﻿improved_civil_wars_game_rules = {
	categories = {
		miv
	}
	default = improved_civil_wars_enabled
	improved_civil_wars_enabled = {
	}
	improved_civil_wars_disabled = {
	}
}

miv_loyalist_game_rules = {
	categories = {
		miv
	}
	default = miv_loyalist_enabled
	miv_loyalist_enabled = {
	}
	miv_loyalist_disabled = {
	}
}

call_allied_vassals_game_rules = {
	categories = {
		miv
	}
	default = call_allied_vassals_enabled
	call_allied_vassals_enabled = {
	}
	call_allied_vassals_disabled = {
	}
}

politics_miv_game_rules = {
	categories = {
		miv
	}
	default = politics_miv_enabled
	politics_miv_enabled = {
	}
	politics_miv_disabled = {
	}
}

vassals_defend_titles_game_rules = {
	categories = {
		miv
	}
	default = vassals_defend_titles_enabled
	vassals_defend_titles_enabled = {
	}
	vassals_defend_titles_disabled = {
	}
}

vassals_join_claims_game_rules = {
	categories = {
		miv
	}
	default = vassals_join_claims_enabled
	vassals_join_claims_enabled = {
	}
	vassals_join_claims_disabled = {
	}
}

border_vassals_join_game_rules = {
	categories = {
		miv
	}
	default = border_vassals_join_enabled
	border_vassals_join_enabled = {
	}
	border_vassals_join_disabled = {
	}
}

defiant_vassals_game_rules = {
	categories = {
		miv
	}
	default = defiant_vassals_enabled
	defiant_vassals_enabled = {
	}
	defiant_vassals_disabled = {
	}
}

miv_oathbreakers_game_rules = {
	categories = {
		miv
	}
	default = miv_oathbreakers_enabled
	miv_oathbreakers_enabled = {
	}
	miv_oathbreakers_disabled = {
	}
}

bribe_to_leave_war_miv_game_rules = {
	categories = {
		miv
	}
	default = bribe_to_leave_war_miv_enabled
	bribe_to_leave_war_miv_enabled = {
	}
	bribe_to_leave_war_miv_disabled = {
	}
}

intervention_war_miv_game_rules = {
	categories = {
		miv
	}
	default = intervention_war_miv_enabled
	intervention_war_miv_enabled = {
	}
	intervention_war_miv_disabled = {
	}
}

miv_invite_faction_game_rules = {
	categories = {
		miv
	}
	default = miv_invite_faction_enabled
	miv_invite_faction_enabled = {
	}
	miv_invite_faction_disabled = {
	}
}

request_vassal_support_miv_game_rules = {
	categories = {
		miv
	}
	default = request_vassal_support_miv_enabled
	request_vassal_support_miv_enabled = {
	}
	request_vassal_support_miv_disabled = {
	}
}

miv_ask_to_end_war_game_rules = {
	categories = {
		miv
	}
	default = miv_ask_to_end_war_enabled
	miv_ask_to_end_war_enabled = {
	}
	miv_ask_to_end_war_disabled = {
	}
}

administrative_governors_game_rules = {
	categories = {
		miv
	}
	default = administrative_governors_enabled
	administrative_governors_enabled = {
	}
	administrative_governors_disabled = {
	}
}

help_house_member_miv_game_rules = {
	categories = {
		miv
	}
	default = help_house_member_miv_enabled
	help_house_member_miv_enabled = {
	}
	help_house_member_miv_disabled = {
	}
}

traitor_vassals_miv_game_rules = {
	categories = {
		miv
	}
	default = traitor_vassals_miv_enabled
	traitor_vassals_miv_enabled = {
	}
	traitor_vassals_miv_disabled = {
	}
}

belligerence_miv_game_rules = {
	categories = {
		miv
	}
	default = belligerence_miv_enabled
	belligerence_miv_disabled = {
	}
	belligerence_miv_enabled = {
	}
}

challenging_ai_game_rules = {
	categories = {
		miv
	}
	default = challenging_ai_enabled
	challenging_ai_enabled = {
		apply_modifier = ai:challenging_ai
	}
	challenging_ai_disabled = {
	}
}

miv_pursuit_of_power_game_rules = {
	categories = {
		miv
	}
	default = miv_pursuit_of_power_enabled
	miv_pursuit_of_power_disabled = {
	}
	miv_pursuit_of_power_enabled = {
		apply_modifier = player:miv_pursuit_of_power
	}
}

bannermen_mode_game_rules = {
	categories = {
		miv
	}
	default = bannermen_mode_disabled
	bannermen_mode_disabled = {
	}
	bannermen_mode_enabled = {
		apply_modifier = player:levy_contribution_75r
		apply_modifier = ai:levy_contribution_75r
	}
}

bannermen_extended_mode_game_rules = {
	categories = {
		miv
	}
	default = bannermen_extended_mode_disabled
	bannermen_extended_mode_disabled = {
	}
	bannermen_extended_mode_enabled = {
	}
	bannermen_extended_mode_2_enabled = {
	}
}

civil_war_indirect_vassals_game_rules = {
	categories = {
		miv
	}
	default = civil_war_indirect_vassals_disabled
	civil_war_indirect_vassals_disabled = {
	}
	civil_war_indirect_vassals_enabled = {
	}
}

miv_conqueror_limit_miv_game_rules = {
	categories = {
		miv
	}
	default = miv_conqueror_limit_miv_disabled
	miv_conqueror_limit_miv_disabled = {
	}
	miv_conqueror_limit_miv_enabled_1 = {
	}
	miv_conqueror_limit_miv_enabled_2 = {
	}
	miv_conqueror_limit_miv_enabled_3 = {
	}
	miv_conqueror_limit_miv_enabled_4 = {
	}
	miv_conqueror_limit_miv_enabled_5 = {
	}
	miv_conqueror_limit_miv_enabled_6 = {
	}
	miv_conqueror_limit_miv_enabled_7 = {
	}
	miv_conqueror_limit_miv_enabled_8 = {
	}
	miv_conqueror_limit_miv_enabled_9 = {
	}
	miv_conqueror_limit_miv_enabled_10 = {
	}
	miv_conqueror_limit_miv_enabled_11 = {
	}
	miv_conqueror_limit_miv_enabled_12 = {
	}
	miv_conqueror_limit_miv_enabled_13 = {
	}
	miv_conqueror_limit_miv_enabled_14 = {
	}
	miv_conqueror_limit_miv_enabled_15 = {
	}
	miv_conqueror_limit_miv_enabled_16 = {
	}
	miv_conqueror_limit_miv_enabled_17 = {
	}
	miv_conqueror_limit_miv_enabled_18 = {
	}
	miv_conqueror_limit_miv_enabled_19 = {
	}
	miv_conqueror_limit_miv_enabled_20 = {
	}
	miv_conqueror_limit_miv_enabled_unlimited = {
	}
	miv_conqueror_limit_miv_enabled_0 = {
	}
}

knight_eligibility_vassals_game_rules = {
	categories = {
		miv
	}
	default = knight_eligibility_vassals_disabled
	knight_eligibility_vassals_disabled = {
	}
	knight_eligibility_vassals_enabled = {
	}
	knight_eligibility_vassals_enabled_1 = {
	}
	knight_eligibility_vassals_enabled_2 = {
	}
	knight_eligibility_vassals_enabled_3 = {
	}
	knight_eligibility_vassals_enabled_4 = {
	}
}

commander_eligibility_vassals_game_rules = {
	categories = {
		miv
	}
	default = commander_eligibility_vassals_disabled
	commander_eligibility_vassals_disabled = {
	}
	commander_eligibility_vassals_enabled_0 = {
	}
	commander_eligibility_vassals_enabled = {
	}
	commander_eligibility_vassals_enabled_2 = {
	}
	commander_eligibility_vassals_enabled_3 = {
	}
	commander_eligibility_vassals_enabled_4 = {
	}
}

miv_title_creation_miv_game_rules = {
	categories = {
		miv
	}
	default = miv_title_creation_miv_disabled
	miv_title_creation_miv_disabled = {
	}
	miv_title_creation_miv_enabled_empires = {
	}
	miv_title_creation_miv_enabled_kingdoms = {
	}
}

