﻿### This file exists only to clean up the error.log file. These legacies are not used in game.

# BLOOD LEGACIES

blood_legacy_1 = { # Noble Veins
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
blood_legacy_2 = { # Convergent Blood
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
blood_legacy_3 = { # Resilient Bloodline
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
blood_legacy_5 = { # Octogenarians
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}

# WARFARE LEGACIES

warfare_legacy_1 = { # House of Warrior
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
warfare_legacy_2 = { # Generational Belligerence
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
warfare_legacy_3 = { # Squire Traditions
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
warfare_legacy_4 = { # Inherited Tactics
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}

# LAW LEGACIES

law_legacy_2 = { # Faithful Magistrates
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
law_legacy_3 = { # Power and Prosperity
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
law_legacy_4 = { # Delegated Authority
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}

law_legacy_5 = { # Home Estates
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}

# GUILE LEGACIES

guile_legacy_1 = { # Ominous Reputation
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
guile_legacy_2 = { # Long Reach
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
guile_legacy_3 = { # Natural Schemers
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
guile_legacy_4 = { # Venial
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
guile_legacy_5 = { # Family Connections
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}

# ERUDITION LEGACIES

erudition_legacy_1 = { # Vibrant Court
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
erudition_legacy_2 = { # Ordained Rulership
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
erudition_legacy_3 = { # Treasured Knowledge
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
erudition_legacy_4 = { # True Believers
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
erudition_legacy_5 = { # Bureaucrats
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}

# GLORY LEGACIES

glory_legacy_2 = { # Renowned Name
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
glory_legacy_3 = { # Earning Respect
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
glory_legacy_4 = { # Assertive Rulers
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
glory_legacy_5 = { # Righteousness
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}

# KIN LEGACIES

kin_legacy_1 = { # Bounteous Loins
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
kin_legacy_2 = { # Studious Youth
	legacy = hth_legacy_track

	can_be_picked = { 
		is_ai = no
	}
}
kin_legacy_3 = { # Constant Care
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}
kin_legacy_5 = { # Graceful Aging
	legacy = hth_legacy_track
	
	can_be_picked = { 
		is_ai = no
	}
}