ub_utrecht_cathedral_01 = {
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time
	type_icon = "icon_ub_martin_cathedral.dds" 

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}

	show_disabled = yes
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
		scope:holder = {
			culture = {
				has_innovation = innovation_crop_rotation
			}
		}							
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		clergy_opinion = 10
		monthly_dynasty_prestige_mult = 0.05
	}
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}	

	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	
	type = special
	flag = travel_point_of_interest_religious	
}

ub_mainzer_dom_01 = {
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cologne_cathedral.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}

	show_disabled = yes
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
		scope:holder = {
			culture = {
				has_innovation = innovation_crop_rotation
			}
		}							
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety_gain_mult = 0.15
		monthly_dynasty_prestige_mult = 0.05
		monthly_piety_gain_per_knight_add = 0.1
		knight_effectiveness_mult = 0.2
		monthly_county_control_growth_factor = 0.05
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}	

	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	
	type = special
	flag = travel_point_of_interest_religious	
}


ub_trierer_dom_01 = {
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cologne_cathedral.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes

	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
		scope:holder = {
			culture = {
				has_innovation = innovation_crop_rotation
			}
		}	
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety_gain_mult = 0.15
		monthly_dynasty_prestige_mult = 0.05
		monthly_piety_gain_per_knight_add = 0.1
		knight_effectiveness_mult = 0.2
		monthly_county_control_growth_factor = 0.05
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	
	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious		
}

ub_abbey_fulda_01 = {
	construction_time = very_slow_construction_time
	effect_desc = {
		desc = unlocks_building_desc
		triggered_desc = {
			trigger = { has_dlc_feature = royal_court }
			desc = university_roco_effect_desc
		}
		desc = university_effect_desc
	}

	type_icon = "icon_structure_hagios_demetrios.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes

	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		learning_per_piety_level = 2
		religious_vassal_opinion = 10
	}
	province_modifier = {
		monthly_income = 0.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.3
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	
	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious
	flag = special_university		
}

ub_sankt_galen_abbey_01 = {

	effect_desc = {
		desc = unlocks_building_desc
		triggered_desc = {
			trigger = { has_dlc_feature = royal_court }
			desc = university_roco_effect_desc
		}
		desc = university_effect_desc
	}
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_hagios_demetrios.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes

	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = {
					religion = religion:christianity_religion
				}
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}		
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety = 0.5
		clergy_opinion = 10
		learning_per_piety_level = 2
	}
	province_modifier = {
		monthly_income = 0.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.3
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	flag = travel_point_of_interest_religious
	flag = special_university	
	type = special
}


ub_st_michel_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_montstmichel.dds" 

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
		scope:holder = {
			culture = {
				has_innovation = innovation_crop_rotation
			}
		}	
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety = 0.5
		clergy_opinion = 10
		martial_per_piety_level = 1
	}
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_2
		fort_level = good_building_fort_level_tier_2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	flag = travel_point_of_interest_martial	
	type = special
}

ub_reims_cathedral_01 = {
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_notre_dame.dds" 
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
		scope:holder = {
			culture = {
				has_innovation = innovation_crop_rotation
			}
		}
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety_gain_mult = 0.15
		monthly_dynasty_prestige_mult = 0.10
		monthly_piety_gain_per_knight_add = 0.1
		knight_effectiveness_mult = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious		
}

ub_rouen_cathedral_01 = {
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_notre_dame.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
		scope:holder = {
			culture = {
				has_innovation = innovation_crop_rotation
			}
		}
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety_gain_mult = 0.15
		martial_per_piety_level = 1
		knight_effectiveness_mult = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious			
}

ub_orleans_cathedral_01 = {
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}		
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_notre_dame.dds" 
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
		scope:holder = {
			culture = {
				has_innovation = innovation_crop_rotation
			}
		}	
	}	
	cost_gold = 1000
	
	character_modifier = {
		martial_per_piety_level = 1
		monthly_dynasty_prestige_mult = 0.05
		monthly_piety_gain_per_knight_add = 0.2
		knight_effectiveness_mult = 0.3
		monthly_county_control_growth_factor = 0.15	
	}
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious	
}

ub_kaiser_dom_01 = {
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}	

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cologne_cathedral.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
		scope:holder = {
			culture = {
				has_innovation = innovation_crop_rotation
			}
		}			
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety = 0.5
		monthly_dynasty_prestige_mult = 0.05
		feudal_government_vassal_opinion = 10
		glory_hound_opinion = 10
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_diplomatic	
}

ub_jasna_gora_01 = { #Jasna Góra Monastery
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_hagios_demetrios.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		cultural_head_fascination_mult = 0.15		
		zealot_opinion = 10
	}
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.3
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes		

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious	
}

ub_orheiulvechi_monastery_01 = { #Cave Monastery of Orheiul Vechi
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_sumela_monastery.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}		
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		cultural_head_fascination_mult = 0.15		
		zealot_opinion = 10
	}
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious	
}

ub_zagreb_cathedral_01 = { # Zagrebačka katedrala
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cologne_cathedral.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_dynasty_prestige_mult = 0.05
		croatian_opinion = 10
		monthly_piety_gain_mult = 15
		stewardship_per_piety_level = 1
	}
	province_modifier = {
		monthly_income = 1.5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious	
}

ub_sapara_monastery_01 = { #Sapara Monastery 
	construction_time = very_slow_construction_time

	type_icon = "icon_building_byzantine.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		zealot_opinion = 10
		cultural_head_fascination_mult = 0.15
		learning_per_piety_level = 2
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious	
}

ub_urnes_stavechurch_01 = { #Urnes Stave Church
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time
	type_icon = "icon_structure_cathedral_pagan.dds" 

