﻿blacksheep = {
	icon = family_negative
	dynasty_house_opinion = -15
}

# Replaced by Artifact Sword
gift_valor = {
	icon = prowess_positive
	prowess = 2
}

# Replaced by Artifact Armor
gift_honor = {
	icon = social_positive
	prowess = 2
}

gift_duty = {
	icon = dog_positive
	vassal_opinion = 5
	# To compensate for lack of artifact and 20-year expiration
	# Removed; Will do this via perk points instead
	monthly_martial_lifestyle_xp_gain_mult = 0.2
}

# Replaced by Artifact Trinket (Ring)
gift_justice = {
	icon = prison_positive
	diplomacy = 2
}

# Replaced by Artifact Dagger
gift_vengeance = {
	icon = blood_positive
	prowess = 2
}

# Replaced by Artifact Necklace
gift_pride = {
	icon = drink_positive
	different_culture_opinion = 10
}

# Replaced by Artifact Crown
gift_respect = {
	icon = prestige_positive
	powerful_vassal_opinion = 10
}

# Replaced by Artifact Sword
gift_power = {
	icon = dread_positive
	knight_limit = 2
}

# Replaced by Artifact Trinket (Ring)
gift_influence = {
	icon = letter_positive
	stewardship = 2
}

gift_guile = {
	icon = intrigue_positive
#	intimidated_vassal_tax_contribution_mult = 0.05
	cowed_vassal_tax_contribution_mult = 0.10
	# To compensate for lack of artifact and 20-year expiration
	# Removed; Will do this via perk points instead
#	monthly_intrigue_lifestyle_xp_gain_mult = 0.2
}

# Replaced by Artifact Dagger
gift_survival = {
	icon = spoon_positive
	prowess = 1
	intrigue = 1
}

# Replaced by Artifact Trinket (Shield)
gift_vigilance = {
	icon = county_modifier_control_positive
	martial = 1
	prowess = 1
	retreat_losses = -0.10
}

# gift_peace = {
# 	icon = asatru_raven_positive

# }
# Not needed. Using vanilla Pet Dog story cycles.

gift_fortune = {
	icon = stewardship_positive
	men_at_arms_maintenance = -0.05
	mercenary_hire_cost_mult = -0.10
	# To compensate for lack of artifact and 20-year expiration
	# Removed; Will do this via perk points instead
	monthly_stewardship_lifestyle_xp_gain_mult = 0.2
}

# Replaced by Artifact Trinket (Manuscript)
gift_knowledge = {
	icon = learning_positive
	build_gold_cost = -0.05
}

# Replaced by Artifact Trinket (Book)
gift_truth = {
	icon = stress_positive
	intrigue = 1
	learning = 1
}

# Replaced by Artifact Regalia (Cloak)
gift_wisdom = {
	icon = county_modifier_opinion_positive
	tribal_government_opinion = 10
	short_reign_duration_mult = -0.10
}

# Replaced by Artifact Regalia (Vestments)
gift_devotion = {
	icon = piety_positive
	learning = 2
}

gift_family = {
	icon = family_positive
	attraction_opinion = 20
	# To compensate for lack of artifact and 20-year expiration
	# Removed; Will do this via perk points instead
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.2
}

# Replaced by Artifact Trinket (Wool Shirt)
gift_compassion = {
	icon = fertility_positive
	negate_health_penalty_add = 0.5
}

gift_joy = {
	icon = love_positive
	county_opinion_add = 5
	general_opinion = 5
	# To compensate for lack of artifact and 20-year expiration
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.10
	monthly_stewardship_lifestyle_xp_gain_mult = 0.10
}

gift_distinction = {
	icon = magic_positive
	diplomacy = 2
}

resolve_valor = {
	icon = prowess_positive
	martial = 2
	negate_health_penalty_add = 0.5
}

resolve_honor = {
	icon = social_positive
	martial = 2
	negate_health_penalty_add = 0.5
}

resolve_duty = {
	icon = dog_positive
	martial = 2
	negate_health_penalty_add = 0.5
}

resolve_justice = {
	icon = prison_positive
	martial = 2
	negate_health_penalty_add = 0.5
}

resolve_vengeance = {
	icon = blood_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

resolve_pride = {
	icon = drink_positive
	diplomacy = 2
	negate_health_penalty_add = 0.5
}

resolve_respect = {
	icon = prestige_positive
	diplomacy = 2
	negate_health_penalty_add = 0.5
}

resolve_power = {
	icon = dread_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

resolve_influence = {
	icon = letter_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

resolve_guile = {
	icon = intrigue_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

resolve_survival = {
	icon = spoon_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

resolve_vigilance = {
	icon = county_modifier_control_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

resolve_peace = {
	icon = asatru_raven_positive
	diplomacy = 2
	negate_health_penalty_add = 0.5
}

resolve_fortune = {
	icon = stewardship_positive
	stewardship = 2
	negate_health_penalty_add = 0.5
}


resolve_knowledge = {
	icon = learning_positive
	learning = 2
	negate_health_penalty_add = 0.5
}

resolve_truth = {
	icon = stress_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

resolve_wisdom = {
	icon = county_modifier_opinion_positive_positive
	diplomacy = 2
	negate_health_penalty_add = 0.5
}

resolve_devotion = {
	icon = piety_positive
	martial = 2
	negate_health_penalty_add = 0.5
}

resolve_family = {
	icon = family_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

resolve_compassion = {
	icon = fertility_positive
	diplomacy = 2
	negate_health_penalty_add = 0.5
}

resolve_joy = {
	icon = love_positive
	stewardship = 2
	negate_health_penalty_add = 0.5
}

resolve_distinction = {
	icon = magic_positive
	intrigue = 2
	negate_health_penalty_add = 0.5
}

