﻿#Rules from vanilla that are not overwritten - hopefully it loads first and is overwritten by other mods.
#The only change is the removal of achievement flags
difficulty = {
	
	categories = {
		difficulty ai
	}
	
	default = normal_difficulty

	normal_difficulty = {
		flag = GG_can_change_rule
	}
	
	hard_difficulty = {
		apply_modifier = ai:hard_difficulty
		apply_modifier = player:hard_difficulty_player
		flag = GG_can_change_rule
	}

	very_hard_difficulty = {
		apply_modifier = ai:very_hard_difficulty
		apply_modifier = player:very_hard_difficulty_player
		flag = GG_can_change_rule
	}
	
	easy_difficulty = {
		apply_modifier = player:easy_difficulty
		flag = GG_can_change_rule
		#flag = blocks_achievements
	}
	
	very_easy_difficulty = {
		apply_modifier = player:very_easy_difficulty
		flag = GG_can_change_rule
		#flag = blocks_achievements
	}
}

gender_equality = {
	
	categories = {
		game_modes
	}
	
	default = default_gender_equality

	default_gender_equality = {
	
	}
	lenient_gender_equality = {
		
	}
	full_gender_equality = {
		#flag = blocks_achievements
	}

	inversed_gender_equality = {

	}
}

end_date = {
	
	categories = {
		game_modes
	}
	
	default = 1453_end_date

	1453_end_date = {
		flag = GG_can_change_rule
	}
	
	no_end_date_end_date = {
		flag = GG_can_change_rule
		flag = no_end_date
	}
}

historical_characters = {
	
	categories = {
		historicity
	}
	
	default = default_historical_characters

	default_historical_characters = {
		flag = GG_can_change_rule	
	}
	
	all_historical_characters = {
		flag = GG_can_change_rule
	}

	no_historical_characters = {
		flag = GG_can_change_rule
	}
}

random_harm = {
		
	categories = {
		difficulty health
	}
		
	default = harm_dangerous
	
	harm_dangerous = { flag = GG_can_change_rule }
	
	harm_illusion_of_safety = { flag = GG_can_change_rule }
	
	harm_safe = { flag = GG_can_change_rule }
	
	harm_tragic = { flag = GG_can_change_rule }
	
	harm_spiteful = { flag = GG_can_change_rule }
	
	harm_tragically_spiteful = { flag = GG_can_change_rule }
}

random_harm_target = {
		
	categories = {
		difficulty health
	}
		
	default = harm_target_ai_only
	
	harm_target_all = { flag = GG_can_change_rule }
		
	harm_target_player_only = { flag = GG_can_change_rule }
		
	harm_target_ai_only = { flag = GG_can_change_rule }
}
conquerors_frequency = {
	
	categories = {
		difficulty ai
	}
	
	default = default_conquerors_frequency

	default_conquerors_frequency = {
		flag = GG_can_change_rule	

	}
	
	no_conquerors_frequency = {
		flag = GG_can_change_rule	
	
	}
	
	few_conquerors_frequency = {
		flag = GG_can_change_rule	
	
	}
	
	very_few_conquerors_frequency = {
		flag = GG_can_change_rule	
	
	}
	
	many_conquerors_frequency = {
		flag = GG_can_change_rule	
	
	}

	strong_default_conquerors_frequency = {
		flag = GG_can_change_rule	

	}
	
	strong_few_conquerors_frequency = {
		flag = GG_can_change_rule	
	
	}
	
	strong_very_few_conquerors_frequency = {
		flag = GG_can_change_rule	
	
	}
	
	strong_many_conquerors_frequency = {
		flag = GG_can_change_rule	
	
	}
}

conquerors_bonuses = {
	
	categories = {
		difficulty ai
	}
	
	default = default_conquerors_bonuses

	default_conquerors_bonuses = {
		flag = GG_can_change_rule	
	}
	
