﻿namespace = province_events

#event for the province decisions
#Localization could be helped

province_events.0001 = {
	title = province_events.0001.t
	desc = province_events.0001.desc
	scope = character
	theme = diplomacy
	override_background = {
		reference = throne_room_mediterranean
	}
	left_portrait = {
		character = root
		animation = war_over_win
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0001.option.a
		custom_tooltip = province_events.0001.option.a.tt
    }
}


province_events.0002 = {
	title = province_events.0002.t
	desc = province_events.0002.desc
	scope = character
	theme = diplomacy
	override_background = {
		reference = throne_room_mediterranean
	}
	left_portrait = {
		character = root
		animation = war_over_win
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0002.option.a
		custom_tooltip = province_events.0002.option.a.tt
	}
}

province_events.0003 = {
	title = province_events.0003.t
	desc = province_events.0003.desc
	scope = character
	theme = diplomacy
	override_background = {
		reference = throne_room_mediterranean
	}
	left_portrait = {
		character = root
		animation = war_over_win
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0003.option.a
		custom_tooltip = province_events.0003.option.a.tt
    }
}

############################################################
#Celtic Decisions of Malte (Only works here)
############################################################

province_events.0004 = {
	title = province_events.0004.t
	desc = province_events.0004.desc
	scope = character
	theme = diplomacy
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}
	right_portrait = {
		character = title:e_roman_empire.holder 
		animation = personality_shock
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0004.option.a
		custom_tooltip = province_events.0004.option.a.tt
		set_nickname_effect = { NICKNAME = nick_the_great }
		add_trait = faith_warrior
	}
}

province_events.0005 = {
	title = province_events.0005.t
	desc = province_events.0005.desc
	scope = character
	theme = diplomacy
	override_background = {
		reference = battlefield
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0005.option.a
		custom_tooltip = province_events.0005.option.a.tt
	}
}

province_events.0006 = {
	title = province_events.0006.t
	desc = province_events.0006.desc
	scope = character
	theme = faith
	immediate = {
		#set_global_variable = { # unused var
		#	name = caelestis
		#	value = yes
		#}
	}

	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = worry
	}

	option = {
		trigger = {
			religion = religion:christianity_religion
		}
		name = province_events.0006.option.a
		title:b_maydara.title_province = {
			county_controller = {
				top_liege = {
					add_piety = 500
					remove_long_term_gold = 200
				}
			}
			county = {
				if = {
					limit = {
						religion = religion:christianity_religion
					}
					change_county_control = 20
				}
				if = {
					limit = {
						NOT = {
							religion = religion:christianity_religion
						}
					}
					change_county_control = -20
				}
				add_county_modifier = cathedral_of_africa
			}
			
		}
	}
	option = {
		name = province_events.0006.option.b
		title:b_maydara.title_province = {
			county_controller = {
				top_liege = {
					if = {
						limit = {
							religion = religion:christianity_religion
						}
						add_piety = 200
					}
					if = {
						limit = {
							NOT = {
								religion = religion:christianity_religion
							}
						}
						add_piety = -200
					}
					remove_long_term_gold = 100
				}
			}
			county = {
				if = {
					limit = {
						religion = religion:christianity_religion
					}
					change_county_control = 5
				}
				if = {
					limit = {
						NOT = {
							religion = religion:christianity_religion
						}
					}
					change_county_control = 5
				}
			}
			
		}
	}
	option = {
		name = province_events.0006.option.c
		title:b_maydara.title_province = {
			county_controller = {
				top_liege = {
					if = {
						limit = {
							religion = religion:christianity_religion
						}
						add_piety = -100
					}
					if = {
						limit = {
							NOT = {
								religion = religion:christianity_religion
							}
						}
						add_piety = 100
					}
				}
			}
			county = {
				if = {
					limit = {
						religion = religion:christianity_religion
					}
					change_county_control = -5
				}
				if = {
					limit = {
						NOT = {
							religion = religion:christianity_religion
						}
					}
					change_county_control = 5
				}
			}
			
