﻿namespace = epithet_knight

## ---------------------------------------------------------------
epithet_knight.0001 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_battler }
		is_knight = yes
		prowess >= 20

		OR = {
			has_trait = lifestyle_blademaster
			has_strong_trait_trigger = yes
			has_trait = aggressive_attacker
			has_trait = holy_warrior
		}
		NOT = { has_trait = craven }
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_battler } }
}
## ---------------------------------------------------------------
epithet_knight.0002 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wandering_knight }
		is_knight = yes
		OR = {
			has_trait = adventurer
			has_trait = pilgrim
		}
		prowess >= 15
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wandering_knight } }
}
## ---------------------------------------------------------------
epithet_knight.0003 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_battle_forged }
		is_knight = yes
		has_trait = brave
		prowess >= 15
		OR = {
			has_trait = aggressive_attacker
			has_trait = reckless
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_battle_forged } }
}
## ---------------------------------------------------------------
epithet_knight.0004 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ravager }
		dread >= 50
		is_knight = yes
		has_trait = reaver
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ravager } }
}
## ---------------------------------------------------------------
epithet_knight.0005 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_siegemaster }
		martial >= 15
		is_martial_higher_stat_trigger = yes
		has_trait = military_engineer
		is_knight = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_siegemaster } }
}
## ---------------------------------------------------------------
epithet_knight.0006 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lions_claw }
		OR = {
			AND = {
				prowess >= 20
				is_knight = yes
			}
			AND = {
				has_council_position = councillor_marshal
				martial >= 20
				is_martial_higher_stat_trigger = yes
			}
		}
		has_trait = lifestyle_blademaster
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_lions_claw } }
}
## ---------------------------------------------------------------
epithet_knight.0007 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_soldier }
		has_government = feudal_government
		martial >= 17
		is_martial_higher_stat_trigger = yes
		has_trait = education_martial
		is_knight = yes
	}

	weight_multiplier = { base = 2 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_soldier }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_soldier_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_soldier_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_soldier_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_soldier } }
		}
    }
}
## ---------------------------------------------------------------
epithet_knight.0008 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bulwark }
		has_trait = unyielding_defender
		martial >= 17
		is_martial_higher_stat_trigger = yes
		is_knight = yes
		prowess >= 15
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bulwark } }
}
## ---------------------------------------------------------------
epithet_knight.0009 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_duelist }
		has_trait = lifestyle_blademaster
		is_knight = yes
		prowess >= 20
		has_trait = gallant
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_duelist } }
}
## ---------------------------------------------------------------
epithet_knight.0010 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_defiler }
		martial >= 17
		is_martial_higher_stat_trigger = yes
		has_trait = reaver
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
		}
		is_knight = yes
		prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_defiler } }
}
## ---------------------------------------------------------------
epithet_knight.0011 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_of_the_ashes }
		has_trait = wrathful
		OR = {
			has_trait = faith_warrior
			has_trait = aggressive_attacker
			has_trait = holy_warrior
			has_trait = reaver
		}
		is_knight = yes
		prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_of_the_ashes } }
}
## ---------------------------------------------------------------
epithet_knight.0012 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_hand_of_vengeance }
		has_trait = vengeful
		OR = {
			is_knight = yes
			has_council_position = councillor_marshal
		}
		is_martial_higher_stat_trigger = yes
		prowess >= 20
		has_strong_trait_trigger = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_hand_of_vengeance } }
}
## ---------------------------------------------------------------
epithet_knight.0013 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wall_smasher }
		is_good_knight_or_martial_lord = yes
		has_trait = military_engineer
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wall_smasher } }
}
## ---------------------------------------------------------------
epithet_knight.0014 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wall_cracker }
		is_good_knight_or_martial_lord = yes
		has_trait = military_engineer
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wall_cracker } }
}
## ---------------------------------------------------------------
epithet_knight.0015 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ox }
		is_female = no
		prowess >= 20
		has_trait = strong
		probably_unintelligent_trigger = yes
	}

	weight_multiplier = { base = 3 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_ox }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_ox_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_ox_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_ox_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_ox } }
		}
    }
}
## ---------------------------------------------------------------
epithet_knight.0016 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_who_fights_alone }
		martial >= 17
		prowess >= 25
		is_knight = yes
		OR = {
			has_trait = berserker
			has_trait = reckless
			has_trait = aggressive_attacker
			has_trait = reclusive
		}
		OR = {
			has_trait = shy
			has_trait = paranoid
			has_trait = brave
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_who_fights_alone } }
}
## ---------------------------------------------------------------
epithet_knight.0017 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_siege_tower }
		has_trait = giant
		has_trait = military_engineer
		OR = {
			AND = {
				martial >= 17
				is_martial_higher_stat_trigger = yes
			}
			AND = {
				is_knight = yes
				prowess >= 20
			}
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_siege_tower } }
}
## ---------------------------------------------------------------
epithet_knight.0018 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_blade_blossom }
		is_female = yes
		has_trait = lifestyle_blademaster
		OR = {
			has_trait = brave
			has_trait = wrathful
			has_trait = vengeful
		}
		NOT = { has_trait = craven }
		prowess >= 20
		is_knight = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_blade_blossom } }
}
## ---------------------------------------------------------------
epithet_knight.0019 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_miststalker }
		OR = {
			is_knight = yes
			martial >= 15
