﻿bp2_valid_for_standard_interactions_trigger = {
    # BP2
	is_hostage = no
	custom_tooltip = {
		text = hostage_travelling_tt
		NOR = {
			exists = var:hostage_travelling_to_warden
			exists = var:ward_travelling_to_guardian
			exists = var:guardian_travelling_to_ward
		}
	}
	custom_description = { # So character doesn't get interacted with until they have their new liege
		text = AO_TTD_IS_BUSY_MOVING_TO_A_NEW_COURT
		ao_is_moving_to_new_court = no
		ttd_is_moving_to_new_court = no
	}
}