﻿deblack_valor = {
	random_list = {
		30 = {
			trigger = { has_trait = craven }
			hidden_effect = { remove_trait = craven }
			add_trait_force_tooltip = brave
			house_trait_weight = { trait = brave }
			blacksheep_trait_weight = { trait = craven weight = 0.5 }
		}
		30 = {
			trigger = { 
				has_trait = craven
				NOT = {
					has_trait = stubborn
					has_trait = fickle
				}
			}
			hidden_effect = { remove_trait = craven }
			add_trait_force_tooltip = stubborn
			house_trait_weight = { trait = stubborn }
			blacksheep_trait_weight = { trait = craven weight = 0.5 }
		}
		30 = {
			trigger = { 
				has_trait = craven
				NOT = {
					has_trait = impatient
					has_trait = patient
				}
			}
			hidden_effect = { remove_trait = craven }
			add_trait_force_tooltip = impatient
			house_trait_weight = { trait = impatient }
			blacksheep_trait_weight = { trait = craven weight = 0.5 }
		}
	}
}

deblack_honor = {
	random_list = {
		30 = {
			trigger = { has_trait = deceitful }
			hidden_effect = { remove_trait = deceitful }
			add_trait_force_tooltip = honest
			house_trait_weight = { trait = honest }
			blacksheep_trait_weight = { trait = deceitful weight = 0.5 }
		}
		30 = {
			trigger = { has_trait = arbitrary }
			hidden_effect = { remove_trait = arbitrary }
			add_trait_force_tooltip = just
			house_trait_weight = { trait = just }
			blacksheep_trait_weight = { trait = arbitrary weight = 0.5 }
		}
		30 = {
			trigger = { has_trait = fickle }
			hidden_effect = { remove_trait = fickle }
			add_trait_force_tooltip = stubborn
			house_trait_weight = { trait = stubborn }
			blacksheep_trait_weight = { trait = fickle weight = 0.5 }
		}
	}
}

deblack_duty = {
	random_list = {
		30 = {
			trigger = { has_trait = lazy }
			hidden_effect = { remove_trait = lazy }
			add_trait_force_tooltip = diligent
			house_trait_weight = { trait = diligent }
			blacksheep_trait_weight = { trait = lazy weight = 0.5 }
		}
		30 = {
			trigger = { has_trait = arrogant }
			hidden_effect = { remove_trait = arrogant }
			add_trait_force_tooltip = humble
			house_trait_weight = { trait = humble }
			blacksheep_trait_weight = { trait = arrogant weight = 0.5 }
		}
		30 = {
			trigger = {
				has_trait = ambitious
				NOT = {
					has_trait = patient
					has_trait = impatient
				}
			}
			hidden_effect = { remove_trait = ambitious }
			add_trait_force_tooltip = impatient
			house_trait_weight = { trait = impatient }
			blacksheep_trait_weight = { trait = ambitious weight = 0.5 }
		}
		30 = {
			trigger = {
				has_trait = ambitious
				NOT = {
					has_trait = humble
					has_trait = arrogant
				}
			}
			hidden_effect = { remove_trait = ambitious }
			add_trait_force_tooltip = humble
			house_trait_weight = { trait = humble }
			blacksheep_trait_weight = { trait = ambitious weight = 0.5 }
		}
		30 = {
			trigger = {
				has_trait = ambitious
				NOT = {
					has_trait = diligent
					has_trait = lazy
				}
			}
			hidden_effect = { remove_trait = ambitious }
			add_trait_force_tooltip = diligent
			house_trait_weight = { trait = diligent }
			blacksheep_trait_weight = { trait = ambitious weight = 0.5 }
		}
	}
}

deblack_justice = {
	random_list = {
		30 = {
			trigger = { has_trait = arbitrary }
			hidden_effect = { remove_trait = arbitrary }
			add_trait_force_tooltip = just
			house_trait_weight = { trait = just }
			blacksheep_trait_weight = { trait = arbitrary weight = 0.5 }
		}
		30 = {
			trigger = { has_trait = forgiving }
			hidden_effect = { remove_trait = forgiving }
			add_trait_force_tooltip = vengeful
			house_trait_weight = { trait = vengeful }
			blacksheep_trait_weight = { trait = forgiving weight = 0.5 }
		}
		#Zealous isn't as important as the other 2
	}
}

