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#General Character Modifiers

swords_bent_modifier = {
	icon = martial_negative
	levy_size = -0.2
	monthly_prestige_gain_mult = -0.25
	advantage = -5
}
red_king_modifier = { # - Hróðvitnir
	icon = martial_positive
	levy_size = 0.05
	same_culture_opinion = 20
	tax_mult = 0.05
	vassal_opinion = 15
}
red_queen_modifier = { # - Hróðvitnir
	icon = martial_positive
	levy_size = 0.05
	same_culture_opinion = 20
	tax_mult = 0.05
	vassal_opinion = 15
}
caliph_auth = {
	icon = piety_positive

	monthly_piety = 0.2
	same_faith_opinion = 0.5
	levy_reinforcement_rate_same_faith = 0.01
	tolerance_advantage_mod = 1
	stacking = yes
}

mil_collapse = {
	icon = martial_negative
	levy_size = -0.5
	men_at_arms_limit = -3
	siege_phase_time = 0.3
}

civic_collapse = {
	icon = stewardship_negative
	stewardship = -5
	vassal_tax_mult = -0.4
	domain_tax_mult = -0.3
	domain_limit = -2
}

statue_char_gold = {
	diplomacy = 2
	monthly_income_mult = 0.1
	vassal_limit = 10
	knight_limit = 2
	title_creation_cost_mult = -0.05
	stacking = yes
}

statue_char_marble = {
	learning = 1
	monthly_piety_gain_mult = 0.05
	vassal_opinion = 10
	vassal_limit = 5
	title_creation_cost_mult = -0.1
	stacking = yes
	
}

statue_char_limestone = {
	stewardship = 1
	monthly_prestige_gain_mult = 0.05
	army_maintenance_mult = -0.05
	levy_reinforcement_rate_same_faith = 0.1
	vassal_opinion = 5
	stacking = yes
}

statue_char_stone = {
	martial = 1
	monthly_prestige_gain_mult = 0.02
	dread_baseline_add = 10
	scheme_resistance = 0.1
	scheme_power = 0.1
	stacking = yes
}

statue_char_copper = {
	diplomacy = 1
	monthly_income_mult = 0.01
	vassal_limit = 5
	knight_limit = 1
	title_creation_cost_mult = -0.02
	vassal_opinion = 5
	stacking = yes
}

monument_gardens_char = {
	monthly_prestige_gain_mult = 0.01
	stacking = yes
}

monument_fences_char = {
	dread_baseline_add = 10
	stacking = yes
}

TFE_refused_to_give_up_dunhuang = {
	icon = diplomacy_negative
	monthly_prestige = -0.2
	vassal_opinion = -10
	vassal_limit = -1
	county_opinion_add = -5
}

broken_bureaucratic_chain = {
	icon = diplomacy_negative
	levy_size = -0.5
	vassal_tax_mult = -0.2
	domain_tax_mult = -0.2
	men_at_arms_limit = -1
	siege_phase_time = 0.3
}
TFE_king_of_the_goths_modifier = { ## - Juli
	icon = martial_positive
	same_culture_opinion = 20
	siege_phase_time = -0.75
	supply_duration = 1
	hostile_county_attrition = -0.75
}

zenos_blessing = { 
	icon = diplomacy_positive
	vassal_opinion = 5
	diplomacy = 1
	intrigue = 1
	army_maintenance_mult = -0.1
	fellow_vassal_opinion = -10
	enemy_hostile_scheme_success_chance_add = 10
	hostile_scheme_resistance_mult = -0.1
}

rebuilt_third_temple = { 
	icon = stewardship_positive
	christianity_religion_opinion = -40
	judaism_religion_opinion = 40
}

king_of_the_ostrogoths = { 
	icon = martial_positive
	same_culture_opinion = 10
	diplomacy = 3
	martial = 3
	hostile_scheme_resistance_add = 25
	enemy_hostile_scheme_success_chance_add = -10
}

pillager_king = {	
	siege_phase_time = -0.25
	supply_duration = 0.5
	hostile_county_attrition = -0.5
	raid_speed = 1
}