	no_conquerors_bonuses = {
		flag = GG_can_change_rule	
	
	}
	
	extreme_conquerors_bonuses = {
		flag = GG_can_change_rule	
	
	}
	
	random_conquerors_bonuses = {
		flag = GG_can_change_rule	
	}
	
	reduced_random_conquerors_bonuses = {
		flag = GG_can_change_rule		
	}
}

conquerors_inheritance = {
	
	categories = {
		difficulty ai
	}
	
	default = primary_conquerors_inheritance

	default_conquerors_inheritance = {
		flag = GG_can_change_rule	

	}
	
	primary_conquerors_inheritance = {
		flag = GG_can_change_rule	
	
	}
	
	no_conquerors_inheritance = {
		flag = GG_can_change_rule	
	
	}
}

black_death_occurrence = {
	
	categories = {
		difficulty health historicity
	}
	
	default = bd_occurrence_historical
	bd_occurrence_historical = { flag = GG_can_change_rule }
	bd_occurrence_organic = { flag = GG_can_change_rule }
	bd_occurrence_random = { flag = GG_can_change_rule }
}

black_death_frequency = {
	
	categories = {
		difficulty health historicity
	}
	
	default = bd_frequency_once
	bd_frequency_once = { flag = GG_can_change_rule }
	bd_frequency_unlimited = { flag = GG_can_change_rule }
	bd_frequency_never = { flag = GG_can_change_rule }
}

other_epidemic_frequency = {
	
	categories = {
		difficulty health
	}
	
	default = epidemic_frequency_normal
	epidemic_frequency_normal = { flag = GG_can_change_rule }
	epidemic_frequency_often = { flag = GG_can_change_rule }
	epidemic_frequency_very_often = { flag = GG_can_change_rule }
	epidemic_frequency_doomsday = { flag = GG_can_change_rule }
	epidemic_frequency_rare = { flag = GG_can_change_rule }
	epidemic_frequency_very_rare = { flag = GG_can_change_rule }
	epidemic_frequency_disabled = { flag = GG_can_change_rule }
}

minor_disease_frequency = {
	
	categories = {
		difficulty health
	}
	
	default = default_minor_disease_frequency

	default_minor_disease_frequency = {
		flag = GG_can_change_rule	
	}
	
	fewer_minor_disease_frequency = {
		flag = GG_can_change_rule	
	}
}

same_sex_relations = {
	
	categories = {
		game_modes
	}
	
	default = default_same_sex_relations

	default_same_sex_relations = {
		flag = GG_can_change_rule
	}

	accepted_same_sex_relations = {
		flag = GG_can_change_rule	
		#flag = blocks_achievements
	}
}

same_sex_marriage = {
	
	categories = {
		game_modes
	}
	
	default = default_same_sex_marriage

	default_same_sex_marriage = {
		flag = GG_can_change_rule
	}

	accepted_same_sex_marriage = {
		flag = GG_can_change_rule	
		#flag = blocks_achievements
	}
}

sexuality_distribution = {
	
	categories = {
		game_modes
	}
	
	default = sexuality_distribution_default

	sexuality_distribution_default = { flag = GG_can_change_rule }

	sexuality_distribution_equal = { flag = GG_can_change_rule }

	sexuality_distribution_most_common_homosexuality = { flag = GG_can_change_rule }

	sexuality_distribution_most_common_bisexuality = { flag = GG_can_change_rule }

	sexuality_distribution_most_common_asexuality = { flag = GG_can_change_rule }
}

adoption = {
	
	categories = {
		game_modes
	}
	
	default = default_adoption

	no_adoption = {
		flag = GG_can_change_rule
	}

	default_adoption = {
		flag = GG_can_change_rule
	}

	adoption_always_allowed = {
		flag = GG_can_change_rule
		#flag = blocks_achievements
	}
}

