﻿county_conquest_cb = {
	icon = county_conquest_cb
	group = conquest

	combine_into_one = yes
	should_show_war_goal_subview = yes
	mutually_exclusive_titles = {
		NOT = {
			trigger_if = {
				scope:attacker = {
						is_ai = no
				}
			}
		}
	}

	allowed_for_character = {
		can_use_conquest_cbs_trigger = yes
		NOT = {
			government_has_flag = government_is_landless_adventurer
		}
	}

	allowed_for_character_display_regardless = {
		# Struggle constraint - Note: This is the CB you get in FP2 opportunity, if you need to debug, test it here first.
		custom_tooltip = {
			text = struggle_involvement_cb_check_failure
			struggle_blocks_invasion_conquest_cb_trigger = yes
		}
		tgp_japan_offensive_wars_ban_trigger = yes
	}

	allowed_against_character = {
		scope:attacker = {
			ALL_FALSE = {
				top_liege = scope:defender.top_liege
				liege = scope:defender
			}
			trigger_if = {
				limit = {
					government_has_flag = government_is_nomadic
				}
				scope:defender = {
					NOT = {
						government_has_flag = government_is_nomadic
					}
				}
			}
		}
	}
	target_titles = all
	target_title_tier = county
	ignore_effect = change_title_holder
	
	attacker_score_from_occupation_scale = 150
	attacker_score_from_battles_scale = 150
	defender_score_from_battles_scale = 150

	ai_can_target_all_titles = {
		can_use_viking_invasion_cbs_trigger = yes
	}
	ai_score_mult = {
		value = viking_conquest_ai_score_value

		# As a feudal gov, do not attack owner of tribal holdings  if you have a tribal holding to convert already
		add = {
			every_in_list = {
				list = target_titles
				if = {
					limit = { feudal_clan_tribal_conquest_constraints = yes }
					add = -1000
				}
			}
		}
		# HOUSE RELATIONS
		add = house_relation_ai_score_value
		# AI in struggles act insularly for wars that don't have a familial or legal basis.
		multiply = struggle_wars_prioritise_struggle_targets_value
		# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
		multiply = byzantium_conquests_ai_score_value

		add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
	}

	valid_to_start = {
		scope:target = {
			is_landless_type_title = no
			neighboring_county_or_viking_conquest_trigger = { CHARACTER = root }
		}
	}

	should_invalidate = {
		NOT = {
			any_in_list = {
				list = target_titles
				any_in_de_jure_hierarchy = {
					tier = tier_county
					holder = {
						OR = {
							this = scope:defender
							target_is_liege_or_above = scope:defender
						}
					}
				}
			}
		}
	}

	on_invalidated_desc = msg_county_conquest_war_invalidated_message
	on_invalidated = {}

	cost = {
		piety = {
			value = 0
			if = {
				limit = {
					scope:defender.faith = scope:attacker.faith
				}
				add = {
					value = 25
					desc = CB_SAME_FAITH_COST
				}
				add = {
					value = 5
					multiply = scope:attacker.realm_size
					desc = CB_REALM_SIZE_COST
					max = 75
				}
			}
			multiply = common_cb_piety_cost_multiplier
		}
		prestige = {
			value = 0
			if = {
				limit = {
					scope:defender.faith != scope:attacker.faith
				}
				add = {
					value = 50
					desc = CB_COST_DIFFERENT_FAITH
				}
				add = {
					value = 5
					multiply = scope:attacker.realm_size
					desc = CB_REALM_SIZE_COST
					max = 100
				}
			}
			multiply = common_cb_prestige_cost_multiplier
		}
	}

	on_declaration = {
		on_declared_war = yes
	}

	on_victory_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:attacker = { is_local_player = yes } }
				desc = county_conquest_cb_victory_desc_attacker
			}
			desc = county_conquest_cb_victory_desc
		}
	}

	on_victory = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_victory_effect = yes

		# Influence
		add_influence_attacker_victory_effect = yes

		#EP2 accolade glory gain for winning against higher ranked enemy
		scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes }

		create_title_and_vassal_change = {
			type = conquest
			save_scope_as = change
			add_claim_on_loss = yes
		}

