﻿namespace = great_empire_war

#The Empire War is over. - ATTACKER WINS
great_empire_war.0001 = {
	title = great_empire_war.0001.title
    desc = great_empire_war.0001.desc
	theme = faith
	override_background = {
		reference = battlefield
	}
    left_portrait = {
		character = scope:defender
		animation = shame
	}
	right_portrait = {
		character = scope:attacker
		animation = war_over_win
	}
 
	immediate = {
		play_music_cue = "mx_cue_general_crusade_event_3"
	}

	option = {
		name = great_empire_war.0001.a
	}
}

#The Empire War is over. - DEFENDER WINS
great_empire_war.0002 = {
	title = great_empire_war.0001.title
    desc = great_empire_war.0002.desc
	theme = faith
	override_background = {
		reference = battlefield
	}

    left_portrait = {
		character = scope:attacker
		animation = shame
	}
	right_portrait = {
		character = scope:defender
		animation = war_over_win
	}

	immediate = {
		play_music_cue = "mx_cue_general_crusade_event_3"
	}

	option = {
		name = great_empire_war.0001.a
	}
}

# Empire War Begins
great_empire_war.0003 = {
	title = great_empire_war.0003.title
    desc = great_empire_war.0003.desc
	theme = faith
	override_background = {
		reference = army_camp
	}

    left_portrait = {
		character = scope:attacker
		animation = war_attacker
	}
	right_portrait = {
		character = scope:defender
		animation = war_defender
	}

	immediate = {
		play_music_cue = "mx_cue_crusade_starts"
	}

	option = {
		name = great_empire_war.0003.a
	}
}

# Call to war as attacker
great_empire_war.0005 = {
	type = character_event

    hidden = yes

	immediate = {
		if = {
			limit = { 
				NOT = {
				    primary_title.tier = tier_barony
			    }
			}
			scope:war = { add_attacker = ROOT }
			add_character_modifier = {
				modifier = great_empire_war_modifier
				days = 3650
			}
		}
	}
}

# Call to war as defender
great_empire_war.0006 = {
	type = character_event

    hidden = yes

	immediate = {
		if = {
			limit = { 
				NOT = {
				    primary_title.tier = tier_barony
			    }
			}
			scope:war = { add_defender = ROOT }
			add_character_modifier = {
				modifier = great_empire_war_modifier
				days = 3650
			}
		}
	}
}

# Tribalize defeated empire
great_empire_war.0007 = {
	type = character_event

    hidden = yes

	immediate = {
		if = {
			limit = { 
                AND = {			
					has_game_rule = shattered_tribalism									
			        NOT = {
				        has_government = republic_government
			        }
			        NOT = {
				        has_government = theocracy_government
			        }
		        }
			}
			change_government = tribal_government
			# add_prestige = -4000
			# add_piety = -4000
		}
	}
}