		}
		OR = {
			intrigue >= 15
			prowess >= 20
		}
		OR = {
			has_trait = forest_fighter
			has_trait = open_terrain_expert
			has_trait = rough_terrain_expert
			has_trait = jungle_stalker
			has_trait = desert_warrior
			has_trait = winter_soldier
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_miststalker } }
}
## ---------------------------------------------------------------
epithet_knight.0020 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_broken_blade }
		prowess >= 20
		is_knight = yes
		OR = {
			has_bad_health_trait_trigger = yes
			has_disease_trait_trigger = yes
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_broken_blade } }
}
## ---------------------------------------------------------------
epithet_knight.0021 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_true_steel }
		is_female = no
		OR = {
			AND = {
				martial >= 17
				is_martial_higher_stat_trigger = yes
			}
			AND = {
				prowess >= 20
				is_knight = yes
			}
		}
		OR = {
			has_trait = aggressive_attacker
			has_trait = lifestyle_blademaster
			has_strong_trait_trigger = yes
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_true_steel } }
}
## ---------------------------------------------------------------
epithet_knight.0022 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_who_smiles_at_death }
		is_knight = yes
		prowess >= 20
		has_government = clan_government
		has_trait = brave
		has_trait = reckless
		has_depressed_trait_trigger = no
	}
	
	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_who_smiles_at_death } }
}
## ---------------------------------------------------------------
epithet_knight.0023 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_desert_fox }
		has_trait = desert_warrior
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_desert_fox } }
}
## ---------------------------------------------------------------
epithet_knight.0024 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_unyielding }
		OR = {
			AND = {
				has_trait = stubborn
				has_trait = just
			}
			AND = {
				has_trait = unyielding_defender
				is_good_knight_or_martial_lord = yes
			}
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_unyielding } }
}
## ---------------------------------------------------------------
epithet_knight.0025 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_frost_walker }
		is_good_knight_or_martial_lord = yes
		has_trait = winter_soldier
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_frost_walker } }
}
## ---------------------------------------------------------------
epithet_knight.0026 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_werebear }
		is_good_knight_or_martial_lord = yes
		has_trait = berserker
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_werebear } }
}
## ---------------------------------------------------------------
epithet_knight.0027 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_city_smasher }
		has_government = clan_government
		has_trait = military_engineer
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_city_smasher } }
}
## ---------------------------------------------------------------
epithet_knight.0028 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bonecrusher }
		has_government = clan_government
		prowess >= 20
		is_good_knight_or_martial_lord = yes
		has_trait = callous
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bonecrusher } }
}
## ---------------------------------------------------------------
epithet_knight.0029 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_scorpion }
		has_trait = deceitful
		has_trait = arbitrary
		OR = {
			has_trait = sadistic
			has_trait = callous
			has_trait = cynical
			has_trait = paranoid
			has_trait = patient
			has_trait = vengeful
			has_trait = wrathful
		}
		OR = {
			has_trait = schemer
			has_trait = torturer
			has_trait = lifestyle_blademaster
		}
		OR = {
			is_good_knight_or_martial_lord = yes
			is_independent_ruler = yes
		}
	}

	weight_multiplier = { base = 3 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_scorpion }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_scorpion_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_scorpion_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_scorpion_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_scorpion } }
		}
    }
}
## ---------------------------------------------------------------
epithet_knight.0030 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_mountain }
		has_trait = giant
		has_strong_trait_trigger = yes
		prowess >= 20
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_mountain } }
}
## ---------------------------------------------------------------
epithet_knight.0031 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_blind_fury }
		has_trait = wrathful
		OR = {
			has_trait = zealous
			has_trait = vengeful
			has_trait = blind
			has_trait = aggressive_attacker
		}
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_blind_fury } }
}
## ---------------------------------------------------------------
epithet_knight.0032 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hungry_mist }
		has_trait = shy
		has_trait = deceitful
		OR = {
			has_trait = gluttonous
			has_trait = aggressive_attacker
			has_trait = reaver
		}
		OR = {
			has_trait = forest_fighter
			has_trait = jungle_stalker
			has_trait = winter_soldier
		}
		OR = {
			is_good_knight_or_martial_lord = yes
			is_independent_ruler = yes
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hungry_mist } }
}
## ---------------------------------------------------------------
epithet_knight.0033 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_skull_splitter }
		dread >= 50
		has_government = tribal_government
		prowess >= 20
		OR = {
			has_trait = wrathful
			has_trait = berserker
			has_trait = aggressive_attacker
			has_trait = viking
			has_trait = shieldmaiden
		}
		OR = {
			is_good_knight_or_martial_lord = yes
			is_independent_ruler = yes
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_skull_splitter } }
}
## ---------------------------------------------------------------
epithet_knight.0034 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_unscarred }
		age >= 40
		has_trait = brave
		NOT = { has_trait = scarred }
		NOT = { has_trait = maimed }
		prowess >= 20
		OR = {
			is_good_knight_or_martial_lord = yes
			is_independent_ruler = yes
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_unscarred } }
}
## ---------------------------------------------------------------
epithet_knight.0035 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_skys_blade }
		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}
		prowess >= 20
		has_trait = lifestyle_blademaster
		OR = {
			has_trait = holy_warrior
			has_trait = faith_warrior
			has_trait = order_member
		}
		has_trait = brave
		has_trait = zealous
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_skys_blade } }
}
## ---------------------------------------------------------------
epithet_knight.0036 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_leopard }
		can_get_north_world_geographical_nickname = yes
		NOR = {
			has_trait = craven
			has_trait = forgiving
			has_trait = trusting
			has_trait = compassionate
		}
