﻿###################################################################
namespace = epithet_basic

## ---------------------------------------------------------------
epithet_basic.0001 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_brave }
		has_trait = brave
	}

	weight_multiplier = {
		base = 0.5

		modifier = {
			factor = 2
			has_character_modifier = feast_had_good_fight_modifier
		}
		modifier = {
			factor = 2
			has_character_modifier = playdate_shown_bravery_modifier
		}
		modifier = {
			factor = 2
			is_good_knight_or_martial_lord = yes
		}
	}
    immediate = { set_epithet_effect = { NICKNAME = nick_the_brave } }
}
## ---------------------------------------------------------------
epithet_basic.0002 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_tranquil }
		has_trait = calm
		NOR = {
			has_trait = brave
			has_trait = lustful
			has_trait = ambitious
			has_trait = vengeful
			has_trait = impatient
			has_trait = paranoid
			has_trait = zealous
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_tranquil } }
}
## ---------------------------------------------------------------
epithet_basic.0003 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_determined }
		has_trait = ambitious
		has_trait = stubborn
		has_trait = patient
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_determined } }
}
## ---------------------------------------------------------------
epithet_basic.0004 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_satisfied }
		has_trait = content
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_satisfied } }
}
## ---------------------------------------------------------------
epithet_basic.0005 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_assidious }
		has_trait = diligent
		NOT = {	has_trait = fickle }
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_assidious } }
}
## ---------------------------------------------------------------
epithet_basic.0006 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_clement }
		has_trait = forgiving
		NOR = {
			has_trait = wrathful
			has_trait = ambitious
			has_trait = deceitful
			has_trait = arbitrary
			has_trait = callous
			has_trait = sadistic
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_clement } }
}
## ---------------------------------------------------------------
epithet_basic.0007 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_resentful }
		has_trait = vengeful
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_resentful } }
}
## ---------------------------------------------------------------
epithet_basic.0008 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_generous }
		has_trait = generous
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_generous } }
}
## ---------------------------------------------------------------
epithet_basic.0009 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_authentic }
		has_trait = honest
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_authentic } }
}
## ---------------------------------------------------------------
epithet_basic.0010 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_modest }
		has_trait = humble
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_modest } }
}
## ---------------------------------------------------------------
epithet_basic.0011 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_impartial }
		has_trait = just
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_impartial } }
}
## ---------------------------------------------------------------
epithet_basic.0012 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_nice }
		has_trait = compassionate
		dread <= 10
		tyranny = 0
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_nice } }
}
## ---------------------------------------------------------------
epithet_basic.0013 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fearless }
		has_trait = brave
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fearless } }
}
## ---------------------------------------------------------------
epithet_basic.0014 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_valiant }
		has_trait = brave
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_valiant } }
}
## ---------------------------------------------------------------
epithet_basic.0015 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_valorous }
		has_trait = brave
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_valorous } }
}
## ---------------------------------------------------------------
epithet_basic.0016 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_undisturbed }
		has_trait = calm
		NOR = {
			has_trait = brave
			has_trait = lustful
			has_trait = ambitious
			has_trait = vengeful
			has_trait = impatient
			has_trait = paranoid
			has_trait = zealous
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_undisturbed } }
}
## ---------------------------------------------------------------
epithet_basic.0017 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_meticulous }
		has_trait = diligent
		NOT = {	has_trait = fickle }
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_meticulous } }
}
## ---------------------------------------------------------------
epithet_basic.0018 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_obstinate }
		has_trait = stubborn
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_obstinate } }
}
## ---------------------------------------------------------------
epithet_basic.0019 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_frank }
		has_trait = honest
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_frank } }
}
## ---------------------------------------------------------------
epithet_basic.0020 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_arbitrary }
		has_trait = arbitrary
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_arbitrary } }
}
## ---------------------------------------------------------------
epithet_basic.0021 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_stern }
		has_trait = diligent
		has_trait = arbitrary
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_stern } }
}
## ---------------------------------------------------------------
epithet_basic.0022 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_thoroughbred }
		has_trait = pure_blooded
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_thoroughbred } }
}
## ---------------------------------------------------------------
epithet_basic.0023 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ambitious }
		has_trait = ambitious
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ambitious } }
}
## ---------------------------------------------------------------
epithet_basic.0024 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_restless }
		has_trait = impatient
		has_trait = diligent
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_restless } }
}
## ---------------------------------------------------------------
epithet_basic.0025 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_brilliant }
		probably_intelligent_trigger = yes
		probably_unintelligent_trigger = no
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_brilliant } }
}
## ---------------------------------------------------------------
epithet_basic.0026 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_tall }
		has_trait = giant
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_tall } }
}
## ---------------------------------------------------------------
epithet_basic.0027 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_recluse }
		has_trait = reclusive
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_recluse } }
}
## ---------------------------------------------------------------
epithet_basic.0028 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wanderer }
		has_trait = pilgrim
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wanderer } }
}
## ---------------------------------------------------------------
epithet_basic.0029 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white }
		has_trait = albino
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white } }
}
## ---------------------------------------------------------------
epithet_basic.0030 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_thin }
		has_trait = spindly
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_thin } }
}
## ---------------------------------------------------------------
epithet_basic.0031 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_masked }
		has_trait = disfigured
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_masked } }
}
## ---------------------------------------------------------------
epithet_basic.0032 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_berserker }
		has_trait = berserker
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_berserker } }
}
## ---------------------------------------------------------------
epithet_basic.0033 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lizard }
		has_trait = scaly
	}

	weight_multiplier = { base = 0.5 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_lizard }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_lizard_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_lizard_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_lizard_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_lizard } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0034 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_brash }
		NOR = {
			has_trait = craven
			has_trait = calm
			has_trait = chaste
			has_trait = shy
			has_trait = deceitful
			has_trait = humble
			has_trait = just
			has_trait = patient
		}
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_brash } }
}
## ---------------------------------------------------------------
epithet_basic.0035 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_one_eyed }
		has_trait = one_eyed
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_one_eyed } }
}
## ---------------------------------------------------------------
epithet_basic.0036 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_one_leg }
		has_trait = one_legged
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_one_leg } }
}
## ---------------------------------------------------------------
epithet_basic.0037 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_mild }
		has_trait = humble
		has_trait = calm
		has_trait = temperate
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_mild } }
}
## ---------------------------------------------------------------
epithet_basic.0038 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_adopted }
		has_trait = legitimized_bastard
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_adopted } }
}
## ---------------------------------------------------------------
epithet_basic.0039 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_all_fair }
		has_trait = beauty_good
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_all_fair } }
}
## ---------------------------------------------------------------
epithet_basic.0040 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hunter }
		has_trait = hunter_3
		has_trait = patient
	}
	
	weight_multiplier = { base = 2 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_hunter }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_hunter_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_hunter_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_hunter_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_hunter } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0041 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_tenacious }
		has_trait = diligent
		has_trait = stubborn
		has_trait = patient
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_tenacious } }
}
## ---------------------------------------------------------------
epithet_basic.0042 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_green_thumb }
		OR = {
			has_trait = hashishiyah
			has_trait = lifestyle_herbalist
		}
		OR = {
			has_trait = patient
			has_trait = diligent
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_green_thumb } }
}
## ---------------------------------------------------------------
epithet_basic.0043 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_arbiter }
		has_trait = just
		has_trait = calm
		has_trait = diligent
	}

	weight_multiplier = { base = 2 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_arbiter }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_arbiter_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_arbiter_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_arbiter_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_arbiter } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0044 = { 
	hidden = yes
	trigger = {	
		nickname_already_given_list_trigger = { NICKNAME = nick_the_surgeon }
		has_trait = physician_3
	}

	weight_multiplier = { base = 1 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_surgeon }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_surgeon_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_surgeon_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_surgeon_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_surgeon } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0045 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_navigator }
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
		}
		has_trait = adventurer
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_navigator } }
}
## ---------------------------------------------------------------
epithet_basic.0046 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_enigmatic }
		has_trait = lifestyle_mystic
		has_trait = disfigured
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_enigmatic } }
}
## ---------------------------------------------------------------
epithet_basic.0047 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wayfarer }
		OR = {
			has_trait = pilgrim
			has_trait = adventurer
		}
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wayfarer } }
}
## ---------------------------------------------------------------
epithet_basic.0048 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_rich }
		gold >= 10000
		OR = {
			has_trait = greedy
			has_trait = avaricious
		}
	}