		# EP3 Laamp possibility warning
		scope:defender = { ep3_war_loss_adventurer_tt_effect = yes }

		#As this is just a county conquest, simply grab the designated county.
		every_in_list = {
			list = target_titles
			change_title_holder = {
				holder = scope:attacker
				change = scope:change
			}
		}

		resolve_title_and_vassal_change = scope:change

		# Prestige Progress for the Attacker
		every_in_list = {
			list = target_titles
			scope:attacker = {
				add_prestige_experience = minor_prestige_value
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		# Truce
		add_truce_attacker_victory_effect = yes

		# FP1: note the victory for future memorialisation via stele (if applicable).
		scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes }

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes

		#Mandalas gain or lose piety/devotion depending on Decree
		mandala_war_victory_effects = yes
	}

	on_white_peace_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = county_conquest_cb_white_peace_desc_defender
			}
			desc = county_conquest_cb_white_peace_desc
		}
	}

	on_white_peace = {
		scope:attacker = { show_pow_release_message_effect = yes }
		# Prestige loss for the attacker
		scope:attacker = {
			add_prestige = {
				value = minor_prestige_value
				multiply = -1.0
			}
			stress_impact = {
 				ambitious = medium_stress_impact_gain
 				arrogant = medium_stress_impact_gain
 			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker # Not important as the scales are identical
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		scope:defender = {
			stress_impact = {
 				arrogant = medium_stress_impact_gain
 			}
		}

		add_truce_white_peace_effect = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes
	}

	on_defeat_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = county_conquest_cb_defeat_desc_defender
			}
			triggered_desc = {
				trigger = {
					scope:attacker = {
						is_local_player = yes
						has_targeting_faction = yes
					}
				}
				desc = county_conquest_cb_defeat_desc_attacker
			}
			desc = county_conquest_cb_defeat_desc
		}
	}

	on_defeat = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_defeat_effect = yes

		# Influence
		add_influence_attacker_defeat_effect = yes

		scope:defender = {
			mandala_peacemaker_perk_serenity_effect = yes
			#EP2 accolade glory gain for winning against higher ranked enemy
			accolade_defender_war_end_glory_gain_low_effect = yes
			# Prestige for Defender
			add_prestige_war_defender_effect = {
				PRESTIGE_VALUE = medium_prestige_value
			}
		}

		# Prestige loss for the attacker
		scope:attacker = {
			pay_short_term_gold_reparations_effect = {
				GOLD_VALUE = 2
			}
			add_prestige = medium_prestige_loss
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:defender
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		add_truce_attacker_defeat_effect = yes

		scope:attacker = {
			save_temporary_scope_as = loser
		}
		on_lost_aggression_war_discontent_loss = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes

		#Mandalas gain or lose piety/devotion depending on Decree
		mandala_war_defeat_effects = yes
	}

	transfer_behavior = transfer

	on_primary_attacker_death = inherit
	on_primary_defender_death = inherit

	attacker_allies_inherit = yes
	defender_allies_inherit = yes

	war_name = "CONQUEST_WAR_NAME"
	war_name_base = "CONQUEST_WAR_NAME_BASE"
	cb_name = "CONQUEST_COUNTY_CB_NAME"

	interface_priority = 79

	use_de_jure_wargoal_only = yes

	attacker_wargoal_percentage = 0.8
	
	max_defender_score_from_occupation = 150
	max_attacker_score_from_occupation = 150
}

duchy_conquest_cb = {
	icon = duchy_conquest_cb
	group = conquest

	combine_into_one = yes
	should_show_war_goal_subview = yes
	mutually_exclusive_titles = {
		NOT = {
			trigger_if = {
				scope:attacker = {
						is_ai = no
				}
			}
		}
	}
	attacker_score_from_occupation_scale = 150
	attacker_score_from_battles_scale = 150
	defender_score_from_battles_scale = 150

	allowed_for_character = {
		can_use_conquest_cbs_trigger = yes
		NOT = {
			government_has_flag = government_is_landless_adventurer
		}
	}

	allowed_for_character_display_regardless = {
		trigger_if = {
			limit = {
				highest_held_title_tier >= tier_kingdom
			}
			prestige_level > -1
		}
		trigger_else = {
			trigger_if = {
				limit = {
					government_has_flag = government_is_clan
					house ?= {
						has_house_unity_stage = antagonistic
					}
					culture = {
						has_cultural_parameter = cb_lower_prestige_level_requirement
					}
				}
				prestige_level >= 1
			}
			trigger_else_if = {
				limit = {
					OR = {
						AND = {
							government_has_flag = government_is_clan
							house ?= {
								has_house_unity_stage = antagonistic
							}
						}
						culture = {
							has_cultural_parameter = cb_lower_prestige_level_requirement
						}
					}
				}
				prestige_level >= 2
			}
			trigger_else = {
				prestige_level >= 3
			}
		}