miv_faith_reformation_miv_game_rules = {
	categories = {
		miv
	}
	default = miv_faith_reformation_miv_disabled
	miv_faith_reformation_miv_disabled = {
	}
	miv_faith_reformation_miv_enabled_2 = {
	}
	miv_faith_reformation_miv_enabled_1 = {
	}
	miv_faith_reformation_miv_enabled_0 = {
	}
}

miv_head_of_faith_miv_game_rules = {
	categories = {
		miv
	}
	default = miv_head_of_faith_miv_disabled
	miv_head_of_faith_miv_disabled = {
	}
	miv_head_of_faith_miv_enabled = {
	}
}

miv_great_holy_wars_miv_game_rules = {
	categories = {
		miv
	}
	default = miv_great_holy_wars_miv_disabled
	miv_great_holy_wars_miv_disabled = {
	}
	miv_great_holy_wars_miv_restricted = {
	}
	miv_great_holy_wars_miv_unrestricted = {
	}
}

shattered_world_miv_game_rules = {
	categories = {
		miv
	}
	default = shattered_world_miv_disabled
	shattered_world_miv_disabled = {
	}
	shattered_world_miv_enabled = {
	}
}

diverse_world_miv_game_rules = {
	categories = {
		miv
	}
	default = diverse_world_miv_disabled
	diverse_world_miv_disabled = {
	}
	diverse_world_miv_enabled = {
	}
}

tribal_world_miv_game_rules = {
	categories = {
		miv
	}
	default = tribal_world_miv_disabled
	tribal_world_miv_disabled = {
	}
	tribal_world_miv_enabled = {
	}
}

miv_general_opinion_game_rules = {
	categories = {
		miv
	}
	default = miv_general_opinion_enabled_2
	miv_general_opinion_disabled = {
	}
	miv_general_opinion_enabled_1 = {
		apply_modifier = player:miv_general_opinion_1
		apply_modifier = ai:miv_general_opinion_1
	}
	miv_general_opinion_enabled_2 = {
		apply_modifier = player:miv_general_opinion_2
		apply_modifier = ai:miv_general_opinion_2
	}
	miv_general_opinion_enabled_3 = {
		apply_modifier = player:miv_general_opinion_3
		apply_modifier = ai:miv_general_opinion_3
	}
	miv_general_opinion_enabled_4 = {
		apply_modifier = player:miv_general_opinion_4
		apply_modifier = ai:miv_general_opinion_4
	}
	miv_general_opinion_enabled_5 = {
		apply_modifier = player:miv_general_opinion_5
		apply_modifier = ai:miv_general_opinion_5
	}
	miv_general_opinion_enabled_6 = {
		apply_modifier = player:miv_general_opinion_6
		apply_modifier = ai:miv_general_opinion_6
	}
	miv_general_opinion_enabled_7 = {
		apply_modifier = player:miv_general_opinion_7
		apply_modifier = ai:miv_general_opinion_7
	}
	miv_general_opinion_enabled_8 = {
		apply_modifier = player:miv_general_opinion_8
		apply_modifier = ai:miv_general_opinion_8
	}
}

war_exhaustion_miv_game_rules = {
	categories = {
		miv
	}
	default = war_exhaustion_miv_enabled
	war_exhaustion_miv_enabled = {
	}
	war_exhaustion_miv_disabled = {
	}
}

internal_turmoil_game_rules = {
	categories = {
		miv
	}
	default = internal_turmoil_enabled
	internal_turmoil_disabled = {
	}
	internal_turmoil_enabled = {
	}
}

ally_exhaustion_miv_game_rules = {
	categories = {
		miv
	}
	default = ally_exhaustion_miv_enabled
	ally_exhaustion_miv_enabled = {
	}
	ally_exhaustion_miv_disabled = {
	}
}

additional_powerful_vassal_miv_game_rules = {
	categories = {
		miv
	}
	default = additional_powerful_vassal_miv_enabled
	additional_powerful_vassal_miv_enabled = {
	}
	additional_powerful_vassal_miv_disabled = {
	}
}

less_levies_game_rules = {
	categories = {
		miv
	}
	default = less_levies_disabled
	less_levies_disabled = {
	}
	less_levies_10 = {
		apply_modifier = player:less_levies_10
		apply_modifier = ai:less_levies_10
	}
	less_levies_20 = {
		apply_modifier = player:less_levies_20
		apply_modifier = ai:less_levies_20
	}
	less_levies_30 = {
		apply_modifier = player:less_levies_30
		apply_modifier = ai:less_levies_30
	}
	less_levies_40 = {
		apply_modifier = player:less_levies_40
		apply_modifier = ai:less_levies_40
	}
	less_levies_50 = {
		apply_modifier = player:less_levies_50
		apply_modifier = ai:less_levies_50
	}
	less_levies_60 = {
		apply_modifier = player:less_levies_60
		apply_modifier = ai:less_levies_60
	}
	less_levies_70 = {
		apply_modifier = player:less_levies_70
		apply_modifier = ai:less_levies_70
	}
	less_levies_80 = {
		apply_modifier = player:less_levies_80
		apply_modifier = ai:less_levies_80
	}
	less_levies_90 = {
		apply_modifier = player:less_levies_90
		apply_modifier = ai:less_levies_90
	}
	less_levies_100 = {
		apply_modifier = player:less_levies_100
		apply_modifier = ai:less_levies_100
	}
	less_levies_110 = {
		apply_modifier = player:less_levies_110
		apply_modifier = ai:less_levies_110
	}
}

slower_levies_game_rules = {
	categories = {
		miv
	}
	default = slower_levies_disabled
	slower_levies_disabled = {
	}
	slower_levies_10 = {
		apply_modifier = player:slower_levies_10
		apply_modifier = ai:slower_levies_10
	}
	slower_levies_20 = {
		apply_modifier = player:slower_levies_20
		apply_modifier = ai:slower_levies_20
	}
	slower_levies_30 = {
		apply_modifier = player:slower_levies_30
		apply_modifier = ai:slower_levies_30
	}
	slower_levies_40 = {
		apply_modifier = player:slower_levies_40
		apply_modifier = ai:slower_levies_40
	}
	slower_levies_50 = {
		apply_modifier = player:slower_levies_50
		apply_modifier = ai:slower_levies_50
	}
	slower_levies_60 = {
		apply_modifier = player:slower_levies_60
		apply_modifier = ai:slower_levies_60
	}
	slower_levies_70 = {
		apply_modifier = player:slower_levies_70
		apply_modifier = ai:slower_levies_70
	}
	slower_levies_80 = {
		apply_modifier = player:slower_levies_80
		apply_modifier = ai:slower_levies_80
	}
	slower_levies_90 = {
		apply_modifier = player:slower_levies_90
		apply_modifier = ai:slower_levies_90
	}
	slower_levies_100 = {
		apply_modifier = player:slower_levies_100
		apply_modifier = ai:slower_levies_100
	}
}

levy_attack_game_rules = {
	categories = {
		miv
	}
	default = levy_attack_disabled
	levy_attack_disabled = {
	}
	levy_attack_25 = {
		apply_modifier = player:levy_attack_25
		apply_modifier = ai:levy_attack_25
	}
	levy_attack_50 = {
		apply_modifier = player:levy_attack_50
		apply_modifier = ai:levy_attack_50
	}
	levy_attack_75 = {
		apply_modifier = player:levy_attack_75
		apply_modifier = ai:levy_attack_75
	}
	levy_attack_100 = {
		apply_modifier = player:levy_attack_100
		apply_modifier = ai:levy_attack_100
	}
	levy_attack_125 = {
		apply_modifier = player:levy_attack_125
		apply_modifier = ai:levy_attack_125
	}
	levy_attack_150 = {
		apply_modifier = player:levy_attack_150
		apply_modifier = ai:levy_attack_150
	}
	levy_attack_175 = {
		apply_modifier = player:levy_attack_175
		apply_modifier = ai:levy_attack_175
	}
	levy_attack_200 = {
		apply_modifier = player:levy_attack_200
		apply_modifier = ai:levy_attack_200
	}
	levy_attack_225 = {
		apply_modifier = player:levy_attack_225
		apply_modifier = ai:levy_attack_225
	}
	levy_attack_250 = {
		apply_modifier = player:levy_attack_250
		apply_modifier = ai:levy_attack_250
	}
	levy_attack_275 = {
		apply_modifier = player:levy_attack_275
		apply_modifier = ai:levy_attack_275
	}
	levy_attack_300 = {
		apply_modifier = player:levy_attack_300
		apply_modifier = ai:levy_attack_300
	}
	levy_attack_325 = {
		apply_modifier = player:levy_attack_325
		apply_modifier = ai:levy_attack_325
	}
	levy_attack_350 = {
		apply_modifier = player:levy_attack_350
		apply_modifier = ai:levy_attack_350
	}
	levy_attack_375 = {
		apply_modifier = player:levy_attack_375
		apply_modifier = ai:levy_attack_375
	}
}