deblack_vengeance = {
	random_list = {
		60 = {
			trigger = { has_trait = forgiving }
			hidden_effect = { remove_trait = forgiving }
			add_trait_force_tooltip = vengeful
			house_trait_weight = { trait = vengeful }
			blacksheep_trait_weight = { trait = forgiving weight = 0.5 }
		}
		30 = {
			trigger = {
				has_trait = compassionate
				NOT = {
					has_trait = just
					has_trait = arbitrary
				}
			}
			hidden_effect = { remove_trait = compassionate }
			add_trait_force_tooltip = just
			house_trait_weight = { trait = just }
			blacksheep_trait_weight = { trait = compassionate weight = 0.5 }
		}
		30 = {
			trigger = {
				has_trait = compassionate
			}
			hidden_effect = { remove_trait = compassionate }
			add_trait_force_tooltip = sadistic
			house_trait_weight = { trait = sadistic }
			blacksheep_trait_weight = { trait = compassionate weight = 0.5 }
		}
	}
}

deblack_pride = {
	random_list = {
		30 = {
			trigger = { has_trait = humble }
			hidden_effect = { remove_trait = humble }
			add_trait_force_tooltip = arrogant
			house_trait_weight = { trait = arrogant }
			blacksheep_trait_weight = { trait = arrogant weight = 0.5 }
		}
		30 = {
			trigger = { has_trait = content }
			hidden_effect = { remove_trait = content }
			add_trait_force_tooltip = ambitious
			house_trait_weight = { trait = ambitious }
			blacksheep_trait_weight = { trait = content weight = 0.5 }
		}
		#wrathful isn't as important as the other 2
	}
}

deblack_respect = {
	random_list = {
		30 = {
			trigger = { has_trait = humble }
			hidden_effect = { remove_trait = humble }
			add_trait_force_tooltip = arrogant
			house_trait_weight = { trait = arrogant }
			blacksheep_trait_weight = { trait = humble weight = 0.5 }
		}
		30 = {
			trigger = { has_trait = compassionate }
			hidden_effect = { remove_trait = compassionate }
			add_trait_force_tooltip = callous
			house_trait_weight = { trait = callous }
			blacksheep_trait_weight = { trait = compassionate weight = 0.5 }
		}
		#vengeful isn't as important as the other 2
	}
}

deblack_power = {
	random_list = {
		10 = {
			trigger = {
				has_trait = lazy
				NOT = {
					has_trait = ambitious
					has_trait = content
				}
			}
			hidden_effect = { remove_trait = lazy }
			add_trait_force_tooltip = ambitious
			house_trait_weight = { trait = ambitious }
			blacksheep_trait_weight = { trait = lazy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = lazy
				NOT = {
					has_trait = impatient
					has_trait = patient
				}
			}
			hidden_effect = { remove_trait = lazy }
			add_trait_force_tooltip = impatient
			house_trait_weight = { trait = impatient }
			blacksheep_trait_weight = { trait = lazy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = lazy
				NOT = {
					has_trait = wrathful
					has_trait = calm
				}
			}
			hidden_effect = { remove_trait = lazy }
			add_trait_force_tooltip = wrathful
			house_trait_weight = { trait = wrathful }
			blacksheep_trait_weight = { trait = lazy weight = 0.5 }
		}
		100 = {
			trigger = {
				has_trait = content
			}
			hidden_effect = { remove_trait = content }
			add_trait_force_tooltip = ambitious
			house_trait_weight = { trait = ambitious }
			blacksheep_trait_weight = { trait = content weight = 0.5 }
		}
	}
}

