﻿namespace = economy

economy.0001 = {
	title = economy.0001.t
	desc = economy.0001.desc
	scope = character
	theme = stewardship
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}

	option = {
		name = economy.0001.a
		add_stress = -30
	}
}

economy.0002 = {
	title = economy.0002.t
	desc = economy.0002.desc
	scope = character
	theme = stewardship
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = worry
	}

	option = {
		name = economy.0002.a
		add_stress = 30
	}
}

economy.0003 = {
	title = economy.0003.t
	desc = economy.0003.desc
	scope = character
	theme = stewardship
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = personality_honorable
	}

	option = {
		name = economy.0003.a
		add_character_modifier = {
			modifier = traders_attracted_modifier
			years = 5
		}
	}
	option = {
		name = economy.0003.b
		add_gold = 500
	}
	option = {
		name = economy.0003.c
		add_prestige = 1000
		capital_county = {
			add_county_modifier = {
				modifier = gave_back_gift
				years = 5
			}
		}
	}
}

economy.0004 = {
	title = economy.0004.t
	desc = economy.0004.desc
	scope = character
	theme = stewardship
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = root
		animation = worry
	}

	option = {
		name = economy.0004.a
		trigger = {
			any_vassal = {
				count > 0

				highest_held_title_tier > tier_barony
			}
		}
		random_vassal = {
			limit = {
				highest_held_title_tier > tier_barony
			}
			create_title_and_vassal_change = {
				type = independency
				save_scope_as = change
				add_claim_on_loss = no
			}
			becomes_independent = { change = scope:change }
			resolve_title_and_vassal_change = scope:change
		}
		add_gold = 500
	}
	option = {
		name = economy.0004.b
		add_prestige = -1500
		add_character_modifier = {
			modifier = gave_out_titles
			years = 2
		}
	}
	option = {
		name = economy.0004.c
		custom_tooltip = economy.0004.c.tt
		hidden_effect = {
			every_sub_realm_county = {
				add_county_modifier = {
					modifier = ignored_unstable_economy
					years = 6
				}
			}
		}
	}
}