		}
	}
}

province_events.0007 = {
	title = province_events.0007.t
	desc = province_events.0007.desc
	scope = character
	theme = diplomacy
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0007.option
		custom_tooltip = province_events.0007.option.tooltip
    }
}

province_events.0008 = {
	hidden = yes
	immediate = {
		if = {
			limit = {
				top_liege = {
					is_commanding_army = yes
				}
				
			}
			trigger_event = {
				id = province_events.0009
				days = {10 20}
			}
		}
		else = {
			trigger_event = {
				id = province_events.0025
				days = {10 20}
			}
		}
	}
}

province_events.0009 = {
	title = province_events.0009.t
	desc = province_events.0009.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building 
	}
	left_portrait = {
		character = root
		animation = worry
	}
	right_portrait = {
		character = root.top_liege
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0009.option.a
		custom_tooltip = province_events.0009.option.a.tooltip
		trigger_event = {
			id = province_events.0010
			days = {10 20}
		}
		ai_chance = { base = 10 }
    }
	option = {
		name = province_events.0009.option.b
		custom_tooltip = province_events.0009.option.b.tooltip
		save_scope_as = legatus_overthrower
		top_liege = {
			trigger_event = {
				id = province_events.0017
				days = {10 20}
			}
		}
		ai_chance = { base = 10 }
    }
	option = {
		name = province_events.0009.option.c
		custom_tooltip = province_events.0009.option.c.tooltip
		trigger_event = {
			id = province_events.0008
			days = {20 40}
		}
		ai_chance = { base = 0.5 }
    }
}

province_events.0010 = {
	title = province_events.0010.t
	desc = province_events.0010.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = anger
	}
	right_portrait = {
		character = root.top_liege
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0010.option.a
		random_list = {
			50 = {
				modifier = {
					prowess <= 5
					factor = 0.5
				}
				custom_tooltip = province_events.0010.option.a.tooltip.a
				trigger_event = {
					id = province_events.0011
				}
			}
			50 = {
				modifier = {
					prowess > 5
					factor = 1.5
				}
				custom_tooltip = province_events.0010.option.a.tooltip.b
				trigger_event = {
					id = province_events.0012
				}
				top_liege = {
					trigger_event = {
						id = province_events.0013
					}
				}
			}
		}
    }
}

province_events.0011 = {
	title = province_events.0011.t
	desc = province_events.0011.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building 
	}
	left_portrait = {
		character = root
		animation = worry
	}
	right_portrait = {
		character = root.top_liege
		animation = anger
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0011.option.a
		custom_tooltip = province_events.0011.option.a.tooltip.a
		top_liege = {
			add_opinion = {
				target = root
				opinion = -100
				years = 5
				modifier = hate_opinion
			}
		}
    }
}

province_events.0012 = {
	title = province_events.0012.t
	desc = province_events.0012.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}
	right_portrait = {
		character = root.top_liege
		animation = fear
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0012.option.a
		custom_tooltip = province_events.0012.option.a.tooltip.a
		trigger_event = {
			id = province_events.0014
		}
		give_nickname = nick_kingslayer
    }
}

province_events.0013 = {
	title = province_events.0013.t
	desc = province_events.0013.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building 
	}
	left_portrait = {
		character = root
		animation = fear
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0013.option.a
		death = {
			killer = title:c_viterbo.holder
			death_reason = death_execution
		}
    }
}

province_events.0014 = {
	title = province_events.0014.t
	desc = province_events.0014.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room 
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0014.option.a
		add_prestige = -200
		save_temporary_scope_as = tmp_usurp
		top_liege = {
			save_temporary_scope_as = old_liege
			every_vassal = {
				add_to_global_variable_list = {
					name = vassal_usurp
					target = THIS
				}
				create_title_and_vassal_change = {
					type = usurped
					save_scope_as = vassal_change
					add_claim_on_loss = yes
				}
				change_liege = {
					liege = scope:tmp_usurp
					change = scope:vassal_change
				}
				