deblack_influence = {
	random_list = {
		10 = {
			trigger = {
				has_trait = trusting
				NOT = {
					has_trait = gregarious
					has_trait = shy
				}
			}
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = gregarious
			house_trait_weight = { trait = gregarious }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = trusting
				NOT = {
					has_trait = calm
					has_trait = wrathful
				}
			}
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = calm
			house_trait_weight = { trait = calm }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = trusting
				NOT = {
					has_trait = deceitful
					has_trait = honest
				}
			}
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = deceitful
			house_trait_weight = { trait = deceitful }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = content
				NOT = {
					has_trait = gregarious
					has_trait = shy
				}
			}
			hidden_effect = { remove_trait = content }
			add_trait_force_tooltip = gregarious
			house_trait_weight = { trait = gregarious }
			blacksheep_trait_weight = { trait = content weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = content
				NOT = {
					has_trait = calm
					has_trait = wrathful
				}
			}
			hidden_effect = { remove_trait = content }
			add_trait_force_tooltip = calm
			house_trait_weight = { trait = calm }
			blacksheep_trait_weight = { trait = content weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = content
				NOT = {
					has_trait = deceitful
					has_trait = honest
				}
			}
			hidden_effect = { remove_trait = content }
			add_trait_force_tooltip = deceitful
			house_trait_weight = { trait = deceitful }
			blacksheep_trait_weight = { trait = content weight = 0.5 }
		}
	}
}

deblack_guile = {
	random_list = {
		10 = {
			trigger = {
				has_trait = trusting
				NOT = {
					has_trait = deceitful
					has_trait = honest
				}
			}
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = deceitful
			house_trait_weight = { trait = deceitful }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = trusting
				NOT = {
					has_trait = fickle
					has_trait = stubborn
				}
			}
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = fickle
			house_trait_weight = { trait = fickle }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = trusting
				NOT = {
					has_trait = arbitrary
					has_trait = just
				}
			}
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = arbitrary
			house_trait_weight = { trait = arbitrary }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = honest }
			hidden_effect = { remove_trait = honest }
			add_trait_force_tooltip = deceitful
			house_trait_weight = { trait = deceitful }
			blacksheep_trait_weight = { trait = honest weight = 0.5 }
		}
	}
}

deblack_survival = {
	random_list = {
		30 = {
			trigger = { has_trait = brave }
			hidden_effect = { remove_trait = brave }
			add_trait_force_tooltip = craven
			house_trait_weight = { trait = craven }
			blacksheep_trait_weight = { trait = brave weight = 0.5 }
		}
		30 = {
			trigger = { has_trait = trusting }
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = paranoid
			house_trait_weight = { trait = paranoid }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		# Deceitful is not as important as the other 2
	}
}

deblack_vigilance = {
	random_list = {
		10 = {
			trigger = {
				has_trait = impatient
				NOT = {
					has_trait = diligent
					has_trait = lazy
				}
			}
			hidden_effect = { remove_trait = impatient }
			add_trait_force_tooltip = diligent
			house_trait_weight = { trait = diligent }
			blacksheep_trait_weight = { trait = impatient weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = impatient }
			hidden_effect = { remove_trait = impatient }
			add_trait_force_tooltip = patient
			house_trait_weight = { trait = patient }
			blacksheep_trait_weight = { trait = impatient weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = impatient
				NOT = {
					has_trait = paranoid
					has_trait = trusting
				}
			}
			hidden_effect = { remove_trait = impatient }
			add_trait_force_tooltip = paranoid
			house_trait_weight = { trait = paranoid }
			blacksheep_trait_weight = { trait = impatient weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = trusting
				NOT = {
					has_trait = diligent
					has_trait = lazy
				}
			}
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = diligent
			house_trait_weight = { trait = diligent }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = trusting
				NOT = {
					has_trait = patient
					has_trait = impatient
				}
			}
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = patient
			house_trait_weight = { trait = patient }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = trusting }
			hidden_effect = { remove_trait = trusting }
			add_trait_force_tooltip = paranoid
			house_trait_weight = { trait = paranoid }
			blacksheep_trait_weight = { trait = trusting weight = 0.5 }
		}
	}
}

