﻿namespace = house_trad_settings

house_trad_settings.0001 = {
	# type = none # Always CTD as of 1.9.0.3 'Lance'. None and Empty seems to be no longer supported.
	#type=empty has been replaced with scope=none?
	scope = none
	# type = character_event
	title = house_trad_settings.0001.t
	desc = {
		desc = house_trad_settings.0001.desc
		desc = new_paragraph
		first_valid = {
			triggered_desc = {
				trigger = { NOT = { global_var:marriage_compatibility = no } }
				desc = house_trad_settings.0001.on_desc
			}
			triggered_desc = {
				trigger = { global_var:marriage_compatibility = no }
				desc = house_trad_settings.0001.off_desc
			}
		}
	}


	theme = dynasty
	override_background = council_chamber

	# left_portrait = {
	# 	character = ROOT
	# 	animation = personality_honorable
	# }
	# lower_left_portrait = {
	# 	character = root.random_child
	# }
	# lower_center_portrait = {
	# 	random_child = {
	# 		character = THIS
	# 	}
	# }
	# lower_right_portrait = {
	# 	character = random_house_member
	# }

	weight_multiplier = {

	}

	immediate = {

	}

	option = {
		name = house_trad_settings.0001.on
		trigger = {
			global_var:marriage_compatibility = no
		}

		#effects here
		set_global_variable = {
			name = marriage_compatibility
			value = yes
		}

		ai_chance = {
			base = 0
		}
	}
	option = {
		name = house_trad_settings.0001.off
		trigger = {
			NOT = {
				global_var:marriage_compatibility = no
			}
		}

		#effects here
		set_global_variable = {
			name = marriage_compatibility
			value = no
		}

		ai_chance = {
			base = 0
		}
	}
	option = {
		name = house_trad_settings.0001.hide
		trigger = {
			NOT = {
				global_var:hide_house_trad_settings = yes
			}
		}

		#effects here
		set_global_variable = {
			name = hide_house_trad_settings
			value = yes
		}

		ai_chance = {
			base = 0
		}
	}
	option = {
		name = house_trad_settings.0001.cancel

		#effects here
		# No Effect (Cancel)

		ai_chance = {
			base = 0
		}
	}
}
