﻿# standard costs
@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0
@cultural_maa_extra_ai_score = 60 # Equivalent to having 6 extra regiments beyond what the code scoring would indicate (see NEGATIVE_SCORE_PER_EXISTING_REGIMENT)

chariot_riders = {
	type = heavy_cavalry
	
	damage = 100
	toughness = 50
	pursuit = 60
	screen = 60
	
	terrain_bonus = {

		desert = { damage = 40 pursuit = 20 }
		drylands = { damage = 30 pursuit = 20 }
		plains = { damage = 20 pursuit = 20 }
		steppe = { damage = 20 pursuit = 20 }
		desert_mountains = { damage = -20 pursuit = -20 }
		mountains = { damage = -20 pursuit = -20 }
		jungle = { damage = -30 pursuit = -20 }
		wetlands = { damage = -60 toughness = -30 pursuit = -50 screen = -50 }
	}

	counters = {
		archers = 1
		heavy_infantry = 1
	}

	winter_bonus = {
		normal_winter = { damage = -5 pursuit = -5 screen = -5 }
		harsh_winter = { damage = -10 pursuit = -10 screen = -10 }
	}

	buy_cost = { gold = chariot_riders_recruitment_cost }
	low_maintenance_cost = { gold = chariot_riders_low_maint_cost }
	high_maintenance_cost = { gold = chariot_riders_high_maint_cost }
	
	stack = 50
	ai_quality = { value = @[cultural_maa_extra_ai_score +100] }
	icon = chariot_riders
}