deblack_peace = {
	random_list = {
		10 = {
			trigger = {
				has_trait = wrathful
				NOT = {
					has_trait = forgiving
					has_trait = vengeful
				}
			}
			hidden_effect = { remove_trait = wrathful }
			add_trait_force_tooltip = forgiving
			house_trait_weight = { trait = forgiving }
			blacksheep_trait_weight = { trait = wrathful weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = wrathful
				NOT = {
					has_trait = honest
					has_trait = deceitful
				}
			}
			hidden_effect = { remove_trait = wrathful }
			add_trait_force_tooltip = honest
			house_trait_weight = { trait = honest }
			blacksheep_trait_weight = { trait = wrathful weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = wrathful
				NOT = {
					has_trait = trusting
					has_trait = paranoid
				}
			}
			hidden_effect = { remove_trait = wrathful }
			add_trait_force_tooltip = trusting
			house_trait_weight = { trait = trusting }
			blacksheep_trait_weight = { trait = wrathful weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = vengeful }
			hidden_effect = { remove_trait = vengeful }
			add_trait_force_tooltip = forgiving
			house_trait_weight = { trait = forgiving }
			blacksheep_trait_weight = { trait = vengeful weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = vengeful
				NOT = {
					has_trait = honest
					has_trait = deceitful
				}
			}
			hidden_effect = { remove_trait = vengeful }
			add_trait_force_tooltip = honest
			house_trait_weight = { trait = honest }
			blacksheep_trait_weight = { trait = vengeful weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = vengeful
				NOT = {
					has_trait = trusting
					has_trait = paranoid
				}
			}
			hidden_effect = { remove_trait = vengeful }
			add_trait_force_tooltip = trusting
			house_trait_weight = { trait = trusting }
			blacksheep_trait_weight = { trait = vengeful weight = 0.5 }
		}
	}
}

deblack_fortune = {
	random_list = {
		10 = {
			trigger = {
				has_trait = shy
				NOT = {
					has_trait = greedy
					has_trait = generous
				}
			}
			hidden_effect = { remove_trait = shy }
			add_trait_force_tooltip = greedy
			house_trait_weight = { trait = greedy }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = shy
				NOT = {
					has_trait = diligent
					has_trait = lazy
				}
			}
			hidden_effect = { remove_trait = shy }
			add_trait_force_tooltip = diligent
			house_trait_weight = { trait = diligent }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = shy }
			hidden_effect = { remove_trait = shy }
			add_trait_force_tooltip = gregarious
			house_trait_weight = { trait = gregarious }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = content
				NOT = {
					has_trait = greedy
					has_trait = generous
				}
			}
			hidden_effect = { remove_trait = content }
			add_trait_force_tooltip = greedy
			house_trait_weight = { trait = greedy }
			blacksheep_trait_weight = { trait = content weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = content
				NOT = {
					has_trait = diligent
					has_trait = lazy
				}
			}
			hidden_effect = { remove_trait = content }
			add_trait_force_tooltip = diligent
			house_trait_weight = { trait = diligent }
			blacksheep_trait_weight = { trait = content weight = 0.5 }
		}
	}
}

deblack_knowledge = {
	random_list = {
		10 = {
			trigger = {
				has_trait = lazy
				NOT = {
					has_trait = patient
					has_trait = impatient
				}
			}
			hidden_effect = { remove_trait = lazy }
			add_trait_force_tooltip = patient
			house_trait_weight = { trait = patient }
			blacksheep_trait_weight = { trait = lazy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = lazy
				NOT = {
					has_trait = cynical
					has_trait = zealous
				}
			}
			hidden_effect = { remove_trait = lazy }
			add_trait_force_tooltip = cynical
			house_trait_weight = { trait = cynical }
			blacksheep_trait_weight = { trait = lazy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = lazy
				NOT = {
					has_trait = shy
					has_trait = gregarious
				}
			}
			hidden_effect = { remove_trait = lazy }
			add_trait_force_tooltip = shy
			house_trait_weight = { trait = shy }
			blacksheep_trait_weight = { trait = lazy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = paranoid
				NOT = {
					has_trait = patient
					has_trait = impatient
				}
			}
			hidden_effect = { remove_trait = paranoid }
			add_trait_force_tooltip = patient
			house_trait_weight = { trait = paranoid }
			blacksheep_trait_weight = { trait = paranoid weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = paranoid
				NOT = {
					has_trait = cynical
					has_trait = zealous
				}
			}
			hidden_effect = { remove_trait = paranoid }
			add_trait_force_tooltip = cynical
			house_trait_weight = { trait = paranoid }
			blacksheep_trait_weight = { trait = paranoid weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = paranoid
				NOT = {
					has_trait = shy
					has_trait = gregarious
				}
			}
			hidden_effect = { remove_trait = paranoid }
			add_trait_force_tooltip = shy
			house_trait_weight = { trait = shy }
			blacksheep_trait_weight = { trait = paranoid weight = 0.5 }
		}
	}
}

