﻿@maa_buy_cost = 150

# Must be synced between files with the values located at "# Provisions Costs #".
@provisions_cost_infantry_cheap = 3
@provisions_cost_infantry_moderate = 7
@provisions_cost_infantry_expensive = 12
@provisions_cost_infantry_bankrupting = 15

@provisions_cost_cavalry_cheap = 7
@provisions_cost_cavalry_moderate = 15
@provisions_cost_cavalry_expensive = 21
@provisions_cost_cavalry_bankrupting = 30

@provisions_cost_special_cheap = 6
@provisions_cost_special_moderate = 12
@provisions_cost_special_expensive = 18
@provisions_cost_special_bankrupting = 24

hth_ruffians = { # Ruffians
	type = skirmishers
	can_recruit = {
		exists = dynasty
		dynasty = {
			has_dynasty_perk = hth_guile_legacy_2
		}
	}
	
	damage = 10
	toughness = 16
	pursuit = 10
	screen = 16
	
	terrain_bonus = {
		forest = { damage = 4 toughness = 6 screen = 4 }
		taiga = { damage = 4 toughness = 6 screen = 4 }
		jungle = { damage = 4 toughness = 6 screen = 4 }
		hills = { damage = 3 toughness = 3 screen = 6 }
	}

	counters = {
		heavy_infantry = 1
	}

	buy_cost = { gold = skirmisher_recruitment_cost }
	low_maintenance_cost = { prestige = skirmisher_low_maint_cost }
	high_maintenance_cost = { prestige = skirmisher_high_maint_cost }
	provision_cost = @provisions_cost_infantry_cheap

	stack = 100
	ai_quality = { value = culture_ai_weight_skirmishers }
	icon = skirmishers
}