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 4 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_leopard }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_leopard_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_leopard_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_leopard_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_leopard } }
		}
    }
}
## ---------------------------------------------------------------
epithet_knight.0037 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_kraken }
		can_get_northerner_nickname_trigger = yes
		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
			has_trait = berserker
		}
		OR = {
			has_trait = reaver
			has_trait = forder
		}
		has_strong_trait_trigger = yes
		has_trait = giant
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_kraken } }
}
## ---------------------------------------------------------------
epithet_knight.0038 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bloodteeth }
		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}
		prowess >= 20
		has_trait = wrathful
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
		}
		OR = {
			has_government = tribal_government
			can_get_northerner_nickname_trigger = yes
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bloodteeth } }
}
## ---------------------------------------------------------------
epithet_knight.0039 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ironside }
		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}

		can_get_northerner_nickname_trigger = yes
		prestige_level >= 2
		OR = {
			has_trait = brave
			has_strong_trait_trigger = yes
		}
		has_weak_trait_trigger = no
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ironside } }
}
## ---------------------------------------------------------------
epithet_knight.0040 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_brokenbrow }
		age >= 16
		can_get_northerner_nickname_trigger = yes
		has_trait = brave
		has_strong_trait_trigger = yes
		prowess >= 20
		has_trait = scarred
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
			has_trait = berserker
		}
		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_brokenbrow } }
}
## ---------------------------------------------------------------
epithet_knight.0041 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fangbearer }
		can_get_northerner_nickname_trigger = yes
		has_trait = lifestyle_blademaster
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fangbearer } }
}
## ---------------------------------------------------------------
epithet_knight.0042 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_doomscourge }
		is_good_knight_or_martial_lord = yes
		can_get_northerner_nickname_trigger = yes
		OR = {
			has_trait = lifestyle_blademaster
			has_trait = berserker
			has_trait = viking
			has_trait = shieldmaiden
		}
		OR = {
			has_trait = brave
			has_trait = wrathful
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = callous
			has_trait = sadistic
		}
		dread >= 50
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_doomscourge } }
}
## ---------------------------------------------------------------
epithet_knight.0043 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bloodsky }
		can_get_northerner_nickname_trigger = yes
		is_good_knight_or_martial_lord = yes
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
			has_trait = berserker
			has_trait = torturer
		}	
		OR = {
			tyranny >= low_tyranny
			dread >= 50
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bloodsky } }
}
## ---------------------------------------------------------------
epithet_knight.0044 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_warrior_poet }
		can_get_northerner_nickname_trigger = yes
		has_trait = poet
		OR = {
			has_trait = education_martial
			is_good_knight_or_martial_lord = yes
			has_trait = strategist	
			has_trait = berserker
			has_trait = viking
			has_trait = shieldmaiden
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_warrior_poet } }
}
## ---------------------------------------------------------------
epithet_knight.0045 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_helmsmasher }
		has_government = feudal_government
		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}
		prowess >= 20
		OR = {
			has_trait = aggressive_attacker
			has_trait = reckless
		}
		OR = {
			has_trait = berserker
			has_trait = viking
			has_trait = shieldmaiden
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_helmsmasher } }
}
## ---------------------------------------------------------------
epithet_knight.0046 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bloodaxe }
		has_government = feudal_government
		is_good_knight_or_martial_lord = yes
		prowess >= 20
		OR = {
			has_trait = berserker
			has_trait = viking
			has_trait = shieldmaiden
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bloodaxe } }
}
## ---------------------------------------------------------------
epithet_knight.0047 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_skull_taker }
		has_government = feudal_government
		is_good_knight_or_martial_lord = yes
		prowess >= 20
		OR = {
			has_trait = berserker
			has_trait = viking
			has_trait = shieldmaiden
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_skull_taker } }
}
## ---------------------------------------------------------------
epithet_knight.0048 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_coal_burner }
		is_good_knight_or_martial_lord = yes
		has_trait = reaver
		can_get_northerner_nickname_trigger = yes
		OR = {
			has_trait = shieldmaiden
			has_trait = viking
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_coal_burner } }
}
## ---------------------------------------------------------------
epithet_knight.0049 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_valkyrie }
		can_get_northerner_nickname_trigger = yes
		is_female = yes
		piety_level >= 2
		has_trait = faith_warrior
		OR = {
			has_trait = brave
			has_trait = zealous
		}
		OR = {
			martial >= 15
			prowess >= 20
		}
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_valkyrie } }
}
## ---------------------------------------------------------------
epithet_knight.0050 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_bear }
		can_get_northerner_nickname_trigger = yes
		has_trait = berserker
		has_trait = albino
		prowess >= 20
		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_bear } }
}
## ---------------------------------------------------------------
epithet_knight.0051 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_red_bear }
		can_get_northerner_nickname_trigger = yes
		has_trait = berserker
		has_trait = cannibal
		prowess >= 20

		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_red_bear } }
}
## ---------------------------------------------------------------
epithet_knight.0052 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_black_bear }
		can_get_northerner_nickname_trigger = yes
		has_trait = berserker
		dread >= 50
		prowess >= 20

		OR = {
			is_independent_ruler = yes
			is_knight = yes
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_black_bear } }
}
## ---------------------------------------------------------------
epithet_knight.0053 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_redarm }
		can_get_northerner_nickname_trigger = yes
		is_good_knight_or_martial_lord = yes
		prowess >= 20
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
