﻿trad_valor = {
	icon = prowess_positive
	# Brave, Stubborn, Impatiant	- Prefers Martial Training, Likes Knights? Not currently supported for modding.
	# Discourages Craven
#	martial = 1
#	prowess = 1
	martial_per_prestige_level = 1
	# prowess_per_prestige_level = 1
	# Replaced fame-based prowess with stress since all Valor kids gets perma-trained with prowess
	prowess_per_stress_level = 2
	pursue_efficiency = 0.20
	movement_speed = 0.05
	glory_hound_opinion = 10 # Double dips from Brave? But Stubborn and Impatient remains in theme and can use this boost.
	tourney_participant_xp_gain_mult = 0.1
	# Legitimacy
#	legitimacy_gain_mult = 0.25
#	legitimacy_loss_mult = 0.50		# Since most legitimacy changes come from war and Valor revolves around victories.
	# Edited the above out. There may have already been nerfs/rework to legitimacy gains and losses from vanilla.
	monthly_legitimacy_add = -0.25
	# Assuming an average of 25 year reign, you are expected to win 2 wars with no losses to break even/maintain baseline to be considered a competent Valor house ruler.
		# Nerfed loss from -0.75 to -0.25 for 1.18. Didn't formally check numbers yet. Mandala government may destroy Valor houses?
		ai_boldness = 50
		ai_rationality = -20
		#ai_zeal = 50 # This is creating too many zealot stances.
}

trad_honor = {
	icon = social_positive
	# Honest, Just, Stubborn
	# Discourages Deceitful, Arbitrary, Fickle
#	martial = 1
#	diplomacy = 1
	martial_per_prestige_level = 1
	diplomacy_per_prestige_level = 1
	hostile_county_attrition = -0.2
	supply_duration = 0.5
#	vassal_opinion = 10
# Replaced by Automatic oaths on succession
	fellow_vassal_opinion = -10
	hostile_scheme_resistance_add = -10

		ai_boldness = 50 # Just and Stubborn traits oddly don't add ai_boldness by default.
		ai_honor = 50
		ai_greed = -50
		ai_vengefulness = 20
}

trad_duty = {
	icon = dog_positive
	# Diligent, Humble, Impatient
	# Discourages Lazy, Arrogant, Ambitious
#	diplomacy = 1
#	stewardship = 1
	diplomacy_per_prestige_level = 1
	stewardship_per_prestige_level = 1
	army_maintenance_mult = -0.10
	levy_reinforcement_rate = 0.20
	opinion_of_liege = 20
	vassal_opinion = 10
#	character_travel_speed_mult = 0.1
	#ZGC
	# travel_speed = 10
	character_travel_speed = 10
	#/ZGC

		ai_honor = 50
		ai_rationality = 50 # For Parochial vassal stance purposes. Impatient members will probably end up Zealots
		ai_zeal = 20 		# To join defensive wars
		ai_greed = -50
		ai_vengefulness = -20

}

trad_justice = {
	icon = prison_positive
	# Just, Vengeful, Zealous
	# Discourages Arbitrary, Forgiving
#	martial = 1
#	stewardship = 1
	martial_per_prestige_level = 1
	stewardship_per_prestige_level = 1
	dread_baseline_add = 20
	dread_decay_mult = -0.50
#	minority_opinion = 10 # Double Dips from Just. Vengeful and Zealous may not necessarily be in theme for this boost.

