﻿leverage_contribution = {
	# Basic Setup
	skill = intrigue
	desc = "leverage_contribution_desc_general"
	success_desc = "LEVERAGE_CONTRIBUTION_SUCCESS_DESC"
	icon = icon_scheme_leverage_contribution
	illustration = "gfx/interface/illustrations/event_scenes/corridor.dds"
	category = political
	target_type = character
	is_secret = no
	cooldown = { years = 5 }

	# Parameters
	speed_per_skill_point = t2_spsp_owner_value
	spymaster_speed_per_skill_point = t2_spsp_owner_spy_value
	target_spymaster_speed_per_skill_point = 0
	tier_speed = 1
	base_progress_goal = t3_base_phase_length_value
	base_maximum_success = t2_base_max_success_value
	phases_per_agent_charge = 1
	success_chance_growth_per_skill_point = t2_scgpsp_value

	# Core Triggers
	allow = {
		is_adult = yes
		is_imprisoned = no
		custom_tooltip = {
			text = requires_trickery_aspect_tooltip
			house = { has_house_head_parameter = unlock_leverage_contribution_scheme }
		}
		is_house_head = yes
	}

	valid = {
		scope:target = {
			is_alive = yes
			in_diplomatic_range = prev
			this != scope:owner
		}
		scope:owner = {
			custom_tooltip = {
				text = no_contributions_to_fund.tt
				has_unfunded_contribution_in_planned_mandala_capital_trigger = yes
			}
			government_has_flag = government_is_mandala
			is_house_head = yes
		}
	}

	# Agents
	agent_leave_threshold = -25
	agent_join_chance = {
		base = 0
		ai_agent_join_chance_basic_suite_modifier = yes
		ai_agent_join_chance_hostile_general_suite_modifier = yes
	}
	valid_agent = { is_valid_agent_standard_trigger = yes }
	agent_groups_owner_perspective = { scripted_relations peer_vassals vassals family }
	agent_groups_target_character_perspective = { peer_vassals vassals scripted_relations family }

	odds_prediction = {
		add = base_odds_prediction_target_is_char_value
		add = odds_skill_contribution_intrigue_value
		add = agent_groups_owner_perspective_value
		add = agent_groups_target_character_perspective_value

		add = odds_you_are_disbelieved_mandala_value

		min = 0
	}

	# Base Chances
	base_success_chance = {
		base = 0

		# Skill
		scheme_type_skill_success_chance_modifier = { SKILL = INTRIGUE }

		#Negative
		modifier = {
			scope:owner = { has_character_modifier = disbelieved_mandala_modifier }
			desc = is_disbelieved_mandala
			add = -10
		}
		modifier = {
			scope:owner = { has_character_modifier = political_schemes_distracted_modifier }
			desc = political_schemes_distracted_modifier
			add = -10
		}

		# Countermeasures.
		apply_political_scheme_success_chance_adjustments_modifier = yes

		# Distance Penalty
		ttd_minor_distance_success_chance_modifier = yes
	}

	# On Actions
	on_start = {
		set_variable = {
			name = apply_countermeasures
			value = flag:indirect
		}
		# Fallback agents — a balanced config if you start the scheme from script.
		if = {
			limit = {
				scheme_owner = {
					NOT = { has_variable = agents_added }
				}
			}
			add_agent_slot = agent_diplomat
			add_agent_slot = agent_diplomat
			add_agent_slot = agent_scribe
			add_agent_slot = agent_cleric
			add_agent_slot = agent_justiciar
		}
	}
	on_phase_completed = {
		suppress_scheme_follow_up_event_till_input_given_effect = yes
		leverage_contribution_scheme_prep_effect = yes
		cap_schemes_and_fire_reminders_effect = yes
	}
	on_hud_click = { leverage_contribution_scheme_prep_effect = yes }
	on_monthly = {
		scheme_owner = {
			trigger_event = {
				on_action = coerce_and_leverage_contribution_ongoing
				days = { 1 30 }
			}
		}
	}
	on_semiyearly = {
		if = {
			limit = {
				scheme_owner = { is_ai = yes }
			}
			leverage_contribution_scheme_prep_effect = yes
			purge_ai_scheme_slots_effect = yes
		}
	}

	## Invalidation
	on_invalidated = {
		scheme_target_character = {
			save_scope_as = target
		}
		scheme_owner = {
			save_scope_as = owner
			send_interface_toast = {
				type = event_toast_effect_neutral
				title = leverage_contribution_invalidated_title
				left_icon = scope:target
				if = { # Invalidation due to death
					limit = {
						scope:target = { is_alive = no }
						NOT = { block_death_event_trigger = { DEAD = scope:target } }
					}
					custom_tooltip = scheme_target_died
				}
				else_if = { # Diplo range: is it relevant here?
					limit = {
						scope:target = { 
							NOT = { in_diplomatic_range = scope:owner } 
						}
					}
					custom_tooltip = scheme_target_not_in_diplomatic_range
				}
				else_if = { # I'm not Mandala
					limit = {
						scope:owner = {
							NOT = { government_has_flag = government_is_mandala }
						}
					}
					custom_tooltip = scheme_owner_not_mandala
				}
				else_if = { # I'm not house head
					limit = {
						scope:owner = {
							NOR = {
								exists = house
								is_house_head = yes
							}	
						}
					}
					custom_tooltip = scheme_owner_not_house_head
				}
				else = {
					custom_tooltip = scheme_cancelled
				}
			}
		}
	}
}