			has_trait = aggressive_attacker
			has_trait = berserker
		}
		OR = {
			has_trait = sadistic
			has_trait = callous
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_redarm } }
}
## ---------------------------------------------------------------
epithet_knight.0054 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_old_bear }
		age >= 60
		can_get_northerner_nickname_trigger = yes
		has_trait = berserker
		prowess >= 20
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_old_bear } }
}
## ---------------------------------------------------------------
epithet_knight.0055 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bearclaw }
		can_get_northerner_nickname_trigger = yes
		has_trait = berserker
		prowess >= 20
		NOT = { has_trait = craven }
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bearclaw } }
}
## ---------------------------------------------------------------
epithet_knight.0056 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_wolfblood }
		can_get_northerner_nickname_trigger = yes
		calc_true_if = {
			amount >= 3
			has_trait = brave
			has_trait = calm
			has_trait = wrathful
			has_trait = lustful
			has_trait = ambitious
			has_trait = diligent
			has_trait = vengeful
			has_trait = gregarious
			has_trait = arbitrary
			has_trait = patient
			has_trait = paranoid
			has_trait = cynical
		}
		has_trait = lifestyle_hunter
		prowess >= 20
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_wolfblood } }
}
## ---------------------------------------------------------------
epithet_knight.0057 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_wolf_kissed }
		can_get_northerner_nickname_trigger = yes
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
			has_trait = berserker
		}
		has_trait = scarred
		prowess >= 20
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_wolf_kissed } }
}
## ---------------------------------------------------------------
epithet_knight.0058 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_huscarl }
		can_get_northerner_nickname_trigger = yes
		is_female = no
		has_trait = viking
		is_knight = yes
		prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_huscarl } }
}
## ---------------------------------------------------------------
epithet_knight.0059 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hersir }
		can_get_northerner_nickname_trigger = yes
		OR = {
			has_trait = shieldmaiden
			has_trait = viking
		}
		OR = {
			is_councillor = yes
			is_knight = yes
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hersir } }
}
## ---------------------------------------------------------------
epithet_knight.0060 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_einherjar }
		can_get_northerner_nickname_trigger = yes
		is_female = no
		has_trait = viking
		martial >= 17
		is_martial_higher_stat_trigger = yes
		prowess >= 20
		piety_level >= 3
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_einherjar } }
}
## ---------------------------------------------------------------
epithet_knight.0061 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_oakenshield }
		can_get_northerner_nickname_trigger = yes
		OR = {
			has_trait = cautious_leader
			has_trait = unyielding_defender
		}
		prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_oakenshield } }
}
## ---------------------------------------------------------------
epithet_knight.0062 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hearts_freezer }
		prowess >= 20
		has_trait = callous
		has_trait = reckless
		can_get_northerner_nickname_trigger = yes
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hearts_freezer } }
}
## ---------------------------------------------------------------
epithet_knight.0063 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_corinthian }
        can_get_greco_roman_nickname_trigger = yes
		is_good_knight_or_martial_lord = yes
		has_trait = faith_warrior
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_corinthian } }
}
## ---------------------------------------------------------------
epithet_knight.0064 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_titan }
        can_get_greco_roman_nickname_trigger = yes
		has_trait = giant
		has_strong_trait_trigger = yes
		prowess >= 20
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_titan } }
}
## ---------------------------------------------------------------
epithet_knight.0065 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hecatoncheires }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = giant
		has_strong_trait_trigger = yes
		prowess >= 20
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hecatoncheires } }
}
## ---------------------------------------------------------------
epithet_knight.0066 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_myrmidon }
		can_get_greco_roman_nickname_trigger = yes
		is_good_knight_or_martial_lord = yes
		OR = {
			has_trait = lifestyle_blademaster
			has_trait = aggressive_attacker
			has_trait = holy_warrior
			has_trait = faith_warrior
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_myrmidon } }
}
## ---------------------------------------------------------------
epithet_knight.0067 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_cerberus }
		can_get_greco_roman_nickname_trigger = yes
		OR = {
			dread >= 50
			tyranny >= low_tyranny
		}
		OR = {
			has_trait = brave
			has_trait = wrathful
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = callous
		}
		has_trait = giant
		is_female = no
		prowess >= 20
	}

	weight_multiplier = { base = 7 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_cerberus } }
}
## ---------------------------------------------------------------
epithet_knight.0068 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_nemean_lion }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = brave
		OR = {
			has_trait = sadistic
			has_trait = wrathful
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = callous
		}
		OR = {
			has_trait = giant
			has_strong_trait_trigger = yes
			has_trait = lifestyle_blademaster
			has_trait = unyielding_defender
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_nemean_lion } }
}
## ---------------------------------------------------------------
epithet_knight.0069 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_androktasiai }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = brave
		is_female = yes
		OR = {
			has_trait = wrathful
			has_trait = vengeful
			has_trait = arbitrary
		}
		is_good_knight_or_martial_lord = yes
		OR = {
			has_strong_trait_trigger = yes
			has_trait = giant
			has_trait = lifestyle_blademaster
		}
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_androktasiai } }
}
## ---------------------------------------------------------------
epithet_knight.0070 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hysminai }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = brave
		OR = {
			has_trait = wrathful
			has_trait = vengeful
			has_trait = arbitrary
		}
		is_good_knight_or_martial_lord = yes
		OR = {
			has_trait = lifestyle_blademaster
			is_knight = yes
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hysminai } }
}
## ---------------------------------------------------------------
epithet_knight.0071 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_monomakhos }
		is_good_knight_or_martial_lord = yes
