#add construction slot for a great work

gw_decisions.0001 = {
	desc = gw_decisions.0001.desc

	type = character_event
	title =  gw_decisions.0001.t
	theme = crown
	left_portrait = {
		character = root
		animation = personality_rational
	}

	# option = {
	# 	name = gw_decisions.0001.a
	# 	capital_province = {
	# 		set_variable = {
	# 			name = gw_great_work_slot
	# 			value = yes
	# 		}
	# 		add_special_building_slot = gw_great_work_generic
	# 	}
	# }

	option = {
		name = gw_decisions.0001.b
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_fortress_01
		}

		ai_chance = {
			base = 50
		}
	}

	option = {
		name = gw_decisions.0001.c
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_castle_01
		}
		
		ai_chance = {
			base = 50
		}
	}

	option = {
		name = gw_decisions.0001.d
		trigger = {
			capital_province = {
				NOR = {
					terrain = steppe
					terrain = desert
					terrain = oasis
					terrain = desert_mountains
					terrain = mountains
					terrain = wetlands
				}
			}
		}
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_garden_01
		}
		
		ai_chance = {
			base = 50
		}
	}

	option = {
		name = gw_decisions.0001.e
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_treasuries_01
		}
		
		ai_chance = {
			base = 50
		}
	}

	option = {
		name = gw_decisions.0001.f
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_palace_01
		}
		
		ai_chance = {
			base = 50
		}
	}

	option = {
		name = gw_decisions.0001.g
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_statue_01
		}
		
		ai_chance = {
			base = 50
		}
	}

	option = {
		name = gw_decisions.0001.h
		trigger = {
			capital_province = {
				building_common_tradeport_requirement_terrain = yes
			}
		}
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_harbour_01
		}
		
		ai_chance = {
			base = 50
		}
	}

	option = {
		name = gw_decisions.0001.i
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_walls_01
		}
		
		ai_chance = {
			base = 50
		}
	}

	option = {
		name = gw_decisions.0001.j
		capital_province = {
			set_variable = {
				name = gw_great_work_slot
				value = yes
			}
			add_special_building_slot = gw_great_work_crypta_01
		}
		
		ai_chance = {
			base = 50
		}
	}

	# option = {
	# 	name = gw_decisions.0001.x
	# }
}