				resolve_title_and_vassal_change = scope:vassal_change
				
			}
			every_held_title = {
				limit = {
					tier = tier_empire
				}
				create_title_and_vassal_change = {
					type = usurped
					save_scope_as = title_change
					add_claim_on_loss = yes
				}
				THIS = {
					save_scope_as = title_liege_change
				}
				scope:title_liege_change = {
					change_title_holder = {
						holder = scope:tmp_usurp
						change = scope:title_change
					}
				}
				
				resolve_title_and_vassal_change = scope:title_change
			}
		}
		create_title_and_vassal_change = {
			type = usurped
			save_scope_as = vassal_change
			add_claim_on_loss = yes
		}
		scope:old_liege = {
			change_liege = {
				liege = scope:tmp_usurp
				change = scope:vassal_change
			}
		}
		
		resolve_title_and_vassal_change = scope:vassal_change
		every_in_global_list = {
			variable = vassal_usurp
			create_title_and_vassal_change = {
				type = usurped
				save_scope_as = vassal_change
				add_claim_on_loss = yes
			}
			change_liege = {
				liege = scope:tmp_usurp
				change = scope:vassal_change
			}
			
			resolve_title_and_vassal_change = scope:vassal_change
		}
		change_government = imperial_government
    }
	option = {
		name = province_events.0014.option.b
		custom_tooltip = province_events.0014.option.b.tooltip
		top_liege = {
			every_vassal = {
				limit = {
					NOT = {
						THIS = PREV
						THIS = title:c_viterbo.holder
					}
					highest_held_title_tier >= tier_county
				}
				trigger_event = {
					id = province_events.0015
					days = 1
				}
			}
			trigger_event = {
				id = province_events.0016
				days = 10
			}
		}
    }
}

province_events.0015 = {
	title = province_events.0015.t
	desc = province_events.0015.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room_mediterranean 
	}
	left_portrait = {
		character = root
		animation = worry
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0015.option.a
		add_to_global_variable_list = {
			name = low_gold_bet
			target = root
		}
    }
	option = {
		name = province_events.0015.option.b
		add_to_global_variable_list = {
			name = mid_gold_bet
			target = root
		}
    }
	option = {
		name = province_events.0015.option.c
		add_to_global_variable_list = {
			name = high_gold_bet
			target = root
		}
    }
	option = {
		name = province_events.0015.option.d
    }
}

province_events.0016 = {
	hidden = yes
	immediate = {
		if = {
			limit = {
				has_global_variable_list = high_gold_bet
			}
			random_in_global_list = {
				variable = high_gold_bet
				save_temporary_scope_as = tmp_usurp
			}
			scope:tmp_usurp = {
				top_liege = {
					save_temporary_scope_as = old_liege
					every_vassal = {
						add_to_global_variable_list = {
							name = vassal_usurp
							target = THIS
						}
						create_title_and_vassal_change = {
							type = usurped
							save_scope_as = vassal_change
							add_claim_on_loss = yes
						}
						change_liege = {
							liege = scope:tmp_usurp
							change = scope:vassal_change
						}
						
						resolve_title_and_vassal_change = scope:vassal_change
						
					}
					every_held_title = {
						limit = {
							tier = tier_empire
						}
						create_title_and_vassal_change = {
							type = usurped
							save_scope_as = title_change
							add_claim_on_loss = yes
						}
						THIS = {
							save_scope_as = title_liege_change
						}
						scope:title_liege_change = {
							change_title_holder = {
								holder = scope:tmp_usurp
								change = scope:title_change
							}
						}
						
						resolve_title_and_vassal_change = scope:title_change
					}
				}
				create_title_and_vassal_change = {
					type = usurped
					save_scope_as = vassal_change
					add_claim_on_loss = yes
				}
				scope:old_liege = {
					change_liege = {
						liege = scope:tmp_usurp
						change = scope:vassal_change
					}
				}
				