levy_toughness_game_rules = {
	categories = {
		miv
	}
	default = levy_toughness_disabled
	levy_toughness_disabled = {
	}
	levy_toughness_25 = {
		apply_modifier = player:levy_toughness_25
		apply_modifier = ai:levy_toughness_25
	}
	levy_toughness_50 = {
		apply_modifier = player:levy_toughness_50
		apply_modifier = ai:levy_toughness_50
	}
	levy_toughness_75 = {
		apply_modifier = player:levy_toughness_75
		apply_modifier = ai:levy_toughness_75
	}
	levy_toughness_100 = {
		apply_modifier = player:levy_toughness_100
		apply_modifier = ai:levy_toughness_100
	}
	levy_toughness_125 = {
		apply_modifier = player:levy_toughness_125
		apply_modifier = ai:levy_toughness_125
	}
	levy_toughness_150 = {
		apply_modifier = player:levy_toughness_150
		apply_modifier = ai:levy_toughness_150
	}
	levy_toughness_175 = {
		apply_modifier = player:levy_toughness_175
		apply_modifier = ai:levy_toughness_175
	}
	levy_toughness_200 = {
		apply_modifier = player:levy_toughness_200
		apply_modifier = ai:levy_toughness_200
	}
	levy_toughness_225 = {
		apply_modifier = player:levy_toughness_225
		apply_modifier = ai:levy_toughness_225
	}
	levy_toughness_250 = {
		apply_modifier = player:levy_toughness_250
		apply_modifier = ai:levy_toughness_250
	}
	levy_toughness_275 = {
		apply_modifier = player:levy_toughness_275
		apply_modifier = ai:levy_toughness_275
	}
	levy_toughness_300 = {
		apply_modifier = player:levy_toughness_300
		apply_modifier = ai:levy_toughness_300
	}
	levy_toughness_325 = {
		apply_modifier = player:levy_toughness_325
		apply_modifier = ai:levy_toughness_325
	}
	levy_toughness_350 = {
		apply_modifier = player:levy_toughness_350
		apply_modifier = ai:levy_toughness_350
	}
	levy_toughness_375 = {
		apply_modifier = player:levy_toughness_375
		apply_modifier = ai:levy_toughness_375
	}
}

less_garrisons_game_rules = {
	categories = {
		miv
	}
	default = less_garrisons_disabled
	less_garrisons_disabled = {
	}
	less_garrisons_10 = {
		apply_modifier = player:less_garrisons_10
		apply_modifier = ai:less_garrisons_10
	}
	less_garrisons_20 = {
		apply_modifier = player:less_garrisons_20
		apply_modifier = ai:less_garrisons_20
	}
	less_garrisons_30 = {
		apply_modifier = player:less_garrisons_30
		apply_modifier = ai:less_garrisons_30
	}
	less_garrisons_40 = {
		apply_modifier = player:less_garrisons_40
		apply_modifier = ai:less_garrisons_40
	}
	less_garrisons_50 = {
		apply_modifier = player:less_garrisons_50
		apply_modifier = ai:less_garrisons_50
	}
	less_garrisons_60 = {
		apply_modifier = player:less_garrisons_60
		apply_modifier = ai:less_garrisons_60
	}
	less_garrisons_70 = {
		apply_modifier = player:less_garrisons_70
		apply_modifier = ai:less_garrisons_70
	}
	less_garrisons_80 = {
		apply_modifier = player:less_garrisons_80
		apply_modifier = ai:less_garrisons_80
	}
	less_garrisons_90 = {
		apply_modifier = player:less_garrisons_90
		apply_modifier = ai:less_garrisons_90
	}
	less_garrisons_100 = {
		apply_modifier = player:less_garrisons_100
		apply_modifier = ai:less_garrisons_100
	}
	less_garrisons_110 = {
		apply_modifier = player:less_garrisons_110
		apply_modifier = ai:less_garrisons_110
	}
}

herd_reduction_game_rules = {
	categories = {
		miv
	}
	default = herd_reduction_disabled
	herd_reduction_disabled = {
	}
	herd_reduction_10 = {
		apply_modifier = player:herd_reduction_10
		apply_modifier = ai:herd_reduction_10
	}
	herd_reduction_20 = {
		apply_modifier = player:herd_reduction_20
		apply_modifier = ai:herd_reduction_20
	}
	herd_reduction_30 = {
		apply_modifier = player:herd_reduction_30
		apply_modifier = ai:herd_reduction_30
	}
	herd_reduction_40 = {
		apply_modifier = player:herd_reduction_40
		apply_modifier = ai:herd_reduction_40
	}
	herd_reduction_50 = {
		apply_modifier = player:herd_reduction_50
		apply_modifier = ai:herd_reduction_50
	}
	herd_reduction_60 = {
		apply_modifier = player:herd_reduction_60
		apply_modifier = ai:herd_reduction_60
	}
	herd_reduction_70 = {
		apply_modifier = player:herd_reduction_70
		apply_modifier = ai:herd_reduction_70
	}
	herd_reduction_80 = {
		apply_modifier = player:herd_reduction_80
		apply_modifier = ai:herd_reduction_80
	}
	herd_reduction_90 = {
		apply_modifier = player:herd_reduction_90
		apply_modifier = ai:herd_reduction_90
	}
	herd_reduction_100 = {
		apply_modifier = player:herd_reduction_100
		apply_modifier = ai:herd_reduction_100
	}
}

knight_effectiveness_game_rules = {
	categories = {
		miv
	}
	default = knight_effectiveness_disabled
	knight_effectiveness_disabled = {
	}
	knight_effectiveness_10 = {
		apply_modifier = player:knight_effectiveness_10
		apply_modifier = ai:knight_effectiveness_10
	}
	knight_effectiveness_20 = {
		apply_modifier = player:knight_effectiveness_20
		apply_modifier = ai:knight_effectiveness_20
	}
	knight_effectiveness_30 = {
		apply_modifier = player:knight_effectiveness_30
		apply_modifier = ai:knight_effectiveness_30
	}
	knight_effectiveness_40 = {
		apply_modifier = player:knight_effectiveness_40
		apply_modifier = ai:knight_effectiveness_40
	}
	knight_effectiveness_50 = {
		apply_modifier = player:knight_effectiveness_50
		apply_modifier = ai:knight_effectiveness_50
	}
	knight_effectiveness_60 = {
		apply_modifier = player:knight_effectiveness_60
		apply_modifier = ai:knight_effectiveness_60
	}
	knight_effectiveness_70 = {
		apply_modifier = player:knight_effectiveness_70
		apply_modifier = ai:knight_effectiveness_70
	}
	knight_effectiveness_80 = {
		apply_modifier = player:knight_effectiveness_80
		apply_modifier = ai:knight_effectiveness_80
	}
	knight_effectiveness_90 = {
		apply_modifier = player:knight_effectiveness_90
		apply_modifier = ai:knight_effectiveness_90
	}
	knight_effectiveness_100 = {
		apply_modifier = player:knight_effectiveness_100
		apply_modifier = ai:knight_effectiveness_100
	}
}

reduced_lifespan_game_rules = {
	categories = {
		miv
	}
	default = reduced_lifespan_disabled
	reduced_lifespan_disabled = {
	}
	reduced_lifespan_5 = {
		apply_modifier = player:reduced_lifespan_5
		apply_modifier = ai:reduced_lifespan_5
	}
	reduced_lifespan_10 = {
		apply_modifier = player:reduced_lifespan_10
		apply_modifier = ai:reduced_lifespan_10
	}
	reduced_lifespan_15 = {
		apply_modifier = player:reduced_lifespan_15
		apply_modifier = ai:reduced_lifespan_15
	}
	reduced_lifespan_20 = {
		apply_modifier = player:reduced_lifespan_20
		apply_modifier = ai:reduced_lifespan_20
	}
	reduced_lifespan_25 = {
		apply_modifier = player:reduced_lifespan_25
		apply_modifier = ai:reduced_lifespan_25
	}
}