	weight_multiplier = { base = 2 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_rich }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_rich_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_rich_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_rich_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_rich } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0049 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_stout }
		OR = { 
			has_character_modifier = obese_modifier
			has_strong_trait_trigger = yes
		}
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_stout } }
}
## ---------------------------------------------------------------
epithet_basic.0050 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_giant }
		has_trait = giant
	}

	weight_multiplier = { base = 0.5 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_giant }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_giant_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_giant_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_giant_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_giant } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0051 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_benefactor }
		has_trait = generous
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_benefactor } }
}
## ---------------------------------------------------------------
epithet_basic.0052 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_affable }
		has_trait = gregarious
		has_trait = honest
		has_trait = compassionate
		num_of_relation_friend >= 1
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_affable } }
}
## ---------------------------------------------------------------
epithet_basic.0053 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_aggressor }
		has_trait = ambitious
		has_trait = wrathful
		days_of_continuous_peace <= 365
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_aggressor } }
}
## ---------------------------------------------------------------
epithet_basic.0054 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_foremost }
		OR = {
			has_trait = bastard_founder
			has_trait = heresiarch
			has_trait = crusader_king
		}
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_foremost } }
}
## ---------------------------------------------------------------
epithet_basic.0055 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lawful }
		has_trait = just
		has_trait = honest
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_lawful } }
}
## ---------------------------------------------------------------
epithet_basic.0056 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bull }
		is_female = no
		has_strong_trait_trigger = yes
		NOT = { has_trait = beauty_good }
	}

	weight_multiplier = { base = 2 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_bull }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_bull_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bull_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bull_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bull } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0057 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_kind }
		has_trait = compassionate
		has_trait = forgiving
		has_trait = generous
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_kind } }
}
## ---------------------------------------------------------------
epithet_basic.0058 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_good }
		has_trait = just
		has_trait = calm
		has_trait = compassionate
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_good } }
}
## ---------------------------------------------------------------
epithet_basic.0059 = { 
	hidden = yes
	trigger = {	
		nickname_already_given_list_trigger = { NICKNAME = nick_the_withered }
		age >= 60
		has_trait = infirm
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_withered } }
}
## ---------------------------------------------------------------
epithet_basic.0060 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_immovable }
		has_trait = stubborn
		has_trait = zealous
		has_trait = patient
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_immovable } }
}
## ---------------------------------------------------------------
epithet_basic.0061 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_exhaustless }
		has_trait = diligent
		has_trait = patient
		has_trait = ambitious
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_exhaustless } }
}
## ---------------------------------------------------------------
epithet_basic.0062 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fervent }
		piety_level >= 5
		has_trait = zealous
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fervent } }
}
## ---------------------------------------------------------------
epithet_basic.0063 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bold }
		has_trait = brave
		NOR = {
			has_trait = paranoid
			has_trait = lazy
		}
		has_trait = reckless
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bold } }
}
## ---------------------------------------------------------------
epithet_basic.0064 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_able }
		has_trait = diligent
		probably_intelligent_trigger = yes
		probably_unintelligent_trigger = no
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_able } }
}
## ---------------------------------------------------------------
epithet_basic.0065 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_greathearted }
		has_trait = generous
		has_trait = humble
		has_trait = compassionate
		dread <= 50
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_greathearted } }
}
## ---------------------------------------------------------------
epithet_basic.0066 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ageless }
		age >= 70
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ageless } }
}
## ---------------------------------------------------------------
epithet_basic.0067 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_merciless }
		dread >= 50
		OR = {
			has_trait = wrathful
			has_trait = vengeful
			has_trait = arbitrary
		}
		NOR = {
			has_trait = just
			has_trait = honest
			has_trait = humble
			has_trait = paranoid
			has_trait = compassionate
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_merciless } }
}
## ---------------------------------------------------------------
epithet_basic.0068 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_muse_of_rebellion }
		is_female = yes
		has_trait = peasant_leader
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_muse_of_rebellion } }
}
## ---------------------------------------------------------------
epithet_basic.0069 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_clubfoot }
		has_trait = clubfooted
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_clubfoot } }
}
## ---------------------------------------------------------------
epithet_basic.0070 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_unbowed }
		has_trait = peasant_leader
		has_trait = brave
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_unbowed } }
}
## ---------------------------------------------------------------
epithet_basic.0071 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_pilgrim }
		has_trait = pilgrim
		has_trait = zealous
		piety_level >= 4
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_pilgrim } }
}
## ---------------------------------------------------------------
epithet_basic.0072 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_purple_born }
		has_trait = born_in_the_purple
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_purple_born } }
}
## ---------------------------------------------------------------
epithet_basic.0073 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_tireless_pilgrim }
		has_trait = pilgrim
		has_trait = zealous
		has_trait = diligent
		piety_level >= 2
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_tireless_pilgrim } }
}
## ---------------------------------------------------------------
epithet_basic.0074 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_boundless }
		has_trait = generous
		OR = {
			has_trait = lustful
			has_trait = generous
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_boundless } }
}
## ---------------------------------------------------------------
epithet_basic.0075 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_vehement }
		calc_true_if = {
			amount >= 3
			has_trait = brave
			has_trait = wrathful
			has_trait = ambitious
			has_trait = diligent
			has_trait = vengeful
			has_trait = deceitful
			has_trait = arbitrary
			has_trait = impatient
			has_trait = zealous
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_vehement } }
}
## ---------------------------------------------------------------
epithet_basic.0076 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_insatiable }
		has_trait = gluttonous
		has_trait = greedy
		has_trait = lustful
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_insatiable } }
}
## ---------------------------------------------------------------
epithet_basic.0077 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_of_two_reflections }
		has_trait = twin
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_of_two_reflections } }
}
## ---------------------------------------------------------------
epithet_basic.0078 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_troubadour }
		has_trait = poet
		has_trait = gregarious
	}

	weight_multiplier = { base = 1 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_troubadour }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_troubadour_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_troubadour_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_troubadour_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_troubadour } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0079 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bard }
		has_trait = gregarious
		has_trait = poet
	}

	weight_multiplier = { base = 1 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_bard }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_bard_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bard_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bard_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bard } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0080 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_beguiling }
		has_trait = beauty_good
		has_trait = seducer
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_beguiling } }
}
## ---------------------------------------------------------------
epithet_basic.0081 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_constant }
		age >= 60
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_constant } }
}
## ---------------------------------------------------------------
epithet_basic.0082 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_debonaire }
		has_trait = gregarious
		has_trait = just
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_debonaire } }
}
## ---------------------------------------------------------------
epithet_basic.0083 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_short_dressed }
		has_character_modifier = diplomacy_majesty_4090_no_raiment_modifier
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_short_dressed } }
}
## ---------------------------------------------------------------
epithet_basic.0084 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_pious }
		piety_level >= 3
		has_trait = zealous
		num_sinful_traits = 0
		NOT = { has_trait = excommunicated }
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_pious } }
}
## ---------------------------------------------------------------
epithet_basic.0085 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_old }
		age >= 60
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_old } }
}
## ---------------------------------------------------------------
epithet_basic.0086 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_peacock }
		has_trait = arrogant
		has_trait = gregarious
		OR = {
			has_trait = beauty_good_2
			has_trait = beauty_good_3
		}
	}

	weight_multiplier = { base = 3 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_peacock }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_peacock_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_peacock_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_peacock_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_peacock } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0087 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_tower }
		NOT = { has_trait = dwarf }
		has_trait = patient
		OR = {
			has_trait = giant
			has_strong_trait_trigger = yes
		}
		OR = {
			has_trait = architect
			has_trait = cautious_leader
		}
	}

