﻿namespace = epithet_rare

## ---------------------------------------------------------------
epithet_rare.0001 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_terrible }
		calc_true_if = {
			amount >= 3
			has_trait = wrathful
			has_trait = arbitrary
			has_trait = stubborn
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
			has_trait = sadistic
		}
		OR = {
			has_lunatic_trait_trigger = yes
			has_trait = sadistic
			has_trait = torturer
		}
		OR = {
			dread >= 60
			tyranny >= low_tyranny
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_terrible } }
}
## ---------------------------------------------------------------
epithet_rare.0002 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_cruel }
		dread >= 50
		NOR = {
			has_trait = compassionate
			has_trait = calm
			has_trait = forgiving
		}
		calc_true_if = {
			amount >= 2
			has_trait = sadistic
			has_trait = wrathful
			has_trait = vengeful
			has_trait = callous
			has_trait = greedy
			has_trait = deceitful
		}
		OR = {
			has_trait = torturer
			has_trait = murderer
			has_trait = kinslayer

		}
	}

	weight_multiplier = { base = 4}
    immediate = { set_epithet_effect = { NICKNAME = nick_the_cruel } }
}
## ---------------------------------------------------------------
epithet_rare.0003 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_great }
		prestige_level >= 5
		highest_held_title_tier >= tier_kingdom
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_great } }
}
## ---------------------------------------------------------------
epithet_rare.0004 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_sculptor_of_fears }
		dread >= 80
		has_trait = torturer
		has_trait = lifestyle_physician
		has_trait = reaver
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_sculptor_of_fears } }
}
## ---------------------------------------------------------------
epithet_rare.0005 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_omnipotent }
		age >= 16
		martial >= 25
		diplomacy >= 25
		stewardship >= 25
		learning >= 25
		intrigue >= 25
	}

	weight_multiplier = { base = 10 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_omnipotent } }
}
## ---------------------------------------------------------------
epithet_rare.0006 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_parangon }
		has_trait = beauty_good_3
		has_trait = physique_good_3
		has_trait = intellect_good_3
		has_weak_trait_trigger = no
		has_substance_abuse_trait_trigger = no
		has_unpleasant_appearence_trait_trigger = no
		has_bad_health_trait_trigger = no
		has_disease_trait_trigger = no
		has_infamous_trait_trigger = no
		has_lunatic_trait_trigger = no
		has_possessed_trait_trigger = no
		has_depressed_trait_trigger = no
	}

	weight_multiplier = { base = 6 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_parangon }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_parangon_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_parangon_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_parangon_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_parangon } }
		}
    }
}
## ---------------------------------------------------------------
epithet_rare.0007 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_chosen }
		has_character_flag = born_as_taltos
	}

	weight_multiplier = { base = 6 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_chosen }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_chosen } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_chosen_of_fategod } }
		}
    }
}
## ---------------------------------------------------------------
epithet_rare.0008 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_puppetmaster }
		age >= 16
		intrigue >= 17
		is_intrigue_higher_stat_trigger = yes
		has_trait_rank = {
			trait = education_intrigue
			rank >= 4
		}
		OR = {
			has_trait = schemer
			has_trait = deceitful
			has_trait = ambitious
			has_trait = seducer
		}
		OR = {
			num_of_relation_lover >= 3
			num_of_relation_friend >= 3
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_puppetmaster } }
}
## ---------------------------------------------------------------
epithet_rare.0009 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_tyrant }
		calc_true_if = {
			amount >= 3
			has_trait = wrathful
			has_trait = arbitrary
			has_trait = stubborn
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
			has_trait = sadistic
		}
		OR = {
			has_lunatic_trait_trigger = yes
			has_trait = sadistic
			has_trait = torturer
		}
		OR = {
			dread >= 70
			tyranny >= medium_tyranny
		}
	}

	weight_multiplier = { base = 5 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_tyrant }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_tyrant_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tyrant_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tyrant_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tyrant } }
		}
    }
}
## ---------------------------------------------------------------
epithet_rare.0010 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_crown_scourge }
		OR = {
			has_trait = greatest_of_khans
			has_trait = peasant_leader
		}
		OR = {
			has_trait = strong
			has_trait = physique_good
		}
		calc_true_if = {
			amount >= 2
			has_trait = aggressive_attacker
			has_trait = flexible_leader
			has_trait = holy_warrior
			has_trait = military_engineer
			has_trait = reaver
			has_trait = cautious_leader
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_crown_scourge } }
}
## ---------------------------------------------------------------
epithet_rare.0011 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dragon }
		dread > 80
		has_trait = wrathful
		has_trait = greedy
		has_trait = vengeful
		OR = {
			has_trait = kinslayer
			has_trait = cannibal
			has_trait = torturer
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dragon } }
}
## ---------------------------------------------------------------
epithet_rare.0012 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_king_of_thorns }
		intrigue >= 20
		is_intrigue_higher_stat_trigger = yes
		has_feudal_government_trigger = yes
		is_king_queen_culture = yes
		highest_held_title_tier = tier_kingdom
		has_trait = deceitful
		has_trait = ambitious
		has_trait = schemer
		dread >= 50
	}