defender_advantage_game_rules = {
	categories = {
		miv
	}
	default = defender_advantage_disabled
	defender_advantage_disabled = {
	}
	defender_advantage_10 = {
		apply_modifier = player:defender_advantage_10
		apply_modifier = ai:defender_advantage_10
	}
	defender_advantage_20 = {
		apply_modifier = player:defender_advantage_20
		apply_modifier = ai:defender_advantage_20
	}
	defender_advantage_30 = {
		apply_modifier = player:defender_advantage_30
		apply_modifier = ai:defender_advantage_30
	}
	defender_advantage_40 = {
		apply_modifier = player:defender_advantage_40
		apply_modifier = ai:defender_advantage_40
	}
	defender_advantage_50 = {
		apply_modifier = player:defender_advantage_50
		apply_modifier = ai:defender_advantage_50
	}
	defender_advantage_60 = {
		apply_modifier = player:defender_advantage_60
		apply_modifier = ai:defender_advantage_60
	}
	defender_advantage_70 = {
		apply_modifier = player:defender_advantage_70
		apply_modifier = ai:defender_advantage_70
	}
	defender_advantage_80 = {
		apply_modifier = player:defender_advantage_80
		apply_modifier = ai:defender_advantage_80
	}
	defender_advantage_90 = {
		apply_modifier = player:defender_advantage_90
		apply_modifier = ai:defender_advantage_90
	}
	defender_advantage_100 = {
		apply_modifier = player:defender_advantage_100
		apply_modifier = ai:defender_advantage_100
	}
}

self_command_advantage_game_rules = {
	categories = {
		miv
	}
	default = self_command_advantage_disabled
	self_command_advantage_disabled = {
	}
	self_command_advantage_10 = {
		apply_modifier = player:self_command_advantage_10
		apply_modifier = ai:self_command_advantage_10
	}
	self_command_advantage_20 = {
		apply_modifier = player:self_command_advantage_20
		apply_modifier = ai:self_command_advantage_20
	}
	self_command_advantage_30 = {
		apply_modifier = player:self_command_advantage_30
		apply_modifier = ai:self_command_advantage_30
	}
	self_command_advantage_40 = {
		apply_modifier = player:self_command_advantage_40
		apply_modifier = ai:self_command_advantage_40
	}
	self_command_advantage_50 = {
		apply_modifier = player:self_command_advantage_50
		apply_modifier = ai:self_command_advantage_50
	}
	self_command_advantage_60 = {
		apply_modifier = player:self_command_advantage_60
		apply_modifier = ai:self_command_advantage_60
	}
	self_command_advantage_70 = {
		apply_modifier = player:self_command_advantage_70
		apply_modifier = ai:self_command_advantage_70
	}
	self_command_advantage_80 = {
		apply_modifier = player:self_command_advantage_80
		apply_modifier = ai:self_command_advantage_80
	}
	self_command_advantage_90 = {
		apply_modifier = player:self_command_advantage_90
		apply_modifier = ai:self_command_advantage_90
	}
	self_command_advantage_100 = {
		apply_modifier = player:self_command_advantage_100
		apply_modifier = ai:self_command_advantage_100
	}
}

max_combat_roll_game_rules = {
	categories = {
		miv
	}
	default = max_combat_roll_disabled
	max_combat_roll_disabled = {
	}
	max_combat_roll_10 = {
		apply_modifier = player:max_combat_roll_10
		apply_modifier = ai:max_combat_roll_10
	}
	max_combat_roll_20 = {
		apply_modifier = player:max_combat_roll_20
		apply_modifier = ai:max_combat_roll_20
	}
	max_combat_roll_30 = {
		apply_modifier = player:max_combat_roll_30
		apply_modifier = ai:max_combat_roll_30
	}
	max_combat_roll_40 = {
		apply_modifier = player:max_combat_roll_40
		apply_modifier = ai:max_combat_roll_40
	}
	max_combat_roll_50 = {
		apply_modifier = player:max_combat_roll_50
		apply_modifier = ai:max_combat_roll_50
	}
	max_combat_roll_60 = {
		apply_modifier = player:max_combat_roll_60
		apply_modifier = ai:max_combat_roll_60
	}
	max_combat_roll_70 = {
		apply_modifier = player:max_combat_roll_70
		apply_modifier = ai:max_combat_roll_70
	}
	max_combat_roll_80 = {
		apply_modifier = player:max_combat_roll_80
		apply_modifier = ai:max_combat_roll_80
	}
	max_combat_roll_90 = {
		apply_modifier = player:max_combat_roll_90
		apply_modifier = ai:max_combat_roll_90
	}
	max_combat_roll_100 = {
		apply_modifier = player:max_combat_roll_100
		apply_modifier = ai:max_combat_roll_100
	}
}

fatal_casualties_game_rules = {
	categories = {
		miv
	}
	default = fatal_casualties_disabled
	fatal_casualties_disabled = {
	}
	fatal_casualties_10 = {
		apply_modifier = player:fatal_casualties_10
		apply_modifier = ai:fatal_casualties_10
	}
	fatal_casualties_20 = {
		apply_modifier = player:fatal_casualties_20
		apply_modifier = ai:fatal_casualties_20
	}
	fatal_casualties_30 = {
		apply_modifier = player:fatal_casualties_30
		apply_modifier = ai:fatal_casualties_30
	}
	fatal_casualties_40 = {
		apply_modifier = player:fatal_casualties_40
		apply_modifier = ai:fatal_casualties_40
	}
	fatal_casualties_50 = {
		apply_modifier = player:fatal_casualties_50
		apply_modifier = ai:fatal_casualties_50
	}
	fatal_casualties_60 = {
		apply_modifier = player:fatal_casualties_60
		apply_modifier = ai:fatal_casualties_60
	}
	fatal_casualties_70 = {
		apply_modifier = player:fatal_casualties_70
		apply_modifier = ai:fatal_casualties_70
	}
	fatal_casualties_80 = {
		apply_modifier = player:fatal_casualties_80
		apply_modifier = ai:fatal_casualties_80
	}
	fatal_casualties_90 = {
		apply_modifier = player:fatal_casualties_90
		apply_modifier = ai:fatal_casualties_90
	}
	fatal_casualties_100 = {
		apply_modifier = player:fatal_casualties_100
		apply_modifier = ai:fatal_casualties_100
	}
}

siege_effectiveness_game_rules = {
	categories = {
		miv
	}
	default = siege_effectiveness_disabled
	siege_effectiveness_disabled = {
	}
	siege_effectiveness_10 = {
		apply_modifier = player:siege_effectiveness_10
		apply_modifier = ai:siege_effectiveness_10
	}
	siege_effectiveness_20 = {
		apply_modifier = player:siege_effectiveness_20
		apply_modifier = ai:siege_effectiveness_20
	}
	siege_effectiveness_30 = {
		apply_modifier = player:siege_effectiveness_30
		apply_modifier = ai:siege_effectiveness_30
	}
	siege_effectiveness_40 = {
		apply_modifier = player:siege_effectiveness_40
		apply_modifier = ai:siege_effectiveness_40
	}
	siege_effectiveness_50 = {
		apply_modifier = player:siege_effectiveness_50
		apply_modifier = ai:siege_effectiveness_50
	}
	siege_effectiveness_60 = {
		apply_modifier = player:siege_effectiveness_60
		apply_modifier = ai:siege_effectiveness_60
	}
	siege_effectiveness_70 = {
		apply_modifier = player:siege_effectiveness_70
		apply_modifier = ai:siege_effectiveness_70
	}
	siege_effectiveness_80 = {
		apply_modifier = player:siege_effectiveness_80
		apply_modifier = ai:siege_effectiveness_80
	}
	siege_effectiveness_90 = {
		apply_modifier = player:siege_effectiveness_90
		apply_modifier = ai:siege_effectiveness_90
	}
	siege_effectiveness_100 = {
		apply_modifier = player:siege_effectiveness_100
		apply_modifier = ai:siege_effectiveness_100
	}
}

