﻿building_vineyard_requirement_terrain = {
	or = {
		terrain = drylands
		terrain = hills
		terrain = farmlands
		terrain = plains
		terrain = floodplains
	}
}

building_horse_requirement_terrain = {
	or = {
		terrain = drylands
		terrain = forest
		terrain = farmlands
		terrain = plains
	}
}

building_slaughterhouse_requirement_terrain = {
	or = {
		terrain = farmlands
		terrain = plains
		terrain = steppe
		terrain = desert
		terrain = drylands
		terrain = oasis
		terrain = mountains
		terrain = desert_mountains
		terrain = hills
		terrain = floodplains
		AND = {
			terrain = jungle
			NOT = { geographical_region = world_innovation_elephants }
		}
	}
}

building_tunnel_requirement_terrain = {
	or = {
		terrain = mountains
		terrain = desert_mountains
		terrain = hills
	}
}

building_town_requirement_terrain = {
	or = {
		terrain = hills
		terrain = farmlands
		terrain = plains
		terrain = forest
		terrain = drylands
		terrain = floodplains
	}
}

building_farming_requirement_terrain = {
	or = {
		terrain = farmlands
		terrain = floodplains
	}
}

building_militia_requirement_terrain = {
	or = {
		terrain = hills
		terrain = farmlands
		terrain = plains
		terrain = forest
		terrain = drylands
		terrain = floodplains
		terrain = steppe
		terrain = oasis
		terrain = desert
		terrain = mountains
		terrain = desert_mountains
		terrain = jungle
	}
}