	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety_gain_mult = 0.15
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.2
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious
}

ub_annunciation_vitebsk_01 = { #The Annunciation Church, Vitebsk
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_building_byzantine.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		monthly_piety_gain_per_knight_add = 0.2
		different_faith_opinion = 10
		zealot_opinion = 10
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious
}

ub_saintsophia_cathedral_01 = { #Saint Sophia Cathedral in Polotsk
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_hagiasophia_polotsk.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}		
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		monthly_dynasty_prestige_mult = 0.05
		movement_speed_land_raiding = 0.2
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious
}

ub_dormition_cathedral_01 = { #Dormition Cathedral in Smolensk
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_hagiasophia_polotsk.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		monthly_prestige = 0.5
		clergy_opinion = 10
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2	
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious
}

ub_transfiguration_chernigov_01 = { #Transfiguration Cathedral in Chernigov
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_building_byzantine.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.5
		monthly_prestige = 0.5
		monthly_dynasty_prestige_mult = 0.05
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2		
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious
}


ub_porto_cathedral_01 = { #Porto Cathedral
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_porto_cathedral.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety_gain_mult = 0.15
		monthly_dynasty_prestige_mult = 0.05
		monthly_piety_gain_per_knight_add = 0.1
		knight_effectiveness_mult = 0.2
		monthly_county_control_growth_factor = 0.05
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}	
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious
}

ub_church_johnbaptist_01 = { # Church of Saint John the Baptist, Kerch
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_building_byzantine.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}		
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety = 0.5
		monthly_piety_gain_mult = 0.15
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}	
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		

	type = special
	flag = travel_point_of_interest_religious
}

ub_niranam_valiyapally_01 = { # Niranam Valiya Pally
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_sansimplicion.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety_gain_mult = 0.15
		monthly_dynasty_prestige_mult = 0.05
		monthly_piety_gain_per_knight_add = 0.1
		knight_effectiveness_mult = 0.2
		monthly_county_control_growth_factor = 0.05
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}	
	}

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}			

	type = special
	flag = travel_point_of_interest_religious
}

ub_iona_abbey_01 = { # Iona Abbey
	effect_desc = {
		desc = unlocks_building_desc
		triggered_desc = {
			trigger = { has_dlc_feature = royal_court }
			desc = university_roco_effect_desc
		}
		desc = university_effect_desc
	}
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_iona.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}	
	cost_gold = 1000
	
	character_modifier = {
		cultural_head_fascination_mult = 0.15
		stewardship_per_piety_level = 1
		learning_per_piety_level = 2
		general_opinion = 10
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}	
	}

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}		
	
	type = special
	flag = travel_point_of_interest_religious
	flag = special_university
}

ub_clonard_abbey_01 = { # Clonard Abbey, 520 Always built.
	construction_time = very_slow_construction_time

	type_icon = "icon_building_monastic_schools.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}	
	cost_gold = 1000
	
	character_modifier = {
		cultural_head_fascination_mult = 0.05
		learning_per_piety_level = 1
		general_opinion = 10
	}
	province_modifier = {
		monthly_income = 0.8
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}	
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}	

	type = special
	flag = travel_point_of_interest_religious
}

ub_clonmacnoise_01 = { #Clonmacnoise, 534
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_canterbury_cathedral.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}			
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		direct_vassal_opinion = 10
	}
	province_modifier = {
		monthly_income = 1.3
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}	
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}	

	type = special
	flag = travel_point_of_interest_religious
}

ub_magnus_cathedral_01 = { #Kirkjubømúrurin/St. Magnus Cathedral
#	effect_desc = {	# 임시 비활성화, 패독의 Flag 작업 끝나면 다시 활성화 예정
#		triggered_desc = {
#			trigger = { has_dlc_feature = legends_of_the_dead }
#			desc = building_funeral_effect_desc
#		}
#	}
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}	
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety = 0.5
		monthly_dynasty_prestige_mult = 0.05
		diplomacy_per_piety_level = 1
	}
	province_modifier = {
		monthly_income = 2.3
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}	
	}

	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes		

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}	

	type = special
	flag = travel_point_of_interest_religious
}


ub_melk_abbey_01 = { #Melk Abbey
	effect_desc = {
		desc = unlocks_building_desc
		triggered_desc = {
			trigger = { has_dlc_feature = royal_court }
			desc = university_roco_effect_desc
		}
		desc = university_effect_desc
	}
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_melk_abbey.dds" 
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}	
	cost_gold = 1000
	
	character_modifier = {
		monthly_piety = 0.5
		monthly_dynasty_prestige_mult = 0.05
		learning_per_piety_level = 2 #Melk Reformation
	}
	province_modifier = {
		monthly_income = 2
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.2
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		ai_pious_building_preference_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}	
	}
	
	is_enabled = {
		custom_description = {
			text = UB_Special_building_Christian_trigger
			OR = {
				scope:holder = { religion = religion:christianity_religion }
				scope:holder = {
					faith = {
						has_doctrine = tenet_christian_syncretism			
					}						
				}				
			}			
		}
	}

	show_disabled = yes	

	on_complete = {
		#Regular Mandala Boon
		mandala_built_piety_duchy_building_t3_effect = yes
	}	

	type = special
	flag = travel_point_of_interest_religious
	flag = special_university
}