﻿namespace = western_roman

##################################################
# #Standard Events
# 0001 - 0010	Abandon Britannia
# 0011 - 0020	Reform Western Rome - Hróðvitnir
# 0021 - 0030	Reform Eastern Rome - Hróðvitnir
##################################################

western_roman.0002 = {
	type = character_event
	title = western_roman.0001.t
	desc = western_roman.0001.desc
	theme = realm
	
	left_portrait = {
		character = title:e_roman_empire.holder
		animation = schadenfreude
	}
	right_portrait = {
		character = title:k_england.holder
		animation = rage
	}

	option = {
		name = western_roman.0002.a
	}
}

##################################################
# Restoring the Western Empire
# Hróðvitnir
##################################################

# Founder event
western_roman.0011 = {
	type = character_event
	title = formation_events.0011.t
	desc = formation_events.0011.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		#Apply decision effects.
		restore_the_west_effect = yes
	}

	option = {
		name = formation_events.0011.a
		
		ai_chance = {
			base = 50
		}
	}
}

# Vassal notification event
western_roman.0012 = {
	type = character_event
	title = formation_events.0012.t
	desc = formation_events.0012.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		show_as_tooltip = { restore_the_west_effect = yes }
	}

	option = {
		name = formation_events.0012.a

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = formation_events.0012.b

		ai_chance = {
			base = 50
		}
	}
}

#germanic notification event
western_roman.0013 = {
	type = character_event
	title = formation_events.0013.t
	desc = formation_events.0013.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		show_as_tooltip = { restore_the_west_effect = yes }
	}

	option = {
		name = formation_events.0013.a

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = formation_events.0013.b

		ai_chance = {
			base = 50
		}
	}
}

#slavic notification event
western_roman.0014 = {
	type = character_event
	title = formation_events.0014.t
	desc = formation_events.0014.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		show_as_tooltip = { restore_the_west_effect = yes }
	}

	option = {
		name = formation_events.0014.a

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = formation_events.0014.b

		ai_chance = {
			base = 50
		}
	}
}

# Other notification event.
western_roman.0015 = {
	type = character_event
	title = formation_events.0015.t
	desc = formation_events.0015.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		show_as_tooltip = { restore_the_west_effect = yes }
	}

	option = {
		name = formation_events.0015.a

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = formation_events.0015.b

		ai_chance = {
			base = 50
		}
	}
}

##################################################
# Restoring the Eastern Empire
# Hróðvitnir
##################################################

# Founder event
western_roman.0021 = {
	type = character_event
	title = formation_events.0021.t
	desc = formation_events.0021.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		#Apply decision effects.
		restore_the_east_effect = yes
	}

	option = {
		name = formation_events.0021.a
		
		ai_chance = {
			base = 50
		}
	}
}

# Vassal notification event
western_roman.0022 = {
	type = character_event
	title = formation_events.0022.t
	desc = formation_events.0022.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		show_as_tooltip = { restore_the_east_effect = yes }
	}

	option = {
		name = formation_events.0022.a

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = formation_events.0022.b

		ai_chance = {
			base = 50
		}
	}
}

#germanic notification event
western_roman.0023 = {
	type = character_event
	title = formation_events.0023.t
	desc = formation_events.0023.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		show_as_tooltip = { restore_the_east_effect = yes }
	}

	option = {
		name = formation_events.0023.a

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = formation_events.0023.b

		ai_chance = {
			base = 50
		}
	}
}

#slavic notification event
western_roman.0024 = {
	type = character_event
	title = formation_events.0024.t
	desc = formation_events.0024.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		show_as_tooltip = { restore_the_east_effect = yes }
	}

	option = {
		name = formation_events.0024.a

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = formation_events.0024.b

		ai_chance = {
			base = 50
		}
	}
}

# Other notification event.
western_roman.0025 = {
	type = character_event
	title = formation_events.0025.t
	desc = formation_events.0025.desc
	theme = realm
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
		show_as_tooltip = { restore_the_east_effect = yes }
	}

	option = {
		name = formation_events.0025.a

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = formation_events.0025.b

		ai_chance = {
			base = 50
		}
	}
}
