﻿on_death = { on_actions = { house_honor_succession } }

house_honor_succession = {
	trigger = {
		is_landed = yes
		is_lowborn = no
		house = { has_house_modifier = trad_honor }
#		NOT = { has_character_modifier = blacksheep }
	}
	effect = {
		every_heir = {
			limit = {
				OR = {
					is_close_family_of = ROOT
					house = ROOT.house
				}
			}
			trigger_event = {
				id = house_honor.0001
				days = 7
			}
		}
	}
}