deblack_truth = {
	random_list = {
		10 = {
			trigger = {
				has_trait = arbitrary
				NOT = {
					has_trait = cynical
					has_trait = zealous
				}
			}
			hidden_effect = { remove_trait = arbitrary }
			add_trait_force_tooltip = cynical
			house_trait_weight = { trait = cynical }
			blacksheep_trait_weight = { trait = arbitrary weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = arbitrary
				NOT = {
					has_trait = honest
					has_trait = deceitful
				}
			}
			hidden_effect = { remove_trait = arbitrary }
			add_trait_force_tooltip = honest
			house_trait_weight = { trait = honest }
			blacksheep_trait_weight = { trait = arbitrary weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = arbitrary }
			hidden_effect = { remove_trait = arbitrary }
			add_trait_force_tooltip = just
			house_trait_weight = { trait = just }
			blacksheep_trait_weight = { trait = arbitrary weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = fickle
				NOT = {
					has_trait = cynical
					has_trait = zealous
				}
			}
			hidden_effect = { remove_trait = fickle }
			add_trait_force_tooltip = cynical
			house_trait_weight = { trait = cynical }
			blacksheep_trait_weight = { trait = fickle weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = fickle
				NOT = {
					has_trait = honest
					has_trait = deceitful
				}
			}
			hidden_effect = { remove_trait = fickle }
			add_trait_force_tooltip = honest
			house_trait_weight = { trait = honest }
			blacksheep_trait_weight = { trait = fickle weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = fickle
				NOT = {
					has_trait = just
					has_trait = arbitrary
				}
			}
			hidden_effect = { remove_trait = fickle }
			add_trait_force_tooltip = just
			house_trait_weight = { trait = just }
			blacksheep_trait_weight = { trait = fickle weight = 0.5 }
		}
	}
}

deblack_wisdom = {
	random_list = {
		10 = {
			trigger = {
				has_trait = wrathful
				NOT = {
					has_trait = temperate
					has_trait = gluttonous
				}
			}
			hidden_effect = { remove_trait = wrathful }
			add_trait_force_tooltip = temperate
			house_trait_weight = { trait = temperate }
			blacksheep_trait_weight = { trait = wrathful weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = wrathful }
			hidden_effect = { remove_trait = wrathful }
			add_trait_force_tooltip = calm
			house_trait_weight = { trait = calm }
			blacksheep_trait_weight = { trait = wrathful weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = wrathful
				NOT = {
					has_trait = patient
					has_trait = impatient
				}
			}
			hidden_effect = { remove_trait = wrathful }
			add_trait_force_tooltip = patient
			house_trait_weight = { trait = patient }
			blacksheep_trait_weight = { trait = wrathful weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = impatient
				NOT = {
					has_trait = temperate
					has_trait = gluttonous
				}
			}
			hidden_effect = { remove_trait = impatient }
			add_trait_force_tooltip = temperate
			house_trait_weight = { trait = temperate }
			blacksheep_trait_weight = { trait = impatient weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = impatient
				NOT = {
					has_trait = calm
					has_trait = wrathful
				}
			}
			hidden_effect = { remove_trait = impatient }
			add_trait_force_tooltip = calm
			house_trait_weight = { trait = calm }
			blacksheep_trait_weight = { trait = impatient weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = impatient }
			hidden_effect = { remove_trait = impatient }
			add_trait_force_tooltip = patient
			house_trait_weight = { trait = patient }
			blacksheep_trait_weight = { trait = impatient weight = 0.5 }
		}
	}
}

