﻿on_death = {
	on_actions = {
		on_death_court_designer
	}
}

on_death_court_designer = {
	trigger = {
		is_ai = no
	}

	effect = {
		if = {
			limit = {
				exists = var:choose_throne_room
			}
			player_heir = {
				set_variable = {
					name = choose_throne_room
					value = prev.var:choose_throne_room
				}
			}
		}
		if = {
			limit = {
				exists = var:room_grandeur_level
			}
			player_heir = {
				set_variable = {
					name = room_grandeur_level
					value = prev.var:room_grandeur_level
				}
			}
		}
		if = {
			limit = {
				exists = global_var:throne_room_view
				global_var:throne_room_view = root
			}
			remove_global_variable = throne_room_view
			remove_global_variable = add_character_throne_room
		}
	}
}
