﻿# # Called from code once a quarter for "playable" (count+) characters.
# # Root is the character
# # scope:quarter is which quarter it's for, from 1 to 4. Note that scope:quarter = 1 isn't necessarily in Q1 by calendar time

# quarterly_playable_pulse = {
# 	on_actions = {
# 		setup_family_at_war
# 	}
# }

# WIP
# on_war_started = {
# 	on_actions = {
# 		setup_family_at_war
# 	}
# }

# setup_family_at_war = {
# 	# trigger = {
# 	# 	is_at_war = yes
# 	# 	is_commanding_army = yes
# 	# 	NOT = {
# 	# 		has_character_flag = child_participating_in_war
# 	# 		has_character_flag = denied_child_from_war
# 	# 	}
# 	# } # Trigger
# 	effect = {
# 		scope:attacker = {
# 			if = {
# 				limit = { NOT = { any_owned_story = { story_type = story_family_at_war } } }
# 				create_story = story_family_at_war
# 			}
# 		} # Attacker
# 		scope:defender = {
# 			if = {
# 				limit = { NOT = { any_owned_story = { story_type = story_family_at_war } } }
# 				create_story = story_family_at_war
# 			}
# 		} # Defender
# 	} # Effect
# }