deblack_devotion = {
	random_list = {
		10 = {
			trigger = {
				has_trait = cynical
				NOT = {
					has_trait = content
					has_trait = ambitious
				}
			}
			hidden_effect = { remove_trait = cynical }
			add_trait_force_tooltip = content
			house_trait_weight = { trait = content }
			blacksheep_trait_weight = { trait = cynical weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = cynical
				NOT = {
					has_trait = diligent
					has_trait = lazy
				}
			}
			hidden_effect = { remove_trait = cynical }
			add_trait_force_tooltip = diligent
			house_trait_weight = { trait = diligent }
			blacksheep_trait_weight = { trait = cynical weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = cynical }
			hidden_effect = { remove_trait = cynical }
			add_trait_force_tooltip = zealous
			house_trait_weight = { trait = zealous }
			blacksheep_trait_weight = { trait = cynical weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = fickle
				NOT = {
					has_trait = content
					has_trait = ambitious
				}
			}
			hidden_effect = { remove_trait = fickle }
			add_trait_force_tooltip = content
			house_trait_weight = { trait = content }
			blacksheep_trait_weight = { trait = fickle weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = fickle
				NOT = {
					has_trait = diligent
					has_trait = lazy
				}
			}
			hidden_effect = { remove_trait = fickle }
			add_trait_force_tooltip = diligent
			house_trait_weight = { trait = diligent }
			blacksheep_trait_weight = { trait = fickle weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = fickle
				NOT = {
					has_trait = zealous
					has_trait = cynical
				}
			}
			hidden_effect = { remove_trait = fickle }
			add_trait_force_tooltip = zealous
			house_trait_weight = { trait = zealous }
			blacksheep_trait_weight = { trait = fickle weight = 0.5 }
		}
	}
}

deblack_family = {
	random_list = {
		10 = {
			trigger = {
				has_trait = lustful
				NOT = {
					has_trait = compassionate
					has_trait = sadistic
					has_trait = callous
				}
			}
			hidden_effect = { remove_trait = lustful }
			add_trait_force_tooltip = compassionate
			house_trait_weight = { trait = compassionate }
			blacksheep_trait_weight = { trait = lustful weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = lustful
				NOT = {
					has_trait = forgiving
					has_trait = vengeful
				}
			}
			hidden_effect = { remove_trait = lustful }
			add_trait_force_tooltip = forgiving
			house_trait_weight = { trait = forgiving }
			blacksheep_trait_weight = { trait = lustful weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = lustful }
			hidden_effect = { remove_trait = lustful }
			add_trait_force_tooltip = chaste
			house_trait_weight = { trait = chaste }
			blacksheep_trait_weight = { trait = lustful weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = sadistic
				NOT = {
					has_trait = compassionate
					has_trait = callous
				}
			}
			hidden_effect = { remove_trait = sadistic }
			add_trait_force_tooltip = compassionate
			house_trait_weight = { trait = compassionate }
			blacksheep_trait_weight = { trait = sadistic weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = sadistic
				NOT = {
					has_trait = forgiving
					has_trait = vengeful
				}
			}
			hidden_effect = { remove_trait = sadistic }
			add_trait_force_tooltip = forgiving
			house_trait_weight = { trait = forgiving }
			blacksheep_trait_weight = { trait = sadistic weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = sadistic
				NOT = {
					has_trait = lustful
					has_trait = chaste
				}
			}
			hidden_effect = { remove_trait = sadistic }
			add_trait_force_tooltip = chaste
			house_trait_weight = { trait = chaste }
			blacksheep_trait_weight = { trait = sadistic weight = 0.5 }
		}
	}
}

deblack_compassion = {
	random_list = {
		10 = {
			trigger = {
				has_trait = callous
				NOT = {
					has_trait = compassionate
					has_trait = sadistic
				}
			}
			hidden_effect = { remove_trait = callous }
			add_trait_force_tooltip = compassionate
			house_trait_weight = { trait = compassionate }
			blacksheep_trait_weight = { trait = callous weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = callous
				NOT = {
					has_trait = forgiving
					has_trait = vengeful
				}
			}
			hidden_effect = { remove_trait = callous }
			add_trait_force_tooltip = forgiving
			house_trait_weight = { trait = forgiving }
			blacksheep_trait_weight = { trait = callous weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = callous
				NOT = {
					has_trait = generous
					has_trait = greedy
				}
			}
			hidden_effect = { remove_trait = callous }
			add_trait_force_tooltip = generous
			house_trait_weight = { trait = generous }
			blacksheep_trait_weight = { trait = callous weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = sadistic
				NOT = {
					has_trait = compassionate
					has_trait = callous
				}
			}
			hidden_effect = { remove_trait = sadistic }
			add_trait_force_tooltip = compassionate
			house_trait_weight = { trait = compassionate }
			blacksheep_trait_weight = { trait = sadistic weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = sadistic
				NOT = {
					has_trait = forgiving
					has_trait = vengeful
				}
			}
			hidden_effect = { remove_trait = sadistic }
			add_trait_force_tooltip = forgiving
			house_trait_weight = { trait = forgiving }
			blacksheep_trait_weight = { trait = sadistic weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = sadistic
				NOT = {
					has_trait = generous
					has_trait = greedy
				}
			}
			hidden_effect = { remove_trait = sadistic }
			add_trait_force_tooltip = generous
			house_trait_weight = { trait = generous }
			blacksheep_trait_weight = { trait = sadistic weight = 0.5 }
		}
	}
}

