﻿namespace = present_debutante
present_debutante.0001 = {
	type = character_event
	title = present_debutante.title
	desc = present_debutante.desc
	theme = realm
	override_background = {
		reference = tavern
	}
	left_portrait = {
		character = scope:target1
		animation = personality_content
	}
	right_portrait = {
		character = scope:target2
		animation = personality_content
	}
	lower_center_portrait = {
		character = scope:target3
		animation = personality_content
	}
	immediate = {
		if = {
			limit = {
				has_game_rule = guaranteed
			}
			create_character = {
				gender = female
				save_scope_as = target1
				age = 16
				location = root.location

				random_traits_list = {
					count = 1
					beauty_good_1 = {
						weight = {
							base = 30
						}
					}
					beauty_good_2 = {
						weight = {
							base = 10
						}
					}
					beauty_good_3 = {
						weight = {
							base = 5
						}
					}
					intellect_good_1 = {
						weight = {
							base = 20
						}
					}
					intellect_good_2 = {
						weight = {
							base = 10
						}
					}
					physique_good_1 = {
						weight = {
							base = 15
						}
					}
					physique_good_2 = {
						weight = {
							base = 5
						}
					}
					fecund = {
						weight = {
							base = 5
						}
					}
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
			create_character = {
				gender = female
				save_scope_as = target2
				age = 16
				location = root.location

				random_traits_list = {
					count = 1
					beauty_good_1 = {
						weight = {
							base = 30
						}
					}
					beauty_good_2 = {
						weight = {
							base = 10
						}
					}
					beauty_good_3 = {
						weight = {
							base = 5
						}
					}
					intellect_good_1 = {
						weight = {
							base = 20
						}
					}
					intellect_good_2 = {
						weight = {
							base = 10
						}
					}
					physique_good_1 = {
						weight = {
							base = 15
						}
					}
					physique_good_2 = {
						weight = {
							base = 5
						}
					}
					fecund = {
						weight = {
							base = 5
						}
					}
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
			create_character = {
				gender = female
				save_scope_as = target3
				age = 16
				location = root.location

				random_traits_list = {
					count = 1
					beauty_good_1 = {
						weight = {
							base = 30
						}
					}
					beauty_good_2 = {
						weight = {
							base = 10
						}
					}
					beauty_good_3 = {
						weight = {
							base = 5
						}
					}
					intellect_good_1 = {
						weight = {
							base = 20
						}
					}
					intellect_good_2 = {
						weight = {
							base = 10
						}
					}
					physique_good_1 = {
						weight = {
							base = 15
						}
					}
					physique_good_2 = {
						weight = {
							base = 5
						}
					}
					fecund = {
						weight = {
							base = 5
						}
					}
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
		}
		if = {
			limit = {
				has_game_rule = half_chance
			}
			create_character = {
				gender = female
				save_scope_as = target1
				age = 16
				location = root.location

				random_traits_list = {
					count = {
						0
						1
					}
					beauty_good_1 = {
						weight = {
							base = 30
						}
					}
					beauty_good_2 = {
						weight = {
							base = 10
						}
					}
					beauty_good_3 = {
						weight = {
							base = 5
						}
					}
					intellect_good_1 = {
						weight = {
							base = 20
						}
					}
					intellect_good_2 = {
						weight = {
							base = 10
						}
					}
					physique_good_1 = {
						weight = {
							base = 15
						}
					}
					physique_good_2 = {
						weight = {
							base = 5
						}
					}
					fecund = {
						weight = {
							base = 5
						}
					}
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
			create_character = {
				gender = female
				save_scope_as = target2
				age = 16
				location = root.location

				random_traits_list = {
					count = {
						0
						1
					}
					beauty_good_1 = {
						weight = {
							base = 30
						}
					}
					beauty_good_2 = {
						weight = {
							base = 10
						}
					}
					beauty_good_3 = {
						weight = {
							base = 5
						}
					}
					intellect_good_1 = {
						weight = {
							base = 20
						}
					}
					intellect_good_2 = {
						weight = {
							base = 10
						}
					}
					physique_good_1 = {
						weight = {
							base = 15
						}
					}
					physique_good_2 = {
						weight = {
							base = 5
						}
					}
					fecund = {
						weight = {
							base = 5
						}
					}
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
			create_character = {
				gender = female
				save_scope_as = target3
				age = 16
				location = root.location

				random_traits_list = {
					count = {
						0
						1
					}
					beauty_good_1 = {
						weight = {
							base = 30
						}
					}
					beauty_good_2 = {
						weight = {
							base = 10
						}
					}
					beauty_good_3 = {
						weight = {
							base = 5
						}
					}
					intellect_good_1 = {
						weight = {
							base = 20
						}
					}
					intellect_good_2 = {
						weight = {
							base = 10
						}
					}
					physique_good_1 = {
						weight = {
							base = 15
						}
					}
					physique_good_2 = {
						weight = {
							base = 5
						}
					}
					fecund = {
						weight = {
							base = 5
						}
					}
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
		}
		if = {
			limit = {
				has_game_rule = vanilla
			}
			create_character = {
				gender = female
				save_scope_as = target1
				age = 16
				location = root.location

				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
				stewardship = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
			create_character = {
				gender = female
				save_scope_as = target2
				age = 16
				location = root.location

				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
				intrigue = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
			create_character = {
				gender = female
				save_scope_as = target3
				age = 16
				location = root.location

				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
				diplomacy = {
					min_template_decent_skill
					max_template_decent_skill
				}
				learning = {
					min_template_decent_skill
					max_template_decent_skill
				}
			}
		}
		hidden_effect = {
			scope:target1 = {
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = spindly
				remove_trait = albino
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = bleeder
				remove_trait = depressed_genetic
				remove_trait = depressed_1
				remove_trait = lunatic_genetic
				remove_trait = lunatic_1
				remove_trait = possessed_genetic
				remove_trait = possessed_1
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 2000
				}
			}
			scope:target2 = {
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = spindly
				remove_trait = albino
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = bleeder
				remove_trait = depressed_genetic
				remove_trait = depressed_1
				remove_trait = lunatic_genetic
				remove_trait = lunatic_1
				remove_trait = possessed_genetic
				remove_trait = possessed_1
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 2000
				}
			}
			scope:target3 = {
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = spindly
				remove_trait = albino
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = bleeder
				remove_trait = depressed_genetic
				remove_trait = depressed_1
				remove_trait = lunatic_genetic
				remove_trait = lunatic_1
				remove_trait = possessed_genetic
				remove_trait = possessed_1
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 2000
				}
			}
		}
	}
	option = {
		name = present_debutante.a
		ai_chance = {
			base = 50
		}
		add_courtier = scope:target1
		hidden_effect = {
			scope:target2 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:target3 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}
	option = {
		name = present_debutante.c
		ai_chance = {
			base = 40
		}
		add_courtier = scope:target3
		hidden_effect = {
			scope:target1 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:target2 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}
	option = {
		name = present_debutante.b
		ai_chance = {
			base = 30
		}
		add_courtier = scope:target2
		hidden_effect = {
			scope:target1 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:target3 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}
}
