﻿#####################
# THE GREAT STEPPE  #
#####################
1.1.1 = {
    effect = {
        if = {
            limit = { has_mpo_dlc_trigger = yes }
            start_situation = {
                type = the_great_steppe
                start_phase = situation_steppe_abundant_grazing_season
            }
            situation:the_great_steppe = { # A bit skewed so you don't start in an immediate bad situation
                situation_sub_region:steppe_west = {
                    random_list = {
                        4 = { } # Stay as Abundant Grazing
						2 = { change_phase = { phase = situation_steppe_cold_zud_season } }
                        2 = { change_phase = { phase = situation_steppe_severe_drought_season } }
                        2 = { change_phase = { phase = situation_steppe_warm_nights_season } }
                    }
                }
                situation_sub_region:steppe_central = {
                    random_list = {
                        4 = { } # Stay as Abundant Grazing
						2 = { change_phase = { phase = situation_steppe_cold_zud_season } }
                        2 = { change_phase = { phase = situation_steppe_severe_drought_season } }
                        2 = { change_phase = { phase = situation_steppe_warm_nights_season } }
                    }
                }
                situation_sub_region:steppe_east = {
                    random_list = {
                        4 = { } # Stay as Abundant Grazing
						2 = { change_phase = { phase = situation_steppe_cold_zud_season } }
                        2 = { change_phase = { phase = situation_steppe_severe_drought_season } }
                        2 = { change_phase = { phase = situation_steppe_warm_nights_season } }
                    }
                }
            }
        }
    }
} 