		prowess >= 20
		has_trait = brave
		calc_true_if = {
			amount >= 2
			has_trait = reckless
			has_trait = aggressive_attacker
			has_trait = berserker
		}
		is_knight = yes
		can_get_greco_roman_nickname_trigger = yes
		OR = {
			has_trait = shy
			has_trait = paranoid
			has_trait = reclusive
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_monomakhos } }
}
## ---------------------------------------------------------------
epithet_knight.0072 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_praetorian }
		is_good_knight_or_martial_lord = yes
		prowess >= 20
		has_trait = brave
		is_knight = yes
		can_get_greco_roman_nickname_trigger = yes
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_praetorian } }
}
## ---------------------------------------------------------------
epithet_knight.0073 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_minotaur }
		can_get_greco_roman_nickname_trigger = yes
		is_female = no
		prowess >= 20
		has_trait = giant
		has_strong_trait_trigger = yes
		OR = {
			has_trait = beauty_bad
			has_trait = disfigured
		}
		has_trait = reclusive
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_minotaur } }
}
## ---------------------------------------------------------------
epithet_knight.0074 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_colossus }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = giant
		has_strong_trait_trigger = yes
		has_trait = calm
		has_trait = patient
		has_trait = temperate
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_colossus } }
}
## ---------------------------------------------------------------
epithet_knight.0075 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hetaireia }
		can_get_greco_roman_nickname_trigger = yes
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hetaireia } }
}
## ---------------------------------------------------------------
epithet_knight.0076 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_helepolis }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = giant
		has_trait = military_engineer
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_helepolis } }
}
## ---------------------------------------------------------------
epithet_knight.0077 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_petrobolos }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = military_engineer
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_petrobolos } }
}
## ---------------------------------------------------------------
epithet_knight.0078 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_eagle_bearer }
		can_get_roman_nickname_trigger = yes
		is_good_knight_or_martial_lord = yes
		has_trait = brave
		has_trait = diligent
		has_trait = organizer
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_eagle_bearer } }
}
## ---------------------------------------------------------------
epithet_knight.0079 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_snow_leopard }
		culture = { has_cultural_pillar = heritage_akan }
		has_trait = athletic
		has_trait = winter_soldier
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_snow_leopard } }
}
## ---------------------------------------------------------------
epithet_knight.0080 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_toto_abuo }
		culture = { has_cultural_pillar = heritage_akan }
		is_good_knight_or_martial_lord = yes
		has_trait = military_engineer
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_toto_abuo } }
}
## ---------------------------------------------------------------
epithet_knight.0081 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_roc }
		can_get_arabic_islamic_nickname_trigger = yes
		OR = {
			has_strong_trait_trigger = yes
			has_trait = giant
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_roc } }
}
## ---------------------------------------------------------------
epithet_knight.0082 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bahamut }
		can_get_arabic_islamic_nickname_trigger = yes
		has_trait = giant
		has_strong_trait_trigger = yes
		OR = {
			has_trait = disfigured
			has_trait = beauty_bad
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bahamut } }
}
## ---------------------------------------------------------------
epithet_knight.0083 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_griffin }
		can_get_west_europe_cultural_nickname_trigger = yes
		has_strong_trait_trigger = yes
		has_trait =  brave
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_griffin } }
}
## ---------------------------------------------------------------
epithet_knight.0084 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hippogriff }
		can_get_west_europe_cultural_nickname_trigger = yes
		has_trait =  brave
		is_good_knight_or_martial_lord = yes
		has_strong_trait_trigger = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hippogriff } }
}
## ---------------------------------------------------------------
epithet_knight.0085 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_longsword }
		can_get_west_europe_cultural_nickname_trigger = yes
		OR = {
			has_trait = education_martial_prowess
			has_trait = education_martial
		}
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_longsword } }
}
## ---------------------------------------------------------------
epithet_knight.0086 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_big_halberd }
		prowess >= 20
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_big_halberd } }
}
## ---------------------------------------------------------------
epithet_knight.0087 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ferocious_giant }
		dread >= 50
		is_good_knight_or_martial_lord = yes
		OR = {
			has_strong_trait_trigger = yes
			has_trait = giant
		}
		can_get_chinese_nickname_trigger = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ferocious_giant } }
}
## ---------------------------------------------------------------
epithet_knight.0088 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_thunderbolt }
		is_good_knight_or_martial_lord = yes
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_thunderbolt } }
}
## ---------------------------------------------------------------
epithet_knight.0089 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_timely_rain }
		prowess >= 20
		probably_intelligent_trigger = yes
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_timely_rain } }
}
## ---------------------------------------------------------------
epithet_knight.0090 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_turbulent_river_dragon }
		is_good_knight_or_martial_lord = yes
		OR = {
			has_trait = impatient
			has_trait = wrathful
			has_trait = brave
			has_trait = arbitrary
		}
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_turbulent_river_dragon } }
}
## ---------------------------------------------------------------
epithet_knight.0091 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_unrestrained }
		is_good_knight_or_martial_lord = yes
		has_strong_trait_trigger = yes
		calc_true_if = {
			amount >= 2
			has_trait = sadistic
			has_trait = wrathful
			has_trait = impatient
			has_trait = vengeful
		}
		can_get_chinese_nickname_trigger = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_unrestrained } }
}
## ---------------------------------------------------------------
epithet_knight.0092 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_whirlwind }