	weight_multiplier = { base = 4 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_tower }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_tower_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tower_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tower_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_tower } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0088 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wanderer_bard }
		has_trait = adventurer
		has_trait = poet
		has_trait = gregarious
		NOT = { has_trait = lazy }
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wanderer_bard } }
}
## ---------------------------------------------------------------
epithet_basic.0089 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_enchantress }
		is_female = yes
		has_trait = beauty_good
		has_unpleasant_appearence_trait_trigger = no
		has_trait = witch
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_enchantress } }
}
## ---------------------------------------------------------------
epithet_basic.0090 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_maiden_fair }
		age < 25
		is_female = yes
		has_trait = beauty_good
		has_unpleasant_appearence_trait_trigger = no
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_maiden_fair } }
}
## ---------------------------------------------------------------
epithet_basic.0091 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lionheart }
		has_trait = brave
		OR = {
			has_strong_trait_trigger = yes
			has_trait_rank = {
				trait = education_martial
				rank >= 3
			}
		}
		has_weak_trait_trigger = no
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_lionheart } }
}
## ---------------------------------------------------------------
epithet_basic.0092 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_magnificent }
		probably_intelligent_trigger = yes
		probably_unintelligent_trigger = no
		OR = {
			has_trait = beauty_good_3
			has_trait = physique_good_3
			has_trait = intellect_good_3
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_magnificent } }
}
## ---------------------------------------------------------------
epithet_basic.0093 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fox }
		is_female = no
		has_trait = shrewd
		capital_province = {
			NOR = {
				geographical_region = world_india
				geographical_region = world_africa
			}
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fox } }
}
## ---------------------------------------------------------------
epithet_basic.0094 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_loyal }
		has_trait = content
		has_trait = trusting
		has_trait = just
		is_councillor = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_loyal } }
}
## ---------------------------------------------------------------
epithet_basic.0095 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fierce }
		dread >= 50
		has_trait = brave
		NOR = {
			has_trait = trusting
			has_trait = compassionate
		}
		OR = {
			has_trait = aggressive_attacker
			has_trait = reaver
			has_trait = reckless
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fierce } }
}
## ---------------------------------------------------------------
epithet_basic.0096 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_big_nest }
		any_child = {
			even_if_dead = yes
			count >= 10
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_big_nest } }
}
## ---------------------------------------------------------------
epithet_basic.0097 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_patriarch }
		is_female = no
		has_trait = family_first
		any_child = {
			even_if_dead = yes
			count >= 10
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_patriarch } }
}
## ---------------------------------------------------------------
epithet_basic.0098 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_scar_striped }
		has_trait = scarred
		OR = {
			has_trait = maimed
			has_trait = one_eyed
			has_trait = one_legged
			has_trait = disfigured
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_scar_striped } }
}
## ---------------------------------------------------------------
epithet_basic.0099 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_emperor_king }
		is_king_queen_culture = yes
		is_emperor_empress_culture = yes
		has_government = feudal_government
		any_held_title = {
			count >= 1
			tier = tier_kingdom
		}
		any_held_title = {
			count >= 1
			tier = tier_empire
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_emperor_king } }
}
## ---------------------------------------------------------------
epithet_basic.0100 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_gifted }
		has_trait = intellect_good
		OR = {
			has_trait = education_diplomacy_4
			has_trait = education_martial_4
			has_trait = education_stewardship_4
			has_trait = education_intrigue_4
			has_trait = education_learning_4
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_gifted } }
}
## ---------------------------------------------------------------
epithet_basic.0101 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_prevailer }
		prestige_level >= 4
		OR = {
			has_trait = physique_good
			has_trait = strong
			has_trait = whole_of_body
		}
		has_trait = august
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_prevailer } }
}
## ---------------------------------------------------------------
epithet_basic.0102 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_ash_skin }
		has_trait = reaver
		has_trait = albino
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_ash_skin } }
}
## ---------------------------------------------------------------
epithet_basic.0103 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_man_of_steel }
		calc_true_if = {
			amount >= 3
			has_trait = ambitious
			has_trait = stubborn
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = paranoid
			has_trait = cynical
			has_trait = callous
			has_trait = wrathful
			has_trait = diligent
		}
		has_trait = overseer
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_man_of_steel } }
}
## ---------------------------------------------------------------
epithet_basic.0104 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_iron_lady }
		calc_true_if = {
			amount >= 3
			has_trait = ambitious
			has_trait = stubborn
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = paranoid
			has_trait = cynical
			has_trait = callous
			has_trait = wrathful
			has_trait = diligent
		}
		has_trait = overseer
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_iron_lady } }
}
## ---------------------------------------------------------------
epithet_basic.0105 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_beloved }
		OR = {
			has_trait = compassionate
			has_trait = gregarious
			has_trait = trusting
		}
		OR = {
			num_of_relation_lover >= 3
			num_of_relation_friend >= 3
		}
		num_of_relation_rival = 0
	}

	weight_multiplier = { base = 4 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_beloved }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_beloved_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_beloved_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_beloved_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_beloved } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0106 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_broken_visage }
		has_trait = beauty_good
		OR = {
			has_trait = scarred
			has_trait = disfigured
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_broken_visage } }
}
## ---------------------------------------------------------------
epithet_basic.0107 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_heart_piercer }
		has_trait = seducer
		num_of_relation_lover >= 3
		has_trait = lustful
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_heart_piercer } }
}
## ---------------------------------------------------------------
epithet_basic.0108 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_courteous }
		has_trait = gregarious
		OR = {
			num_of_relation_friend >= 3
			num_of_relation_lover >= 3
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_courteous } }
}
## ---------------------------------------------------------------
epithet_basic.0109 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hoary }
		age >= 80
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hoary } }
}
## ---------------------------------------------------------------
epithet_basic.0110 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_cyclop }
		has_trait = giant
		has_trait = one_eyed
	}

	weight_multiplier = { base = 3 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_cyclop }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_cyclop_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_cyclop_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_cyclop_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_cyclop } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0111 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_zealot }
		piety_level >= 3
		calc_true_if = {
			amount >= 3
			has_trait = zealous
			has_trait = holy_warrior
			has_trait = faith_warrior
			has_trait = theologian
			has_trait = crusader_king
			has_trait = order_member
		}
		NOT = { has_trait = excommunicated }
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_zealot } }
}
## ---------------------------------------------------------------
epithet_basic.0112 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_breaker_of_chains }
		has_trait = ambitious
		has_trait = peasant_leader
		OR = {
			has_trait = just
			has_trait = wrathful
			has_trait = brave
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_breaker_of_chains } }
}
## ---------------------------------------------------------------
epithet_basic.0113 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_silver_blood }
		gold >= 2000
		dread >= 50
		OR = {
			has_trait = greedy
			has_trait = avaricious
		}
		OR = {
			has_trait = torturer
			has_trait = reaver
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_silver_blood } }
}
## ---------------------------------------------------------------
epithet_basic.0114 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_pacific }
		OR = {
			has_trait = calm
			has_trait = forgiving
		}
		NOT = { has_trait = wrathful }
		days_of_continuous_peace >= 3650
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_pacific } }
}
## ---------------------------------------------------------------
epithet_basic.0115 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_medium }
		AND = {
			has_possessed_trait_trigger = yes
			faith = { has_doctrine_parameter = spirit_possession_active }
		}
		AND = {
			has_trait = lifestyle_mystic
			faith = { has_doctrine_parameter = tenet_esotericism_mystic_education }
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_medium } }
}
## ---------------------------------------------------------------
epithet_basic.0116 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_boar }
		is_female = no
		has_strong_trait_trigger = yes
		OR = {
			has_trait = beauty_bad
			has_trait = disfigured
			has_trait = scarred
		}
		OR = {
			has_trait = gluttonous
			has_trait = impatient
			has_trait = wrathful
		}
	}

	weight_multiplier = { base = 3 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_boar }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_boar_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_boar_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_boar_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_boar } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0117 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_black_prince }
		is_female = no
		OR = {
			has_trait = legitimized_bastard
			has_trait = bastard_founder
		}
		has_government = feudal_government
		any_heir_title = { tier >= tier_kingdom	}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_black_prince } }
}
## ---------------------------------------------------------------
epithet_basic.0118 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_pain_artist }
		has_trait = poet
		has_trait = flagellant
		has_trait = torturer
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_pain_artist } }
}
## ---------------------------------------------------------------
epithet_basic.0119 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bloodthirsty }
		OR = {
			has_trait = callous
			has_trait = sadistic
		}
		OR = {
			has_trait = kinslayer
			has_trait = murderer
			has_trait = cannibal

		}
		OR = {
			has_trait = torturer
			has_trait = aggressive_attacker
			has_trait = lifestyle_hunter
		}
		dread >= 50
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bloodthirsty } }
}
## ---------------------------------------------------------------
epithet_basic.0120 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bloody }
		OR = {
			has_trait = callous
			has_trait = sadistic
		}
		OR = {
			has_trait = kinslayer
			has_trait = murderer
			has_trait = cannibal

