			}
		}
	}

	artisan_axe_steppe_prop = { # Steppe
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_axe_steppe
				value = 1.0
			}
		}
	}

	artisan_axe_mediterranean_prop = { # Byzantine
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_axe_mediterranean
				value = 1.0
			}
		}
	}

	artisan_axe_mena_prop = { # MENA
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_axe_mena
				value = 1.0
			}
		}	
	}

	artisan_axe_african_prop = { # African
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_axe_african
				value = 1.0
			}
		}	
	}

	artisan_axe_indian_prop = { # Indian
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_axe_indian
				value = 1.0
			}
		}	
	}

	artisan_axe_prop = { # Western
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_axe
				value = 1.0
			}
		}
	}

	artisan_mace_african_prop = { # African
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_mace_african
				value = 1.0
			}
		}	
	}


	artisan_mace_steppe_prop = { # Steppe
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_mace_steppe
				value = 1.0
			}
		}
	}

	artisan_mace_byzantine_prop = { # Byzantine
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_mace_byzantine
				value = 1.0
			}
		}
	}

	artisan_mace_mena_prop = { # MENA
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_mace_mena
				value = 1.0
			}
		}
	}

	artisan_mace_indian_prop = { # Indian
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_mace_indian
				value = 1.0
			}
		}
	}

	artisan_mace_western_prop = { # Western
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_mace_western
				value = 1.0
			}
		}	
	}

	# Props with overrides for equipped artifacts
	artifact_axe_equipped_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artifact_axe_equipped
				value = 1.0
			}
		}	
	}

	artifact_mace_equipped_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artifact_mace_equipped
				value = 1.0
			}
		}	
	}

	artifact_sword_equipped_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artifact_sword_equipped
				value = 1.0
			}
		}	
	}

	artifact_dagger_equipped_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artifact_dagger_equipped
				value = 1.0
			}
		}	
	}

	artifact_spear_equipped_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artifact_spear_equipped
				value = 1.0
			}
		}	
	}

	artifact_spear_equipped_prop_left = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artifact_spear_equipped_left
				value = 1.0
			}
		}	
	}
	
	
	
	
	ep1_tool_quill_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_tool_quill
				value = 1.0
			}
		}	
	}
	
	ep1_mena_book_big_attachment = {
		dna_modifiers = {
		
			accessory = {
				mode = add
				gene = props
				template = ep1_tool_quill
				value = 1.0
			}
			
			accessory = {
				mode = add
				gene = props_2
				template = ep1_mena_book_big
				value = 1.0
			}
		}	
	}
	
	ep1_western_book_big_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_western_book_big
				value = 1.0
			}
		}	
	}
	
	artifact_hammer_equipped_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artifact_hammer_equipped
				value = 1.0
			}
		}	
	}

	artisan_hammer_mena_prop = { # MENA
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_hammer_mena
				value = 1.0
			}
		}
	}

	artisan_hammer_prop = { # Western
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep1_artisan_hammer_western
				value = 1.0
			}
		}
	}
	
	lantern = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = bp1_lantern
				value = 1.0
			}
		}	
	}

	tankard = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = bp1_tankard
				value = 1.0
			}
		}	
	}

	goblet = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = bp1_goblet
				value = 1.0
			}
		}	
	}

	ep2_crossbow_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_crossbow_right
				value = 1.0
			}
		}	
	}
	
	ep2_ep2_horn_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_horn_left
				value = 1.0
			}
		}	
	}
		
	ep2_rabbit_carcass_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_rabbit_carcass_left
				value = 1.0
			}
		}	
	}	
	
	ep2_hunting_knife_right_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_hunting_knife_right
				value = 1.0
			}
		}	
	}

	ep2_hunting_sword_right_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_hunting_sword_right
				value = 1.0
			}
		}	
	}

	ep2_boar_spear_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_boar_spear_left
				value = 1.0
			}
		}
	}

	ep2_boar_spear_right_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_boar_spear_right
				value = 1.0
			}
		}
	}
	
	ep2_falcon_peregrine_01 = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = animated_props
				template = ep2_falcon_peregrine
				value = 1.0
			}
		}	
	}
	
	ep2_horse_01_idle = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = animated_props
				template = ep2_horse_idle
				range = {0 1}
			}		
		}	
	}

	ep2_horse_01_walk = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = animated_props
				template = ep2_horse_walk
				range = {0 1}
			}		
		}	
	}

	ep2_horse_01_cgallop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = animated_props
				template = ep2_horse_cgallop
				range = {0 1}
			}		
		}	
	}

	ep2_horse_01_cgallopl = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = animated_props
				template = ep2_horse_cgallopl
				range = {0 1}
			}
			
			accessory = {
				mode = add
				gene = props_6
				template = ep2_lance_01_right
				range = {0 1}
				