		prowess >= 20
		OR = {
			has_trait = lifestyle_blademaster
			has_trait = gallant
		}
		can_get_chinese_nickname_trigger = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_whirlwind } }
}
## ---------------------------------------------------------------
epithet_knight.0093 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_winged_tiger }
		is_good_knight_or_martial_lord = yes
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
		NOT = { has_trait = craven }
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_winged_tiger } }
}
## ---------------------------------------------------------------
epithet_knight.0094 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_silent_tempest }
		is_good_knight_or_martial_lord = yes
		has_strong_trait_trigger = yes
		has_trait = shy
		can_get_chinese_nickname_trigger = yes
		dread >= 50
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_silent_tempest } }
}
## ---------------------------------------------------------------
epithet_knight.0095 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_tiger }
		can_get_chinese_nickname_trigger = yes
		has_trait = albino
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_tiger } }
}
## ---------------------------------------------------------------
epithet_knight.0096 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_panther_head }
		can_get_chinese_nickname_trigger = yes
		is_good_knight_or_martial_lord = yes
		has_strong_trait_trigger = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_panther_head } }
}
## ---------------------------------------------------------------
epithet_knight.0097 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_amazon }
		can_get_greco_roman_nickname_trigger = yes
		is_female = yes
		is_good_knight_or_martial_lord = yes
		has_trait = beauty_good
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_amazon } }
}
## ---------------------------------------------------------------
epithet_knight.0098 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_gandaberunda }
		can_get_indian_nickname_trigger = yes
		has_trait = brave
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_gandaberunda } }
}
## ---------------------------------------------------------------
epithet_knight.0099 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_garuda_incarnation }
		can_get_indian_nickname_trigger = yes
		has_trait = brave
		is_good_knight_or_martial_lord = yes
		OR = {
			has_trait = athletic
			has_trait = aggressive_attacker
			has_trait = reaver
			has_trait = organizer
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_garuda_incarnation } }
}
## ---------------------------------------------------------------
epithet_knight.0100 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_woad_raider }
		culture = culture:pictish
		is_knight = yes
		has_feudal_government_trigger = no
		prowess >= 20
		OR = {
			has_trait = reaver
			has_trait = forest_fighter
			has_trait = berserker
			has_trait = shieldmaiden
			has_trait = viking
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_woad_raider } }
}
## ---------------------------------------------------------------
epithet_knight.0101 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_condottiere }
		culture = { has_innovation = innovation_condottieri }
		has_government = mercenary_government
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_condottiere } }
}
## ---------------------------------------------------------------
epithet_knight.0102 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_immortal }
		culture = culture:persian
		is_knight = yes
		prowess >= 20
		has_trait = brave
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_immortal } }
}
## ---------------------------------------------------------------
epithet_knight.0103 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_tiger }
		can_get_asian_geographical_location_nickname = yes
		NOR = {
			has_trait = craven
			has_trait = forgiving
			has_trait = trusting
			has_trait = compassionate
		}
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 4 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_tiger }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_tiger_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tiger_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tiger_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tiger } }
		}
    }
}
## ---------------------------------------------------------------
epithet_knight.0104 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hysminai }
		age >= 16
		has_religion = religion:christianity_religion
		has_trait = faith_warrior
		piety_level >= 2
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hysminai } }
}
## ---------------------------------------------------------------
epithet_knight.0105 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_crusader }
		has_religion = religion:christianity_religion
		OR = {
			has_trait = faith_warrior
			has_trait = crusader_king
			has_trait = order_member
		}
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_crusader } }
}
## ---------------------------------------------------------------
epithet_knight.0106 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_goliath }
		can_get_abrahamic_religion_nickname_trigger = yes
		is_female = no
		has_trait = giant
		has_trait = strong
		has_trait = physique_good
		dread >= 50
		is_good_knight_or_martial_lord = yes
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_goliath } }
}
## ---------------------------------------------------------------
epithet_knight.0107 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_mujahib }
		has_religion = religion:islam_religion
		OR = {
			has_trait = faith_warrior
			has_trait = crusader_king
			has_trait = order_member
		}
		is_knight = yes
		prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_mujahib } }
}
## ---------------------------------------------------------------
epithet_knight.0108 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_warmongering_giant }
		has_trait = giant
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_warmongering_giant } }
}
## ---------------------------------------------------------------
epithet_knight.0109 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_war_giant }
		has_trait = giant
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_war_giant } }
}
## ---------------------------------------------------------------
epithet_knight.0110 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_mountain_that_strikes }
		has_trait = giant
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_mountain_that_strikes } }
}
## ---------------------------------------------------------------
epithet_knight.0111 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_warrior_giant }
		has_trait = giant
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_warrior_giant } }
}
## ---------------------------------------------------------------
epithet_knight.0112 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_battlefield_giant }
		has_trait = giant
		is_martial_higher_stat_trigger = yes
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_battlefield_giant } }
}
## ---------------------------------------------------------------
epithet_knight.0113 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_mountain_that_rides }
