﻿overthrow_regent = {
	# Basic Setup
	skill = intrigue
	desc = "overthrow_regent_desc_general"
	success_desc = "OVERTHROW_REGENT_SUCCESS_DESC"
	discovery_desc = "OVERTHROW_REGENT_DISCOVERY_DESC"
	icon = icon_scheme_claim_throne
	illustration = "gfx/interface/illustrations/event_scenes/corridor.dds"
	category = hostile
	target_type = character
	is_secret = yes
	maximum_breaches = 5
	cooldown = { years = 5 }
	
	# Parameters
	speed_per_skill_point = t3_spsp_owner_value
	speed_per_target_skill_point = t3_spsp_target_value
	base_progress_goal = t3_base_phase_length_value
	maximum_secrecy = 85
	base_maximum_success = t2_base_max_success_value
	phases_per_agent_charge = 1
	success_chance_growth_per_skill_point = t3_scgpsp_value
	
	# Core Triggers
	allow = {
		liege ?= diarch
		this != liege.diarch
	}
	valid = {
		is_incapable = no
		scope:target = {
			is_diarch = yes
			is_imprisoned = no
			exists = location
			in_diplomatic_range = scope:owner
		}
		# You can't scheme to become diarch if you'd immediately invalidate out of it.
		scope:owner = { is_diarch_valid_trigger = yes }
		# You can't overthrow non-regencies. At least not this way.
		scope:owner.liege ?= { has_diarchy_parameter = diarchy_is_regency }
	}

	# Agents
	agent_leave_threshold = -25
	agent_join_chance = {
		base = 0

		ai_agent_join_chance_basic_suite_modifier = yes
		ai_agent_join_chance_hostile_grievous_modifier = yes
	}
	valid_agent = { is_valid_agent_standard_trigger = yes }
	agent_groups_owner_perspective = { courtiers guests scripted_relations }
	agent_groups_target_character_perspective = { courtiers vassals }

	odds_prediction = {
		add = hostile_scheme_base_odds_prediction_target_is_char_value
		add = odds_skill_contribution_intrigue_value
		add = agent_groups_owner_perspective_value
		add = agent_groups_target_character_perspective_value
		add = odds_diarch_scheme_misc_value
		min = 0
	}

	# Base Chances
	base_success_chance = {
		base = 0
		scheme_type_skill_success_chance_modifier = { SKILL = INTRIGUE }

		hostile_scheme_base_chance_modifier = yes

		# Countermeasures.
		apply_calculated_scheme_success_chance_adjustments_modifier = yes

		# Spiritual Head of Faith
		modifier = {
			add = -50
			desc = "SCHEME_VS_SPIRITUAL_HOF"
			scope:target = {
				faith = scope:owner.faith
				faith = {
					has_doctrine = doctrine_spiritual_head
				}
				faith = {
					religious_head ?= {
			 			this = scope:target
			 		}
				}
			}
		}

		# Scope:target's strife.
		modifier = {
			add = {
				value = scope:target.strife_opinion
				multiply = 0.25
				min = 5
				max = 40
			}
			scope:target = { strife_opinion >= 1 }
		}

		# Family Feud
		house_feud_hostile_scheme_success_modifier = yes

		# At War
		first_valid = {
			modifier = {
				add = -200
				desc = "SCHEME_AT_WAR"
				scope:target = {
					is_at_war_with = scope:owner
				}
			}
			modifier = {
				add = -150
				scope:target = {
					is_playable_character = no
					liege ?= {
						is_at_war_with = scope:owner
					}
				}
				desc = "SCHEME_AT_WAR_WITH_LIEGE"
			}
			modifier = {
				add = -100
				scope:target = {
					is_playable_character = yes
					liege ?= {
						is_at_war_with = scope:owner
					}
				}
				desc = "SCHEME_AT_WAR_WITH_LIEGE"
			}
		}

