﻿### Hiraeth Dynasty Legacies - Tours and Tournaments Patch ###
### Renamed to Pursuit ###
# PURSUIT LEGACIES

hth_ep2_activities_legacy_1 = { # Seize the Day
	legacy = ep2_activities_legacy_track

	character_modifier = {
		name = ep2_activities_legacy_track
		stewardship = 1
		prowess = 3
		character_travel_speed = 10
		ai_energy = 20
	}
	effect = { 
		custom_description_no_bullet = { ## AI
			text = hth_pursuit_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pursuit_legacy_1_req_effect
		}
	}
	can_be_picked = { 
		hth_pursuit_1_legacy_trigger = yes
	}
	ai_chance = {
		value = 11
		if = {
			limit = { dynasty_head_prefers_activities_trigger = yes }
			multiply = 10
		}
		if = {
			limit = { can_start_new_legacy_track_trigger = no }
			multiply = 0
		}
	}
}
hth_ep2_activities_legacy_2 = { # Ambition
	legacy = ep2_activities_legacy_track

	character_modifier = {
		name = ep2_activities_legacy_track
		pilgrim_xp_gain_mult = 0.25
		lifestyle_traveler_xp_gain_mult = 0.25
		lifestyle_reveler_xp_gain_mult = 0.25
		lifestyle_hunter_xp_gain_mult = 0.25
		tourney_participant_xp_gain_mult = 0.25
		ai_energy = 20
	}
	effect = { 
		custom_description_no_bullet = { ## AI
			text = hth_pursuit_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pursuit_legacy_2_req_effect
		}
	}
	can_be_picked = { 
		hth_pursuit_2_legacy_trigger = yes
	}
	ai_chance = {
		value = 11
		if = {
			limit = { dynasty_head_prefers_activities_trigger = yes }
			multiply = 10
		}
	}
}
ep2_activities_legacy_5 = { # Proving Grounds
	legacy = ep2_activities_legacy_track
	
	character_modifier = {
		name = ep2_activities_legacy_track
		monthly_stewardship_lifestyle_xp_gain_mult = 0.20
		ai_energy = 20
	}
	effect = { 
		custom_description_no_bullet = { ## Custom Effect 1
			text = ep2_activities_legacy_5_house_heads_get_one_freebie_grand_activity_effect 
		}
		custom_description_no_bullet = { ## Custom Effect 2
			text = ep2_activities_legacy_5_tournaments_invite_knights_boosts_effect
		}
		custom_description_no_bullet = { ## AI
			text = hth_pursuit_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pursuit_legacy_3_req_effect
		}
	}
	can_be_picked = { 
		hth_pursuit_3_legacy_trigger = yes
	}
	ai_chance = {
		value = 11
		if = {
			limit = { dynasty_head_prefers_activities_trigger = yes }
			multiply = 10
		}
	}
}
ep2_activities_legacy_4 = { # Deeds not Words
	legacy = ep2_activities_legacy_track

	character_modifier = {
		name = ep2_activities_legacy_track
		health = 0.25
		character_travel_speed_mult = 0.25
		ai_energy = 20
	}
	effect = { 
		custom_description_no_bullet = { ## Custom Effect
			text = hth_pursuit_legacy_4_effect 
		}
		custom_description_no_bullet = { ## AI
			text = hth_pursuit_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pursuit_legacy_4_req_effect
		}
	}
	can_be_picked = { 
		hth_pursuit_4_legacy_trigger = yes
	}
	ai_chance = {
		value = 11
		if = {
			limit = { dynasty_head_prefers_activities_trigger = yes }
			multiply = 10
		}
	}
}
ep2_activities_legacy_3 = { # Deigning to Visit
	legacy = ep2_activities_legacy_track

	character_modifier = {
		name = ep2_activities_legacy_track
		stewardship = 1
		prowess = 3
		ai_energy = 20
	}
	effect = { 
		custom_description_no_bullet = { ## Custom Effect 1
			text = ep2_activities_legacy_3_tours_taxation_modifier_effect
		}
		custom_description_no_bullet = { ## Custom Effect 2
			text = ep2_activities_legacy_3_tours_majesty_modifier_effect 
		}
		custom_description_no_bullet = { ## Custom Effect 3
			text = ep2_activities_legacy_3_tours_intimidation_modifier_effect
		}
		custom_description_no_bullet = { ## Custom Effect 4
			text = ep2_activities_legacy_3_tours_reset_modifier_timers_effect 
		}
		custom_description_no_bullet = { ## AI
			text = hth_pursuit_legacy_1_ai_effect
		}
		custom_description_no_bullet = { ## Legacy Requirement
			text = hth_pursuit_legacy_5_req_effect
		}
	}
	can_be_picked = { 
		hth_pursuit_5_legacy_trigger = yes
	}
	ai_chance = {
		value = 11
		if = {
			limit = { dynasty_head_prefers_activities_trigger = yes }
			multiply = 10
		}
	}
}