			}
				
			accessory = {
				mode = add
				gene = props_7
				template = ep2_westen_jousting_shield_01
				value = 1.0
			}
		}	
	}
	
	ep2_horse_01_tiltedl = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = animated_props
				template = ep2_horse_tiltedl
				range = {0 1}
			}	

			accessory = {
				mode = add
				gene = props_6
				template = ep2_lance_01_right
				range = {0 1}
			}
				
			accessory = {
				mode = add
				gene = props_7
				template = ep2_westen_jousting_shield_01
				value = 1.0
			}	
		}	
	}

	ep2_horse_01_victory = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = animated_props
				template = ep2_horse_victory
				range = {0 1}
			}		
		}	
	}

	ep2_horse_01_loss = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = animated_props
				template = ep2_horse_loss
				range = {0 1}
			}		
		}	
	}
	#bow resting Blunt arrows
	ep2_steppe_bowBlunt_01_a_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_steppe_bow_01_a_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	

	ep2_mediterranean_bowBlunt_01_a_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_mediterranean_bow_01_a_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	
	
	ep2_indian_bowBlunt_01_a_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_indian_bow_01_a_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	

	ep2_long_bowBlunt_01_a_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_long_bow_01_a_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	

	ep2_short_bowBlunt_01_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_short_bow_01_left
				range = {0 1}
			
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	

	ep2_african_bowBlunt_01_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_african_bow_01_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	

#bow resting/closed normal arrows
	ep2_steppe_bow_01_a_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_steppe_bow_01_a_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	ep2_mediterranean_bow_01_a_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_mediterranean_bow_01_a_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	ep2_indian_bow_01_a_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_indian_bow_01_a_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	ep2_long_bow_01_a_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_long_bow_01_a_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	ep2_short_bow_01_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_short_bow_01_left
				range = {0 1}
			
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	ep2_african_bow_01_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_african_bow_01_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	#bow aim Blunt arrows
	ep2_steppe_bow_01_a_aimBlunt_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_steppe_bow_01_a_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}		

	ep2_mediterranean_bow_01_a_aimBlunt_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_mediterranean_bow_01_a_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	

	ep2_indian_bow_01_a_aimBlunt_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_indian_bow_01_a_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	

	ep2_long_bow_01_a_aimBlunt_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_long_bow_01_a_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}	

	ep2_short_bow_01_aimBlunt_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_short_bow_01_drawn_left
				range = {0 1}
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}

	ep2_african_bow_01_aimBlunt_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_african_bow_01_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_5
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}

	#bow aim normal arrows
	ep2_steppe_bow_01_a_drawn_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_steppe_bow_01_a_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}		

	ep2_mediterranean_bow_01_a_drawn_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_mediterranean_bow_01_a_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	ep2_indian_bow_01_a_drawn_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_indian_bow_01_a_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	ep2_long_bow_01_a_drawn_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_long_bow_01_a_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}	

	ep2_short_bow_01_drawn_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_short_bow_01_drawn_left
				range = {0 1}
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}

	ep2_african_bow_01_drawn_left_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_african_bow_01_drawn_left
				value = 1.0
			}
			accessory = {
				mode = add
				gene = props_3
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}

#arrows  these aren't being used in game.  the arrows are being attached as an extra accessory in the bow props
	ep2_arrow_a_right_hand_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_arrow_right
				range = {0 1}
			}
		}	
	}

	ep2_arrowBlunt_a_right_attachment = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = ep2_arrowBlunt_right
				range = {0 1}
			}
		}	
	}

	ep2_marshal_hunting_prop = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = props
				template = fp2_iberian_muslim_sword
				value = 1.0
			}
		}
	}

#	ep2_lance_01_attachment = {
#		dna_modifiers = {
#		
#			accessory = {
#				mode = add
#				gene = props
#				template = ep2_lance_01_a_right
#				value = 1.0
#			}
#			
#		}	
#	}	
}
