﻿#GetDeityAlignment = {
#	type = character
#
#	text = {
#		trigger = {
#			var:deity_alignment < -25
#		}
#		localization_key = PLAYER_DEITY_ALIGNMENT_CHAOS
#	}
#	text = {
#		trigger = {
#			var:deity_alignment > 25
#		}
#		localization_key = PLAYER_DEITY_ALIGNMENT_ORDER
#	}
#	text = {
#		trigger = {
#			AND = {
#				var:deity_alignment <= 25
#				var:deity_alignment >= -25
#			}
#		}
#		localization_key = PLAYER_DEITY_ALIGNMENT_NEUTRAL
#	}
#}
#
#GetDeityTitleUI = {
#	type = character
#
#	text = {
#		trigger = {
#			NOT = { has_variable = deity_title_constructed }
#		}
#		localization_key = DEITY_NO_TITLE
#	}
#
#	text = {
#		trigger = {
#			has_variable = deity_title_constructed
#		}
#		localization_key = DEITY_CONSTRUCTED_TITLE
#	}
#}
#
#GetDivinityLevelBonuses = {
#	type = character
#
#	text = {
#		trigger = { has_deity_level_bonus = yes }
#		localization_key = DEITY_COOLTIP_DIVINITY_BONUSES_LIST
#	}
#	text = {
#		trigger = { NOT = { has_deity_level_bonus = yes } }
#		fallback = yes
#		localization_key = DEITY_COOLTIP_DIVINITY_BONUSES_EMPTY
#	}
#}
#
#GetAspectSlot1ButtonTooltip = {
#	type = character
#
#	text = {
#		trigger = {
#			NOT = { var:aspect_ns_1_cooldown = yes }
#		}
#		localization_key = ASPECT_NS_BUTTON_TOOLTIP_VALID
#	}
#	text = {
#		trigger = {
#			var:aspect_ns_1_cooldown = yes
#		}
#		localization_key = ASPECT_NS_BUTTON_TOOLTIP_INVALID
#	}
#}
#GetAspectSlot2ButtonTooltip = {
#	type = character
#
#	text = {
#		trigger = {
#			NOT = { var:aspect_ns_2_cooldown = yes }
#		}
#		localization_key = ASPECT_NS_BUTTON_TOOLTIP_VALID
#	}
#	text = {
#		trigger = {
#			var:aspect_ns_2_cooldown = yes
#		}
#		localization_key = ASPECT_NS_BUTTON_TOOLTIP_INVALID
#	}
#}
#
#GetAspectSlot3ButtonTooltip = {
#	type = character
#
#	text = {
#		trigger = {
#			NOT = { var:aspect_ns_3_cooldown = yes }
#		}
#		localization_key = ASPECT_NS_BUTTON_TOOLTIP_VALID
#	}
#	text = {
#		trigger = {
#			var:aspect_ns_3_cooldown = yes
#		}
#		localization_key = ASPECT_NS_BUTTON_TOOLTIP_INVALID
#	}
#}
#
#GetCanSolidifyTooltip = {
#	type = character
#
#	text = {
#		trigger = {
#			NOT = { has_variable = aspect_solidify_picks }
#		}
#		localization_key = ASPECT_SLOT_SOLIDIFY_TOOLTIP_INVALID
#	}
#
#	text = {
#		trigger = {
#			var:aspect_solidify_picks < 1
#		}
#		localization_key = ASPECT_SLOT_SOLIDIFY_TOOLTIP_INVALID
#	}
#	text = {
#		trigger = {
#			var:aspect_solidify_picks > 0
#		}
#		localization_key = ASPECT_SLOT_SOLIDIFY_TOOLTIP
#	}
#}
#
