﻿can_start_new_legacy_track_trigger = {
	always = yes
}
eligible_for_fp1_dynasty_legacies_trigger = {
	has_fp1_dlc_trigger = yes
	OR = {
		# Technically, we could hardscript this to North Germanics/Normans/Estonians, but eh.
		culture = { has_innovation = innovation_longboats }
		# Converts should also get a chance to get in on the fun.
		religion = religion:germanic_religion
		OR = {
			has_game_rule = hth_adventure_legacy_track_available_all
			has_game_rule = hth_pillage_legacy_track_available_all
		}
	}
}
eligible_for_fp2_dynasty_legacies_trigger = {
	has_fp2_dlc_trigger = yes
	OR = {
		OR = {
			has_game_rule = hth_urbanism_legacy_track_available_all
			has_game_rule = hth_coterie_legacy_track_available_all
		}
		dynasty = {
			OR = {
				dynast = {
					OR = {
						any_character_struggle = {
							involvement = involved
							is_struggle_type = iberian_struggle
						}
						culture = {
							has_cultural_pillar = heritage_iberian
						}
						AND = {
							exists = capital_province
							capital_province = {
								geographical_region = world_europe_west_iberia
							}
						}
					}
				}
			}
		}
	}
}
eligible_for_fp3_khvarenah_legacy_trigger = {
	has_fp3_dlc_trigger = yes
	OR = {
		has_game_rule = hth_khvarenah_legacy_track_available_all
		dynasty = {
			OR = {
				dynast = {
					culture = {
						OR = {
							has_cultural_pillar = heritage_iranian 
							any_parent_culture_or_above = {
								has_cultural_pillar = heritage_iranian 
							}
						}
					}
				}
				has_dynasty_perk = fp3_khvarenah_legacy_1
			}
		}
	}
}