senate_term = {
	icon = diplomacy_positive
}
minumum_senate_admin = {
	icon = stewardship_positive
	tax_mult = 0.20
	county_opinion_add = -70
	vassal_tax_mult = -0.2
}
taxing_rights_senate_admin = {
	icon = stewardship_positive
	vassal_tax_mult = 0.05
	tax_mult = 0.05
}
absolute_senate_admin = {
	icon = stewardship_positive
	tax_mult = -0.15
	county_opinion_add = 25
	vassal_opinion = 25
	vassal_tax_mult = -0.1
	stewardship = 3
}


exclusion_senate_mil = {
	icon = martial_positive
	levy_reinforcement_rate = 0.70
}
regular_senate_mil = {
	icon = martial_positive
	county_opinion_add = -10
	men_at_arms_maintenance = -0.05
	levy_reinforcement_rate = 0.20
}
retinue_senate_mil = {
	icon = martial_positive
	levy_reinforcement_rate = 0.25
	county_opinion_add = -20
	men_at_arms_maintenance = -0.1
	counter_efficiency = 0.25
}

no_senate_legislation = {
	icon = diplomacy_positive
	county_opinion_add = -20
	monthly_dread = 0.05
	vassal_opinion = -25
}
regular_senate_legislation = {
	icon = diplomacy_positive
}
absolute_senate_legislation = {
	icon = diplomacy_positive
	county_opinion_add = 20
	vassal_opinion = 25
	monthly_dread = -0.05
}

script_grandeur_bonus = {
	icon = letter_positive
	court_grandeur_baseline_add = 1
	stacking = yes
}

apotheosised_relative = {
	icon = piety_positive

	monthly_piety = 0.5
	same_faith_opinion = 10
	stacking = yes
}

sow_dissent_ere = {
	icon = diplomacy_negative
	vassal_opinion = -10
	intimidated_vassal_tax_contribution_mult = -0.2
}

TFE_healing_waters_of_a_holy_well = {
	icon = piety_positive
	negate_health_penalty_add = 0.2
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
}

patron_of_trade = {
	icon = stewardship_positive
	general_opinion = 5
	stewardship = 2
	development_growth_factor = 0.05
}
bloody_pants_char = {
	icon = health_negative
	different_culture_opinion = -10
}

# Struggle endings
# # Phase Modifiers
# Hostility

britannia_struggle_hostility_house_faith_modifier = {
	icon = piety_positive
	same_faith_opinion = 15
	different_faith_opinion = -15
}

britannia_struggle_hostility_house_culture_modifier = {
	icon = county_modifier_opinion_positive
	same_culture_opinion = 15
	different_culture_opinion = -15
}

britannia_struggle_hostility_house_combined_modifier = {
	icon = county_modifier_opinion_positive
	same_heritage_county_advantage_add = 5
	tolerance_advantage_mod = 5
	different_faith_opinion = -15
	different_culture_opinion = -15
}

# Compromise

britannia_struggle_compromise_house_reward_modifier = {
	icon = county_modifier_development_positive
	same_heritage_county_advantage_add = 5
	independent_ruler_opinion = 15
}

britannia_struggle_compromise_defensive_reward_modifier = {
	icon = rock_positive
	development_growth_factor = 0.1
	additional_fort_level = 2
	garrison_size = 0.25
}

# Conciliation

britannia_struggle_conciliation_house_reward_modifier = {
	icon = social_positive
	different_culture_opinion = 15
	different_faith_opinion = 15
	learn_language_scheme_power_mult = 0.33
}

sevenhouses_bad_modifier_strong = {
	icon = diplomacy_negative
	county_opinion_add = -2
	domain_tax_mult = -0.02
	levy_reinforcement_rate = -0.02
	heavy_cavalry_toughness_mult = -0.01
	stacking = yes
}

sevenhouses_good_modifier_strong = {
	icon = diplomacy_positive
	county_opinion_add = 2
	domain_tax_mult = 0.02
	levy_reinforcement_rate = 0.02
	heavy_cavalry_toughness_mult = 0.01
	stacking = yes
}

sevenhouses_bad_modifier = {
	icon = diplomacy_negative
	county_opinion_add = -1
	domain_tax_mult = -0.01
	levy_reinforcement_rate = -0.01
	heavy_cavalry_toughness_mult = -0.005
	stacking = yes
}