		# Struggle constraint
		custom_tooltip = {
			text = struggle_involvement_cb_check_failure
			struggle_blocks_invasion_conquest_cb_trigger = yes
		}
		tgp_japan_offensive_wars_ban_trigger = yes
	}

	allowed_against_character = {
		scope:attacker = {
			ALL_FALSE = {
				top_liege = scope:defender.top_liege
				liege = scope:defender
			}
			trigger_if = {
				limit = {
					government_has_flag = government_is_nomadic
				}
				scope:defender = {
					NOT = {
						government_has_flag = government_is_nomadic
					}
				}
			}
		}
	}
	target_titles = all
	target_title_tier = duchy
	target_de_jure_regions_above = yes
	ignore_effect = change_title_holder

	ai_can_target_all_titles = {
		can_use_viking_invasion_cbs_trigger = yes
	}
	ai_score_mult = {
		value = viking_conquest_ai_score_value

		# As a feudal gov, do not attack tribal
		add = {
			every_in_list = {
				list = target_titles
				if = {
					limit = { feudal_clan_tribal_conquest_constraints = yes }
					add = -1000
				}
			}
		}
		# HOUSE RELATIONS
		add = house_relation_ai_score_value
		# AI in struggles act insularly for wars that don't have a familial or legal basis.
		multiply = struggle_wars_prioritise_struggle_targets_value
		# Tell the Romans to stop going adventuring into the steppe for no gods-damned reason.
		multiply = byzantium_conquests_ai_score_value
		multiply = muslim_invasions_prefer_nonmuslims_ai_score_value

		add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
	}

	valid_to_start = {
		scope:target = {
			is_landless_type_title = no
			any_in_de_jure_hierarchy = {
				tier = tier_county
				neighboring_county_or_viking_conquest_trigger = { CHARACTER = root }
			}
		}
		scope:target = {
			trigger_if = {
				limit = {
					scope:attacker = {
						is_ai = yes
					}
				}
				any_in_de_jure_hierarchy = {
					continue = { tier > tier_county }
					count >= 2
					tier = tier_county
					holder ?= {
						OR = {
							this = scope:defender
							is_vassal_or_below_of = scope:defender
						}
					}
				}
			}
		}
	}

	should_invalidate = {
		NOT = {
			any_in_list = {
				list = target_titles
				any_in_de_jure_hierarchy = {
					tier = tier_county
					holder = {
						target_is_same_character_or_above = scope:defender
					}
				}
			}
		}
	}

	on_invalidated_desc = msg_religious_war_invalidation_region_message

	on_invalidated = {
	}

	cost = {
		piety = {
			add = common_cb_impious_piety_cost
			if = {
				limit = {
					scope:defender.faith = scope:attacker.faith
				}
				add = {
					value = 100
					desc = CB_SAME_FAITH_COST
				}
				add = {
					value = 10
					multiply = scope:attacker.realm_size
					desc = CB_REALM_SIZE_COST
					max = 800
				}
			}
			multiply = common_cb_piety_cost_multiplier
		}
		prestige = {
			value = 0
			if = {
				limit = {
					scope:defender.faith != scope:attacker.faith
				}
				add = {
					value = 150
					desc = CB_COST_DIFFERENT_FAITH
				}
				add = {
					value = 10
					multiply = scope:attacker.realm_size
					desc = CB_REALM_SIZE_COST
					max = 800
				}
			}
			multiply = common_cb_prestige_cost_multiplier
			if = {
				limit = {
					scope:attacker.house = {
						OR = {
							has_house_modifier = fp2_struggle_hostility_house_culture_modifier
							has_house_modifier = fp2_struggle_hostility_house_combined_modifier
						}
					}
					any_in_global_list = {
						variable = fp2_struggle_ending_culture_list
						this = scope:attacker.culture
					}
					any_in_global_list = {
						variable = fp2_struggle_ending_culture_list
						this = scope:defender.culture
					}
				}
				divide = {
					value = 2
					desc = CB_COST_FP2_STRUGGLE_HOSTILITY_CULTURE_DISCOUNT
				}
			}
			if = {
				limit = {
					has_global_variable = fp2_struggle_compromise_ending
					any_in_global_list = {
						variable = fp2_struggle_ending_culture_list
						this = scope:attacker.culture
					}
					any_in_global_list = {
						variable = fp2_struggle_ending_culture_list
						this = scope:defender.culture
					}
				}
				multiply = {
					value = 2
					desc = CB_COST_FP2_STRUGGLE_COMPROMISE_MULTIPLIER
				}
			}
		}
	}

	on_declaration = {
		on_declared_war = yes
	}

	on_victory_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:attacker = { is_local_player = yes } }
				desc = county_conquest_cb_victory_desc_attacker
			}
			desc = county_conquest_cb_victory_desc
		}
	}

	on_victory = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_victory_effect = yes