				resolve_title_and_vassal_change = scope:vassal_change
				every_in_global_list = {
					variable = vassal_usurp
					create_title_and_vassal_change = {
						type = usurped
						save_scope_as = vassal_change
						add_claim_on_loss = yes
					}
					change_liege = {
						liege = scope:tmp_usurp
						change = scope:vassal_change
					}
					
					resolve_title_and_vassal_change = scope:vassal_change
				}
				change_government = imperial_government
				pay_long_term_gold = {
					target = title:c_viterbo.holder
					gold = 1000
				}
			}
		}
		else_if = {
			limit = {
				has_global_variable_list = mid_gold_bet
			}
			random_in_global_list = {
				variable = mid_gold_bet
				save_temporary_scope_as = tmp_usurp
				
			}
			scope:tmp_usurp = {
				top_liege = {
					save_temporary_scope_as = old_liege
					every_vassal = {
						add_to_global_variable_list = {
							name = vassal_usurp
							target = THIS
						}
						create_title_and_vassal_change = {
							type = usurped
							save_scope_as = vassal_change
							add_claim_on_loss = yes
						}
						change_liege = {
							liege = scope:tmp_usurp
							change = scope:vassal_change
						}
						
						resolve_title_and_vassal_change = scope:vassal_change
						
					}
					every_held_title = {
						limit = {
							tier = tier_empire
						}
						create_title_and_vassal_change = {
							type = usurped
							save_scope_as = title_change
							add_claim_on_loss = yes
						}
						THIS = {
							save_scope_as = title_liege_change
						}
						scope:title_liege_change = {
							change_title_holder = {
								holder = scope:tmp_usurp
								change = scope:title_change
							}
						}
						
						resolve_title_and_vassal_change = scope:title_change
					}
				}
				create_title_and_vassal_change = {
					type = usurped
					save_scope_as = vassal_change
					add_claim_on_loss = yes
				}
				scope:old_liege = {
					change_liege = {
						liege = scope:tmp_usurp
						change = scope:vassal_change
					}
				}
				
				resolve_title_and_vassal_change = scope:vassal_change
				every_in_global_list = {
					variable = vassal_usurp
					create_title_and_vassal_change = {
						type = usurped
						save_scope_as = vassal_change
						add_claim_on_loss = yes
					}
					change_liege = {
						liege = scope:tmp_usurp
						change = scope:vassal_change
					}
					
					resolve_title_and_vassal_change = scope:vassal_change
				}
				change_government = imperial_government
				pay_long_term_gold = {
					target = title:c_viterbo.holder
					gold = 1000
				}
			}
		}
		else_if = {
			limit = {
				has_global_variable_list = low_gold_bet
			}
			random_in_global_list = {
				variable = low_gold_bet
				save_temporary_scope_as = tmp_usurp
				
			}
			scope:tmp_usurp = {
				top_liege = {
					save_temporary_scope_as = old_liege
					every_vassal = {
						add_to_global_variable_list = {
							name = vassal_usurp
							target = THIS
						}
						create_title_and_vassal_change = {
							type = usurped
							save_scope_as = vassal_change
							add_claim_on_loss = yes
						}
						change_liege = {
							liege = scope:tmp_usurp
							change = scope:vassal_change
						}
						
						resolve_title_and_vassal_change = scope:vassal_change
						
					}
					every_held_title = {
						limit = {
							tier = tier_empire
						}
						create_title_and_vassal_change = {
							type = usurped
							save_scope_as = title_change
							add_claim_on_loss = yes
						}
						THIS = {
							save_scope_as = title_liege_change
						}
						scope:title_liege_change = {
							change_title_holder = {
								holder = scope:tmp_usurp
								change = scope:title_change
							}
						}
						
						resolve_title_and_vassal_change = scope:title_change
					}
				}
				create_title_and_vassal_change = {
					type = usurped
					save_scope_as = vassal_change
					add_claim_on_loss = yes
				}
				scope:old_liege = {
					change_liege = {
						liege = scope:tmp_usurp
						change = scope:vassal_change
					}
				}
				
