﻿# Empty scope
on_game_start = {
    on_actions = {
		on_ttd_travel_the_distance_start
    }
}

on_ttd_travel_the_distance_start = {
    effect = {
        set_global_variable = {
			name = ttd_travel_the_distance_is_loaded
			value = yes
		}
		if = { # This has no effect and is just for error supression
			limit = {
				always = no
				exists = global_var:ttd_travel_the_distance_is_loaded
			}
			set_global_variable = {
				name = ao_adoption_options_is_loaded
				value = no
			}
			set_global_variable = {
				name = cc_celebrate_crimes_is_loaded
				value = no
			}
		}
    }
}