		#EP2 accolade glory gain for winning against higher ranked enemy
		scope:attacker = { accolade_attacker_war_end_glory_gain_med_effect = yes }

		create_title_and_vassal_change = {
			type = conquest
			save_scope_as = change
			add_claim_on_loss = yes
		}

		# EP3 Laamp possibility warning
		scope:defender = { ep3_war_loss_adventurer_tt_effect = yes }

		# go through the dejure hierarchy under target titles, transfer eligible vassals and sieze counties from ineligible ones
		every_in_list = {
			list = target_titles
			custom_tooltip = CONQUEST_CB_TITLE

			conquest_cb_title_transfer = {
				RELIGIOUS_WAR = no
			}
		}

		every_in_list = {
			list = vassals_taken
			change_liege = {
				liege = scope:attacker
				change = scope:change
			}
		}

		every_in_list = {
			list = titles_taken
			change_title_holder = {
				holder = scope:attacker
				change = scope:change
				take_baronies = yes
			}
		}

		resolve_title_and_vassal_change = scope:change

		# Prestige Progress for the Attacker
		every_in_list = {
			list = target_titles
			scope:attacker = {
				add_prestige_experience = medium_prestige_value
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker
			FAME_BASE = medium_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		# Truce
		add_truce_attacker_victory_effect = yes

		# FP1: note the victory for future memorialisation via stele (if applicable).
		scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes }

		if = { # Warning that only counties are changing hands
			limit = {
				any_in_list = {
					list = target_titles
					tier = tier_duchy
				}
			}
			random_in_list = {
				list = target_titles
				limit = { tier = tier_duchy }
				save_scope_as = de_jure_target
			}
		}
		if = {
			limit = {
				any_in_list = {
					list = target_titles
					tier = tier_duchy
					holder = scope:defender
				}
			}
			if = {
				limit = {
					scope:defender = {
						any_held_title = {
							title_tier = county
							NOT = { target_is_de_jure_liege_or_above = scope:de_jure_target }
						}
					}
				}
				custom_tooltip = conquest_title_not_transferred_tt
			}
			else = { custom_tooltip = conquest_title_destroyed_tt }
		}
		else = {
			if = {
				limit = {
					any_in_list = {
						list = target_titles
						tier = tier_duchy
						is_title_created = yes
					}
				}
				custom_tooltip = conquest_title_usurp_tt
			}
			else = { custom_tooltip = conquest_title_create_tt }
		}

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes

		#Mandalas gain or lose piety/devotion depending on Decree
		mandala_war_victory_effects = yes
	}

	on_white_peace_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = county_conquest_cb_white_peace_desc_defender
			}
			desc = county_conquest_cb_white_peace_desc
		}
	}

	on_white_peace = {
		scope:attacker = { show_pow_release_message_effect = yes }
		# Prestige loss for the attacker

		#EP2 accolade glory gain for doing pretty good against higher ranked enemy
		scope:defender = { accolade_defender_war_end_glory_gain_low_effect = yes }

		scope:attacker = {
			add_prestige = {
				value = minor_prestige_value
				multiply = -1.0
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker # not impactful as the scale are identical
			FAME_BASE = medium_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		add_truce_white_peace_effect = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes
	}

	on_defeat_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = county_conquest_cb_defeat_desc_defender
			}
			triggered_desc = {
				trigger = {
					scope:attacker = {
						is_local_player = yes
						has_targeting_faction = yes
					}
				}
				desc = county_conquest_cb_defeat_desc_attacker
			}
			desc = county_conquest_cb_defeat_desc
		}
	}

	on_defeat = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_defeat_effect = yes

		scope:defender = { 
			mandala_peacemaker_perk_serenity_effect = yes
			#EP2 accolade glory gain for winning against higher ranked enemy
			accolade_defender_war_end_glory_gain_med_effect = yes
			# Prestige for Defender
			add_prestige_war_defender_effect = {
				PRESTIGE_VALUE = major_prestige_value
			}
		}