		ai_boldness = 20
		ai_rationality = 50 # For Parochial vassal stance purposes. Impatient members will probably end up Zealots
		ai_compassion = 50
		ai_greed = -50
		ai_sociability = -20 # Less likely to become Courtly vassal stance
		ai_vengefulness = -20
}

trad_vengeance = {
	icon = blood_positive
	# Vengeful, Just, Sadistic
	# Discourages Forgiving, Compassionate
#	prowess = 1
#	intrigue = 1
	prowess_per_prestige_level = 1
	intrigue_per_prestige_level = 1
	dread_baseline_add = 20
	dread_per_tyranny_add = 1
	tyranny_loss_mult = 1.0
	#house_relation_change_mult = 2 #Affects both gains and loss on house relations

		ai_boldness = 20
		ai_compassion = -50
		ai_rationality = -20
		ai_vengefulness = 50
		ai_zeal = -50	# Set to negative to avoid always getting "Zealot" vassal stance; Vengeance isn't necessarily religious.
}

trad_pride = {
	icon = drink_positive
	# Arrogant, Ambitious, Wrathful
	# Discourages Humble, Content
#	martial = 1
	martial_per_prestige_level = 1
	diplomacy_per_stress_level = 2
	monthly_prestige_gain_mult = 0.1
	development_growth = 0.2			# Throws modifier type errors. Is a county modifier.
	development_growth_factor = 0.1
#	character_capital_county_monthly_development_growth_add = 0.2
#	cultural_head_fascination_add = 1.0	# Doesn't seem to work
	cultural_head_fascination_mult = 0.10
	courtly_opinion = 10
	owned_legend_spread_mult = 0.1

		ai_boldness = 25
		# Unlike Power, Pride should be spending cash for greater development and prestige
		ai_greed = -75 # Counteract greed from ambitious; ai_greed just means hoard cash
		ai_honor = 20
		ai_sociability = 25 # For Courtly Vassal Stance Purposes
		ai_energy = 20
}

trad_respect = { # Authority
	icon = prestige_positive
	# Callous, Arrogant, Vengeful
	# Discourages Humble, Compassionate
#	diplomacy = 1
	diplomacy_per_prestige_level = 1
	martial_per_stress_level = 2
	monthly_prestige_gain_mult = 0.1
	dread_baseline_add = 20
	personal_scheme_power_mult = -0.10
	intimidated_vassal_tax_contribution_mult = 0.10
	cowed_vassal_tax_contribution_mult = 0.20
	vassal_opinion = -5
	fellow_vassal_opinion = -5
	courtly_opinion = 10
	
		ai_boldness = 25
		ai_compassion = -20
		ai_sociability = 25 # For Courtly Vassal Stance Purposes
		ai_vengefulness = 20
}

trad_power = {
	icon = dread_positive
	# Ambitious, Wrathful, Impatient
	# Discourages Lazy, Content
#	diplomacy = 1
#	martial = 1
	diplomacy_per_prestige_level = 1
	martial_per_prestige_level = 1
	dread_baseline_add = 20
	intimidated_vassal_levy_contribution_mult = 0.10
	cowed_vassal_levy_contribution_mult = 0.20
	vassal_opinion = -5
	fellow_vassal_opinion = -5
	enemy_hostile_scheme_success_chance_add = 10

		ai_boldness = 25
		ai_rationality = 10
		# Cash hoarding may be relevant for Power tradition for mercs. Still playtesting/observing
		#ai_greed = -75 # Counteract greed from ambitious; ai_greed just means hoard cash
}

trad_influence = {
	icon = letter_positive
	# Gregarious, Calm, Deceitful		- Prefers Diplomacy training
	# Discourages Trusting, Content
#	diplomacy = 1
#	intrigue = 1
	diplomacy_per_prestige_level = 1
	intrigue_per_prestige_level = 1
	personal_scheme_power_mult = 0.10
	courtly_opinion = 5
	barons_and_minor_landholders_opinion = 5

		ai_sociability = 20
		ai_rationality = 20
}

trad_guile = {
	icon = intrigue_positive
	# Deceitful, Fickle, Arbitrary	- Prefers Intrigue training
	# Discourages Trusting, Honest
#	intrigue = 1
#	diplomacy = 1
	intrigue_per_prestige_level = 1
	diplomacy_per_prestige_level = 1
	owned_scheme_secrecy_add = 10

