﻿on_injury_nickname = 
{
	trigger = { prestige_level >= 2 }
	first_valid_on_action = 
	{
		on_scarred_nickname
		on_disfigured_nickname 
		on_maimed_nickname
		on_weak_nickname
	}
}

on_scarred_nickname = 
{
	trigger = { has_trait >= scarred }
	random_on_action = 
	{
		30 = 0		
		10 = on_three_fingers
		10 = on_two_fingers
		10 = on_the_scarred
		10 = on_the_bloodied
		10 = on_the_marked
		10 = on_the_stiched
		10 = on_the_fingerless
		10 = on_the_marred
		10 = on_the_carved
	}
}

on_disfigured_nickname = 
{
	trigger = { has_trait >= disfigured }
	random_on_action = 
	{
		30 = 0		
		10 = on_the_metal_mask
		10 = on_the_masked_one
		10 = on_the_abominable
		10 = on_the_half_person
		10 = on_the_undead
		10 = on_the_monster
	}
}

on_maimed_nickname = 
{
	trigger = { has_trait >= maimed }
	random_on_action = 
	{
		30 = 0		
		10 = on_the_armless
		10 = on_one_arm
		10 = on_the_broken
		10 = on_the_mauled
		10 = on_the_injured
	}
}

on_weak_nickname = 
{
	trigger = { has_trait >= weak }
	random_on_action = 
	{
		30 = 0		
		10 = on_the_weak
		10 = on_the_fragile
		10 = on_the_puny
		10 = on_the_delicate
		10 = on_the_decrepit
	}
}

on_three_fingers = 
{
	effect = { give_nickname = nick_three_fingers }
}

on_two_fingers = 
{
	effect = { give_nickname = nick_two_fingers }
}

on_the_scarred = 
{
	effect = { give_nickname = nick_the_scarred }
}

on_the_bloodied = 
{
	effect = { give_nickname = nick_the_bloodied }
}

on_the_marked = 
{
	effect = { give_nickname = nick_the_marked }
}

on_the_stiched = 
{
	effect = { give_nickname = nick_the_stiched }
}

on_the_fingerless = 
{
	effect = { give_nickname = nick_fingerless }
}

on_the_marred = 
{
	effect = { give_nickname = nick_marred }
}

on_the_carved = 
{
	effect = { give_nickname = nick_the_carved }
}


on_the_metal_mask = 
{
	effect = { give_nickname = nick_the_metal_mask }
}

on_the_masked_one =
{
	effect = { give_nickname = nick_the_masked_one }
}

on_the_abominable =
{
	effect = { give_nickname = nick_the_abominable }
}

on_the_half_person =
{	
	first_valid_on_action = 
	{
		on_half_man
		on_half_woman
	}
}

on_half_man = 
{
	trigger = { is_male = yes}
	effect = { give_nickname = nick_the_half_man }
}	

on_half_woman = 
{
	trigger = { is_male = no}
	effect = { give_nickname = nick_the_half_woman }
}	

on_the_undead =
{
	effect = { give_nickname = nick_the_undead }
}

on_the_monster =
{
	effect = { give_nickname = nick_the_monster }
}


on_the_armless =
{
	effect = { give_nickname = nick_the_armless }
}

on_one_arm =
{
	effect = { give_nickname = nick_one_arm }
}

on_the_broken =
{
	effect = { give_nickname = nick_the_broken }
}

on_the_mauled=
{
	effect = { give_nickname = nick_the_mauled }
}

on_the_injured =
{
	effect = { give_nickname = nick_the_injured }
}

on_the_weak =
{
	effect = { give_nickname = nick_the_weak }
}

on_the_fragile=
{
	effect = { give_nickname = nick_the_fragile }
}

on_the_puny
{
	effect = { give_nickname = nick_the_puny }
}	

on_the_delicate
{
	effect = { give_nickname = nick_the_delicate }
}	

on_the_decrepit
{
	effect = { give_nickname = nick_the_decrepit }
}	