	weight_multiplier = { base = 10 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_king_of_thorns } }
}
## ---------------------------------------------------------------
epithet_rare.0013 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_black_adder }
		has_trait = callous
		intrigue >= 17
		highest_held_title_tier >= tier_duchy
		liege = {
			player_heir_position = {
				value >= 1
				target = root
			}
		}
		has_trait = scaly
		has_trait = schemer
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_black_adder } }
}
## ---------------------------------------------------------------
epithet_rare.0014 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_steadfast_queen }
		is_female = yes
		highest_held_title_tier = tier_kingdom
		is_king_queen_culture = yes
		has_feudal_government_trigger = yes
		has_trait = overseer
		calc_true_if = {
			amount >= 3
			has_trait = brave
			has_trait = wrathful
			has_trait = diligent
			has_trait = stubborn
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = zealous
			has_trait = just
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_steadfast_queen } }
}
## ---------------------------------------------------------------
epithet_rare.0015 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_count_of_counts }
		is_female = no
		has_feudal_government_trigger = yes
		highest_held_title_tier = tier_county
		is_count_culture = yes
		any_held_title = {
			count >= 5
			tier = tier_county
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_count_of_counts } }
}
## ---------------------------------------------------------------
epithet_rare.0016 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_duke_of_dukes }
		is_female = no
		has_feudal_government_trigger = yes
		highest_held_title_tier = tier_duchy
		is_duke_culture = yes
		any_held_title = {
			count >= 4
			tier = tier_duchy
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_duke_of_dukes } }
}
## ---------------------------------------------------------------
epithet_rare.0017 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_king_of_kings }
		is_female = no
		has_feudal_government_trigger = yes
		is_king_queen_culture = yes
		highest_held_title_tier = tier_kingdom
		any_held_title = {
			count >= 4
			tier = tier_kingdom
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_king_of_kings } }
}
## ---------------------------------------------------------------
epithet_rare.0018 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lord_of_realm }
		highest_held_title_tier = tier_duchy
		realm_size >= 10
		any_vassal = {
			count >= 3
			always = yes
		}
		OR = {
			has_trait = just
			has_trait = compassionate
			has_trait = diligent
			has_trait = gregarious
		}
		OR = {
			has_trait_rank = {
				trait = education_diplomacy
				rank >= 4
			}
			has_trait_rank = {
				trait = education_stewardship
				rank >= 4
			}
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_lord_of_realm } }
}
## ---------------------------------------------------------------
epithet_rare.0019 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_undying }
		age >= 70
		OR = {
			has_trait = one_eyed
			has_trait = one_legged
			has_trait = blind
			has_trait = eunuch
			has_trait = disfigured
			has_trait = infirm
		}
		has_trait = scarred
		NOR = {
			stress_level >= 2
			has_depressed_trait_trigger = no
			has_trait = craven
		}
	}