less_mercs_game_rules = {
	categories = {
		miv
	}
	default = less_mercs_disabled
	less_mercs_disabled = {
	}
	less_mercs_10 = {
		apply_modifier = player:less_mercs_10
		apply_modifier = ai:less_mercs_10
	}
	less_mercs_20 = {
		apply_modifier = player:less_mercs_20
		apply_modifier = ai:less_mercs_20
	}
	less_mercs_30 = {
		apply_modifier = player:less_mercs_30
		apply_modifier = ai:less_mercs_30
	}
	less_mercs_40 = {
		apply_modifier = player:less_mercs_40
		apply_modifier = ai:less_mercs_40
	}
	less_mercs_50 = {
		apply_modifier = player:less_mercs_50
		apply_modifier = ai:less_mercs_50
	}
	less_mercs_60 = {
		apply_modifier = player:less_mercs_60
		apply_modifier = ai:less_mercs_60
	}
	less_mercs_70 = {
		apply_modifier = player:less_mercs_70
		apply_modifier = ai:less_mercs_70
	}
	less_mercs_80 = {
		apply_modifier = player:less_mercs_80
		apply_modifier = ai:less_mercs_80
	}
	less_mercs_90 = {
		apply_modifier = player:less_mercs_90
		apply_modifier = ai:less_mercs_90
	}
	less_mercs_100 = {
		apply_modifier = player:less_mercs_100
		apply_modifier = ai:less_mercs_100
	}
}

domain_tax_game_rules = {
	categories = {
		miv
	}
	default = domain_tax_disabled
	domain_tax_disabled = {
	}
	domain_tax_10 = {
		apply_modifier = player:domain_tax_10
		apply_modifier = ai:domain_tax_10
	}
	domain_tax_20 = {
		apply_modifier = player:domain_tax_20
		apply_modifier = ai:domain_tax_20
	}
	domain_tax_30 = {
		apply_modifier = player:domain_tax_30
		apply_modifier = ai:domain_tax_30
	}
	domain_tax_40 = {
		apply_modifier = player:domain_tax_40
		apply_modifier = ai:domain_tax_40
	}
	domain_tax_50 = {
		apply_modifier = player:domain_tax_50
		apply_modifier = ai:domain_tax_50
	}
	domain_tax_60 = {
		apply_modifier = player:domain_tax_60
		apply_modifier = ai:domain_tax_60
	}
	domain_tax_70 = {
		apply_modifier = player:domain_tax_70
		apply_modifier = ai:domain_tax_70
	}
	domain_tax_80 = {
		apply_modifier = player:domain_tax_80
		apply_modifier = ai:domain_tax_80
	}
	domain_tax_90 = {
		apply_modifier = player:domain_tax_90
		apply_modifier = ai:domain_tax_90
	}
	domain_tax_100 = {
		apply_modifier = player:domain_tax_100
		apply_modifier = ai:domain_tax_100
	}
}

innovation_speed_game_rules = {
	categories = {
		miv
	}
	default = innovation_speed_disabled
	innovation_speed_disabled = {
	}
	innovation_speed_10 = {
		apply_modifier = player:innovation_speed_10
		apply_modifier = ai:innovation_speed_10
	}
	innovation_speed_20 = {
		apply_modifier = player:innovation_speed_20
		apply_modifier = ai:innovation_speed_20
	}
	innovation_speed_30 = {
		apply_modifier = player:innovation_speed_30
		apply_modifier = ai:innovation_speed_30
	}
	innovation_speed_40 = {
		apply_modifier = player:innovation_speed_40
		apply_modifier = ai:innovation_speed_40
	}
	innovation_speed_50 = {
		apply_modifier = player:innovation_speed_50
		apply_modifier = ai:innovation_speed_50
	}
	innovation_speed_60 = {
		apply_modifier = player:innovation_speed_60
		apply_modifier = ai:innovation_speed_60
	}
	innovation_speed_70 = {
		apply_modifier = player:innovation_speed_70
		apply_modifier = ai:innovation_speed_70
	}
	innovation_speed_80 = {
		apply_modifier = player:innovation_speed_80
		apply_modifier = ai:innovation_speed_80
	}
	innovation_speed_90 = {
		apply_modifier = player:innovation_speed_90
		apply_modifier = ai:innovation_speed_90
	}
	innovation_speed_100 = {
		apply_modifier = player:innovation_speed_100
		apply_modifier = ai:innovation_speed_100
	}
}

army_speed_game_rules = {
	categories = {
		miv
	}
	default = army_speed_disabled
	army_speed_disabled = {
	}
	army_speed_10 = {
		apply_modifier = player:army_speed_10
		apply_modifier = ai:army_speed_10
	}
	army_speed_20 = {
		apply_modifier = player:army_speed_20
		apply_modifier = ai:army_speed_20
	}
	army_speed_30 = {
		apply_modifier = player:army_speed_30
		apply_modifier = ai:army_speed_30
	}
	army_speed_40 = {
		apply_modifier = player:army_speed_40
		apply_modifier = ai:army_speed_40
	}
	army_speed_50 = {
		apply_modifier = player:army_speed_50
		apply_modifier = ai:army_speed_50
	}
	army_speed_60 = {
		apply_modifier = player:army_speed_60
		apply_modifier = ai:army_speed_60
	}
	army_speed_70 = {
		apply_modifier = player:army_speed_70
		apply_modifier = ai:army_speed_70
	}
	army_speed_80 = {
		apply_modifier = player:army_speed_80
		apply_modifier = ai:army_speed_80
	}
	army_speed_90 = {
		apply_modifier = player:army_speed_90
		apply_modifier = ai:army_speed_90
	}
	army_speed_100 = {
		apply_modifier = player:army_speed_100
		apply_modifier = ai:army_speed_100
	}
}

naval_speed_game_rules = {
	categories = {
		miv
	}
	default = naval_speed_disabled
	naval_speed_disabled = {
	}
	naval_speed_10 = {
		apply_modifier = player:naval_speed_10
		apply_modifier = ai:naval_speed_10
	}
	naval_speed_20 = {
		apply_modifier = player:naval_speed_20
		apply_modifier = ai:naval_speed_20
	}
	naval_speed_30 = {
		apply_modifier = player:naval_speed_30
		apply_modifier = ai:naval_speed_30
	}
	naval_speed_40 = {
		apply_modifier = player:naval_speed_40
		apply_modifier = ai:naval_speed_40
	}
	naval_speed_50 = {
		apply_modifier = player:naval_speed_50
		apply_modifier = ai:naval_speed_50
	}
	naval_speed_60 = {
		apply_modifier = player:naval_speed_60
		apply_modifier = ai:naval_speed_60
	}
	naval_speed_70 = {
		apply_modifier = player:naval_speed_70
		apply_modifier = ai:naval_speed_70
	}
	naval_speed_80 = {
		apply_modifier = player:naval_speed_80
		apply_modifier = ai:naval_speed_80
	}
	naval_speed_90 = {
		apply_modifier = player:naval_speed_90
		apply_modifier = ai:naval_speed_90
	}
	naval_speed_100 = {
		apply_modifier = player:naval_speed_100
		apply_modifier = ai:naval_speed_100
	}
}

supply_limit_game_rules = {
	categories = {
		miv
	}
	default = supply_limit_20
	supply_limit_disabled = {
	}
	supply_limit_10 = {
		apply_modifier = player:supply_limit_10
		apply_modifier = ai:supply_limit_10
	}
	supply_limit_20 = {
		apply_modifier = player:supply_limit_20
		apply_modifier = ai:supply_limit_20
	}
	supply_limit_30 = {
		apply_modifier = player:supply_limit_30
		apply_modifier = ai:supply_limit_30
	}
	supply_limit_40 = {
		apply_modifier = player:supply_limit_40
		apply_modifier = ai:supply_limit_40
	}
	supply_limit_50 = {
		apply_modifier = player:supply_limit_50
		apply_modifier = ai:supply_limit_50
	}
	supply_limit_60 = {
		apply_modifier = player:supply_limit_60
		apply_modifier = ai:supply_limit_60
	}
	supply_limit_70 = {
		apply_modifier = player:supply_limit_70
		apply_modifier = ai:supply_limit_70
	}
	supply_limit_80 = {
		apply_modifier = player:supply_limit_80
		apply_modifier = ai:supply_limit_80
	}
	supply_limit_90 = {
		apply_modifier = player:supply_limit_90
		apply_modifier = ai:supply_limit_90
	}
	supply_limit_100 = {
		apply_modifier = player:supply_limit_100
		apply_modifier = ai:supply_limit_100
	}
}