sevenhouses_good_modifier = {
	icon = diplomacy_positive
	county_opinion_add = 1
	domain_tax_mult = 0.01
	levy_reinforcement_rate = 0.01
	heavy_cavalry_toughness_mult = 0.005
	stacking = yes
}

avenged_worms_modifier = {
	icon = martial_positive
	monthly_prestige_gain_mult = 0.1
	same_culture_opinion = 10
}

migration_leader = {
	icon = martial_positive
	vassal_opinion = 10
	advantage = 8
	movement_speed = 0.1
	enemy_hard_casualty_modifier = 0.1
}

sevenhouses_bad_modifier_strong_dehqan = {
	icon = diplomacy_negative
	county_opinion_add = -2
	domain_tax_mult = -0.02
	levy_reinforcement_rate = -0.02
	stacking = yes
}

sevenhouses_good_modifier_strong_dehqan = {
	icon = diplomacy_positive
	county_opinion_add = 2
	domain_tax_mult = 0.02
	levy_reinforcement_rate = 0.02
	stacking = yes
}

sevenhouses_bad_modifier_dehqan = {
	icon = diplomacy_negative
	county_opinion_add = -1
	domain_tax_mult = -0.01
	levy_reinforcement_rate = -0.01
	stacking = yes
}

sevenhouses_good_modifier_dehqan = {
	icon = diplomacy_positive
	county_opinion_add = 1
	domain_tax_mult = 0.01
	levy_reinforcement_rate = 0.01
	stacking = yes
}

established_suebians = {
	icon = prestige_positive
	monthly_prestige_gain_mult = 0.05
	county_opinion_add = 5
}

bought_out_retinue = {
	icon = martial_negative
	men_at_arms_maintenance = 0.15
	counter_efficiency = -0.25
	advantage = -3

}
salaries_increased = {
	icon = martial_negative
	men_at_arms_maintenance = 0.40
}

#Donatist Leader
donatist_leader_modifier = {
	icon = martial_positive
	martial = 1
	learning = 1
	hostile_scheme_resistance_add = 20
	enemy_hostile_scheme_success_chance_add = -15
}
reinvested_gift = {
	icon = prestige_positive
	domain_tax_mult = 0.03
}

rearmed_personal_guard = {
	icon = martial_positive
	prowess = 3
	hostile_scheme_resistance_mult = 0.1
}

maa_expenses_paid = {
	icon = martial_positive
	men_at_arms_maintenance = -0.7
}

insane_diplomacy_scapulimancy = {
	icon = magic_positive
	diplomacy = 5
	general_opinion = 10
	stress_gain_mult = -0.5
	stress_loss_mult = 0.5
}

great_diplomacy_scapulimancy = {
	icon = magic_positive
	diplomacy = 2
	general_opinion = 5
	stress_gain_mult = -0.2
	stress_loss_mult = 0.2
}

good_diplomacy_scapulimancy = {
	icon = magic_positive
	diplomacy = 1
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
}

neutral_diplomacy_scapulimancy = {
	icon = magic_positive
	diplomacy = 1
	stress_gain_mult = 0.1
	stress_loss_mult = -0.1
}

bad_diplomacy_scapulimancy = {
	icon = magic_negative
	diplomacy = -2
	general_opinion = -5
	stress_gain_mult = 0.25
	stress_loss_mult = -0.25
}

terrible_diplomacy_scapulimancy = {
	icon = magic_negative
	diplomacy = -5
	general_opinion = -10
	stress_gain_mult = 0.5
	stress_loss_mult = -0.5
}

insane_military_scapulimancy = {
	icon = magic_positive
	martial = 5
	prowess = 10
	stress_gain_mult = -0.5
	stress_loss_mult = 0.5
}

great_military_scapulimancy = {
	icon = magic_positive
	martial = 2
	prowess = 3
	stress_gain_mult = -0.2
	stress_loss_mult = 0.2
}

good_military_scapulimancy = {
	icon = magic_positive
	martial = 1
	prowess = 1
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
}

neutral_military_scapulimancy = {
	icon = magic_positive
	martial = 1
	prowess = 1
	stress_gain_mult = 0.1
	stress_loss_mult = -0.1
}