	weight_multiplier = { base = 10 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_undying } }
}
## ---------------------------------------------------------------
epithet_rare.0020 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_duke_of_death }
		highest_held_title_tier = tier_duchy
		has_feudal_government_trigger = yes
		is_duke_culture = yes
		OR = {
			has_trait = sadistic
			has_trait = vengeful
			has_trait = wrathful
			has_trait = callous
		}
		OR = {
			has_trait = torturer
			OR = {
				has_trait = reckless
				has_trait = aggressive_attacker
			}
		}
		dread >= 50
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_duke_of_death } }
}
## ---------------------------------------------------------------
epithet_rare.0021 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_gold_dragon }
		dread > 80
		has_trait = wrathful
		has_trait = greedy
		has_trait = vengeful
		stewardship >= 17
		is_stewardship_higher_stat_trigger = yes
		OR = {
			has_trait = avaricious
			has_trait = kinslayer
			has_trait = cannibal
			has_trait = torturer
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_gold_dragon } }
}
## ---------------------------------------------------------------
epithet_rare.0022 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_paragon_humanity }
		has_trait = beauty_good_3
		has_trait = physique_good_3
		has_trait = intellect_good_3
		has_trait = fecund
		has_trait = pure_blooded
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_paragon_humanity } }
}
## ---------------------------------------------------------------
epithet_rare.0023 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_grim_reaper }
		has_trait = disfigured
		has_trait = spindly
		OR = {
			has_trait = kinslayer
			has_trait = murderer
			has_trait = torturer
		}
		dread >= 80
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_grim_reaper } }
}
## ---------------------------------------------------------------
epithet_rare.0024 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_impaler }
		dread >= 50
		calc_true_if = {
			amount >= 3
			has_trait = callous
			has_trait = sadistic
			has_trait = wrathful
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = impatient
			has_trait = paranoid
		}
		OR = {
			has_possessed_trait_trigger = yes
			has_lunatic_trait_trigger = yes
			has_trait = cannibal
			has_trait = irritable
		}
		OR = {
			has_trait = torturer
			has_trait = murderer
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_impaler } }
}
## ---------------------------------------------------------------
epithet_rare.0025 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_virgin_queen }
		age >= 30
		is_female = yes
		highest_held_title_tier = tier_kingdom
		has_feudal_government_trigger = yes
		is_king_queen_culture = yes
		has_trait = celibate
		has_trait = chaste
		any_child = {
			even_if_dead = yes
			count = 0
		}
	}
	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_virgin_queen } }
}
## ---------------------------------------------------------------
epithet_rare.0026 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_oncoming_storm }
		dread >= 50
		has_trait = wrathful
		OR = {
			has_trait = callous
			has_trait = sadistic
			has_trait = impatient
			has_trait = arbitrary
			has_trait = vengeful
			has_trait = fickle
		}
		NOT = { has_trait = compassionate }
		NOT = { has_trait = trusting }
		NOT = { has_trait = just }
		NOT = { has_trait = humble }
		NOT = { has_trait = shy }
		NOT = { has_trait = forgiving }
		NOT = { has_trait = content }
		NOT = { has_trait = calm }
		NOT = { has_trait = craven }
		OR = {
			has_lunatic_trait_trigger = yes
			has_possessed_trait_trigger = yes
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_oncoming_storm } }
}
## ---------------------------------------------------------------
epithet_rare.0027 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_overtyrant }
		dread >= 90
		highest_held_title_tier >= tier_kingdom
		tyranny >= medium_tyranny
		is_independent_ruler = yes
		has_government = clan_government

		NOR = {
			has_trait = craven
			has_trait = calm
			has_trait = chaste
			has_trait = content
			has_trait = forgiving
			has_trait = generous
			has_trait = honest
			has_trait = humble
			has_trait = just
			has_trait = temperate
			has_trait = trusting
			has_trait = compassionate
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_overtyrant } }
}
## ---------------------------------------------------------------
epithet_rare.0028 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_reaper_king }
		OR = {
			has_trait = kinslayer
			has_trait = murderer
			has_trait = torturer
		}
		dread >= 50
		highest_held_title_tier = tier_kingdom
		has_trait = disfigured
		has_trait = spindly
		is_king_queen_culture = yes
		has_feudal_government_trigger = yes
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_reaper_king } }
}
## ---------------------------------------------------------------
epithet_rare.0029 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_red_king }
		is_king_queen_culture = yes
		has_government = feudal_government
		martial >= 17
		is_martial_higher_stat_trigger = yes
		has_trait = reaver
		has_trait = murderer
		highest_held_title_tier = tier_kingdom
		dread >= 80
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_red_king } }
}
## ---------------------------------------------------------------
epithet_rare.0030 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ageless_ascetic }
		age >= 70
		has_trait = chaste
		has_trait = content
		has_trait = temperate

		NOR = {
			has_trait = avaricious
			has_trait = seducer
			has_trait = torturer
			has_trait = lifestyle_reveler
			has_infamous_trait_trigger = no
			has_trait = drunkard
			has_trait = comfort_eater
			has_trait = rakish
			has_trait = hashishiyah
			has_trait = profligate
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ageless_ascetic } }
}
## ---------------------------------------------------------------
epithet_rare.0031 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_arisen }
		has_trait = beauty_good
		has_trait = physique_good
		has_trait = intellect_good
		has_weak_trait_trigger = no
		has_substance_abuse_trait_trigger = no
		has_unpleasant_appearence_trait_trigger = no
		has_bad_health_trait_trigger = no
		has_disease_trait_trigger = no
		diplomacy >= 15
		intrigue >= 15
		martial >= 15
		learning >= 15
		stewardship >= 15
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_arisen } }
}
## ---------------------------------------------------------------
epithet_rare.0032 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_father_of_the_people }
		age >= 50
		prestige >= 4
		is_female = no
		tyranny = 0
		dread <= 20
		has_trait = generous
		has_trait = just
		has_trait = compassionate
		stewardship >= 17
		is_stewardship_higher_stat_trigger = yes
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_father_of_the_people } }
}
## ---------------------------------------------------------------
epithet_rare.0033 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_god_among_men }
		intrigue = 100
		martial = 100
		stewardship = 100
		diplomacy = 100
		learning = 100
	}