		has_trait = giant
		is_martial_higher_stat_trigger = yes
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_mountain_that_rides } }
}
## ---------------------------------------------------------------
epithet_knight.0114 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_small_army }
		has_trait = dwarf
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_small_army } }
}
## ---------------------------------------------------------------
epithet_knight.0115 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_small_belligerent }
		has_trait = dwarf
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_small_belligerent } }
}
## ---------------------------------------------------------------
epithet_knight.0116 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_little_conqueror }
		has_trait = dwarf
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_little_conqueror } }
}
## ---------------------------------------------------------------
epithet_knight.0117 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_small_sword }
		has_trait = dwarf
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_small_sword } }
}
## ---------------------------------------------------------------
epithet_knight.0118 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_iron_dwarf }
		has_trait = dwarf
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_iron_dwarf } }
}
## ---------------------------------------------------------------
epithet_knight.0119 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_tendon_slicer }
		has_trait = dwarf
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_tendon_slicer } }
}
## ---------------------------------------------------------------
epithet_knight.0120 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_wolf }
		has_trait = albino
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_wolf } }
}
## ---------------------------------------------------------------
epithet_knight.0121 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_lion }
		has_trait = albino
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_lion } }
}
## ---------------------------------------------------------------
epithet_knight.0122 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_conqueror }
		has_trait = albino
		is_martial_higher_stat_trigger = yes
		martial >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_conqueror } }
}
## ---------------------------------------------------------------
epithet_knight.0123 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_death }
		has_trait = albino
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_death } }
}
## ---------------------------------------------------------------
epithet_knight.0124 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_sword }
		has_trait = albino
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_sword } }
}
## ---------------------------------------------------------------
epithet_knight.0125 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_slayer }
		has_trait = albino
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_slayer } }
}
## ---------------------------------------------------------------
epithet_knight.0126 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_cat }
		has_trait = albino
		has_trait = lifestyle_blademaster
		prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_cat } }
}
## ---------------------------------------------------------------
epithet_knight.0127 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_sword_of_justice }
		has_trait = just
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_sword_of_justice } }
}
## ---------------------------------------------------------------
epithet_knight.0128 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_sword_of_vengeance }
		has_trait = vengeful
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_sword_of_vengeance } }
}
## ---------------------------------------------------------------
epithet_knight.0129 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_heathen_sword }
		has_trait = cynical
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_heathen_sword } }
}
## ---------------------------------------------------------------
epithet_knight.0130 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_cruel_sword }
		has_trait = sadistic
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_cruel_sword } }
}
## ---------------------------------------------------------------
epithet_knight.0131 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_humble_sword }
		has_trait = humble
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_humble_sword } }
}
## ---------------------------------------------------------------
epithet_knight.0132 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_passioned_sword }
		has_trait = lustful
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_passioned_sword } }
}
## ---------------------------------------------------------------
epithet_knight.0133 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_sword_of_order }
		has_trait = arbitrary
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_sword_of_order } }
}
## ---------------------------------------------------------------
epithet_knight.0134 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_holy_sword }
		has_trait = zealous
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_holy_sword } }
}
## ---------------------------------------------------------------
epithet_knight.0135 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_widowmaker }
		has_trait = callous
		has_trait = torturer
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_widowmaker } }
}
## ---------------------------------------------------------------
epithet_knight.0136 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_oathkeeper }
		has_trait = just
		has_trait = honest
		OR = { 
			has_trait = blademaster_1 
			has_trait = blademaster_2 
			has_trait = blademaster_3
			has_trait = viking 
			has_trait = berserker 
			has_trait = education_martial_prowess_4
			has_trait = order_member
		   }	
		   prowess >= 20
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_oathkeeper } }
}
## ---------------------------------------------------------------
epithet_knight.0137 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_sapper }
		has_trait = military_engineer
		martial >= 17
		is_martial_higher_stat_trigger = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_sapper } }
}
## ---------------------------------------------------------------
epithet_knight.0138 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_soft_sword }
		has_trait = forgiving
		has_trait = trusting
		has_trait = compassionate
		prowess >= 20
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_soft_sword } }
}
## ---------------------------------------------------------------
epithet_knight.0139 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_black_iron_reaver }
		has_trait = reaver
		prowess >= 20
		dread >= 50
		calc_true_if = {
			amount >= 2
			has_trait = wrathful
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = callous
			has_trait = sadistic
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_black_iron_reaver } }
}
## ---------------------------------------------------------------
epithet_knight.0140 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_painbringer }