		}
		OR = {
			has_trait = torturer
			has_trait = aggressive_attacker
			has_trait = lifestyle_hunter
		}
		dread >= 50
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bloody } }
}
## ---------------------------------------------------------------
epithet_basic.0121 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dreadsower }
		dread >= 75
		calc_true_if = {
			amount >= 3
			has_trait = callous
			has_trait = sadistic
			has_trait = paranoid
			has_trait = cynical
			has_trait = arbitrary
			has_trait = deceitful
			has_trait = vengeful
			has_trait = stubborn
			has_trait = wrathful
			has_trait = ambitious
			has_trait = brave
		}
		has_trait = reaver
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dreadsower } }
}
## ---------------------------------------------------------------
epithet_basic.0122 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_blind_sorcerer }
		has_trait = lifestyle_mystic
		has_trait = witch
		has_trait = blind
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_blind_sorcerer } }
}
## ---------------------------------------------------------------
epithet_basic.0123 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_sudden_storm }
		dread >= 50
		has_trait = wrathful
		OR = {
			has_trait = callous
			has_trait = sadistic
			has_trait = impatient
			has_trait = arbitrary
			has_trait = vengeful
		}
		NOT = { has_trait = compassionate }
		NOT = { has_trait = trusting }
		NOT = { has_trait = just }
		NOT = { has_trait = humble }
		NOT = { has_trait = shy }
		NOT = { has_trait = forgiving }
		NOT = { has_trait = content }
		NOT = { has_trait = calm }
		NOT = { has_trait = craven }
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_sudden_storm } }
}
## ---------------------------------------------------------------
epithet_basic.0124 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_incorruptible }
		has_trait = honest
		has_trait = just
		NOR = {
			has_trait = greedy
			has_trait = arbitrary
			has_trait = deceitful
		}
		OR = {
			is_councillor = yes
			has_trait = peasant_leader
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_incorruptible } }
}
## ---------------------------------------------------------------
epithet_basic.0125 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_pixie }
		has_trait = dwarf
		has_trait = beauty_good
		OR = {
			has_trait = witch
			has_trait = lifestyle_mystic
		}
		can_get_brythonic_goidelic = yes
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_pixie } }
}
## ---------------------------------------------------------------
epithet_basic.0126 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wise }
		probably_unintelligent_trigger = no
		probably_intelligent_trigger = yes
		has_trait = patient
		has_trait = calm
		has_trait = temperate
	}

	weight_multiplier = { base = 8 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wise } }
}
## ---------------------------------------------------------------
epithet_basic.0127 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_flayman }
		dread >= 50
		is_female = no
		has_trait = torturer
		OR = {
			has_trait = callous
			has_trait = sadistic
		}
		has_trait = lifestyle_physician
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_flayman } }
}
## ---------------------------------------------------------------
epithet_basic.0128 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ogre }
		has_trait = giant
		has_strong_trait_trigger = yes
		OR = {
			dread >= 50
			has_trait = cannibal
		}
	}

	weight_multiplier = { base = 4 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_ogre }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_ogre_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_ogre_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_ogre_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_ogre } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0129 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_executioner }
		dread > 50
		OR = {
			has_trait = torturer
			has_trait = overseer
		}
		calc_true_if = {
			amount >= 2
			has_trait = wrathful
			has_trait = sadistic
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = zealous
		}
		NOT = { has_trait = craven }
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_executioner } }
}
## ---------------------------------------------------------------
epithet_basic.0130 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_courageous }
		has_trait = brave
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_courageous } }
}
## ---------------------------------------------------------------
epithet_basic.0131 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_huntmaster }
		has_trait = hunter_3
		is_female = no
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_huntmaster } }
}
## ---------------------------------------------------------------
epithet_basic.0132 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fowler }
		has_trait = lifestyle_hunter
		has_trait = forest_fighter
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fowler } }
}
## ---------------------------------------------------------------
epithet_basic.0133 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lord_of_the_hunt }
		highest_held_title_tier = tier_duchy
		has_trait = hunter_3
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_lord_of_the_hunt } }
}
## ---------------------------------------------------------------
epithet_basic.0134 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_longshanks }
		OR = {
			has_trait = giant
			has_trait = spindly
		}
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_longshanks } }
}
## ---------------------------------------------------------------
epithet_basic.0135 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_redeemed }
		has_trait = peasant_leader
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_redeemed } }
}
## ---------------------------------------------------------------
epithet_basic.0136 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_stormblessed }
		has_government = clan_government
		has_trait = adventurer
		OR = {
			has_trait = shieldmaiden
			has_trait = viking
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_stormblessed } }
}
## ---------------------------------------------------------------
epithet_basic.0137 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_unfading }	
		age >= 80
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_unfading } }
}
## ---------------------------------------------------------------
epithet_basic.0138 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lion }
		has_trait = brave
		has_strong_trait_trigger = yes
		has_trait_rank = {
			trait = education_martial
			rank >= 3
		}
		has_weak_trait_trigger = no
	}

	weight_multiplier = { base = 4 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_lion }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_lion_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_lion_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_lion_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_lion } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0139 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_beauclerk }
		religion = religion:christianity_religion
		has_unpleasant_appearence_trait_trigger = no
		has_trait = beauty_good
		piety_level >= 2
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_beauclerk } }
}
## ---------------------------------------------------------------
epithet_basic.0140 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_all_consuming }
		OR = {
			has_trait = gluttonous
			has_trait = greedy
		}
		OR = {
			has_trait = comfort_eater
			has_trait = cannibal
			has_trait = drunkard
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_all_consuming } }
}
## ---------------------------------------------------------------
epithet_basic.0141 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_mindful }
		has_trait = lifestyle_mystic
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_mindful } }
}
## ---------------------------------------------------------------
epithet_basic.0142 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_keen }
		probably_intelligent_trigger = yes
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_keen } }
}
## ---------------------------------------------------------------
epithet_basic.0143 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ladder_legs }
		has_trait = giant
		can_get_northerner_nickname_trigger = yes
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ladder_legs } }
}
## ---------------------------------------------------------------
epithet_basic.0144 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_god_favored }
		piety_level >= 2
		has_trait = brave
		has_unpleasant_appearence_trait_trigger = no
		has_bad_health_trait_trigger = no
		has_disease_trait_trigger = no
		can_get_northerner_nickname_trigger = yes
		OR = {
			has_trait = zealous
			has_trait = order_member
			has_trait = faith_warrior
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_god_favored } }
}
## ---------------------------------------------------------------
epithet_basic.0145 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_dead_eye }
		has_government = clan_government
		OR = {
			has_trait = blind
			has_trait = one_eyed
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_dead_eye } }
}
## ---------------------------------------------------------------
epithet_basic.0146 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_artist_king }
		highest_held_title_tier >= tier_kingdom
		is_king_queen_culture = yes
		has_government = feudal_government
		has_trait = poet
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_artist_king } }
}
## ---------------------------------------------------------------
epithet_basic.0147 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_crowned }
		has_government = feudal_government
		OR = {
			any_held_title = {
				count >= 3
				tier = tier_kingdom
			}
			any_held_title = {
				count >= 3
				tier = tier_empire
			}
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_crowned } }
}
## ---------------------------------------------------------------
epithet_basic.0148 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_witch_king }
		has_government = feudal_government
		highest_held_title_tier = tier_kingdom
		is_king_queen_culture = yes
		has_trait = witch
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_witch_king } }
}
## ---------------------------------------------------------------
epithet_basic.0149 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_matriarch }
		is_female = yes
		has_trait = family_first
		any_child = {
			even_if_dead = yes
			count >= 10
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_matriarch } }
}
## ---------------------------------------------------------------
epithet_basic.0150 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_deathdealer }
		has_government = clan_government
		OR = {
			has_trait = torturer
			has_trait = aggressive_attacker
			has_trait = reaver
			has_trait = murderer
			has_trait = viking
			has_trait = berserker
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_deathdealer } }
}
## ---------------------------------------------------------------
epithet_basic.0151 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hordechief }
		has_government = clan_government
		is_martial_character = yes
		is_independent_ruler = yes
	}
	