	weight_multiplier = { base = 100 }
    immediate = { set_epithet_effect = { NICKNAME = nick_god_among_men } }
}
## ---------------------------------------------------------------
epithet_rare.0034 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_world_emperor }
		is_emperor_empress_culture = yes
		any_held_title = {
			count >= 3
			tier = tier_empire
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_world_emperor } }
}
## ---------------------------------------------------------------
epithet_rare.0035 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_all_seeing }
		can_get_northerner_nickname_trigger = yes
		learning >= 20
		is_learning_higher_stat_trigger = yes
		has_trait = scholar
		has_trait = overseer
		has_trait = lifestyle_mystic
		has_trait = theologian
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_all_seeing } }
}
## ---------------------------------------------------------------
epithet_rare.0036 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_polar_kraken }
		can_get_northerner_nickname_trigger = yes
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
			has_trait = berserker
		}
		OR = {
			has_trait = reaver
			has_trait = forder
		}
		OR = {
			has_trait = winter_soldier
			has_trait = albino
			has_title = title:d_iceland
		}
		has_strong_trait_trigger = yes
		has_trait = giant
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_polar_kraken } }
}
## ---------------------------------------------------------------
epithet_rare.0037 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_knucker }
		can_get_north_west_europe_nickname_trigger = yes
		has_trait = scaly
		dread >= 50
		has_trait = spindly
		has_trait = giant
		OR = {
			has_trait = deceitful
			has_trait = callous
			has_trait = sadistic
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_knucker } }
}
## ---------------------------------------------------------------
epithet_rare.0038 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_saint }
		piety_level >= 5
		has_religion = religion:christianity_religion
		num_virtuous_traits >= 3
		num_sinful_traits = 0
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_saint } }
}
## ---------------------------------------------------------------
epithet_rare.0039 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_god_given }
		can_get_abrahamic_religion_nickname_trigger = yes
		prestige_level >= 4
		piety_level >= 4
		num_sinful_traits = 0
		num_virtuous_traits >= 3
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_god_given } }
}
## ---------------------------------------------------------------
epithet_rare.0040 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_terrifying }
		dread >= 80
		NOR = {
			has_trait = compassionate
			has_trait = calm
			has_trait = forgiving
			has_trait = trusting
			has_trait = just
			has_trait = humble
			has_trait = honest
			has_trait = generous
			has_trait = content
			has_trait = chaste
			has_trait = craven
		}
		has_trait = murderer
		OR = {
			has_trait = torturer
			has_trait = cannibal
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_terrifying } }
}
## ---------------------------------------------------------------
epithet_rare.0041 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_sun_king }
		prestige_level >= 5
		highest_held_title_tier >= tier_kingdom
		is_king_queen_culture = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_sun_king } }
}
## ---------------------------------------------------------------
epithet_rare.0042 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_celestial_dragon }
		prestige_level >= 5
		num_virtuous_traits >= 3
		can_get_chinese_nickname_trigger = yes
		highest_held_title_tier >= tier_empire
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_celestial_dragon } }
}
## ---------------------------------------------------------------
epithet_rare.0043 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_crimson_king }
		is_king_queen_culture = yes
		has_government = feudal_government
		martial >= 17
		is_martial_higher_stat_trigger = yes
		has_trait = lifestyle_blademaster
		highest_held_title_tier = tier_kingdom
		dread >= 50
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_crimson_king } }
}
## ---------------------------------------------------------------
epithet_rare.0044 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_who_shall_not_be_named }
		dread >= 90
		tyranny >= low_tyranny
		NOT = { exists = liege }
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_who_shall_not_be_named } }
}
## ---------------------------------------------------------------
epithet_rare.0045 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_black_dragon }
		dread > 80
		OR = {
			has_trait = kinslayer
			has_trait = cannibal
			has_trait = torturer
		}
		num_sinful_traits >= 3
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_black_dragon } }
}
## ---------------------------------------------------------------
epithet_rare.0046 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_beithir }
		dread >= 70
		has_trait = scaly
		OR = {
			has_trait = kinslayer
			has_trait = cannibal
			has_trait = torturer
		}
		num_sinful_traits >= 3
		can_get_brythonic_goidelic = yes
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_beithir } }
}
## ---------------------------------------------------------------
epithet_rare.0047 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_catoblepas }
		culture = { has_cultural_pillar = heritage_east_african }
		has_strong_trait_trigger = yes
		calc_true_if = {
			amount = 3
			has_trait = wrathful
			has_trait = vengeful
			has_trait = deceitful
			has_trait = cynical
			has_trait = callous
			has_trait = sadistic
			has_trait = arbitrary
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_catoblepas } }
}