		# Prestige loss for the attacker
		scope:attacker = {
			pay_short_term_gold_reparations_effect = {
				GOLD_VALUE = 3
			}
			add_prestige = {
				value = major_prestige_value
				multiply = -1.0
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:defender
			FAME_BASE = medium_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		add_truce_attacker_defeat_effect = yes

		scope:attacker = {
			save_temporary_scope_as = loser
		}
		on_lost_aggression_war_discontent_loss = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes

		#Mandalas gain or lose piety/devotion depending on Decree
		mandala_war_defeat_effects = yes
	}

	transfer_behavior = transfer

	on_primary_attacker_death = inherit
	on_primary_defender_death = inherit

	attacker_allies_inherit = yes
	defender_allies_inherit = yes

	war_name = "CONQUEST_WAR_NAME"
	war_name_base = "CONQUEST_WAR_NAME_BASE"
	cb_name = "CONQUEST_DUCHY_CB_NAME"

	interface_priority = 79

	use_de_jure_wargoal_only = yes

	attacker_wargoal_percentage = 0.8
	
	max_defender_score_from_occupation = 150
	max_attacker_score_from_occupation = 150
}

ducal_conquest_cb = {
	icon = county_conquest_cb
	group = conquest

	combine_into_one = yes
	should_show_war_goal_subview = yes
	mutually_exclusive_titles = {
		NOT = {
			trigger_if = {
				scope:attacker = {
						is_ai = no
				}
			}
		}
	}
	attacker_score_from_occupation_scale = 150
	attacker_score_from_battles_scale = 150
	defender_score_from_battles_scale = 150

	allowed_for_character = {
		has_perk = ducal_conquest_perk
		can_use_conquest_cbs_trigger = no
		NOR = {
			government_has_flag = government_is_landless_adventurer
			government_has_flag = government_is_nomadic
		}
	}

	allowed_against_character = {
		#scope:attacker = {
		#	ALL_FALSE = {
		#		top_liege = scope:defender.top_liege
		#		liege = scope:defender
		#	}
		#}
	}
	target_titles = neighbor_land
	target_title_tier = all
	target_de_jure_regions_above = yes
	ignore_effect = change_title_holder

	valid_to_start = {
		scope:target = {
			is_landless_type_title = no
			tier = tier_county
		}
		scope:attacker = { # The attacker has a County in an uncreated Duchy
			any_sub_realm_title = {
				tier = tier_county
				duchy = {
					is_title_created = no
					any_in_de_jure_hierarchy = {
						this = scope:target
					}
				}
			}
		}
	}

	allowed_for_character_display_regardless = {
		# Struggle constraint
		custom_tooltip = {
			text = struggle_involvement_cb_check_failure
			struggle_blocks_invasion_conquest_cb_trigger = yes
		}
		tgp_japan_offensive_wars_ban_trigger = yes
	}

	should_invalidate = {
		NOT = {
			any_in_list = {
				list = target_titles
				any_in_de_jure_hierarchy = {
					tier = tier_county
					holder = {
						OR = {
							this = scope:defender
							target_is_liege_or_above = scope:defender
						}
					}
				}
			}
		}
	}

	on_invalidated_desc = msg_county_conquest_war_invalidated_message

	on_invalidated = {
	}

	cost = {
		piety = {
			value = 0
			add = common_cb_impious_piety_cost
		}
		prestige = {
			value = 0
			if = {
				limit = {
					scope:attacker.primary_title.tier <= tier_county
				}
				add = {
					value = 50
					desc = CB_BASE_COST
				}
			}
			else = {
				add = {
					value = 100
					desc = CB_BASE_COST
				}
			}

			multiply = common_cb_prestige_cost_multiplier
		}
	}

	on_declaration = {
		on_declared_war = yes
	}

	on_victory_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:attacker = { is_local_player = yes } }
				desc = ducal_conquest_cb_victory_desc_attacker
			}
			desc = ducal_conquest_cb_victory_desc
		}
	}

	on_victory = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_victory_effect = yes

		#EP2 accolade glory gain for winning against higher ranked enemy
		scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes }

		create_title_and_vassal_change = {
			type = conquest
			save_scope_as = change
			add_claim_on_loss = yes
		}

