﻿inspirational_blacksmith = {
	category = lifestyle
  	prowess = 2

	ruler_designer_cost = 10

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_inspirational_blacksmith_1_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_blacksmith
							track = weaponsmith
							value >= 60
						}
						has_trait_xp = {
							trait = inspirational_blacksmith
							track = armorsmith
							value >= 60
						}
					}
				}
				desc = trait_inspirational_blacksmith_3_character_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_blacksmith
							track = weaponsmith
							value >= 30
						}
						has_trait_xp = {
							trait = inspirational_blacksmith
							track = armorsmith
							value >= 30
						}
					}
				}
				desc = trait_inspirational_blacksmith_2_character_desc
			}
			desc = trait_inspirational_blacksmith_1_character_desc
		}
	}

	tracks = {
		weaponsmith = {
			30 = {
				prowess = 1
				martial = 1
			}
			65 = {
				prowess = 1
			}
			100 = {
				prowess = 1
				martial = 1
				monthly_prestige = 0.1
			}
		}
		armorsmith = {
			30 = {
				prowess = 1
				negate_prowess_penalty_add = 1
			}
			65 = {
				prowess = 1
				martial = 1
			}
			100 = {
				prowess = 1
				negate_prowess_penalty_add = 1
				monthly_prestige = 0.1
			}
		}
	}
}

inspirational_goldsmith = {
	category = lifestyle
  	stewardship = 1
	prowess = 1

	ruler_designer_cost = 10

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_inspirational_goldsmith_1_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_goldsmith
							track = majesty
							value >= 60
						}
						has_trait_xp = {
							trait = inspirational_goldsmith
							track = luxury
							value >= 60
						}
					}
				}
				desc = trait_inspirational_goldsmith_3_character_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_goldsmith
							track = majesty
							value >= 30
						}
						has_trait_xp = {
							trait = inspirational_goldsmith
							track = luxury
							value >= 30
						}
					}
				}
				desc = trait_inspirational_goldsmith_2_character_desc
			}
			desc = trait_inspirational_goldsmith_1_character_desc
		}
	}

	tracks = {
		majesty = {
			30 = {
				diplomacy = 1
			}
			65 = {
				diplomacy = 1
				prowess = 1
			}
			100 = {
				diplomacy = 1
				prowess = 1
				monthly_prestige = 0.1
			}
		}
		luxury = {
			30 = {
				stewardship = 1
			}
			65 = {
				stewardship = 1
				prowess = 1
			}
			100 = {
				stewardship = 1
				prowess = 1
				monthly_prestige = 0.1
			}
		}
	}
}

inspirational_artisan = {
	category = lifestyle
  	stewardship = 1

	ruler_designer_cost = 10

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_inspirational_artisan_1_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_artisan
							track = sculpture
							value >= 60
						}
						has_trait_xp = {
							trait = inspirational_artisan
							track = carpentry
							value >= 60
						}
					}
				}
				desc = trait_inspirational_artisan_3_character_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_artisan
							track = sculpture
							value >= 30
						}
						has_trait_xp = {
							trait = inspirational_artisan
							track = carpentry
							value >= 30
						}
					}
				}
				desc = trait_inspirational_artisan_2_character_desc
			}
			desc = trait_inspirational_artisan_1_character_desc
		}
	}

	tracks = {
		sculpture = {
			30 = {
				stewardship = 1
			}
			65 = {
				diplomacy = 1
				stewardship = 1
			}
			100 = {
				stewardship = 2
				monthly_prestige = 0.1
			}
		}
		carpentry = {
			30 = {
				stewardship = 1
			}
			65 = {
				stewardship = 1
				build_gold_cost = -0.1
			}
			100 = {
				stewardship = 2
				monthly_prestige = 0.1
			}
		}
	}
}

inspirational_author = {
	category = lifestyle
  	learning = 1

	ruler_designer_cost = 10

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_inspirational_author_1_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_author
							track = manuscripts
							value >= 60
						}
					}
				}
				desc = trait_inspirational_author_3_character_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_author
							track = manuscripts
							value >= 30
						}
					}
				}
				desc = trait_inspirational_author_2_character_desc
			}
			desc = trait_inspirational_author_1_character_desc
		}
	}

