﻿ao_is_moving_to_new_court = {
	# Other mod will overwrite this
	always = no
}

ao_has_a_surrogate_flag = {
	# Other mod will overwrite this
	always = no
}

ao_is_adoptive_close_family_of_character_trigger = {
	# Other mod will overwrite this
	always = no
	exists = $CHARACTER$
}