		# EP3 Laamp possibility warning
		scope:defender = { ep3_war_loss_adventurer_tt_effect = yes }

		# go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's),
		# take the holder as vassal otherwise and don't go deeper
		every_in_list = {
			list = target_titles
			custom_tooltip = CONQUEST_CB_TITLE
			every_in_de_jure_hierarchy = {
				continue = {
					OR = {
						NOT = {
							exists = holder
						}
						NOT = {
							holder = {
								target_is_liege_or_above = scope:defender
							}
						}
						AND = {
							scope:attacker.faith = {
								faith_hostility_level_comparison = {
									prev.holder.faith <= scope:defender.faith
								}
							}
							holder = {
								OR = {
									this = scope:defender
									target_is_liege_or_above = scope:defender
								}
							}
						}
					}
					tier > tier_county
				}
				limit = {
					tier = tier_county
					holder ?= {
						OR = {
							this = scope:defender
							target_is_liege_or_above = scope:defender
						}
					}
				}

				if = {
					limit = {
						OR = {
							scope:attacker.faith = {
								faith_hostility_level_comparison = {
									prev.holder.faith >= scope:defender.faith
								}
							}
							holder.primary_title.tier >= scope:attacker.primary_title.tier
						}
					}
					add_to_temporary_list = titles_taken
				}
				else = {
					holder = {
						add_to_temporary_list = vassals_taken
					}
				}
			}
		}

		every_in_list = {
			list = titles_taken
			change_title_holder = {
				holder = scope:attacker
				change = scope:change
				take_baronies = yes
			}
		}

		every_in_list = {
			list = vassals_taken
			change_liege = {
				liege = scope:attacker
				change = scope:change
			}
		}

		resolve_title_and_vassal_change = scope:change

		# Prestige Progress for the Attacker
		every_in_list = {
			list = target_titles
			scope:attacker = {
				add_prestige_experience = minor_prestige_value
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		# Truce
		add_truce_attacker_victory_effect = yes

		# FP1: note the victory for future memorialisation via stele (if applicable).
		scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes }

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes

		#Mandalas gain or lose piety/devotion depending on Decree
		mandala_war_victory_effects = yes
	}

	on_white_peace_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = ducal_conquest_cb_white_peace_desc_defender
			}
			desc = ducal_conquest_cb_white_peace_desc
		}
	}

	on_white_peace = {
		scope:attacker = { show_pow_release_message_effect = yes }
		# Prestige loss for the attacker
		scope:attacker = {
			add_prestige = {
				value = minor_prestige_value
				multiply = -1.0
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker # not important as scale values are identical
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		add_truce_white_peace_effect = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes
	}

	on_defeat_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = ducal_conquest_cb_defeat_desc_defender
			}
			triggered_desc = {
				trigger = {
					scope:attacker = {
						is_local_player = yes
						has_targeting_faction = yes
					}
				}
				desc = ducal_conquest_cb_defeat_desc_attacker
			}
			desc = ducal_conquest_cb_defeat_desc
		}
	}

	on_defeat = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_defeat_effect = yes

		scope:defender = {
			mandala_peacemaker_perk_serenity_effect = yes
			#EP2 accolade glory gain for winning against higher ranked enemy
			accolade_defender_war_end_glory_gain_low_effect = yes
			# Prestige for Defender
			add_prestige_war_defender_effect = {
				PRESTIGE_VALUE = medium_prestige_value
			} 
		}

		# Prestige loss for the attacker
		scope:attacker = {
			pay_short_term_gold_reparations_effect = {
				GOLD_VALUE = 2
			}
			add_prestige = {
				value = medium_prestige_value
				multiply = -1.0
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:defender
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		add_truce_attacker_defeat_effect = yes

		scope:attacker = {
			save_temporary_scope_as = loser
		}
		on_lost_aggression_war_discontent_loss = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes

		#Mandalas gain or lose piety/devotion depending on Decree
		mandala_war_defeat_effects = yes
	}

	transfer_behavior = transfer

	on_primary_attacker_death = inherit
	on_primary_defender_death = inherit

	attacker_allies_inherit = yes
	defender_allies_inherit = yes

	war_name = "DUCAL_CONQUEST_WAR_NAME"
	war_name_base = "DUCAL_CONQUEST_WAR_NAME_BASE"
	cb_name = "DUCAL_CONQUEST_CB_NAME"

	interface_priority = 79

	use_de_jure_wargoal_only = yes

	attacker_wargoal_percentage = 0.8
	
	max_defender_score_from_occupation = 150
	max_attacker_score_from_occupation = 150

	max_ai_diplo_distance_to_title = 1500

	ai_score_mult = {
		value = 1
		add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
	}
}

ireland_laudabiliter_conquest_cb = {
	icon = county_conquest_cb
	group = conquest

	combine_into_one = yes
	should_show_war_goal_subview = yes
	mutually_exclusive_titles = {
		NOT = {
			trigger_if = {
				scope:attacker = {
						is_ai = no
				}
			}
		}
	}
	attacker_score_from_occupation_scale = 150
	attacker_score_from_battles_scale = 150
	defender_score_from_battles_scale = 150

	allowed_for_character = {
		exists = scope:attacker.house
		scope:attacker.house = { #Laudabiliter modifier allows conquest on Ireland region.
			has_house_modifier = ireland_laudabiliter_modifier
		}
	}

	allowed_against_character = {
		scope:attacker = {
			ALL_FALSE = {
				top_liege = scope:defender.top_liege
				liege = scope:defender
			}
		}
	}
	target_titles = all
	target_title_tier = all
	target_de_jure_regions_above = yes
	ignore_effect = change_title_holder
	ai_only_against_neighbors = yes

	valid_to_start = {
		scope:target = {
			tier = tier_county
			is_landless_type_title = no
			scope:attacker.house = { #
				has_house_modifier = ireland_laudabiliter_modifier
			}
			title_province = { geographical_region = custom_roman_hibernia }
		}
	}

	allowed_for_character_display_regardless = {
		# Struggle constraint
		custom_tooltip = {
			text = struggle_involvement_cb_check_failure
			struggle_blocks_invasion_conquest_cb_trigger = yes
		}
		tgp_japan_offensive_wars_ban_trigger = yes
	}

	should_invalidate = {
		NOT = {
			any_in_list = {
				list = target_titles
				any_in_de_jure_hierarchy = {
					tier = tier_county
					holder = {
						OR = {
							this = scope:defender
							target_is_liege_or_above = scope:defender
						}
					}
				}
			}
		}
	}

	on_invalidated = {
	}

	cost = {
		piety = {
			value = 0
			add = common_cb_impious_piety_cost
			if = {
				limit = {
					scope:defender.faith = scope:attacker.faith
				}
				add = {
					value = 25
					desc = CB_SAME_FAITH_COST
				}
			}
			multiply = common_cb_piety_cost_multiplier
		}
		prestige = {
			value = 0
			if = {
				limit = {
					scope:defender.faith != scope:attacker.faith
				}
				add = {
					value = 50
					desc = CB_COST_DIFFERENT_FAITH
				}
			}
			multiply = common_cb_prestige_cost_multiplier
		}
	}

	on_declaration = {
		on_declared_war = yes
	}

	on_victory_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:attacker = { is_local_player = yes } }
				desc = ireland_laudabiliter_conquest_cb_victory_desc_attacker
			}
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = ireland_laudabiliter_conquest_cb_victory_desc_defender
			}
			desc = ireland_laudabiliter_conquest_cb_victory_desc
		}
	}

	on_victory = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_victory_effect = yes

		#EP2 accolade glory gain for winning against higher ranked enemy
		scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes }

		create_title_and_vassal_change = {
			type = conquest
			save_scope_as = change
			add_claim_on_loss = yes
		}

		# EP3 Laamp possibility warning
		scope:defender = { ep3_war_loss_adventurer_tt_effect = yes }
		
		# go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's),
		# take the holder as vassal otherwise and don't go deeper
		every_in_list = {
			list = target_titles
			custom_tooltip = CONQUEST_CB_TITLE
			every_in_de_jure_hierarchy = {
				continue = {
					OR = {
						NOT = {
							exists = holder
						}
						NOT = {
							holder = {
								target_is_liege_or_above = scope:defender
							}
						}
						AND = {
							scope:attacker.faith = {
								faith_hostility_level_comparison = {
									prev.holder.faith <= scope:defender.faith
								}
							}
							holder = {
								OR = {
									this = scope:defender
									target_is_liege_or_above = scope:defender
								}
							}
						}
					}
					tier > tier_county
				}
				limit = {
					tier = tier_county
					holder ?= {
						OR = {
							this = scope:defender
							target_is_liege_or_above = scope:defender
						}
					}
				}