				resolve_title_and_vassal_change = scope:vassal_change
				every_in_global_list = {
					variable = vassal_usurp
					create_title_and_vassal_change = {
						type = usurped
						save_scope_as = vassal_change
						add_claim_on_loss = yes
					}
					change_liege = {
						liege = scope:tmp_usurp
						change = scope:vassal_change
					}
					
					resolve_title_and_vassal_change = scope:vassal_change
				}
				change_government = imperial_government
				pay_long_term_gold = {
					target = title:c_viterbo.holder
					gold = 1000
				}
			}
		}
		clear_global_variable_list = low_gold_bet
		clear_global_variable_list = mid_gold_bet
		clear_global_variable_list = high_gold_bet
	}
}

province_events.0017 = {
	title = province_events.0017.t
	desc = province_events.0017.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building 
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0017.option.a
		title:c_viterbo.holder = {
			trigger_event = {
				id = province_events.0018
			}
		}
    }
}

province_events.0018 = {
	title = province_events.0018.t
	desc = province_events.0018.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building
	}
	left_portrait = {
		character = root
		animation = anger
	}
	right_portrait = {
		character = root.top_liege
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0018.option.a
		random_list = {
			50 = {
				modifier = {
					prowess <= 5
					factor = 0.5
				}
				custom_tooltip = province_events.0018.option.a.tooltip.a
				trigger_event = {
					id = province_events.0019
					days = 1
				}
				top_liege = {
					trigger_event = {
						id = province_events.0020
					}
				}
			}
			50 = {
				modifier = {
					prowess > 5
					factor = 1.5
				}
				custom_tooltip = province_events.0018.option.a.tooltip.b
				trigger_event = {
					id = province_events.0021
				}
				top_liege = {
					trigger_event = {
						id = province_events.0022
					}
				}
			}
		}
    }
}

province_events.0019 = {
	title = province_events.0019.t
	desc = province_events.0019.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building 
	}
	left_portrait = {
		character = root
		animation = anger
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0019.option.a
		if = {
			limit = {
				top_liege = {
					has_variable = took_right
				}
			}
			root = {
				trigger_event = {
					id = province_events.0021
				}
				top_liege = {
					trigger_event = {
						id = province_events.0022
					}
					remove_variable = took_right
				}
			}
		}
		else = {
			trigger_event = {
				id = province_events.0023
			}
			top_liege = {
				trigger_event = {
					id = province_events.0024
				}
				remove_variable = took_left
			}
		}
    }
	option = {
		name = province_events.0019.option.b
		if = {
			limit = {
				top_liege = {
					has_variable = took_left
				}
			}
			root = {
				trigger_event = {
					id = province_events.0021
				}
				top_liege = {
					trigger_event = {
						id = province_events.0022
					}
					remove_variable = took_left
				}
			}
		}
		else = {
			trigger_event = {
				id = province_events.0023
			}
			top_liege = {
				trigger_event = {
					id = province_events.0024
				}
				remove_variable = took_right
			}
		}
    }
}

province_events.0020 = {
	title = province_events.0020.t
	desc = province_events.0020.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building 
	}
	left_portrait = {
		character = root
		animation = fear
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0020.option.a
		set_variable = {
			name = took_right
			value = yes
		}
    }
	option = {
		name = province_events.0020.option.b
		set_variable = {
			name = took_left
			value = yes
		}
    }
}

province_events.0021 = {
	title = province_events.0021.t
	desc = province_events.0021.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}
	right_portrait = {
		character = root.top_liege
		animation = fear
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0021.option.a
		custom_tooltip = province_events.0021.option.a.tooltip.a
		give_nickname = nick_kingslayer
		trigger_event = {
			id = province_events.0014
		}
    }
}

province_events.0022 = {
	title = province_events.0022.t
	desc = province_events.0022.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building 
	}
	left_portrait = {
		character = root
		animation = fear
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0022.option.a
		death = {
			killer = title:c_viterbo.holder
		}
    }
}