	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hordechief } }
}
## ---------------------------------------------------------------
epithet_basic.0152 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_peoples_king }
		has_government = feudal_government
		is_king_queen_culture = yes
		has_trait = peasant_leader
		tyranny <= low_tyranny
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_peoples_king } }
}
## ---------------------------------------------------------------
epithet_basic.0153 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_winter_king }
		has_government = feudal_government
		highest_held_title_tier = tier_kingdom
		is_king_queen_culture = yes
		is_martial_character = yes
		has_trait = winter_soldier
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_winter_king } }
}
## ---------------------------------------------------------------
epithet_basic.0154 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_queen_in_the_wood }
		has_government = feudal_government
		is_king_queen_culture = yes
		is_martial_character = yes
		OR = {
			has_trait = jungle_stalker
			has_trait = forest_fighter
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_queen_in_the_wood } }
}
## ---------------------------------------------------------------
epithet_basic.0155 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_warleader }
		has_government = clan_government
		is_martial_character = yes
		is_independent_ruler = yes
		OR = {
			has_trait = strategist
			has_trait = flexible_leader
			has_trait = organizer
			has_trait = cautious_leader
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_warleader } }
}
## ---------------------------------------------------------------
epithet_basic.0156 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_sailor_king }
		highest_held_title_tier = tier_kingdom
		is_king_queen_culture = yes
		has_government = feudal_government
		OR = {
			has_trait = adventurer
			has_trait = viking
			has_trait = shieldmaiden
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_sailor_king } }
}
## ---------------------------------------------------------------
epithet_basic.0157 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bloodsoaked }
		OR = {
			AND = {
				has_government = clan_government
				dread >= 50
				OR = {
					has_trait = callous
					has_trait = sadistic
				}
				OR = {
					has_trait = torturer
					has_trait = lifestyle_physician
					has_trait = flagellant
				}
			}
			has_trait = bleeder
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bloodsoaked } }
}
## ---------------------------------------------------------------
epithet_basic.0158 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_honest }
		has_trait = honest
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_honest } }
}
## ---------------------------------------------------------------
epithet_basic.0159 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bellower }
		has_trait = gregarious
		OR = {
			has_trait = wrathful
			has_trait = impatient
		}
		OR = {
			has_government = clan_government
			can_get_northerner_nickname_trigger = yes
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bellower } }
}
## ---------------------------------------------------------------
epithet_basic.0160 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_rune_eyes }
		can_get_northerner_nickname_trigger = yes
		has_trait = lifestyle_mystic
		OR = {
			has_trait = overseer
			has_trait = schemer
		}
		OR = {
			has_trait = one_eyed
			has_trait = blind
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_rune_eyes } }
}
## ---------------------------------------------------------------
epithet_basic.0161 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_of_the_frost }
		can_get_northerner_nickname_trigger = yes
		has_title = title:d_iceland
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_of_the_frost } }
}
## ---------------------------------------------------------------
epithet_basic.0162 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_broad_shouldered }
		can_get_northerner_nickname_trigger = yes
		has_strong_trait_trigger = yes
		has_weak_trait_trigger = no
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_broad_shouldered } }
}
## ---------------------------------------------------------------
epithet_basic.0163 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_bloodfury }
		has_government = clan_government
		has_trait = murderer 
		OR = { 
			has_trait = kinslayer_1 
			has_trait = kinslayer_2
			has_trait = kinslayer_3
		}
		OR = {
			has_trait = shieldmaiden
			has_trait = viking
			has_trait = berserker
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_bloodfury } }
}
## ---------------------------------------------------------------
epithet_basic.0164 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_corpse_swallower }
		has_government = clan_government
		has_trait = cannibal
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_corpse_swallower } }
}
## ---------------------------------------------------------------
epithet_basic.0165 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_jotunn }
		can_get_northerner_nickname_trigger = yes
		has_trait = giant
		dread >= 50
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_jotunn } }
}
## ---------------------------------------------------------------
epithet_basic.0166 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_stoutheart }
		can_get_northerner_nickname_trigger = yes
		calc_true_if = {
			amount >= 3
			has_trait = brave
			has_trait = wrathful
			has_trait = lustful
			has_trait = ambitious
			has_trait = diligent
			has_trait = stubborn
			has_trait = vengeful
			has_trait = gregarious
			has_trait = honest
			has_trait = humble
			has_trait = just
			has_trait = arbitrary
			has_trait = zealous
			has_trait = callous
		}
		NOR = { 
			has_trait = depressed_1
			has_trait = depressed_genetic
		}
		has_substance_abuse_trait_trigger = no
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_stoutheart } }
}
## ---------------------------------------------------------------
epithet_basic.0167 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_blood_ember }
		can_get_northerner_nickname_trigger = yes
		dread >= 50
		has_trait = reaver
		OR = {
			has_trait = viking
			has_trait = shieldmaiden
			has_trait = aggressive_attacker
			has_trait = murderer
		}
		calc_true_if = {
			amount >= 3
			has_trait = brave
			has_trait = wrathful
			has_trait = stubborn
			has_trait = vengeful
			has_trait = arbitrary
			has_trait = zealous
			has_trait = callous
			has_trait = sadistic
			has_trait = arrogant
			has_trait = impatient
			has_trait = paranoid
			has_trait = cynical
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_blood_ember } }
}
## ---------------------------------------------------------------
epithet_basic.0168 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_giver_of_rings }
		can_get_northerner_nickname_trigger = yes
		highest_held_title_tier >= tier_kingdom
		has_feudal_government_trigger = no
		OR = {
			has_trait = generous
			has_trait = gregarious
			has_trait = trusting
		}
		number_of_knights >= 15
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_giver_of_rings } }
}
## ---------------------------------------------------------------
epithet_basic.0169 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_snakeskin }
		has_trait = scaly
		can_get_northerner_nickname_trigger = yes
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_snakeskin } }
}
## ---------------------------------------------------------------
epithet_basic.0170 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_apostate }
		highest_held_title_tier > 3
		can_get_greco_roman_nickname_trigger = yes
		NOT = { has_religion = religion:christianity_religion }
		has_religion = religion:hellenism_religion
		capital_province = { geographical_region = world_europe_south_italy }
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_apostate } }
}
## ---------------------------------------------------------------
epithet_basic.0171 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_teumessian_fox }
		can_get_greco_roman_nickname_trigger = yes
		dread >= 50
		OR = {
			has_trait = callous
			has_trait = sadistic
			has_trait = arbitrary
			has_trait = deceitful
		}
		has_trait = shrewd
		OR = {
			has_trait = reaver
			has_trait = athletic
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_teumessian_fox } }
}
## ---------------------------------------------------------------
epithet_basic.0172 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_siren }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = adventurer
		is_female = yes
		has_trait = beauty_good
		has_unpleasant_appearence_trait_trigger = no
		OR = {
			has_trait = adventurer
			has_trait = shieldmaiden
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_siren } }
}
## ---------------------------------------------------------------
epithet_basic.0173 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_aethon }
		can_get_greco_roman_nickname_trigger = yes
		OR = {
			has_trait = brave
			has_trait = vengeful
			has_trait = zealous
		}
		NOR = {
			has_trait = shy
			has_trait = craven
			has_trait = lazy
		}
		has_trait = faith_warrior
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_aethon } }
}
## ---------------------------------------------------------------
epithet_basic.0174 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_alectryon }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = craven
		has_trait = lazy
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_alectryon } }
}
## ---------------------------------------------------------------
epithet_basic.0175 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_caladrius }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = albino
		has_trait = lifestyle_physician
		OR = {
			has_trait = scholar
			has_trait = whole_of_body
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_caladrius } }
}
## ---------------------------------------------------------------
epithet_basic.0176 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hydra }
		can_get_greco_roman_nickname_trigger = yes
		has_trait = giant
		has_trait = scaly
		has_trait = cannibal
		dread >= 50
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hydra } }
}
## ---------------------------------------------------------------
epithet_basic.0177 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_chimera }
		can_get_greco_roman_nickname_trigger = yes
		has_unpleasant_appearence_trait_trigger = yes
		OR = {
			has_trait = kinslayer
			has_trait = cannibal
			has_trait = excommunicated
			has_trait = murderer
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_chimera } }
}
## ---------------------------------------------------------------
epithet_basic.0178 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_autokrator }
		can_get_greco_roman_nickname_trigger = yes
		prestige_level >= 4
		highest_held_title_tier >= tier_empire
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_autokrator } }
}
## ---------------------------------------------------------------
epithet_basic.0179 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_simurgh }
		culture = { has_cultural_pillar = heritage_iranian }
		has_trait = reincarnation
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_simurgh } }
}
## ---------------------------------------------------------------
epithet_basic.0180 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_phoenix }
		can_get_west_europe_cultural_nickname_trigger = yes
		has_trait = reincarnation
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_phoenix } }
}
## ---------------------------------------------------------------
epithet_basic.0181 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_manticore }
		can_get_west_europe_cultural_nickname_trigger = yes
		num_sinful_traits >= 3
		has_infamous_trait_trigger = yes
		dread >= 50
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_manticore } }
}
## ---------------------------------------------------------------
epithet_basic.0182 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_basilisk }
		can_get_west_europe_cultural_nickname_trigger = yes
		calc_true_if = {
			amount = 3
			has_trait = wrathful
			has_trait = vengeful
			has_trait = deceitful
			has_trait = cynical
			has_trait = callous
			has_trait = sadistic
			has_trait = arbitrary
		}
		has_trait = scaly
		OR = {
			has_trait = murderer
			has_trait = torturer
			has_possessed_trait_trigger = yes
			has_lunatic_trait_trigger = yes
		}
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_basilisk } }
}
## ---------------------------------------------------------------
epithet_basic.0183 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wyvern }
		dread > 50
		can_get_west_europe_cultural_nickname_trigger = yes
		OR = {
			has_trait = wrathful
			has_trait = vengeful
			has_trait = impatient
		}
		OR = {
			has_trait = kinslayer
			has_trait = cannibal
			has_trait = torturer
		}
		has_trait = scaly
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wyvern } }
}
## ---------------------------------------------------------------
epithet_basic.0184 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_augustus }
		can_get_west_europe_cultural_nickname_trigger = yes
		prestige_level >= 4
		probably_unintelligent_trigger = no
		has_unpleasant_appearence_trait_trigger = no
		has_weak_trait_trigger = no
		has_substance_abuse_trait_trigger = no
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_augustus } }
}
## ---------------------------------------------------------------
epithet_basic.0185 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fenghuang }
		can_get_chinese_nickname_trigger = yes
		highest_held_title_tier >= tier_kingdom
		has_strong_trait_trigger = yes
		has_trait = brave
		has_trait = just
		has_trait = humble
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fenghuang } }
}
## ---------------------------------------------------------------
epithet_basic.0186 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_azure_dragon }
		can_get_chinese_nickname_trigger = yes
		is_female = no
		prestige_level >= 4
		NOR = {
			has_trait = craven
			has_trait = chaste
			has_trait = lustful
			has_trait = lazy
			has_trait = shy
			has_trait = deceitful
			has_trait = gluttonous
			has_trait = paranoid
			has_trait = callous
			has_trait = paranoid
		}
		num_virtuous_traits >= 3
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_azure_dragon } }
}
## ---------------------------------------------------------------
epithet_basic.0187 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_teller_of_tales }
		can_get_brythonic_goidelic = yes
		has_trait = poet
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_teller_of_tales } }
}
## ---------------------------------------------------------------
epithet_basic.0188 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_kelpie }
		culture = culture:scottish
		is_female = no
		has_trait = beauty_good
		calc_true_if = {
			amount >= 2
			has_trait = callous
			has_trait = deceitful
			has_trait = sadistic
		}
		has_trait = lifestyle_mystic
		OR = {
			has_trait = athletic
			has_trait = scaly
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_kelpie } }
}
## ---------------------------------------------------------------
epithet_basic.0189 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_selkie }
		culture = culture:scottish
		is_female = yes
		has_trait = scaly
		OR = {
			has_trait = reclusive
			has_trait = shy
		}
		OR = {
			has_lunatic_trait_trigger = yes
			has_possessed_trait_trigger = yes
			has_depressed_trait_trigger = yes
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_selkie } }
}
## ---------------------------------------------------------------
epithet_basic.0190 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bruce }
		culture = culture:scottish
		is_female = no
		is_martial_character = yes
		has_title = title:k_scotland
		OR = {
			has_trait = strategist
			has_trait = flexible_leader
			has_trait = organizer
			has_trait = cautious_leader
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bruce } }
}
## ---------------------------------------------------------------
epithet_basic.0191 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_vetala }
		can_get_indian_nickname_trigger = yes
		has_trait = cannibal
		OR = {
			has_trait = murderer
			has_trait = torturer
			has_trait = callous
			has_trait = deceitful
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_vetala } }
}
## ---------------------------------------------------------------
epithet_basic.0192 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ulama }
		can_get_indian_nickname_trigger = yes
		OR = {
			has_lunatic_trait_trigger = yes
			has_possessed_trait_trigger = yes
			has_depressed_trait_trigger = yes
		}
		OR = {
			has_trait = murderer
			has_trait = forest_fighter
			has_trait = torturer
			has_trait = kinslayer
			has_trait = cannibal
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ulama } }
}
## ---------------------------------------------------------------
epithet_basic.0193 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_mahatma }
		can_get_indian_nickname_trigger = yes
		piety_level >= 4
		num_virtuous_traits >= 3
		num_sinful_traits >= 0
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_mahatma } }
}
## ---------------------------------------------------------------
epithet_basic.0194 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_cu_sith }
		can_get_north_west_europe_nickname_trigger = yes
		has_trait = lifestyle_hunter
		OR = {
			has_trait = callous
			has_trait = sadistic
			has_trait = forest_fighter
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_cu_sith } }
}
## ---------------------------------------------------------------
epithet_basic.0195 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_sphinx }
		culture = culture:egyptian
		is_female = no
		has_trait = brave
		has_trait = patient
		has_trait = just
		has_strong_trait_trigger = yes
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_sphinx } }
}
## ---------------------------------------------------------------
epithet_basic.0196 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_crocodile }
		OR = {
			is_african_culture = yes
			is_indian_culture = yes
			capital_province = { geographical_region = world_india }
			capital_province = { geographical_region = world_africa }
		}
		has_trait = scaly
		OR = {
			has_trait = callous
			has_trait = sadistic
		}
	}

