﻿ep3_administrative_legacy_1 = { # Stewards of Empire
	legacy = ep3_administrative_legacy_track

	can_be_picked = {
		has_ep3_dlc_trigger = yes
		government_allows = administrative
	}

	character_modifier = {
		monthly_influence_mult = 0.10
	}

	effect = {
		custom_description_no_bullet = { text = ep3_administrative_legacy_1_effect }
	}

	ai_chance = {
		value = 12
		if = {
			limit = {
				government_allows = administrative
			}
			multiply = 10
		}
		if = {
			limit = {
				can_start_new_legacy_track_trigger = no
			}
			multiply = 0
		}
		# Start New Bloc
		if = {
			limit = {
				OR = {
					root.house = { has_house_modifier = trad_justice }
				}
			}
			add = 1000
		}
		if = {
			limit = {
				OR = {
					root.house = { has_house_modifier = trad_justice }
					root.house = { has_house_modifier = trad_peace }
					root.house = { has_house_modifier = trad_knowledge }
				}
			}
			multiply = 10
		}
		if = {
			limit = {
				OR = {
					root.house = { has_house_modifier = trad_duty }
					root.house = { has_house_modifier = trad_influence }
					root.house = { has_house_modifier = trad_fortune }
				}
			}
			multiply = 5
		}
		# End New Bloc
	}
}

ep3_administrative_legacy_2 = { # Power is a Ladder
	legacy = ep3_administrative_legacy_track

	can_be_picked = {
		has_ep3_dlc_trigger = yes
		government_allows = administrative
	}

	effect = {
		custom_description_no_bullet = { text = ep3_administrative_legacy_2_effect_investment_discount }
	}

	character_modifier = {
		owned_political_scheme_success_chance_add = 10
	}
}

ep3_administrative_legacy_3 = { # House and Home
	legacy = ep3_administrative_legacy_track

	can_be_picked = {
		has_ep3_dlc_trigger = yes
		government_allows = administrative
	}

	effect = {
		custom_description_no_bullet = { text = ep3_administrative_legacy_3_effect_family_rating }
		custom_description_no_bullet = { text = ep3_administrative_legacy_3_effect_reception_hall }
	}

	character_modifier = {
		domicile_build_speed = -0.1
	}
}

ep3_administrative_legacy_4 = { # The Eternal City
	legacy = ep3_administrative_legacy_track

	can_be_picked = {
		has_ep3_dlc_trigger = yes
		government_allows = administrative
	}

	effect = {
		custom_description_no_bullet = { text = ep3_administrative_legacy_4_effect_cabinet_of_curiosities }
	}

	character_modifier = {
		county_opinion_add = 15
		development_growth = 0.1
	}
}

ep3_administrative_legacy_5 = { # Diaírei kaì Basíleue (Divide and Rule)
	legacy = ep3_administrative_legacy_track

	can_be_picked = {
		has_ep3_dlc_trigger = yes
		government_allows = administrative
	}

	effect = {
		custom_description_no_bullet = { text = ep3_administrative_legacy_track_effect_claimant_factions }
		custom_description_no_bullet = { text = ep3_administrative_legacy_track_effect_mass_arrests_decision }
	}
}