		ai_sociability = 20
		ai_honor = -20
		ai_rationality = 20
}

trad_survival = { #perseverance
	icon = spoon_positive #outdoors_positive
	# Craven, Paranoid, Deceitful
	# Discourages Brave, Trusting
#	intrigue = 1
	diplomacy_per_stress_level = 2
	martial_per_stress_level = 2
	intrigue_per_stress_level = 2
	hostile_scheme_resistance_add = 10
#	negate_fertility_penalty_add = 0.25 # The family will live on.
	health = 0.5 # Cockroaches like Walder Frey somehow always manage to live long.
	negate_health_penalty_add = 0.5
	travel_danger = -10

		ai_boldness = -100
		ai_honor = -20
		ai_rationality = 100
		ai_zeal = -50
}

trad_vigilance = {
	icon = county_modifier_control_positive
	# Diligent, Patient, Paranoid
	# Discourages Impatient, Trusting
#	martial = 1
#	intrigue = 1
	martial_per_prestige_level = 1
	intrigue_per_prestige_level = 1
	#monthly_county_control_change_add = 0.2 # Doesn't show up in neither house nor county modifier buffs, but is the same modifier used for life style Authority serve_the_crown_perk
	#monthly_county_control_change_factor = 0.2
	monthly_county_control_growth_add = 0.2
	garrison_size = 0.10
	travel_danger = -10

		ai_honor = 20
		ai_rationality = 50
}

trad_peace = {
	icon = asatru_raven_positive
	# Forgiving, Honest, Trusting
	# Discourages Wratfhul, Vengeful
#	diplomacy = 1
#	stewardship = 1
	diplomacy_per_prestige_level = 1
	stewardship_per_prestige_level = 1
	independent_ruler_opinion = 10
	fellow_vassal_opinion = 10
	vassal_opinion = 10
	minority_opinion = 10
	glory_hound_opinion = -15
	short_reign_duration_mult = -0.35
	# Legitimacy
	legitimacy_loss_mult = 1.00 # You have ONE job!
	monthly_legitimacy_add = 2.00
	# Assuming an average 25 year reign, this nets 600 legitimacy; keeps the peasants happy.

		ai_boldness = -50
		ai_compassion = 20
		ai_rationality = 100
		ai_vengefulness = -20
		ai_zeal = -50
}

trad_fortune = {
	icon = stewardship_positive
	# Greedy, Diligent, Gregarious	- Prefers Stewardship training
	# Discourages shy, content
#	stewardship = 1
#	intrigue = 1
	stewardship_per_prestige_level = 1
	intrigue_per_prestige_level = 1
	domain_tax_mult = 0.10
	republic_government_tax_contribution_mult = 0.10
	fellow_vassal_opinion = 10
	parochial_opinion = 10

		ai_sociability = 20
		ai_greed = -200	
#-200 to counter the effects on greed trait but still keep the positives.
# ai_greed just means it hoards gold. Fortune is intended to be investment-minded. 
		ai_rationality = 20
}

trad_knowledge = {
	icon = learning_positive
	# Patient, Cynical, Shy			- Prefers Scholar training
	# Discourages Lazy, Paranoid
#	learning = 1
#	stewardship = 1
	learning_per_prestige_level = 1
	stewardship_per_prestige_level = 1
	monthly_lifestyle_xp_gain_mult = 0.20
	cultural_head_fascination_mult = 0.15
}

trad_truth = {
	icon = stress_positive
	# Cynical, Honest, Just
	# Discourages Arbitrary, Fickle
#	learning = 1
#	intrigue = 1
	learning_per_stress_level = 3
	intrigue_per_stress_level = 3
	scheme_discovery_chance_mult = 0.1
	ignore_different_faith_opinion = yes
}

trad_wisdom = {
	icon = county_modifier_opinion_positive
	# Temperate, Calm, Patient
	# Discourages Wrathful, Impatient
#	diplomacy = 1
#	learning = 1
	diplomacy_per_prestige_level = 1
	learning_per_prestige_level = 1
#	general_opinion = 10
	powerful_vassal_opinion = 20