supply_duration_game_rules = {
	categories = {
		miv
	}
	default = supply_duration_disabled
	supply_duration_disabled = {
	}
	supply_duration_10 = {
		apply_modifier = player:supply_duration_10
		apply_modifier = ai:supply_duration_10
	}
	supply_duration_20 = {
		apply_modifier = player:supply_duration_20
		apply_modifier = ai:supply_duration_20
	}
	supply_duration_30 = {
		apply_modifier = player:supply_duration_30
		apply_modifier = ai:supply_duration_30
	}
	supply_duration_40 = {
		apply_modifier = player:supply_duration_40
		apply_modifier = ai:supply_duration_40
	}
	supply_duration_50 = {
		apply_modifier = player:supply_duration_50
		apply_modifier = ai:supply_duration_50
	}
	supply_duration_60 = {
		apply_modifier = player:supply_duration_60
		apply_modifier = ai:supply_duration_60
	}
	supply_duration_70 = {
		apply_modifier = player:supply_duration_70
		apply_modifier = ai:supply_duration_70
	}
	supply_duration_80 = {
		apply_modifier = player:supply_duration_80
		apply_modifier = ai:supply_duration_80
	}
	supply_duration_90 = {
		apply_modifier = player:supply_duration_90
		apply_modifier = ai:supply_duration_90
	}
	supply_duration_100 = {
		apply_modifier = player:supply_duration_100
		apply_modifier = ai:supply_duration_100
	}
}

tax_contribution_game_rules = {
	categories = {
		miv
	}
	default = tax_contribution_disabled
	tax_contribution_disabled = {
	}
	tax_contribution_10r = {
		apply_modifier = player:tax_contribution_10r
		apply_modifier = ai:tax_contribution_10r
	}
	tax_contribution_20r = {
		apply_modifier = player:tax_contribution_20r
		apply_modifier = ai:tax_contribution_20r
	}
	tax_contribution_30r = {
		apply_modifier = player:tax_contribution_30r
		apply_modifier = ai:tax_contribution_30r
	}
	tax_contribution_40r = {
		apply_modifier = player:tax_contribution_40r
		apply_modifier = ai:tax_contribution_40r
	}
	tax_contribution_50r = {
		apply_modifier = player:tax_contribution_50r
		apply_modifier = ai:tax_contribution_50r
	}
	tax_contribution_60r = {
		apply_modifier = player:tax_contribution_60r
		apply_modifier = ai:tax_contribution_60r
	}
	tax_contribution_70r = {
		apply_modifier = player:tax_contribution_70r
		apply_modifier = ai:tax_contribution_70r
	}
	tax_contribution_80r = {
		apply_modifier = player:tax_contribution_80r
		apply_modifier = ai:tax_contribution_80r
	}
	tax_contribution_90r = {
		apply_modifier = player:tax_contribution_90r
		apply_modifier = ai:tax_contribution_90r
	}
	tax_contribution_100r = {
		apply_modifier = player:tax_contribution_100r
		apply_modifier = ai:tax_contribution_100r
	}
}

levy_contribution_game_rules = {
	categories = {
		miv
	}
	default = levy_contribution_disabled
	levy_contribution_disabled = {
	}
	levy_contribution_10r = {
		apply_modifier = player:levy_contribution_10r
		apply_modifier = ai:levy_contribution_10r
	}
	levy_contribution_20r = {
		apply_modifier = player:levy_contribution_20r
		apply_modifier = ai:levy_contribution_20r
	}
	levy_contribution_30r = {
		apply_modifier = player:levy_contribution_30r
		apply_modifier = ai:levy_contribution_30r
	}
	levy_contribution_40r = {
		apply_modifier = player:levy_contribution_40r
		apply_modifier = ai:levy_contribution_40r
	}
	levy_contribution_50r = {
		apply_modifier = player:levy_contribution_50r
		apply_modifier = ai:levy_contribution_50r
	}
	levy_contribution_60r = {
		apply_modifier = player:levy_contribution_60r
		apply_modifier = ai:levy_contribution_60r
	}
	levy_contribution_70r = {
		apply_modifier = player:levy_contribution_70r
		apply_modifier = ai:levy_contribution_70r
	}
	levy_contribution_80r = {
		apply_modifier = player:levy_contribution_80r
		apply_modifier = ai:levy_contribution_80r
	}
	levy_contribution_90r = {
		apply_modifier = player:levy_contribution_90r
		apply_modifier = ai:levy_contribution_90r
	}
	levy_contribution_100r = {
		apply_modifier = player:levy_contribution_100r
		apply_modifier = ai:levy_contribution_100r
	}
}

#admin_vassal_opinion_game_rules = {
#	categories = {
#		miv
#	}
#	default = admin_vassal_opinion_disabled
#	admin_vassal_opinion_disabled = {
#	}
#	admin_vassal_opinion_10r = {
#		apply_modifier = player:admin_vassal_opinion_10r
#		apply_modifier = ai:admin_vassal_opinion_10r
#	}
#	admin_vassal_opinion_20r = {
#		apply_modifier = player:admin_vassal_opinion_20r
#		apply_modifier = ai:admin_vassal_opinion_20r
#	}
#	admin_vassal_opinion_30r = {
#		apply_modifier = player:admin_vassal_opinion_30r
#		apply_modifier = ai:admin_vassal_opinion_30r
#	}
#	admin_vassal_opinion_40r = {
#		apply_modifier = player:admin_vassal_opinion_40r
#		apply_modifier = ai:admin_vassal_opinion_40r
#	}
#	admin_vassal_opinion_50r = {
#		apply_modifier = player:admin_vassal_opinion_50r
#		apply_modifier = ai:admin_vassal_opinion_50r
#	}
#	admin_vassal_opinion_60r = {
#		apply_modifier = player:admin_vassal_opinion_60r
#		apply_modifier = ai:admin_vassal_opinion_60r
#	}
#	admin_vassal_opinion_70r = {
#		apply_modifier = player:admin_vassal_opinion_70r
#		apply_modifier = ai:admin_vassal_opinion_70r
#	}
#	admin_vassal_opinion_80r = {
#		apply_modifier = player:admin_vassal_opinion_80r
#		apply_modifier = ai:admin_vassal_opinion_80r
#	}
#}
#
#admin_levy_contribution_game_rules = {
#	categories = {
#		miv
#	}
#	default = admin_levy_contribution_disabled
#	admin_levy_contribution_disabled = {
#	}
#	admin_levy_contribution_10r = {
#		apply_modifier = player:admin_levy_contribution_10r
#		apply_modifier = ai:admin_levy_contribution_10r
#	}
#	admin_levy_contribution_20r = {
#		apply_modifier = player:admin_levy_contribution_20r
#		apply_modifier = ai:admin_levy_contribution_20r
#	}
#	admin_levy_contribution_30r = {
#		apply_modifier = player:admin_levy_contribution_30r
#		apply_modifier = ai:admin_levy_contribution_30r
#	}
#	admin_levy_contribution_40r = {
#		apply_modifier = player:admin_levy_contribution_40r
#		apply_modifier = ai:admin_levy_contribution_40r
#	}
#	admin_levy_contribution_50r = {
#		apply_modifier = player:admin_levy_contribution_50r
#		apply_modifier = ai:admin_levy_contribution_50r
#	}
#	admin_levy_contribution_60r = {
#		apply_modifier = player:admin_levy_contribution_60r
#		apply_modifier = ai:admin_levy_contribution_60r
#	}
#	admin_levy_contribution_70r = {
#		apply_modifier = player:admin_levy_contribution_70r
#		apply_modifier = ai:admin_levy_contribution_70r
#	}
#	admin_levy_contribution_80r = {
#		apply_modifier = player:admin_levy_contribution_80r
#		apply_modifier = ai:admin_levy_contribution_80r
#	}
#	admin_levy_contribution_90r = {
#		apply_modifier = player:admin_levy_contribution_90r
#		apply_modifier = ai:admin_levy_contribution_90r
#	}
#	admin_levy_contribution_100r = {
#		apply_modifier = player:admin_levy_contribution_100r
#		apply_modifier = ai:admin_levy_contribution_100r
#	}
#}
maa_maintenance_game_rules = {
	categories = {
		miv
	}
	default = maa_maintenance_disabled
	maa_maintenance_disabled = {
	}
	maa_maintenance_10 = {
		apply_modifier = player:maa_maintenance_10
		apply_modifier = ai:maa_maintenance_10
	}
	maa_maintenance_20 = {
		apply_modifier = player:maa_maintenance_20
		apply_modifier = ai:maa_maintenance_20
	}
	maa_maintenance_30 = {
		apply_modifier = player:maa_maintenance_30
		apply_modifier = ai:maa_maintenance_30
	}
	maa_maintenance_40 = {
		apply_modifier = player:maa_maintenance_40
		apply_modifier = ai:maa_maintenance_40
	}
	maa_maintenance_50 = {
		apply_modifier = player:maa_maintenance_50
		apply_modifier = ai:maa_maintenance_50
	}
	maa_maintenance_60 = {
		apply_modifier = player:maa_maintenance_60
		apply_modifier = ai:maa_maintenance_60
	}
	maa_maintenance_70 = {
		apply_modifier = player:maa_maintenance_70
		apply_modifier = ai:maa_maintenance_70
	}
	maa_maintenance_80 = {
		apply_modifier = player:maa_maintenance_80
		apply_modifier = ai:maa_maintenance_80
	}
	maa_maintenance_90 = {
		apply_modifier = player:maa_maintenance_90
		apply_modifier = ai:maa_maintenance_90
	}
	maa_maintenance_100 = {
		apply_modifier = player:maa_maintenance_100
		apply_modifier = ai:maa_maintenance_100
	}
}