		# Distance Penalty
		ttd_liege_distance_success_chance_modifier = yes
	}
	base_secrecy = {
		add = secrecy_base_value
		add = countermeasure_apply_secrecy_maluses_value
	}

	# On Actions
	on_start = {
		set_variable = {
			name = apply_countermeasures
			value = flag:calculating
		}
		add_scheme_starting_opportunities_intrigue_effect = yes
		# Fallback agents — a balanced config if you start the scheme from script.
		if = {
			limit = {
				scheme_owner = {
					NOT = { has_variable = agents_added }
				}
			}
			add_agent_slot = agent_thug
			add_agent_slot = agent_ambusher
			add_agent_slot = agent_muscle
			add_agent_slot = agent_footpad
			add_agent_slot = agent_lookout
		}
	}
	on_phase_completed = {
		suppress_scheme_follow_up_event_till_input_given_effect = yes
		overthrow_regent_scheme_prep_effect = yes
		cap_schemes_and_fire_reminders_effect = yes
	}
	on_hud_click  = { overthrow_regent_scheme_prep_effect = yes }
	on_monthly = {
		hostile_scheme_monthly_discovery_chance_effect = yes
		if = {
			limit = {
				NOT = { exists = scope:discovery_event_happening }
			}
			scheme_owner = {
				trigger_event = {
					on_action = abduct_ongoing
					days = { 1 30 }
				}
			}
		}
	}
	on_semiyearly = {
		if = {
			limit = {
				scheme_owner = { is_ai = yes }
			}
			overthrow_regent_scheme_prep_effect = yes
			purge_ai_scheme_slots_effect = yes
		}
	}
	on_invalidated = {
		scheme_target_character = { save_scope_as = target }
		scheme_owner = { save_scope_as = owner }
		# Scope:target is dead.
		if = {
			limit = {
				scope:target = { is_alive = no }
			}
			scope:owner = {
				send_interface_toast = {
					title = overthrow_regent_scheme_invalidated_title
					left_icon = scope:target
					custom_description_no_bullet = {
						object = scope:target
						text = scheme_target_died
					}
				}
			}
		}
		# Scope:target has been preemptively 
		else_if = {
			limit = {
				scope:target = {
					is_imprisoned = yes
					imprisoner = scope:owner
				}
				scope:owner = {
					NOT = { has_character_flag = is_in_event_diarchy_0501 }
				}
			}
			scope:owner = {
				send_interface_message = {
					title = overthrow_regent_scheme_invalidated_title
					type = abduct_invalidated_i_imprisoned_message
					desc = overthrow_regent_scheme_i_imprisoned_them_message
					left_icon = scope:target
				}
			}
		}
		else_if = {
			limit = {
				scope:target = {
					is_imprisoned = yes
					imprisoner != scope:owner
				}
			}
			scope:target.imprisoner = { save_scope_as = other_imprisoner }
			scope:owner = {
				send_interface_toast = {
					title = overthrow_regent_scheme_invalidated_title
					left_icon = scope:target
					right_icon = scope:other_imprisoner
					custom_description_no_bullet = {
						subject = scope:other_imprisoner
						object = scope:target
						text = scheme_target_imprisoned_by_other
					}
				}
			}
		}
		else_if = {
			limit = {
				scope:target = {
					NOT = { in_diplomatic_range = scope:owner }
				}
			}
			scope:owner = {
				send_interface_toast = {
					title = overthrow_regent_scheme_invalidated_title
					left_icon = scope:target
					custom_description_no_bullet = {
						object = scope:target
						text = scheme_target_not_in_diplomatic_range
					}
				}
			}
		}
		else_if = {
			limit = {
				scope:owner = { is_diarch_valid_trigger = no }
			}
			scope:owner = {
				send_interface_toast = {
					title = overthrow_regent_scheme_cannot_become_regent
					left_icon = scope:target
					custom_description_no_bullet = {
						object = scope:target
						text = i_could_not_take_their_place
					}
				}
			}
		}
	}
}