bad_military_scapulimancy = {
	icon = magic_negative
	martial = -2
	prowess = -3
	stress_gain_mult = 0.25
	stress_loss_mult = -0.25
}

terrible_military_scapulimancy = {
	icon = magic_negative
	martial = -5
	prowess = -10
	stress_gain_mult = 0.5
	stress_loss_mult = -0.5
}

insane_stewardship_scapulimancy = {
	icon = magic_positive
	stewardship = 5
	tax_mult = 0.5
	stress_gain_mult = -0.5
	stress_loss_mult = 0.5
}

great_stewardship_scapulimancy = {
	icon = magic_positive
	stewardship = 2
	tax_mult = 0.25
	stress_gain_mult = -0.2
	stress_loss_mult = 0.2
}

good_stewardship_scapulimancy = {
	icon = magic_positive
	stewardship = 1
	tax_mult = 0.1
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
}

neutral_stewardship_scapulimancy = {
	icon = magic_positive
	stewardship = 1
	tax_mult = 0.1
	stress_gain_mult = 0.1
	stress_loss_mult = -0.1
}

bad_stewardship_scapulimancy = {
	icon = magic_negative
	stewardship = -2
	tax_mult = -0.25
	stress_gain_mult = 0.25
	stress_loss_mult = -0.25
}

terrible_stewardship_scapulimancy = {
	icon = magic_negative
	stewardship = -5
	tax_mult = -0.5
	stress_gain_mult = 0.5
	stress_loss_mult = -0.5
}

insane_intrigue_scapulimancy = {
	icon = magic_positive
	intrigue = 5
	hostile_scheme_resistance_add = 50
	stress_gain_mult = -0.5
	stress_loss_mult = 0.5
}

great_intrigue_scapulimancy = {
	icon = magic_positive
	intrigue = 2
	hostile_scheme_resistance_add = 25
	stress_gain_mult = -0.2
	stress_loss_mult = 0.2
}

good_intrigue_scapulimancy = {
	icon = magic_positive
	intrigue = 1
	hostile_scheme_resistance_add = 10
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
}

neutral_intrigue_scapulimancy = {
	icon = magic_positive
	intrigue = 1
	hostile_scheme_resistance_add = 10
	stress_gain_mult = 0.1
	stress_loss_mult = -0.1
}

bad_intrigue_scapulimancy = {
	icon = magic_negative
	intrigue = -2
	hostile_scheme_resistance_add = -25
	stress_gain_mult = 0.25
	stress_loss_mult = -0.25
}

terrible_intrigue_scapulimancy = {
	icon = magic_negative
	intrigue = -5
	hostile_scheme_resistance_add = -50
	stress_gain_mult = 0.5
	stress_loss_mult = -0.5
}

insane_learning_scapulimancy = {
	icon = magic_positive
	learning = 5
	monthly_piety_gain_mult = 0.5
	stress_gain_mult = -0.5
	stress_loss_mult = 0.5
}

great_learning_scapulimancy = {
	icon = magic_positive
	learning = 2
	monthly_piety_gain_mult = 0.25
	stress_gain_mult = -0.2
	stress_loss_mult = 0.2
}

good_learning_scapulimancy = {
	icon = magic_positive
	learning = 1
	monthly_piety_gain_mult = 0.1
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
}

neutral_learning_scapulimancy = {
	icon = magic_positive
	learning = 1
	monthly_piety_gain_mult = 0.1
	stress_gain_mult = 0.1
	stress_loss_mult = -0.1
}

bad_learning_scapulimancy = {
	icon = magic_negative
	learning = -2
	monthly_piety_gain_mult = -0.25
	stress_gain_mult = 0.25
	stress_loss_mult = -0.25
}

terrible_learning_scapulimancy = {
	icon = magic_negative
	learning = -5
	monthly_piety_gain_mult = -0.5
	stress_gain_mult = 0.5
	stress_loss_mult = -0.5
}

trade_deal_established = {
	icon = county_modifier_development_positive
	tax_mult = 0.1
}

exotic_pet_modifier = {
	icon = beast_positive
	prowess = 5
	monthly_dread = 0.25
	dread_baseline_add = 15
}