	weight_multiplier = { base = 4 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_crocodile }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_crocodile_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_crocodile_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_crocodile_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_crocodile } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0197 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bear }
		can_get_africa_geographical_nickname = no
		NOR = {
			has_trait = craven
			has_trait = forgiving
			has_trait = deceitful
			has_trait = trusting
			has_trait = compassionate
		}
		has_strong_trait_trigger = yes
	}

	weight_multiplier = { base = 4 }
    immediate = {
		give_nickname_character_list = { NICKNAME = nick_the_bear }
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_bear_of_location } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bear_of_capital } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bear_of_capital_county } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bear } }
		}
    }
}
## ---------------------------------------------------------------
epithet_basic.0198 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_preacher }
        has_religion = religion:christianity_religion
		piety_level >= 3
		has_trait = education_learning
		has_trait = zealous
		OR = {
			has_trait = theologian
			has_trait = devoted
			has_trait = heresiarch
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_preacher } }
}
## ---------------------------------------------------------------
epithet_basic.0199 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_blessed }
		has_religion = religion:christianity_religion
		piety_level >= 4
		num_virtuous_traits >= 3
		OR = {
			has_trait = beauty_good
			has_trait = physique_good
			has_trait = intellect_good
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_blessed } }
}
## ---------------------------------------------------------------
epithet_basic.0200 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_monk }
		piety_level >= 3
		has_trait = chaste
		has_trait = devoted
		faith = { has_doctrine = tenet_monasticism }
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_monk } }
}
## ---------------------------------------------------------------
epithet_basic.0201 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_anointed }
		has_religion = religion:christianity_religion
		piety_level >= 4
		highest_held_title_tier >= tier_kingdom
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_anointed } }
}
## ---------------------------------------------------------------
epithet_basic.0202 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_carpenter }
		has_religion = religion:christianity_religion
		faith = { has_doctrine = tenet_aniconism }
		piety_level >= 3
		has_trait = architect
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_carpenter } }
}
## ---------------------------------------------------------------
epithet_basic.0203 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_god_loving }
		can_get_abrahamic_religion_nickname_trigger = yes
		has_trait = zealous
		piety_level >= 4
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_god_loving } }
}
## ---------------------------------------------------------------
epithet_basic.0204 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_snowy_mountain }
		has_trait = giant
		has_trait = albino
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_snowy_mountain } }
}
## ---------------------------------------------------------------
epithet_basic.0205 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wobbly_mountain }
		has_trait = giant
		has_trait = one_legged
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wobbly_mountain } }
}
## ---------------------------------------------------------------
epithet_basic.0206 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_python }
		has_trait = giant
		has_trait = scaly
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_python } }
}
## ---------------------------------------------------------------
epithet_basic.0207 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_rocky_mountain }
		has_trait = giant
		has_trait = hunchbacked
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_rocky_mountain } }
}
## ---------------------------------------------------------------
epithet_basic.0208 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_rose }
		is_female = yes
		has_trait = albino
		has_trait = beauty_good_3
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_rose } }
}
## ---------------------------------------------------------------
epithet_basic.0209 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_beauty }
		has_trait = albino
		has_trait = beauty_good_3
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_beauty } }
}
## ---------------------------------------------------------------
epithet_basic.0210 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_snow_touched }
		has_trait = albino
		has_trait = beauty_good_3
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_snow_touched } }
}
## ---------------------------------------------------------------
epithet_basic.0211 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_white_snake }
		has_trait = albino
		has_trait = scaly
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_white_snake } }
}
## ---------------------------------------------------------------
epithet_basic.0212 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_stickler }
		has_trait = diligent
		has_trait = stubborn
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_stickler } }
}
## ---------------------------------------------------------------
epithet_basic.0213 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_enabler }
		has_trait = forgiving
		has_trait = generous
		has_trait = compassionate
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_enabler } }
}
## ---------------------------------------------------------------
epithet_basic.0214 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_patron }
		has_trait = generous
		has_trait = gregarious
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_patron } }
}
## ---------------------------------------------------------------
epithet_basic.0215 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_intimidating }
		dread >= 50
		OR = {
			has_trait = wrathful
			has_trait = vengeful
			has_trait = giant
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_intimidating } }
}
## ---------------------------------------------------------------
epithet_basic.0216 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_pitiless }
		has_trait = arbitrary
		OR = {
			has_trait = callous
			has_trait = sadistic
		}
		NOT = {
			has_trait = trusting
		}
		OR = {
			has_trait = murderer
			has_trait = cannibal
			has_trait = torturer
			has_trait = kinslayer
		}
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_pitiless } }
}
## ---------------------------------------------------------------
epithet_basic.0217 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_callous }
		has_trait = callous
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_callous } }
}
## ---------------------------------------------------------------
epithet_basic.0218 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_teller_of_tales }
		has_trait = poet
		has_trait = gregarious
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_teller_of_tales } }
}
## ---------------------------------------------------------------
epithet_basic.0219 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_colossal }
		has_trait = giant
		has_trait = strong
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_colossal } }
}
## ---------------------------------------------------------------
epithet_basic.0220 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_shrewd }
		has_trait = shrewd
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_shrewd } }
}
## ---------------------------------------------------------------
epithet_basic.0221 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_thrice_cursed }
		calc_true_if = {
			has_depressed_trait_trigger = yes
			has_possessed_trait_trigger = yes
			has_lunatic_trait_trigger = yes
			has_trait = impotent
			has_trait = beauty_bad_3
			has_trait = bastard
			has_trait = denounced
			has_trait = disinherited
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_thrice_cursed } }
}
## ---------------------------------------------------------------
epithet_basic.0222 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_son_of_emperors }
		is_emperor_empress_culture = yes
		trigger_if = {
			limit = {
				exists = mother
				exists = father
			}
			AND = {
				mother = {
					highest_held_title_tier = tier_empire
				}
				father = {
					highest_held_title_tier = tier_empire
				}
			}
		}
		trigger_else = {
			always = no
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_son_of_emperors } }
}
## ---------------------------------------------------------------
epithet_basic.0223 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_grudgebearer }
		has_government = clan_government
		has_trait = wrathful
		has_trait = vengeful
		has_trait = stubborn
		num_of_relation_rival >= 2
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_grudgebearer } }
}
## ---------------------------------------------------------------
epithet_basic.0224 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_imperishable }
		has_trait = scarred
		has_trait = one_eyed
		has_trait = one_legged
		has_trait = disfigured
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_imperishable } }
}
## ---------------------------------------------------------------
epithet_basic.0225 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_monarch_of_the_sky }
		can_get_chinese_nickname_trigger = yes
		highest_held_title_tier >= tier_empire
		prestige_level >= 4
		num_virtuous_traits >= 3
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_monarch_of_the_sky } }
}
## ---------------------------------------------------------------
epithet_basic.0226 = {
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_ruler_of_the_four_horizons }
		can_get_chinese_nickname_trigger = yes
		highest_held_title_tier >= tier_empire
		prestige_level >= 4
		dread >= 50
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_ruler_of_the_four_horizons } }
}
## ---------------------------------------------------------------
epithet_basic.0227 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_scholar_king }
		highest_held_title_tier = tier_kingdom
		is_king_queen_culture = yes
		has_government = feudal_government
		has_trait = scholar
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_scholar_king } }
}
## ---------------------------------------------------------------
epithet_basic.0228 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_righteous }
		has_trait = just
		num_virtuous_traits >= 2
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_righteous } }
}
## ---------------------------------------------------------------
epithet_basic.0229 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_despoiler }
		has_trait = reaver
		has_trait = wrathful
		dread >= 50
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_despoiler } }
}
## ---------------------------------------------------------------
epithet_basic.0230 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_far_sighted }
		has_trait = overseer
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_far_sighted } }
}
## ---------------------------------------------------------------
epithet_basic.0231 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_calm }
		has_trait = calm
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_calm } }
}
## ---------------------------------------------------------------
epithet_basic.0232 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wrathful }
		has_trait = wrathful
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wrathful } }
}
## ---------------------------------------------------------------
epithet_basic.0233 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_chaste }
		has_trait = chaste
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_chaste } }