maa_recruitment_cost_game_rules = {
	categories = {
		miv
	}
	default = maa_recruitment_cost_disabled
	maa_recruitment_cost_disabled = {
	}
	maa_recruitment_cost_10 = {
		apply_modifier = player:maa_recruitment_cost_10
		apply_modifier = ai:maa_recruitment_cost_10
	}
	maa_recruitment_cost_20 = {
		apply_modifier = player:maa_recruitment_cost_20
		apply_modifier = ai:maa_recruitment_cost_20
	}
	maa_recruitment_cost_30 = {
		apply_modifier = player:maa_recruitment_cost_30
		apply_modifier = ai:maa_recruitment_cost_30
	}
	maa_recruitment_cost_40 = {
		apply_modifier = player:maa_recruitment_cost_40
		apply_modifier = ai:maa_recruitment_cost_40
	}
	maa_recruitment_cost_50 = {
		apply_modifier = player:maa_recruitment_cost_50
		apply_modifier = ai:maa_recruitment_cost_50
	}
	maa_recruitment_cost_60 = {
		apply_modifier = player:maa_recruitment_cost_60
		apply_modifier = ai:maa_recruitment_cost_60
	}
	maa_recruitment_cost_70 = {
		apply_modifier = player:maa_recruitment_cost_70
		apply_modifier = ai:maa_recruitment_cost_70
	}
	maa_recruitment_cost_80 = {
		apply_modifier = player:maa_recruitment_cost_80
		apply_modifier = ai:maa_recruitment_cost_80
	}
	maa_recruitment_cost_90 = {
		apply_modifier = player:maa_recruitment_cost_90
		apply_modifier = ai:maa_recruitment_cost_90
	}
	maa_recruitment_cost_100 = {
		apply_modifier = player:maa_recruitment_cost_100
		apply_modifier = ai:maa_recruitment_cost_100
	}
}

maa_limit_game_rules = {
	categories = {
		miv
	}
	default = maa_limit_disabled
	maa_limit_disabled = {
	}
	maa_limit_10 = {
		apply_modifier = player:maa_limit_10
		apply_modifier = ai:maa_limit_10
	}
	maa_limit_20 = {
		apply_modifier = player:maa_limit_20
		apply_modifier = ai:maa_limit_20
	}
	maa_limit_30 = {
		apply_modifier = player:maa_limit_30
		apply_modifier = ai:maa_limit_30
	}
	maa_limit_40 = {
		apply_modifier = player:maa_limit_40
		apply_modifier = ai:maa_limit_40
	}
	maa_limit_50 = {
		apply_modifier = player:maa_limit_50
		apply_modifier = ai:maa_limit_50
	}
	maa_limit_60 = {
		apply_modifier = player:maa_limit_60
		apply_modifier = ai:maa_limit_60
	}
	maa_limit_70 = {
		apply_modifier = player:maa_limit_70
		apply_modifier = ai:maa_limit_70
	}
	maa_limit_80 = {
		apply_modifier = player:maa_limit_80
		apply_modifier = ai:maa_limit_80
	}
	maa_limit_90 = {
		apply_modifier = player:maa_limit_90
		apply_modifier = ai:maa_limit_90
	}
	maa_limit_100 = {
		apply_modifier = player:maa_limit_100
		apply_modifier = ai:maa_limit_100
	}
}

maa_rlimit_game_rules = {
	categories = {
		miv
	}
	default = maa_rlimit_disabled
	maa_rlimit_disabled = {
	}
	maa_rlimit_10 = {
		apply_modifier = player:maa_rlimit_10
		apply_modifier = ai:maa_rlimit_10
	}
	maa_rlimit_20 = {
		apply_modifier = player:maa_rlimit_20
		apply_modifier = ai:maa_rlimit_20
	}
	maa_rlimit_30 = {
		apply_modifier = player:maa_rlimit_30
		apply_modifier = ai:maa_rlimit_30
	}
	maa_rlimit_40 = {
		apply_modifier = player:maa_rlimit_40
		apply_modifier = ai:maa_rlimit_40
	}
	maa_rlimit_50 = {
		apply_modifier = player:maa_rlimit_50
		apply_modifier = ai:maa_rlimit_50
	}
	maa_rlimit_60 = {
		apply_modifier = player:maa_rlimit_60
		apply_modifier = ai:maa_rlimit_60
	}
	maa_rlimit_70 = {
		apply_modifier = player:maa_rlimit_70
		apply_modifier = ai:maa_rlimit_70
	}
	maa_rlimit_80 = {
		apply_modifier = player:maa_rlimit_80
		apply_modifier = ai:maa_rlimit_80
	}
	maa_rlimit_90 = {
		apply_modifier = player:maa_rlimit_90
		apply_modifier = ai:maa_rlimit_90
	}
	maa_rlimit_100 = {
		apply_modifier = player:maa_rlimit_100
		apply_modifier = ai:maa_rlimit_100
	}
}

title_maa_limit_game_rules = {
	categories = {
		miv
	}
	default = title_maa_limit_disabled
	title_maa_limit_disabled = {
	}
	title_maa_limit_10 = {
		apply_modifier = player:title_maa_limit_10
		apply_modifier = ai:title_maa_limit_10
	}
	title_maa_limit_20 = {
		apply_modifier = player:title_maa_limit_20
		apply_modifier = ai:title_maa_limit_20
	}
	title_maa_limit_30 = {
		apply_modifier = player:title_maa_limit_30
		apply_modifier = ai:title_maa_limit_30
	}
	title_maa_limit_40 = {
		apply_modifier = player:title_maa_limit_40
		apply_modifier = ai:title_maa_limit_40
	}
	title_maa_limit_50 = {
		apply_modifier = player:title_maa_limit_50
		apply_modifier = ai:title_maa_limit_50
	}
	title_maa_limit_60 = {
		apply_modifier = player:title_maa_limit_60
		apply_modifier = ai:title_maa_limit_60
	}
	title_maa_limit_70 = {
		apply_modifier = player:title_maa_limit_70
		apply_modifier = ai:title_maa_limit_70
	}
	title_maa_limit_80 = {
		apply_modifier = player:title_maa_limit_80
		apply_modifier = ai:title_maa_limit_80
	}
	title_maa_limit_90 = {
		apply_modifier = player:title_maa_limit_90
		apply_modifier = ai:title_maa_limit_90
	}
	title_maa_limit_100 = {
		apply_modifier = player:title_maa_limit_100
		apply_modifier = ai:title_maa_limit_100
	}
}

