﻿### Name Ancestral Seat

hth_ancestral_seat = { # Ancestral Seat
	icon = prestige_level_5
	stacking = yes
	building_slot_add = 1
	fort_level = 2
	development_growth = 0.10
}

### Visit Shady Merchant

hth_poison_6 = { # Murder Toad
	icon = intrigue_positive
	owned_hostile_scheme_success_chance_add = 10
	intrigue = 1
	dread_baseline_add = 5
}

# Historical

hth_poison_1 = { # Poison of Kings
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 20
	owned_scheme_secrecy_add = 20
}
hth_poison_2 = { # Atropa Belladonna
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 20
	intrigue_scheme_phase_duration = minor_scheme_phase_duration_bonus_value
}
hth_poison_3 = { # Amanita Muscaria
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 15
	owned_scheme_secrecy_add = 10
}
hth_poison_4 = { # Conium Maculatum
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 15
}
hth_poison_5 = { # Aconitum Napellus
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 10
}

# Alternate

hth_poison_1_alt = { # Blind Blight
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 20
	owned_scheme_secrecy_add = 20
}
hth_poison_2_alt = { # Numbing Powder
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 20
	intrigue_scheme_phase_duration = minor_scheme_phase_duration_bonus_value
}
hth_poison_3_alt = { # Quivering Fungus
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 15
	owned_scheme_secrecy_add = 10
}
hth_poison_4_alt = { # Bleeding Bane
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 15
}
hth_poison_5_alt = { # Serpent Lock
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 10
}

# Elder Kings

hth_poison_1_ek = { # Paralysis Poison
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 20
	owned_scheme_secrecy_add = 20
}
hth_poison_2_ek = { # Jarrin Root
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 20
	intrigue_scheme_phase_duration = minor_scheme_phase_duration_bonus_value
}
hth_poison_3_ek = { # Frenzy Poison
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 15
	owned_scheme_secrecy_add = 10
}
hth_poison_4_ek = { # Potent Poison
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 15
}
hth_poison_5_ek = { # Weak Poison
	icon = blood_positive
	owned_hostile_scheme_success_chance_add = 10
}

### Consult the Archives

hth_insight_learning = { # Insight: Learning
	icon = learning_positive
	learning = 2
	health = 0.25
	monthly_learning_lifestyle_xp_gain_mult = 0.20
}
hth_insight_intrigue = { # Insight: Intrigue
	icon = intrigue_positive
	intrigue = 2
	enemy_hostile_scheme_success_chance_add = -10
	monthly_intrigue_lifestyle_xp_gain_mult = 0.20
}
hth_insight_stewardship = { # Insight: Stewardship
	icon = stewardship_positive
	stewardship = 2
	domain_tax_mult = 0.10
	monthly_stewardship_lifestyle_xp_gain_mult = 0.20
}
hth_insight_martial = { # Insight: Martial
	icon = martial_positive
	martial = 2
	advantage = 5
	monthly_martial_lifestyle_xp_gain_mult = 0.20
}
hth_insight_diplomacy = { # Insight: Diplomacy
	icon = diplomacy_positive
	diplomacy = 2
	monthly_prestige = 0.10
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.20
}