﻿NCharacter = {
	FOCUS_ADULT_COOLDOWN_MONTHS = 12
}

NChildbirth = {
	MIN_REPRODUCTION_AGE_IN_HISTORY_DB = 12
	MIN_FEMALE_REPRODUCTION_AGE = 12
	MAX_FEMALE_REPRODUCTION_AGE = 45
	MIN_MALE_REPRODUCTION_AGE = 12
	BASE_NR_OF_CHILDREN_PER_COUPLE = { 1 1 2 2 3 3 } # Unlanded, Baron, Count, Duch, King, Emperor
	CHANCE_OF_LOWERED_CHILD_LIMIT = 0.5
	EXTRA_CHILDREN_FOR_RULERS = 1
	CHARACTER_IN_POOL_CHILD_LIMIT = -1
	CHILD_BIRTH_TO_PREGNANCY_WAIT = 6
	MALE_FERTILITY_MULTIPLIER_LIMITS = { 50 45 40 35 30 25 20 18 16 12 }
	MALE_FERTILITY_MULTIPLIER = { 0.1 0.2 0.4 0.6 0.8 1.0 1.0 0.7 0.4 0.2 0.1 }
	FEMALE_FERTILITY_MULTIPLIER_LIMITS = { 45 40 35 30 25 20 18 16 12 }
	FEMALE_FERTILITY_MULTIPLIER = { 0.1 0.2 0.4 0.7 1.0 1.0 0.7 0.4 0.2 0.1 }
	MOTHER_FERTILITY_REDUCTION_PER_PREVIOUS_CHILD = 0
	LOW_FERTILITY = 0.1
	PRIMARY_SPOUSE_FERTILITY_MULTIPLIER = 1
	SECONDARY_SPOUSE_FERTILITY_MULTIPLIER = 0.5
	CONCUBINE_FERTILITY_MULTIPLIER = 0.5
	NOT_SPOUSE_FERTILITY_MULTIPLIER = 0.5
	NON_RULER_FERTILITY_MULTIPLIER = 0.5
	FERTILITY_CHANCE_MULTIPLIER = 5
	MIN_FERTILITY_CHANCE = 1
	MAX_FERTILITY_CHANCE = 25
	PREGNANCY_DAYS = 280
	DAYS_TO_PREGNANCY_REVEAL = 21
	FEMALE_CHANCE = 50

	FERTILITY_LEVELS = {
		0.0
		0.1
		0.2
		0.3
		0.4
		0.5
		0.6
		0.7
		0.8
		0.9
		1.0 }

	EXTRA_CHILDREN_FOR_PLAYERS = 0
	EXTRA_CHILDREN_PER_EXTRA_SPOUSE = 1
	EXTRA_CHILDREN_PER_EXTRA_CONCUBINE = 1
	EXTRA_FERTILITY_FOR_FIRST_CHILD = 0
	EXTRA_FERTILITY_FOR_FIRST_RULER_CHILD = 0.5
	DIVINE_MARRIAGE_FERTILITY_MULTIPLIER = 1
	CLOSE_FAMILY_FERTILITY_MULTIPLIER = 1
	EXTENDED_FAMILY_FERTILITY_MULTIPLIER = 1
	FERTILITY_IN_POOL_MULTIPLIER = 1
}

NMarriage = {
	SPOUSE_FINDER_RELEVANCE_INFERTILE_MODIFIER_FEMALE_AGE = 45
	SPOUSE_FINDER_RELEVANCE_AGE_DIFFERENCE_MULTIPLIER = -50
	SPOUSE_FINDER_RELEVANCE_AGE_DIFFERENCE_CUTOFF = 5
}

NCombat = {
	UNRAISED_LEVY_REGIMENTS_SPEED = 15.0
	MIN_DAYS_BEFORE_MANUAL_RETREAT = 0
}

NRetreat = {
	SHATTERED_RETREAT_PREFERRED_PROVINCES = 3
	SHATTERED_RETREAT_MAX_PREFERRED_OFFSET_PENALTY = 3
	SHATTERED_RETREAT_OWN_REALM = 340
	SHATTERED_RETREAT_OWN_SUBREALM = 60
	SHATTERED_RETREAT_OWN_CAPITAL = 100
	SHATTERED_RETREAT_WAR_FRIEND = 200
	SHATTERED_RETREAT_ENEMY = -250
	SHATTERED_RETREAT_SAME_RELIGION = 30
	SHATTERED_RETREAT_SAME_CULTURE = 10
	SHATTERED_RETREAT_COASTAL = 10
	SHATTERED_RETREAT_OCCUPIED = -60
	SHATTERED_RETREAT_DISTANCE_MULTIPLIER = -50
	SHATTERED_RETREAT_MAX_PROVINCES = 3
	SHATTERED_RETREAT_NEIGHBOUR_UNIT_MULTIPLIER = 0.5
	SHATTERED_RETREAT_OWN_UNIT_MULTIPLIER = 0.05
	SHATTERED_RETREAT_ENEMY_UNIT_MULTIPLIER = -0.2
	SHATTERED_RETREAT_DISTANCE_FROM_CAPITAL = -0.01
}

NInventory = {
	ARTIFACT_HOUSE_CLAIM_YEARS = 50
	ARTIFACT_IMMINENT_CLAIM_THRESHOLD = 50
}

NStruggle = {
	PHASE_TRANSITION_THRESHOLD = 300
	YEARLY_DEFAULT_PHASE_POINTS = 0
	PHASE_TRANSITION_DURATION = 14
}

NLegend = {
	DURATION_UNTIL_DELETION = { 300 years }
}