	tracks = {
		manuscripts = {
			30 = {
				learning = 1
			}
			65 = {
				learning = 1
				diplomacy = 1
				monthly_lifestyle_xp_gain_mult = 0.1
			}
			100 = {
				learning = 2
				monthly_prestige = 0.1
			}
		}
	}
}

inspirational_weaver = {
	category = lifestyle
	diplomacy = 1

	ruler_designer_cost = 10

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_inspirational_weaver_1_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_weaver
							track = wall_hanging
							value >= 60
						}
					}
				}
				desc = trait_inspirational_weaver_3_character_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_weaver
							track = wall_hanging
							value >= 30
						}
					}
				}
				desc = trait_inspirational_weaver_2_character_desc
			}
			desc = trait_inspirational_weaver_1_character_desc
		}
	}

	tracks = {
		wall_hanging = {
			30 = {
				diplomacy = 1
			}
			65 = {
				diplomacy = 1
				monthly_prestige_gain_mult = 0.1
			}
			100 = {
				diplomacy = 2
				monthly_prestige = 0.1
			}
		}
	}
}

inspirational_alchemist = {
	category = lifestyle
  	learning = 1

	ruler_designer_cost = 10

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_inspirational_alchemist_1_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_alchemist
							track = theory
							value >= 60
						}
					}
				}
				desc = trait_inspirational_alchemist_3_character_desc
			}
			triggered_desc = {
				trigger = {
					OR = {
						has_trait_xp = {
							trait = inspirational_alchemist
							track = theory
							value >= 30
						}
					}
				}
				desc = trait_inspirational_alchemist_2_character_desc
			}
			desc = trait_inspirational_alchemist_1_character_desc
		}
	}

	tracks = {
		theory = {
			30 = {
				learning = 1
				intrigue = 1
			}
			65 = {
				learning = 1
				monthly_learning_lifestyle_xp_gain_mult = 0.2
			}
			100 = {
				learning = 1
				intrigue = 1
				monthly_prestige = 0.1
			}
		}
		applied = {
			30 = {
				learning = 1
				intrigue = 1
			}
			65 = {
				learning = 1
				negate_health_penalty_add = 0.25
			}
			100 = {
				learning = 1
				intrigue = 1
				monthly_prestige = 0.1
			}
		}
	}
}

# inspirational_blacksmith_1 = {
# 	category = lifestyle
# 	prowess = 2
	
# 	group = inspirational_blacksmith
# 	level = 1
# 	ruler_designer_cost = 10
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_blacksmith_1_desc
# 			}
# 			desc = trait_inspirational_blacksmith_1_character_desc
# 		}
# 	}
# }

# inspirational_blacksmith_2 = {
# 	category = lifestyle
# 	martial = 1
# 	prowess = 3
	
# 	group = inspirational_blacksmith
# 	level = 2
# 	ruler_designer_cost = 25

# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_blacksmith_2_desc
# 			}
# 			desc = trait_inspirational_blacksmith_2_character_desc
# 		}
# 	}
# }

# inspirational_blacksmith_3 = {
# 	category = lifestyle
# 	martial = 2
# 	prowess = 4
	
# 	group = inspirational_blacksmith
# 	level = 3
# 	ruler_designer_cost = 50
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_blacksmith_3_desc
# 			}
# 			desc = trait_inspirational_blacksmith_3_character_desc
# 		}
# 	}
# }

# inspirational_goldsmith_1 = {
# 	category = lifestyle
# 	stewardship = 1
	
# 	group = inspirational_goldsmith
# 	level = 1
# 	ruler_designer_cost = 10
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_goldsmith_1_desc
# 			}
# 			desc = trait_inspirational_goldsmith_1_character_desc
# 		}
# 	}
# }

# inspirational_goldsmith_2 = {
# 	category = lifestyle
# 	stewardship = 2
# 	prowess = 1
		
# 	group = inspirational_goldsmith
# 	level = 2
# 	ruler_designer_cost = 25
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_goldsmith_2_desc
# 			}
# 			desc = trait_inspirational_goldsmith_2_character_desc
# 		}
# 	}
# }

