ub_adur_farnbag_01 = { #Adur Farnbag
	construction_time = very_slow_construction_time
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	asset = {
		type = entity
		name = "building_special_cathedral_zoroastrian_01_a_entity"
	}
	type_icon = "icon_structure_great_fire_temple.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.03
	}
	
	ai_value = {
		base = 100
	}

	next_building = ub_adur_farnbag_02
	flag = travel_point_of_interest_religious	
	type = special
}

ub_adur_farnbag_02 = { #Adur Farnbag
	construction_time = very_slow_construction_time
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	asset = {
		type = entity
		name = "building_special_cathedral_zoroastrian_01_a_entity"
	}
	type_icon = "icon_structure_great_fire_temple.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder = {
			religion = religion:zoroastrianism_religion
		}
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.05
		monthly_piety = 1
		learning_per_piety_level = 1
		clergy_opinion = 10
	}
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth = 0.1
		development_growth_factor = 0.15
	}
	
	is_enabled = {
		scope:holder = {
			religion = religion:zoroastrianism_religion
		}
	 }
  
	show_disabled = yes	
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	flag = travel_point_of_interest_religious
	type = special
}

ub_adur_burzenmihr_01 = { #Adur Burzen-Mihr
	construction_time = very_slow_construction_time
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	asset = {
		type = entity
		name = "building_special_cathedral_zoroastrian_01_a_entity"
	}

	type_icon = "icon_structure_great_fire_temple.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.03
	}
	
	ai_value = {
		base = 100
	}

	next_building = ub_adur_burzenmihr_02	
	flag = travel_point_of_interest_religious	
	type = special
}

ub_adur_burzenmihr_02 = { #Adur Burzen-Mihr
	construction_time = very_slow_construction_time
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	asset = {
		type = entity
		name = "building_special_cathedral_zoroastrian_01_a_entity"
	}

	type_icon = "icon_structure_great_fire_temple.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder = {
			religion = religion:zoroastrianism_religion
		}
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		stewardship_per_piety_level = 2
		general_opinion = 10
	}
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth = 0.1
		development_growth_factor = 0.15
	}
	
	is_enabled = {
		scope:holder = {
			religion = religion:zoroastrianism_religion
		}	
	}
  
	show_disabled = yes	
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	flag = travel_point_of_interest_religious
	type = special
}