﻿# # I didn't want to overwrite any vanilla files but this isn't exactly the best solution

on_birth_mother = {
	on_actions = {jda_on_birth_mother}
}

jda_on_birth_mother = {
	events = {
		jeanne_event.0021 #Checks to see if Jeanne is a mother
	}
}

on_marriage = {
	on_actions = {jda_on_marriage}
}

jda_on_marriage = {
	effect = {
		if = {
			limit = { has_character_flag = is_jeanne_the_maid }
			remove_trait = celibate
		}
	}
	events = {
		jeanne_event.0019 #Checks to see if newly married is Jeanne
	}
}

yearly_playable_pulse = {
	on_actions = {jda_yearly_playable_pulse}
}

jda_yearly_playable_pulse = {
	effect = {
		if = {
			limit ={ current_date >= 1000.1.1 }

		}
		random = {
			chance = 10
			modifier = {
				add = 10
				current_date > 1080.1.1
			}
			modifier = {
				add = 10
				current_date > 1160.1.1
			}
			modifier = {
				add = 20
				current_date > 1250.1.1
			}
			modifier = { #More likely if you're French
				add = 20
				culture = culture:french
			}
			modifier = { #When Jeanne historically started influence France
				add = 100
				current_date >= 1429.1.1
			}
			trigger_event = {
				id = jeanne_event.0001
				days = { 2 175 }
			}
		}
	}
}

on_death = {
	on_actions = {jda_on_death}
}

jda_on_death = {
	events = {
		jeanne_event.0041
	}
}

# events = {
# 	random_events = {
# 		chance_to_happen = 65
# 		200 = 0
# 		600 = jeanne_event.0001
# 	}
# }