﻿# PoW_01_achievement = {
# 	possible = {
# 		has_game_rule = PoW_is_loaded
# 	}
# 	happened = {
# 		custom_description = {
# 			text = PoW_01_achievement
# 			OR = {
# 				has_global_variable = PoW_01_achievement_unlocked
# 				any_prisoner = {
# 					is_in_prison_type = prisoner_of_war
# 				}
# 			}
# 			# has_global_variable = test
# 		}
# 	}
# }
