﻿raise_legion = { 
	scope = character 
	saved_scopes = {
		county
	}

	effect = {
		if = {
			limit = {
				NOT = {
					any_character_war = {
						scope:county.holder = {
							is_attacker_in_war = PREV
						}
					}
				}
				NOT = {
					any_character_war = {
						scope:county.holder = {
							is_defender_in_war = PREV
						}
					}
				}
			}
			trigger_event = {
				on_action = on_legion_raise
			}
			scope:county.holder = {
				#set_variable = { # unused var
				#	name = legion_available
				#	value = 50
				#	years = 5
				#}
			}

			every_character_war = {
				if = {
					limit = {
						PREV = { is_attacker_in_war = PREV }
					}
					add_attacker = scope:county.holder
				}
				if = {
					limit = {
						PREV = { is_defender_in_war = PREV }
					}
					add_defender = scope:county.holder
				}
			}
		}
		

		
	}
}