province_events.0023 = {
	title = province_events.0023.t
	desc = province_events.0023.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}
	right_portrait = {
		character = root.top_liege
		animation = fear
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0023.option.a
		custom_tooltip = province_events.0023.option.a.tooltip.a
		trigger_event = {
			id = province_events.0014
		}
		top_liege = {
			add_opinion = {
				target = root
				opinion = -200
				years = 5
				modifier = hate_opinion
			}
		}
    }
}

province_events.0024 = {
	title = province_events.0024.t
	desc = province_events.0024.desc
	scope = character
	theme = martial
	override_background = {
		reference = burning_building 
	}
	left_portrait = {
		character = root
		animation = fear
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0024.option.a
    }
}

###########################################################################################################################

province_events.0025 = {
	title = province_events.0025.t
	desc = province_events.0025.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room 
	}
	left_portrait = {
		character = root
		animation = worry
	}
	right_portrait = {
		character = root.top_liege
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0025.option.a
		custom_tooltip = province_events.0025.option.a.tooltip
		trigger_event = {
			id = province_events.0026
			days = {10 20}
		}
		ai_chance = { base = 10 }
    }
	option = {
		name = province_events.0025.option.b
		custom_tooltip = province_events.0025.option.b.tooltip
		save_scope_as = legatus_overthrower
		top_liege = {
			trigger_event = {
				id = province_events.0030
				days = {10 20}
			}
		}
		ai_chance = { base = 10 }
    }
	option = {
		name = province_events.0025.option.c
		custom_tooltip = province_events.0025.option.c.tooltip
		trigger_event = {
			id = province_events.0008
			days = {20 40}
		}
		ai_chance = { base = 0.5 }
    }
}

province_events.0026 = {
	title = province_events.0026.t
	desc = province_events.0026.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = anger
	}
	right_portrait = {
		character = root.top_liege
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0026.option.a
		random_list = {
			50 = {
				modifier = {
					prowess <= 5
					factor = 0.5
				}
				custom_tooltip = province_events.0026.option.a.tooltip.a
				trigger_event = {
					id = province_events.0027
				}
			}
			50 = {
				modifier = {
					prowess > 5
					factor = 1.5
				}
				custom_tooltip = province_events.0026.option.a.tooltip.b
				trigger_event = {
					id = province_events.0028
				}
				top_liege = {
					trigger_event = {
						id = province_events.0029
					}
				}
			}
		}
    }
}

province_events.0027 = {
	title = province_events.0027.t
	desc = province_events.0027.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room 
	}
	left_portrait = {
		character = root
		animation = worry
	}
	right_portrait = {
		character = root.top_liege
		animation = anger
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0027.option.a
		custom_tooltip = province_events.0027.option.a.tooltip.a
		top_liege = {
			add_opinion = {
				target = root
				opinion = -100
				years = 5
				modifier = hate_opinion
			}
		}
    }
}

province_events.0028 = {
	title = province_events.0028.t
	desc = province_events.0028.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}
	right_portrait = {
		character = root.top_liege
		animation = fear
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0028.option.a
		custom_tooltip = province_events.0028.option.a.tooltip.a
		trigger_event = {
			id = province_events.0014
		}
		give_nickname = nick_kingslayer
    }
}

province_events.0029 = {
	title = province_events.0029.t
	desc = province_events.0029.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room 
	}
	left_portrait = {
		character = root
		animation = fear
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0029.option.a
		death = {
			killer = title:c_viterbo.holder
		}
    }
}

province_events.0030 = {
	title = province_events.0030.t
	desc = province_events.0030.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room 
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0030.option.a
		title:c_viterbo.holder = {
			trigger_event = {
				id = province_events.0031
			}
		}
    }
}

