﻿### Hiraeth Dynasty Legacies - Northern Lords Patch ###

# ADVENTURE LEGACIES

hth_fp1_adventure_legacy_1 = { # Beyond the Sea
	legacy = fp1_adventure_legacy_track

	can_be_picked = { 
		hth_adventure_1_legacy_trigger = yes
		eligible_for_fp1_dynasty_legacies_trigger = yes
	}
	character_modifier = {
		diplomatic_range_mult = 0.25
		stewardship = 1
		diplomacy = 1
		ai_energy = 20
	}
	effect = { 
		custom_description_no_bullet = { ## AI
			text = hth_adventure_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_adventure_legacy_1_req_effect
		}
	}
	ai_chance = {
		value = 11
		if = {
			limit = {
				culture = { has_cultural_pillar = heritage_north_germanic }
			}
			multiply = 10
		}
		if = {
			limit = {
				can_start_new_legacy_track_trigger = no
			}
			multiply = 0
		}
	}
}
hth_fp1_adventure_legacy_2 = { # Northern Rule
	legacy = fp1_adventure_legacy_track
	
	character_modifier = {
		supply_duration = 1
		different_faith_county_opinion_mult = -0.5
		levy_reinforcement_rate_different_faith = 0.25
		ai_energy = 20
	}
	
	can_be_picked = { 
		hth_adventure_2_legacy_trigger = yes
	}
	
	effect = { 
		custom_description_no_bullet = { ## AI
			text = hth_adventure_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_adventure_legacy_2_req_effect
		}
	}
}
fp1_adventure_legacy_1 = { # Wanderlust
	legacy = fp1_adventure_legacy_track

	character_modifier = {
		monthly_stewardship_lifestyle_xp_gain_mult = 0.10
		monthly_diplomacy_lifestyle_xp_gain_mult = 0.10
		ai_energy = 20
		# Receives extra troops when undertaking Varangian Adventures.
		# Send to Varangian Guard Dynasty Interaction.
	}
	
	can_be_picked = { 
		hth_adventure_3_legacy_trigger = yes
	}
	effect = { 
		custom_description_no_bullet = { ## Custom Effect
			text = fp1_adventure_legacy_1_effect
		}
		custom_description_no_bullet = { ## AI 
			text = hth_adventure_legacy_1_ai_effect
		}
		#custom_description_no_bullet = { ## Unique Interaction
		#	text = hth_adventure_legacy_3_effect
		#}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_adventure_legacy_3_req_effect
		}
	}
}
hth_fp1_adventure_legacy_4 = { # Golden Promises
	legacy = fp1_adventure_legacy_track

	character_modifier = {
		minority_different_culture_opinion = 10
		domain_tax_different_faith_mult = 0.25
		supply_duration = 1
		ai_energy = 20
	}
	
	can_be_picked = { 
		hth_adventure_4_legacy_trigger = yes
	}

	effect = { 
		custom_description_no_bullet = { ## AI
			text = hth_adventure_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_adventure_legacy_4_req_effect
		}
	}
}
hth_fp1_adventure_legacy_5 = { # Lawbringer
	legacy = fp1_adventure_legacy_track
	character_modifier = {
		stewardship = 1
		diplomacy = 1
		minority_levy_contribution_mult = 0.20
		minority_tax_contribution_mult = 0.20
		ai_energy = 20
	}
	can_be_picked = { hth_adventure_5_legacy_trigger = yes }
	effect = { 
		custom_description_no_bullet = { ## AI
			text = hth_adventure_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_adventure_legacy_5_req_effect
		}
	}
}

# PILLAGE LEGACIES

fp1_pillage_legacy_1 = { # Sea-Wolves
	legacy = fp1_pillage_legacy_track

	can_be_picked = { 
		hth_pillage_1_legacy_trigger = yes
		eligible_for_fp1_dynasty_legacies_trigger = yes
	}
	character_modifier = {
		name = hth_fp1_pillage_legacy_1_name
		martial = 1
		prowess = 3
		ai_greed = 20
		# prestige bonus
	}
	effect = { 
		custom_description_no_bullet = { ## Custom Effect
			text = hth_pillage_legacy_1_effect
		}
		custom_description_no_bullet = { ## AI
			text = hth_pillage_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pillage_legacy_1_req_effect
		}
	}
	ai_chance = {
		value = 11
		if = {
			limit = {
				culture = { has_cultural_pillar = heritage_north_germanic }
			}
			multiply = 10
		}
		if = {
			limit = {
				can_start_new_legacy_track_trigger = no
			}
			multiply = 0
		}
	}
}
hth_fp1_pillage_legacy_2 = { # Lo, There Do I See My Father
	legacy = fp1_pillage_legacy_track

	character_modifier = {
		name = hth_fp1_pillage_legacy_2_name
		max_loot_mult = 0.5
		coastal_advantage = 5
		ai_greed = 20
		# chance to gain prisoners
	}
	can_be_picked = { 
		hth_pillage_2_legacy_trigger = yes
	}
	effect = { 
		custom_description_no_bullet = { ## Custom Effect
			text = hth_pillage_legacy_2_effect
		}
		custom_description_no_bullet = { ## AI
			text = hth_pillage_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pillage_legacy_2_req_effect
		}
	}
}
fp1_pillage_legacy_3 = { # A Name They Fear
	legacy = fp1_pillage_legacy_track

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.20
		ai_greed = 20
		# gold from ransom
		# prestige when ransoming prisoners
	}
	can_be_picked = { 
		hth_pillage_3_legacy_trigger = yes
	}
	effect = { 
		custom_description_no_bullet = { ## Custom Effect
			text = fp1_pillage_legacy_3_effect
		}
		custom_description_no_bullet = { ## AI 
			text = hth_pillage_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pillage_legacy_3_req_effect
		}
	}
}
fp1_pillage_legacy_4 = { # Lo, There Do I See My Mother
	legacy = fp1_pillage_legacy_track

	character_modifier = {
		name = hth_fp1_pillage_legacy_4_name
		max_loot_mult = 0.5
		ai_greed = 20
		# chance to gain prisoners
		# gold per fatal casualties
	}
	can_be_picked = { 
		hth_pillage_4_legacy_trigger = yes
	}
	effect = { 
		custom_description_no_bullet = { ## Custom Effect
			text = hth_pillage_legacy_2_effect
		}
		custom_description_no_bullet = { ## Custom Effect
			text = fp1_pillage_legacy_4_effect 
		}
		custom_description_no_bullet = { ## AI
			text = hth_pillage_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pillage_legacy_4_req_effect
		}
	}
}
hth_fp1_pillage_legacy_5 = { # Road to Valhalla
	legacy = fp1_pillage_legacy_track

	effect = { 
		custom_description_no_bullet = { ## AI
			text = hth_pillage_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pillage_legacy_5_req_effect
		}
	}

	can_be_picked = { hth_pillage_5_legacy_trigger = yes }
	
	character_modifier = {
		name = hth_fp1_pillage_legacy_5_name
		martial = 1
		prowess = 3
		siege_morale_loss = 0.25
		no_prowess_loss_from_age = yes
		ai_greed = 20
	}
}