﻿PoW_army_is_raiding = {
	third_not = ARMY_IS_RAIDING
}

# PoW_army_not_in_a_holding_of = {
# 	third_not = ARMY_IN_WRONG_LOCATION
# }

PoW_army_location_owner_is = {
	first_not = ARMY_IN_WRONG_LOCATION_FIRST
	# first = ARMY_IN_WRONG_LOCATION_FIRST
	third_not = ARMY_IN_WRONG_LOCATION
}

PoW_is_not_bargaining_chip = {
	third = POW_IS_NOT_BARGAINING_CHIP
	third_not = POW_IS_BARGAINING_CHIP
}

PoW_army_on_land = {
	third_not = ARMY_AT_SEA
}

PoW_army_not_fighting = {
	third_not = ARMY_IN_COMBAT
}