﻿namespace = present_noble
present_noble.0001 = {
	type = character_event
	title = present_noble.title
	desc = present_noble.desc
	theme = realm
	override_background = {
		reference = tavern
	}
	left_portrait = {
		character = scope:target1
		animation = personality_content
	}
	right_portrait = {
		character = scope:target2
		animation = personality_content
	}
	lower_center_portrait = {
		character = scope:target3
		animation = personality_content
	}
	immediate = {
		create_character = {
			gender = male
			save_scope_as = target1
			age = 16
				location = root.location

			dynasty = generate
			random_traits = yes
			faith = root.faith
			culture = root.culture
			diplomacy = {
				min_template_decent_skill
				max_template_decent_skill
			}
			prowess = {
				min_template_decent_skill
				max_template_decent_skill
			}
			martial = {
				min_template_decent_skill
				max_template_decent_skill
			}
		}
		create_character = {
			gender = male
			save_scope_as = target2
			age = 16
				location = root.location

			dynasty = generate
			random_traits = yes
			faith = root.faith
			culture = root.culture
			diplomacy = {
				min_template_decent_skill
				max_template_decent_skill
			}
			prowess = {
				min_template_decent_skill
				max_template_decent_skill
			}
			stewardship = {
				min_template_decent_skill
				max_template_decent_skill
			}
		}
		create_character = {
			gender = male
			save_scope_as = target3
			age = 16
				location = root.location

			dynasty = generate
			random_traits = yes
			faith = root.faith
			culture = root.culture
			diplomacy = {
				min_template_decent_skill
				max_template_decent_skill
			}
			prowess = {
				min_template_decent_skill
				max_template_decent_skill
			}
			intrigue = {
				min_template_decent_skill
				max_template_decent_skill
			}
		}
		hidden_effect = {
			scope:target1 = {
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = spindly
				remove_trait = albino
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = bleeder
				remove_trait = depressed_genetic
				remove_trait = depressed_1
				remove_trait = lunatic_genetic
				remove_trait = lunatic_1
				remove_trait = possessed_genetic
				remove_trait = possessed_1
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 2000
				}
			}
			scope:target2 = {
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = spindly
				remove_trait = albino
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = bleeder
				remove_trait = depressed_genetic
				remove_trait = depressed_1
				remove_trait = lunatic_genetic
				remove_trait = lunatic_1
				remove_trait = possessed_genetic
				remove_trait = possessed_1
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 2000
				}
			}
			scope:target3 = {
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = spindly
				remove_trait = albino
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = bleeder
				remove_trait = depressed_genetic
				remove_trait = depressed_1
				remove_trait = lunatic_genetic
				remove_trait = lunatic_1
				remove_trait = possessed_genetic
				remove_trait = possessed_1
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 2000
				}
			}
		}
	}
	option = {
		name = present_noble.a
		add_courtier = scope:target1
		hidden_effect = {
			scope:target2 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:target3 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}
	option = {
		name = present_noble.c
		add_courtier = scope:target3
		hidden_effect = {
			scope:target1 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:target2 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}
	option = {
		name = present_noble.b
		add_courtier = scope:target2
		hidden_effect = {
			scope:target1 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:target3 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}
}