title_maa_rlimit_game_rules = {
	categories = {
		miv
	}
	default = title_maa_rlimit_disabled
	title_maa_rlimit_disabled = {
	}
	title_maa_rlimit_10 = {
		apply_modifier = player:title_maa_rlimit_10
		apply_modifier = ai:title_maa_rlimit_10
	}
	title_maa_rlimit_20 = {
		apply_modifier = player:title_maa_rlimit_20
		apply_modifier = ai:title_maa_rlimit_20
	}
	title_maa_rlimit_30 = {
		apply_modifier = player:title_maa_rlimit_30
		apply_modifier = ai:title_maa_rlimit_30
	}
	title_maa_rlimit_40 = {
		apply_modifier = player:title_maa_rlimit_40
		apply_modifier = ai:title_maa_rlimit_40
	}
	title_maa_rlimit_50 = {
		apply_modifier = player:title_maa_rlimit_50
		apply_modifier = ai:title_maa_rlimit_50
	}
	title_maa_rlimit_60 = {
		apply_modifier = player:title_maa_rlimit_60
		apply_modifier = ai:title_maa_rlimit_60
	}
	title_maa_rlimit_70 = {
		apply_modifier = player:title_maa_rlimit_70
		apply_modifier = ai:title_maa_rlimit_70
	}
	title_maa_rlimit_80 = {
		apply_modifier = player:title_maa_rlimit_80
		apply_modifier = ai:title_maa_rlimit_80
	}
	title_maa_rlimit_90 = {
		apply_modifier = player:title_maa_rlimit_90
		apply_modifier = ai:title_maa_rlimit_90
	}
	title_maa_rlimit_100 = {
		apply_modifier = player:title_maa_rlimit_100
		apply_modifier = ai:title_maa_rlimit_100
	}
}

maa_size_game_rules = {
	categories = {
		miv
	}
	default = maa_size_disabled
	maa_size_disabled = {
	}
	maa_size_10 = {
		apply_modifier = player:maa_size_10
		apply_modifier = ai:maa_size_10
	}
	maa_size_20 = {
		apply_modifier = player:maa_size_20
		apply_modifier = ai:maa_size_20
	}
	maa_size_30 = {
		apply_modifier = player:maa_size_30
		apply_modifier = ai:maa_size_30
	}
	maa_size_40 = {
		apply_modifier = player:maa_size_40
		apply_modifier = ai:maa_size_40
	}
	maa_size_50 = {
		apply_modifier = player:maa_size_50
		apply_modifier = ai:maa_size_50
	}
	maa_size_60 = {
		apply_modifier = player:maa_size_60
		apply_modifier = ai:maa_size_60
	}
	maa_size_70 = {
		apply_modifier = player:maa_size_70
		apply_modifier = ai:maa_size_70
	}
	maa_size_80 = {
		apply_modifier = player:maa_size_80
		apply_modifier = ai:maa_size_80
	}
	maa_size_90 = {
		apply_modifier = player:maa_size_90
		apply_modifier = ai:maa_size_90
	}
	maa_size_100 = {
		apply_modifier = player:maa_size_100
		apply_modifier = ai:maa_size_100
	}
}

maa_rsize_game_rules = {
	categories = {
		miv
	}
	default = maa_rsize_disabled
	maa_rsize_disabled = {
	}
	maa_rsize_10 = {
		apply_modifier = player:maa_rsize_10
		apply_modifier = ai:maa_rsize_10
	}
	maa_rsize_20 = {
		apply_modifier = player:maa_rsize_20
		apply_modifier = ai:maa_rsize_20
	}
	maa_rsize_30 = {
		apply_modifier = player:maa_rsize_30
		apply_modifier = ai:maa_rsize_30
	}
	maa_rsize_40 = {
		apply_modifier = player:maa_rsize_40
		apply_modifier = ai:maa_rsize_40
	}
	maa_rsize_50 = {
		apply_modifier = player:maa_rsize_50
		apply_modifier = ai:maa_rsize_50
	}
	maa_rsize_60 = {
		apply_modifier = player:maa_rsize_60
		apply_modifier = ai:maa_rsize_60
	}
	maa_rsize_70 = {
		apply_modifier = player:maa_rsize_70
		apply_modifier = ai:maa_rsize_70
	}
	maa_rsize_80 = {
		apply_modifier = player:maa_rsize_80
		apply_modifier = ai:maa_rsize_80
	}
	maa_rsize_90 = {
		apply_modifier = player:maa_rsize_90
		apply_modifier = ai:maa_rsize_90
	}
	maa_rsize_100 = {
		apply_modifier = player:maa_rsize_100
		apply_modifier = ai:maa_rsize_100
	}
}

title_maa_size_game_rules = {
	categories = {
		miv
	}
	default = title_maa_size_disabled
	title_maa_size_disabled = {
	}
	title_maa_size_10 = {
		apply_modifier = player:title_maa_size_10
		apply_modifier = ai:title_maa_size_10
	}
	title_maa_size_20 = {
		apply_modifier = player:title_maa_size_20
		apply_modifier = ai:title_maa_size_20
	}
	title_maa_size_30 = {
		apply_modifier = player:title_maa_size_30
		apply_modifier = ai:title_maa_size_30
	}
	title_maa_size_40 = {
		apply_modifier = player:title_maa_size_40
		apply_modifier = ai:title_maa_size_40
	}
	title_maa_size_50 = {
		apply_modifier = player:title_maa_size_50
		apply_modifier = ai:title_maa_size_50
	}
	title_maa_size_60 = {
		apply_modifier = player:title_maa_size_60
		apply_modifier = ai:title_maa_size_60
	}
	title_maa_size_70 = {
		apply_modifier = player:title_maa_size_70
		apply_modifier = ai:title_maa_size_70
	}
	title_maa_size_80 = {
		apply_modifier = player:title_maa_size_80
		apply_modifier = ai:title_maa_size_80
	}
	title_maa_size_90 = {
		apply_modifier = player:title_maa_size_90
		apply_modifier = ai:title_maa_size_90
	}
	title_maa_size_100 = {
		apply_modifier = player:title_maa_size_100
		apply_modifier = ai:title_maa_size_100
	}
}

title_maa_rsize_game_rules = {
	categories = {
		miv
	}
	default = title_maa_rsize_disabled
	title_maa_rsize_disabled = {
	}
	title_maa_rsize_10 = {
		apply_modifier = player:title_maa_rsize_10
		apply_modifier = ai:title_maa_rsize_10
	}
	title_maa_rsize_20 = {
		apply_modifier = player:title_maa_rsize_20
		apply_modifier = ai:title_maa_rsize_20
	}
	title_maa_rsize_30 = {
		apply_modifier = player:title_maa_rsize_30
		apply_modifier = ai:title_maa_rsize_30
	}
	title_maa_rsize_40 = {
		apply_modifier = player:title_maa_rsize_40
		apply_modifier = ai:title_maa_rsize_40
	}
	title_maa_rsize_50 = {
		apply_modifier = player:title_maa_rsize_50
		apply_modifier = ai:title_maa_rsize_50
	}
	title_maa_rsize_60 = {
		apply_modifier = player:title_maa_rsize_60
		apply_modifier = ai:title_maa_rsize_60
	}
	title_maa_rsize_70 = {
		apply_modifier = player:title_maa_rsize_70
		apply_modifier = ai:title_maa_rsize_70
	}
	title_maa_rsize_80 = {
		apply_modifier = player:title_maa_rsize_80
		apply_modifier = ai:title_maa_rsize_80
	}
	title_maa_rsize_90 = {
		apply_modifier = player:title_maa_rsize_90
		apply_modifier = ai:title_maa_rsize_90
	}
	title_maa_rsize_100 = {
		apply_modifier = player:title_maa_rsize_100
		apply_modifier = ai:title_maa_rsize_100
	}
}

information_miv_game_rules = {
	categories = {
		miv
	}
	default = information_miv_enabled
	information_miv_enabled = {
	}
	information_miv_3_disabled = {
	}
}

information_miv_2_game_rules = {
	categories = {
		miv
	}
	default = information_miv_2_enabled
	information_miv_2_enabled = {
	}
	information_miv_4_disabled = {
	}
}