}
## ---------------------------------------------------------------
epithet_basic.0234 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lustful }
		has_trait = lustful
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_lustful } }
}
## ---------------------------------------------------------------
epithet_basic.0235 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_content }
		has_trait = content
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_content } }
}
## ---------------------------------------------------------------
epithet_basic.0236 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_diligent }
		has_trait = diligent
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_diligent } }
}
## ---------------------------------------------------------------
epithet_basic.0237 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_forgiving }
		has_trait = forgiving
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_forgiving } }
}
## ---------------------------------------------------------------
epithet_basic.0238 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_vengeful }
		has_trait = vengeful
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_vengeful } }
}
## ---------------------------------------------------------------
epithet_basic.0239 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_gregarious }
		has_trait = gregarious
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_gregarious } }
}
## ---------------------------------------------------------------
epithet_basic.0240 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_shy }
		has_trait = shy
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_shy } }
}
## ---------------------------------------------------------------
epithet_basic.0241 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_deceitful }
		has_trait = deceitful
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_deceitful } }
}
## ---------------------------------------------------------------
epithet_basic.0242 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_humble }
		has_trait = humble
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_humble } }
}
## ---------------------------------------------------------------
epithet_basic.0243 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_just }
		has_trait = just
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_just } }
}
## ---------------------------------------------------------------
epithet_basic.0244 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_patient }
		has_trait = patient
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_patient } }
}
## ---------------------------------------------------------------
epithet_basic.0245 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_impatient }
		has_trait = impatient
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_impatient } }
}
## ---------------------------------------------------------------
epithet_basic.0246 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_temperate }
		has_trait = temperate
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_temperate } }
}
## ---------------------------------------------------------------
epithet_basic.0247 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_trusting }
		has_trait = trusting
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_trusting } }
}
## ---------------------------------------------------------------
epithet_basic.0248 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_zealous }
		has_trait = zealous
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_zealous } }
}
## ---------------------------------------------------------------
epithet_basic.0249 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_cynical }
		has_trait = cynical
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_cynical } }
}
## ---------------------------------------------------------------
epithet_basic.0250 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_compassionate }
		has_trait = compassionate
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_compassionate } }
}
## ---------------------------------------------------------------
epithet_basic.0251 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_melancholic }
		has_depressed_trait_trigger = yes
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_melancholic } }
}
## ---------------------------------------------------------------
epithet_basic.0252 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lunatic }
		has_lunatic_trait_trigger = yes
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_lunatic } }
}
## ---------------------------------------------------------------
epithet_basic.0253 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_possessed }
		has_possessed_trait_trigger = yes
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_possessed } }
}
## ---------------------------------------------------------------
epithet_basic.0254 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_albino }
		has_trait = albino
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_albino } }
}
## ---------------------------------------------------------------
epithet_basic.0255 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_pure_blooded }
		has_trait = pure_blooded
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_pure_blooded } }
}
## ---------------------------------------------------------------
epithet_basic.0256 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_scaly }
		has_trait = scaly
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_scaly } }
}
## ---------------------------------------------------------------
epithet_basic.0257 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dwarf }
		has_trait = dwarf
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dwarf } }
}
## ---------------------------------------------------------------
epithet_basic.0258 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_wheezer }
		has_trait = wheezing
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_wheezer } }
}
## ---------------------------------------------------------------
epithet_basic.0259 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_spindly }
		has_trait = spindly
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_spindly } }
}
## ---------------------------------------------------------------
epithet_basic.0260 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bleeder }
		has_trait = bleeder
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bleeder } }
}
## ---------------------------------------------------------------
epithet_basic.0261 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_scarred }
		has_trait = scarred
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_scarred } }
}
## ---------------------------------------------------------------
epithet_basic.0262 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_disfigured }
		has_trait = disfigured
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_disfigured } }
}
## ---------------------------------------------------------------
epithet_basic.0263 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_abandonned }
		has_trait = disinherited
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_abandonned } }
}
## ---------------------------------------------------------------
epithet_basic.0264 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_artful }
		has_trait = shrewd
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_artful } }
}
## ---------------------------------------------------------------
epithet_basic.0265 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_charitable }
		has_trait = generous
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_charitable } }
}
## ---------------------------------------------------------------
epithet_basic.0266 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_lively }
		has_trait = lifestyle_reveler
		has_trait = generous
		has_trait = gregarious
		has_trait = gluttonous
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_lively } }
}
## ---------------------------------------------------------------
epithet_basic.0267 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_disciplined }
		has_trait = content
		has_trait = patient
		has_trait = temperate
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_disciplined } }
}
## ---------------------------------------------------------------
epithet_basic.0268 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fleet_footed }
		has_trait = craven
		NOT = { has_trait = clubfooted }
		NOT = { has_trait = one_legged }
		NOT = { has_trait = reckless }
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fleet_footed } }
}
## ---------------------------------------------------------------
epithet_basic.0269 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_abstemious }
		has_trait = temperate
		has_trait = content
		has_trait = chaste
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_abstemious } }
}
## ---------------------------------------------------------------
epithet_basic.0270 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dread_aspect }
		dread >= 75
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dread_aspect } }
}
## ---------------------------------------------------------------
epithet_basic.0271 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_cantankerous }
		calc_true_if = {
			amount >= 3
			has_trait = wrathful
			has_trait = stubborn
			has_trait = vengeful
			has_trait = deceitful
			has_trait = arrogant
			has_trait = arbitrary
			has_trait = paranoid
			has_trait = cynical
			has_trait = callous
			has_trait = sadistic
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_cantankerous } }
}
## ---------------------------------------------------------------
epithet_basic.0272 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dark_presence }
		has_trait = witch
		dread >= 50
		has_trait = torturer
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dark_presence } }
}
## ---------------------------------------------------------------
epithet_basic.0273 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dread_incarnate }
		dread = 100
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dread_incarnate } }
}
## ---------------------------------------------------------------
epithet_basic.0274 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fear_incarnate }
		dread = 100
		tyranny >= medium_tyranny
		NOR = {
			has_trait = craven
			has_trait = chaste
			has_trait = content
			has_trait = forgiving
			has_trait = generous
			has_trait = gregarious
			has_trait = honest
			has_trait = humble
			has_trait = temperate
			has_trait = trusting
			has_trait = compassionate
		}
		OR = {
			has_trait = overseer
			has_trait = schemer
			has_trait = torturer
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fear_incarnate } }
}
## ---------------------------------------------------------------
epithet_basic.0275 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_terror_incarnate }
		dread = 100
		tyranny >= medium_tyranny
		NOR = {
			has_trait = craven
			has_trait = chaste
			has_trait = content
			has_trait = forgiving
			has_trait = generous
			has_trait = gregarious
			has_trait = honest
			has_trait = humble
			has_trait = temperate
			has_trait = trusting
			has_trait = compassionate
		}
		OR = {
			has_trait = overseer
			has_trait = schemer
			has_trait = torturer
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_terror_incarnate } }
}
## ---------------------------------------------------------------
epithet_basic.0276 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_bereft }
		OR = {
			has_trait = denounced
			has_trait = disinherited
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_bereft } }
}
## ---------------------------------------------------------------
epithet_basic.0277 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_sea_legs }
		has_trait = adventurer
		can_get_northerner_nickname_trigger = yes
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_sea_legs } }
}
## ---------------------------------------------------------------
epithet_basic.0278 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_trustworthy }
		has_trait = honest
	}