				if = {
					limit = {
						OR = {
							scope:attacker.faith = {
								faith_hostility_level_comparison = {
									prev.holder.faith >= scope:defender.faith
								}
							}
							holder.primary_title.tier >= scope:attacker.primary_title.tier
						}
					}
					add_to_temporary_list = titles_taken
				}
				else = {
					holder = {
						add_to_temporary_list = vassals_taken
					}
				}
			}
		}

		every_in_list = {
			list = titles_taken
			change_title_holder = {
				holder = scope:attacker
				change = scope:change
				take_baronies = yes
			}
		}

		every_in_list = {
			list = vassals_taken
			change_liege = {
				liege = scope:attacker
				change = scope:change
			}
		}

		resolve_title_and_vassal_change = scope:change

		# Prestige Progress for the Attacker
		every_in_list = {
			list = target_titles
			scope:attacker = {
				add_prestige_experience = minor_prestige_value
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		# Truce
		add_truce_attacker_victory_effect = yes

		# FP1: note the victory for future memorialisation via stele (if applicable).
		scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes }

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes

		#Mandalas gain or lose piety/devotion depending on Decree
		mandala_war_victory_effects = yes
	}

	on_white_peace_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = ireland_laudabiliter_conquest_cb_white_peace_desc_defender
			}
			desc = ireland_laudabiliter_conquest_cb_white_peace_desc
		}
	}

	on_white_peace = {
		scope:attacker = { show_pow_release_message_effect = yes }
		# Prestige loss for the attacker
		scope:attacker = {
			add_prestige = {
				value = minor_prestige_value
				multiply = -1.0
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:attacker # not important as the scales are identical
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		add_truce_white_peace_effect = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes
	}

	on_defeat_desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:defender = { is_local_player = yes } }
				desc = ireland_laudabiliter_conquest_cb_defeat_desc_defender
			}
			triggered_desc = {
				trigger = {
					scope:attacker = {
						is_local_player = yes
						has_targeting_faction = yes
					}
				}
				desc = ireland_laudabiliter_conquest_cb_defeat_desc_attacker
			}
			desc = ireland_laudabiliter_conquest_cb_defeat_desc
		}
	}

	on_defeat = {
		scope:attacker = { show_pow_release_message_effect = yes }
		
		# Legitimacy
		add_legitimacy_attacker_defeat_effect = yes

		
		scope:defender = {
			mandala_peacemaker_perk_serenity_effect = yes
			#EP2 accolade glory gain for winning against higher ranked enemy
			accolade_defender_war_end_glory_gain_low_effect = yes
			# Prestige for Defender
			add_prestige_war_defender_effect = {
				PRESTIGE_VALUE = medium_prestige_value
			}
		}

		# Prestige loss for the attacker
		scope:attacker = {
			pay_short_term_gold_reparations_effect = {
				GOLD_VALUE = 2
			}
			add_prestige = {
				value = medium_prestige_value
				multiply = -1.0
			}
		}

		# Allies on both sides get full prestige value for helping in the war, based on their war participation.
		modify_allies_of_participants_fame_values = {
			WINNER = scope:defender
			FAME_BASE = minor_prestige_value
			IS_RELIGIOUS_WAR = no
			WINNER_ALLY_FAME_SCALE = 1
			LOSER_ALLY_FAME_SCALE = 1
		}

		add_truce_attacker_defeat_effect = yes

		scope:attacker = {
			save_temporary_scope_as = loser
		}
		on_lost_aggression_war_discontent_loss = yes

		# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
		laamp_as_mercenary_payout_tooltip_effect = yes
		
		#Mandalas gain or lose piety/devotion depending on Decree
		mandala_war_defeat_effects = yes
	}

	on_invalidated_desc = msg_county_conquest_war_invalidated_message

	transfer_behavior = transfer

	on_primary_attacker_death = inherit
	on_primary_defender_death = inherit

	attacker_allies_inherit = yes
	defender_allies_inherit = yes

	war_name = "LAUDABILITER_CONQUEST_WAR_NAME"
	war_name_base = "LAUDABILITER_CONQUEST_WAR_NAME_BASE"
	cb_name = "LAUDABILITER_CONQUEST_CB_NAME"

	interface_priority = 80

	use_de_jure_wargoal_only = yes

	attacker_wargoal_percentage = 0.8
	
	max_defender_score_from_occupation = 150
	max_attacker_score_from_occupation = 150

	max_ai_diplo_distance_to_title = 500

	ai_score_mult = {
		value = 1
		add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
	}
}