# inspirational_goldsmith_3 = {
# 	category = lifestyle
# 	diplomacy = 1
# 	stewardship = 2
# 	prowess = 2
	
# 	group = inspirational_goldsmith
# 	level = 3
# 	ruler_designer_cost = 50
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_goldsmith_3_desc
# 			}
# 			desc = trait_inspirational_goldsmith_3_character_desc
# 		}
# 	}
# }

# inspirational_artisan_1 = {
# 	category = lifestyle
# 	stewardship = 1
	
# 	group = inspirational_artisan
# 	level = 1
# 	ruler_designer_cost = 10
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_artisan_1_desc
# 			}
# 			desc = trait_inspirational_artisan_1_character_desc
# 		}
# 	}
# }

# inspirational_artisan_2 = {
# 	category = lifestyle
# 	stewardship = 2
		
# 	group = inspirational_artisan
# 	level = 2
# 	ruler_designer_cost = 25
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_artisan_2_desc
# 			}
# 			desc = trait_inspirational_artisan_2_character_desc
# 		}
# 	}
# }

# inspirational_artisan_3 = {
# 	category = lifestyle
# 	stewardship = 4
	
# 	group = inspirational_artisan
# 	level = 3
# 	ruler_designer_cost = 50
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_artisan_3_desc
# 			}
# 			desc = trait_inspirational_artisan_3_character_desc
# 		}
# 	}
# }

# inspirational_author_1 = {
# 	category = lifestyle
# 	learning = 1
	
# 	group = inspirational_author
# 	level = 1
# 	ruler_designer_cost = 10
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_author_1_desc
# 			}
# 			desc = trait_inspirational_author_1_character_desc
# 		}
# 	}
# }

# inspirational_author_2 = {
# 	category = lifestyle
# 	diplomacy = 1
# 	learning = 2
		
# 	group = inspirational_author
# 	level = 2
# 	ruler_designer_cost = 25
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_author_2_desc
# 			}
# 			desc = trait_inspirational_author_2_character_desc
# 		}
# 	}
# }

# inspirational_author_3 = {
# 	category = lifestyle
# 	diplomacy = 1
# 	learning = 3
	
# 	group = inspirational_author
# 	level = 3
# 	ruler_designer_cost = 50
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_author_3_desc
# 			}
# 			desc = trait_inspirational_author_3_character_desc
# 		}
# 	}
# }

# inspirational_weaver_1 = {
# 	category = lifestyle
# 	diplomacy = 1
	
# 	group = inspirational_weaver
# 	level = 1
# 	ruler_designer_cost = 10
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_weaver_1_desc
# 			}
# 			desc = trait_inspirational_weaver_1_character_desc
# 		}
# 	}
# }

# inspirational_weaver_2 = {
# 	category = lifestyle
# 	diplomacy = 2
		
# 	group = inspirational_weaver
# 	level = 2
# 	ruler_designer_cost = 25
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_weaver_2_desc
# 			}
# 			desc = trait_inspirational_weaver_2_character_desc
# 		}
# 	}
# }

# inspirational_weaver_3 = {
# 	category = lifestyle
# 	diplomacy = 4
	
# 	group = inspirational_weaver
# 	level = 3
# 	ruler_designer_cost = 50
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_weaver_3_desc
# 			}
# 			desc = trait_inspirational_weaver_3_character_desc
# 		}
# 	}
# }

# inspirational_alchemist_1 = {
# 	category = lifestyle
# 	learning = 1
	
# 	group = inspirational_alchemist
# 	level = 1
# 	ruler_designer_cost = 10
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_alchemist_1_desc
# 			}
# 			desc = trait_inspirational_alchemist_1_character_desc
# 		}
# 	}
# }

# inspirational_alchemist_2 = {
# 	category = lifestyle
# 	learning = 2
# 	intrigue = 1
		
# 	group = inspirational_alchemist
# 	level = 2
# 	ruler_designer_cost = 25
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_alchemist_2_desc
# 			}
# 			desc = trait_inspirational_alchemist_2_character_desc
# 		}
# 	}
# }

# inspirational_alchemist_3 = {
# 	category = lifestyle
# 	learning = 3
# 	intrigue = 2

# 	group = inspirational_alchemist
# 	level = 3
# 	ruler_designer_cost = 50
		
# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_inspirational_alchemist_3_desc
# 			}
# 			desc = trait_inspirational_alchemist_3_character_desc
# 		}
# 	}
# }