province_events.0031 = {
	title = province_events.0031.t
	desc = province_events.0031.desc
	scope = character
	theme = martial
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = anger
	}
	right_portrait = {
		character = root.top_liege
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0031.option.a
		random_list = {
			50 = {
				modifier = {
					prowess <= 5
					factor = 0.5
				}
				custom_tooltip = province_events.0031.option.a.tooltip.a
				trigger_event = {
					id = province_events.0032
					days = 1
				}
				top_liege = {
					trigger_event = {
						id = province_events.0033
					}
				}
			}
			50 = {
				modifier = {
					prowess > 5
					factor = 1.5
				}
				custom_tooltip = province_events.0031.option.a.tooltip.b
				trigger_event = {
					id = province_events.0034
				}
				top_liege = {
					trigger_event = {
						id = province_events.0035
					}
				}
			}
		}
    }
}

province_events.0032 = {
	title = province_events.0032.t
	desc = province_events.0032.desc
	scope = character
	theme = martial
	override_background = {
		reference = corridor_day 
	}
	left_portrait = {
		character = root
		animation = anger
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0032.option.a
		if = {
			limit = {
				top_liege = {
					has_variable = took_right
				}
			}
			root = {
				trigger_event = {
					id = province_events.0034
				}
				top_liege = {
					trigger_event = {
						id = province_events.0035
					}
					remove_variable = took_right
				}
			}
		}
		else = {
			trigger_event = {
				id = province_events.0036
			}
			top_liege = {
				trigger_event = {
					id = province_events.0037
				}
				remove_variable = took_left
			}
		}
    }
	option = {
		name = province_events.0032.option.b
		if = {
			limit = {
				top_liege = {
					has_variable = took_left
				}
			}
			root = {
				trigger_event = {
					id = province_events.0034
				}
				top_liege = {
					trigger_event = {
						id = province_events.0035
					}
					remove_variable = took_left
				}
			}
		}
		else = {
			trigger_event = {
				id = province_events.0036
			}
			top_liege = {
				trigger_event = {
					id = province_events.0037
				}
				remove_variable = took_right
			}
		}
    }
}

province_events.0033 = {
	title = province_events.0033.t
	desc = province_events.0033.desc
	scope = character
	theme = martial
	override_background = {
		reference = corridor_day 
	}
	left_portrait = {
		character = root
		animation = fear
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0033.option.a
		set_variable = {
			name = took_right
			value = yes
		}
    }
	option = {
		name = province_events.0033.option.b
		set_variable = {
			name = took_left
			value = yes
		}
    }
}

province_events.0034 = {
	title = province_events.0034.t
	desc = province_events.0034.desc
	scope = character
	theme = martial
	override_background = {
		reference = corridor_day
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}
	right_portrait = {
		character = root.top_liege
		animation = fear
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0034.option.a
		custom_tooltip = province_events.0034.option.a.tooltip.a
		give_nickname = nick_kingslayer
		trigger_event = {
			id = province_events.0014
		}
    }
}

province_events.0035 = {
	title = province_events.0035.t
	desc = province_events.0035.desc
	scope = character
	theme = martial
	override_background = {
		reference = corridor_day 
	}
	left_portrait = {
		character = root
		animation = fear
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0035.option.a
		death = {
			killer = title:c_viterbo.holder
		}
    }
}

province_events.0036 = {
	title = province_events.0036.t
	desc = province_events.0036.desc
	scope = character
	theme = martial
	override_background = {
		reference = corridor_day
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}
	right_portrait = {
		character = root.top_liege
		animation = fear
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0036.option.a
		custom_tooltip = province_events.0036.option.a.tooltip.a
		trigger_event = {
			id = province_events.0014
		}
		top_liege = {
			add_opinion = {
				target = root
				opinion = -200
				years = 5
				modifier = hate_opinion
			}
		}
    }
}

province_events.0037 = {
	title = province_events.0037.t
	desc = province_events.0037.desc
	scope = character
	theme = martial
	override_background = {
		reference = corridor_day 
	}
	left_portrait = {
		character = root
		animation = fear
	}
	right_portrait = {
		character = title:c_viterbo.holder
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "TFE_General_Cue"
	}

	option = {
		name = province_events.0037.option.a
		
    }
}