	weight_multiplier = { base = 0.5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_trustworthy } }
}
## ---------------------------------------------------------------
epithet_basic.0279 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fecund }
		has_trait = fecund
		any_child = {
			even_if_dead = yes
			count >= 8
		}
	}

	weight_multiplier = { base = 1 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fecund } }
}
## ---------------------------------------------------------------
epithet_basic.0280 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_eagle_eyed }
		has_trait = hunter_3

	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_eagle_eyed } }
}
## ---------------------------------------------------------------
epithet_basic.0281 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_raider_king }
		highest_held_title_tier >= tier_kingdom
		is_king_queen_culture = yes
		has_trait = reaver
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_raider_king } }
}
## ---------------------------------------------------------------
epithet_basic.0282 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_marauder_king }
		highest_held_title_tier >= tier_kingdom
		is_king_queen_culture = yes
		has_trait = reaver
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_marauder_king } }
}
## ---------------------------------------------------------------
epithet_basic.0283 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_ascetic }
		faith = { has_doctrine = tenet_asceticism }
		has_trait = temperate
		NOR = {
			has_trait = gluttonous
			has_trait = greedy
			has_trait = lifestyle_reveler
		}
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_ascetic } }
}
## ---------------------------------------------------------------
epithet_basic.0284 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_hedonistic }
		faith = { has_doctrine = tenet_hedonistic }
		has_trait = gluttonous
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_hedonistic } }
}
## ---------------------------------------------------------------
epithet_basic.0285 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_reincarnated }
		faith = { has_doctrine = tenet_reincarnation }
		has_trait = reincarnation
	}

	weight_multiplier = { base = 10 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_reincarnated } }
}
## ---------------------------------------------------------------
epithet_basic.0286 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_primus_inter_pares }
		faith = faith:orthodox
		is_head_of_faith = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_primus_inter_pares } }
}
## ---------------------------------------------------------------
epithet_basic.0287 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_father_of_fathers }
		faith = faith:coptic
		is_head_of_faith = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_father_of_fathers } }
}
## ---------------------------------------------------------------
epithet_basic.0288 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_shepherd_of_shepherds }
		faith = faith:coptic
		is_head_of_faith = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_shepherd_of_shepherds } }
}
## ---------------------------------------------------------------
epithet_basic.0289 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_ecumenical_judge }
		faith = faith:coptic
		is_head_of_faith = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_ecumenical_judge } }
}
## ---------------------------------------------------------------
epithet_basic.0290 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_thirteenth_apostles }
		faith = faith:coptic
		is_head_of_faith = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_thirteenth_apostles } }
}
## ---------------------------------------------------------------
epithet_basic.0291 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dreadful_ruler }
		dread = 100
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dreadful_ruler } }
}
## ---------------------------------------------------------------
epithet_basic.0292 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_prolific }
		any_child = {
			even_if_dead = yes
			count >= 20
		}
	}

	weight_multiplier = { base = 4 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_prolific } }
}
## ---------------------------------------------------------------
epithet_basic.0293 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_naga }
		has_trait = scaly
		has_trait = lifestyle_mystic
		has_trait = beauty_good
		has_unpleasant_appearence_trait_trigger = no
		can_get_indian_nickname_trigger = yes
	}

	weight_multiplier = { base = 6 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_naga } }
}
## ---------------------------------------------------------------
epithet_basic.0294 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_leprechaun }
		has_trait = dwarf
		culture = { has_cultural_pillar = heritage_goidelic }
		gold >= 2000
		is_female = no
	}

	weight_multiplier = { base = 3 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_leprechaun } }
}
## ---------------------------------------------------------------
epithet_basic.0295 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_rakshasa }
		has_trait = cannibal
		can_get_indian_nickname_trigger = yes
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_rakshasa } }
}
## ---------------------------------------------------------------
epithet_basic.0296 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_korrigan }
		has_trait = dwarf
		culture = culture:breton
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_korrigan } }
}
## ---------------------------------------------------------------
epithet_basic.0297 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_fertile }
		any_child = {
			even_if_dead = yes
			count >= 20
		}
	}

	weight_multiplier = { base = 2 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_fertile } }
}
## ---------------------------------------------------------------
epithet_basic.0298 = { 
	hidden = yes
	trigger = {
		nickname_already_given_list_trigger = { NICKNAME = nick_the_dryad }
		is_female = yes
		has_trait = shy
		has_trait = beauty_good
		has_trait = lifestyle_herbalist
		can_get_greco_roman_nickname_trigger = yes
	}

	weight_multiplier = { base = 5 }
    immediate = { set_epithet_effect = { NICKNAME = nick_the_dryad } }
}