		has_government = clan_government
		prowess >= 20
		has_trait = torturer
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_painbringer } }
}
## ---------------------------------------------------------------
epithet_knight.0141 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bloodwrath }
		has_government = clan_government
		prowess >= 20
		calc_true_if = {
			amount >= 3
			has_trait = brave
			has_trait = vengeful
			has_trait = wrathful
			has_trait = deceitful
			has_trait = arrogant
			has_trait = arbitrary
			has_trait = impatient
			has_trait = callous
			has_trait = sadistic
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bloodwrath } }
}
## ---------------------------------------------------------------
epithet_knight.0142 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bloody_hand }
		has_government = clan_government
		prowess >= 20
		calc_true_if = {
			amount >= 3
			has_trait = brave
			has_trait = vengeful
			has_trait = wrathful
			has_trait = deceitful
			has_trait = arrogant
			has_trait = arbitrary
			has_trait = impatient
			has_trait = callous
			has_trait = sadistic
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bloody_hand } }
}
## ---------------------------------------------------------------
epithet_knight.0143 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_ironfist }
		has_government = clan_government
		prowess >= 20
		calc_true_if = {
			amount >= 2
			has_trait = brave
			has_trait = vengeful
			has_trait = wrathful
			has_trait = arbitrary
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_ironfist } }
}
## ---------------------------------------------------------------
epithet_knight.0144 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_shieldbreaker }
		has_government = clan_government
		prowess >= 20
		has_trait = strong
		has_trait = brave
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_shieldbreaker } }
}
## ---------------------------------------------------------------
epithet_knight.0145 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_wintertooth }
		can_get_northerner_nickname_trigger = yes
		prowess >= 20
		has_trait = winter_soldier
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_wintertooth } }
}
## ---------------------------------------------------------------
epithet_knight.0146 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_deadly_blade }
		prowess >= 20
		has_trait = lifestyle_blademaster
		has_trait = aggressive_attacker
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_deadly_blade } }
}
## ---------------------------------------------------------------
epithet_knight.0147 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_aggressive }
		prowess >= 20
		has_trait = aggressive_attacker
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_aggressive } }
}
## ---------------------------------------------------------------
epithet_knight.0148 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bestial }
		prowess >= 20
		has_trait = berserker
		has_trait = brave
		has_trait = lustful
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bestial } }
}
## ---------------------------------------------------------------
epithet_knight.0149 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_battle_lust }
		is_good_knight_or_martial_lord = yes
		has_trait = lustful
		OR = {
			has_trait = reckless
			has_trait = aggressive_attacker
			has_trait = reaver
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_battle_lust } }
}
## ---------------------------------------------------------------
epithet_knight.0150 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_warrior_born }
		is_good_knight_or_martial_lord = yes
		has_trait_rank = {
			trait = education_martial
			rank = 4
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_warrior_born } }
}
## ---------------------------------------------------------------
epithet_knight.0151 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_gallant }
		is_good_knight_or_martial_lord = yes
		has_trait = gallant
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_gallant } }
}
## ---------------------------------------------------------------
epithet_knight.0152 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bloodcloaked }
		OR = {
			has_government = clan_government
			can_get_northerner_nickname_trigger = yes
		}
		dread >= 50
		prowess >= 20
		OR = {
			has_trait = brave
			has_trait = wrathful
			has_trait = callous
			has_trait = sadistic
			has_trait = vengeful
		}
		NOT = { has_trait = craven }
		OR = {
			has_trait = torturer
			has_trait = lifestyle_blademaster
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bloodcloaked } }
}
## ---------------------------------------------------------------
epithet_knight.0153 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_logistician }
		is_good_knight_or_martial_lord = yes
		has_trait = logistician
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_logistician } }
}
## ---------------------------------------------------------------
epithet_knight.0154 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ram }
		is_good_knight_or_martial_lord = yes
		has_trait = rough_terrain_expert
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ram } }
}
## ---------------------------------------------------------------
epithet_knight.0155 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_avatar_of_vishnu }
		is_good_knight_or_martial_lord = yes
		prowess >= 15
		has_trait = unyielding_defender
		faith = { religion_tag = hinduism_religion }
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_avatar_of_vishnu } }
}
## ---------------------------------------------------------------
epithet_knight.0156 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_avatar_of_shiva }
		is_good_knight_or_martial_lord = yes
		prowess >= 15
		has_trait = aggressive_attacker
		faith = { religion_tag = hinduism_religion }
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_avatar_of_shiva } }
}
## ---------------------------------------------------------------
epithet_knight.0157 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_caballero }
		is_good_knight_or_martial_lord = yes
		has_trait = gallant
		culture = { has_innovation = innovation_caballeros }
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_caballero } }
}
## ---------------------------------------------------------------
epithet_knight.0158 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dread_knight }
		is_good_knight_or_martial_lord = yes
		dread >= 80
		num_sinful_traits >= 2
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dread_knight } }
}
## ---------------------------------------------------------------
epithet_knight.0159 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ballista }
		is_good_knight_or_martial_lord = yes
		can_get_greco_roman_nickname_trigger = yes
		has_trait = military_engineer
		OR = {
			has_trait = spindly
			has_trait = giant
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ballista } }
}
## ---------------------------------------------------------------
epithet_knight.0160 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_shattered_blade }
		prowess >= 20
		is_knight = yes
		has_trait = disfigured
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_shattered_blade } }
}