deblack_joy = {
	random_list = {
		10 = {
			trigger = { has_trait = chaste }
			hidden_effect = { remove_trait = chaste }
			add_trait_force_tooltip = lustful
			house_trait_weight = { trait = lustful }
			blacksheep_trait_weight = { trait = chaste weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = chaste
				NOT = {
					has_trait = gluttonous
					has_trait = temperate
				}
			}
			hidden_effect = { remove_trait = chaste }
			add_trait_force_tooltip = gluttonous
			house_trait_weight = { trait = gluttonous }
			blacksheep_trait_weight = { trait = chaste weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = chaste
				NOT = {
					has_trait = generous
					has_trait = greedy
				}
			}
			hidden_effect = { remove_trait = chaste }
			add_trait_force_tooltip = generous
			house_trait_weight = { trait = generous }
			blacksheep_trait_weight = { trait = chaste weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = temperate
				NOT = {
					has_trait = lustful
					has_trait = chaste
				}
			}
			hidden_effect = { remove_trait = temperate }
			add_trait_force_tooltip = lustful
			house_trait_weight = { trait = lustful }
			blacksheep_trait_weight = { trait = temperate weight = 0.5 }
		}
		10 = {
			trigger = { has_trait = temperate }
			hidden_effect = { remove_trait = temperate }
			add_trait_force_tooltip = gluttonous
			house_trait_weight = { trait = gluttonous }
			blacksheep_trait_weight = { trait = temperate weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = temperate
				NOT = {
					has_trait = generous
					has_trait = greedy
				}
			}
			hidden_effect = { remove_trait = temperate }
			add_trait_force_tooltip = generous
			house_trait_weight = { trait = generous }
			blacksheep_trait_weight = { trait = temperate weight = 0.5 }
		}
	}
}

deblack_distinction = {
	random_list = {
		10 = {
			trigger = {
				has_trait = humble
				NOT = {
					has_trait = arbitrary
					has_trait = just
				}
			}
			hidden_effect = { remove_trait = humble }
			add_trait_force_tooltip = arbitrary
			house_trait_weight = { trait = arbitrary }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = humble
				NOT = {
					has_trait = eccentric
					has_trait = stubborn
					has_trait = fickle
				}
			}
			hidden_effect = { remove_trait = humble }
			add_trait_force_tooltip = eccentric
			house_trait_weight = { trait = eccentric }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = humble
				NOT = {
					has_trait = brave
					has_trait = craven
				}
			}
			hidden_effect = { remove_trait = humble }
			add_trait_force_tooltip = brave
			house_trait_weight = { trait = brave }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = shy
				NOT = {
					has_trait = arbitrary
					has_trait = just
				}
			}
			hidden_effect = { remove_trait = humble }
			add_trait_force_tooltip = arbitrary
			house_trait_weight = { trait = arbitrary }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = shy
				NOT = {
					has_trait = eccentric
					has_trait = stubborn
					has_trait = fickle
				}
			}
			hidden_effect = { remove_trait = humble }
			add_trait_force_tooltip = eccentric
			house_trait_weight = { trait = eccentric }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
		10 = {
			trigger = {
				has_trait = shy
				NOT = {
					has_trait = brave
					has_trait = craven
				}
			}
			hidden_effect = { remove_trait = humble }
			add_trait_force_tooltip = brave
			house_trait_weight = { trait = brave }
			blacksheep_trait_weight = { trait = shy weight = 0.5 }
		}
	}
}