		ai_boldness = -20
		ai_compassion = 20
		ai_rationality = 20
		ai_vengefulness = -20
		ai_zeal = -10
}

trad_devotion = {
	icon = piety_positive
	# Content, Diligent, Zealous
	# Discourages Cynical, Fickle
#	learning = 1
	martial_per_piety_level = 1
	prowess_per_piety_level = 1
	stress_gain_mult = -0.2 # Being devoted to the work is its own reward
	monthly_piety = 0.75
	religious_head_opinion = 10
	religious_vassal_opinion = 10
	holy_order_hire_cost_mult = -0.5
#	zealot_opinion = 10  # Double dips with Zealous

		ai_boldness = 10
		ai_honor = 20
		ai_zeal = 50
}

trad_family = {
	icon = family_positive
	# Compassionate, Forgiving, Chaste
	# Discourages Lustful, Sadistic
#	diplomacy = 1
	diplomacy_per_stress_level = 2
	martial_per_stress_level = 2
	prowess_per_stress_level = 2
	fertility = 0.2	
	negate_fertility_penalty_add = 0.5
	#More likely to generate stress from dying relatives due to large families

		ai_boldness = -20
		ai_sociability = 10
}

trad_compassion = {
	icon = fertility_positive
	# Compassionate, Forgiving, Generous
	# Discourages Callous, Sadistic
#	diplomacy = 1
#	stewardship = 1
	diplomacy_per_prestige_level = 1
	stewardship_per_prestige_level = 1
	county_opinion_add = 10

		ai_boldness = -20
		ai_compassion = 50
		ai_rationality = 50
		ai_vengefulness = -100
}

trad_joy = {
	icon = love_positive
	# Lustful, Gluttonous, Generous
	# Discourages Chaste, Temperate
#	diplomacy = 1
#	intrigue = 1
	diplomacy_per_prestige_level = 1
	intrigue_per_prestige_level = 1	
	attraction_opinion = 15
	stress_loss_mult = 0.2
	stress_gain_mult = -0.20

		ai_sociability = 20
		ai_greed = 20
		ai_energy = 20
		ai_rationality = 20
}

trad_distinction = {
	icon = magic_positive
	# Arbitrary, Eccentric, Brave
	# Discourages Humble, Shy
	martial_per_prestige_level = 1
	stewardship_per_prestige_level = 1
	intrigue_per_prestige_level = -1	# Trying to standout makes it easier to plot against them.
	prowess_per_prestige_level = 1
	monthly_prestige_gain_mult = 0.1
	courtier_and_guest_opinion = 10
	accolade_glory_gain_mult = 0.1
	owned_legend_spread_mult = 0.1

		ai_boldness = 50
		ai_sociability = 20
		ai_energy = 20
}

trad_freedom = {
	icon = county_modifier_development_positive
	# Requires Lazy
	# Catch-all as based on python script the only combo w/o a tradition is Lazy, Greedy, Shy.

	diplomacy_per_stress_level = 2
	stewardship_per_stress_level = 2
	learning_per_stress_level = 2
	liege_opinion = -25
	opinion_of_liege = -50
	feudal_government_opinion = -20
	republic_government_opinion = 20	# Same ideas as Freecities in medieval times.
	#mercenary_count_mult = 1.0			# Doubles available mercenary list.
	mercenary_hire_cost_mult = -0.50	# Per Cuomo860's suggestion. The other one causes crashes?
	# development_growth = 0.2			# Throws modifier type errors. Is a county modifier.
	character_capital_county_monthly_development_growth_add = 0.2
	barons_and_minor_landholders_opinion = 10

	# Isolationists
	ai_boldness = 100
	ai_honor = -100
	ai_sociability = -20
	ai_greed = 100 # Hoards cash
	ai_energy = -20
	ai_rationality = 100
	ai_zeal = -100
}

new_cadet_house_modifier = {
	icon = magic_positive
	fertility = 0.2	
	negate_fertility_penalty_add = 0.5
	negate_health_penalty_add = 0.5
}
