ub_pula_arena_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_colosseum.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 3000

	character_modifier = {
		army_maintenance_mult = -0.05 # 'Stealing' the metal from the Arena building itself
	}
	
	province_modifier = {
		build_speed = -0.1 # 'Stealing' the metal from the Arena building itself
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	flag = travel_point_of_interest_martial	
}

ub_halicarnassus_mausoleum_01 = { #Mausoleum of Halicarnassus
	construction_time = very_slow_construction_time

	type_icon = "icon_mausoleum.dds" 

	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety_gain_mult = 0.1
	}
	province_modifier = {
		monthly_income = 1
		build_speed = -0.1			#'Stealing' the metal from the Mausoleum building itself
	}
	county_modifier = {
		tax_mult = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	flag = travel_point_of_interest_learning
}

ub_pharos_alexandria_01 = { #Pharos of Alexandria
	construction_time = very_slow_construction_time

	type_icon = "icon_pharos.dds" 

	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
	}	
	cost_gold = 1000

	character_modifier = { 
	}
	province_modifier = {
		monthly_income = 1
		garrison_size = 0.5
		build_speed = -0.05			#'Stealing' the metal from the Pharos building itself
	}
	county_modifier = {
		tax_mult = 0.1
	}
	
	ai_value = {
		base = 100
	}
	
	next_building = ub_pharos_alexandria_02
	
	type = special
	flag = travel_point_of_interest_economic
}

ub_pharos_alexandria_02 = { #Pharos of Alexandria
	construction_time = very_slow_construction_time

	type_icon = "icon_pharos.dds" 

	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.05
		naval_movement_speed_mult = 0.25	
		embarkation_cost_mult = -0.25
	}
	province_modifier = {	
		defender_holding_advantage = normal_building_advantage_tier_1
		fort_level = good_building_fort_level_tier_1
		garrison_size = 0.5
		travel_danger = -10
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.3
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}		
	}
	
	type = special
	flag = travel_point_of_interest_economic
}

ub_verona_arena_01 = { #Arena di Verona

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_colosseum.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 3000

	character_modifier = {
		army_maintenance_mult = -0.05 # 'Stealing' the metal from the Arena building itself
		monthly_prestige_gain_mult = 0.1
	}
	
	province_modifier = {
		build_speed = -0.1 # 'Stealing' the metal from the Arena building itself
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	flag = travel_point_of_interest_martial	
}

ub_hanging_garden_01 = { #Ruins of Hanging Gardens of Babylon
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_hanging_garden.dds" 

	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
	}	
	cost_gold = 1000

	character_modifier = { 
	}
	province_modifier = {
		build_speed = -0.05			#'Stealing' the metal from the Hanging Gardens building itself
	}
	county_modifier = {
	}
	
	ai_value = {
		base = 100
	}
	
	next_building = ub_hanging_garden_02
	
	type = special
	flag = travel_point_of_interest_wonder
}

ub_hanging_garden_02 = { #Hanging Gardens of Babylon
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_hanging_garden.dds" 

	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
	}	
	cost_gold = 5000

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.05
		learning_per_prestige_level = 2
		stewardship_per_prestige_level = 2
	}
	province_modifier = {	
		monthly_income = 5
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.3
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	flag = travel_point_of_interest_wonder	
}

ub_amphitheatre_durres_01 = {# Amphitheatre of Durrës

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_colosseum.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 3000

	character_modifier = {
		army_maintenance_mult = -0.05 # 'Stealing' the metal from the Arena building itself
	}
	
	province_modifier = {
		build_speed = -0.1 # 'Stealing' the metal from the Arena building itself
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	flag = travel_point_of_interest_martial
}

ub_hegra_01 = { #Hegra (Mada'in Salih)
	construction_time = very_slow_construction_time

	type_icon = "icon_ub_hegra.dds" 

	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
	}	
	cost_gold = 1000

	character_modifier = {
		monthly_piety_gain_mult = 0.05
	}
	province_modifier = {
		monthly_income = 2
		travel_danger = -10
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.3
		development_growth = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	flag = travel_point_of_interest_economic
}