matrilineal_marriages = {
	
	categories = {
		historicity
	}
	
	default = default_matrilineal_marriages

	default_matrilineal_marriages = {
		flag = GG_can_change_rule
	}
	
	matrilineal_marriages_no_player_exception = {
		flag = GG_can_change_rule		
	}

	matrilineal_marriages_always = {
		flag = GG_can_change_rule
	}

	matrilineal_marriages_female_and_equal = {
		flag = GG_can_change_rule
	}

	matrilineal_marriages_never = {
		flag = GG_can_change_rule
	}
}

exclave_independence = {
	
	categories = {
		titles tweaks
	}
	
	default = ai_significant_exclave_independence
	
	off_exclave_independence = {
	
	}
	
	ai_limited_exclave_independence = {
	
	}
	
	ai_significant_exclave_independence = {
	
	}
	
	ai_total_exclave_independence = {
	
	}

	limited_exclave_independence = {
	
	}
	
	significant_exclave_independence = {
	
	}
	
	total_exclave_independence = {
	
	}
}

multiplayer_murder_schemes = {
	
	categories = {
		multiplayer
	}
	
	default = default_multiplayer_murder_schemes

	default_multiplayer_murder_schemes = {
	
	}
	
	no_players_multiplayer_murder_schemes = {
	
	}
	
	no_player_families_multiplayer_murder_schemes = {
	
	}
}

legend_spread_chance = {
	
	categories = {
		tweaks
	}
	
	default = legend_spread_chance_normal
	legend_spread_chance_normal = { flag = GG_can_change_rule }
	legend_spread_chance_high = { flag = GG_can_change_rule }
	legend_spread_chance_very_high = { flag = GG_can_change_rule }
	legend_spread_chance_low = { flag = GG_can_change_rule }
	legend_spread_chance_very_low = { flag = GG_can_change_rule }
}

legend_cost = {
	
	categories = {
		tweaks
	}
	
	default = legend_cost_normal
	legend_cost_normal = { flag = GG_can_change_rule }
	legend_cost_high = { flag = GG_can_change_rule }
	legend_cost_very_high = { flag = GG_can_change_rule }
	legend_cost_low = { flag = GG_can_change_rule }
	legend_cost_very_low = { flag = GG_can_change_rule }
}

historical_legends = {
	
	categories = {
		historicity
	}
	
	default = historical_legends_dynamic
	historical_legends_dynamic = { flag = GG_can_change_rule }
	historical_legends_only = { flag = GG_can_change_rule }
}

name_of_byzantium = {
	
	categories = {
		historicity
	}
	
	default = default_name_of_byzantium

	default_name_of_byzantium = {
	
	}
	
	eastern_rome_name_of_byzantium = {
		
	}

	roman_empire_name_of_byzantium = {

	}

	romania_name_of_byzantium = {

	}

	empire_of_the_greeks_name_of_byzantium = {

	}

	rhomaion_name_of_byzantium = {

	}

	unholy_roman_empire_name_of_byzantium = {

	}
}

realm_stability = {
	
	categories = {
		difficulty tweaks ai
	}
	
	default = default_realm_stability

	lesser_realm_stability_ai_only = {
		flag = GG_can_change_rule
	}

	lesser_realm_stability = {
		flag = GG_can_change_rule
	}

	lesser_realm_stability_regular_factions_ai_only = {
		flag = GG_can_change_rule
	}

	lesser_realm_stability_regular_factions = {
		flag = GG_can_change_rule
	}

	default_realm_stability = {
		flag = GG_can_change_rule	
	}

	higher_realm_stability_ai_only = {
		flag = GG_can_change_rule	
	}

	extreme_realm_stability_ai_only = {
		flag = GG_can_change_rule	
	}

	higher_realm_stability = {
		flag = GG_can_change_rule
	}

	extreme_realm_stability = {
		flag = GG_can_change_rule
	}

	higher_realm_stability_regular_factions_ai_only = {
		flag = GG_can_change_rule	
	}

	extreme_realm_stability_regular_factions_ai_only = {
		flag = GG_can_change_rule
	}

	higher_realm_stability_regular_factions = {
		flag = GG_can_change_rule
	}

	extreme_realm_stability_regular_factions = {
		flag = GG_can_change_rule
	}
}

hybrid_culture_ai_frequency = {
	
	categories = {
		ai culture
	}
	
	default = default_hybrid_culture_ai_frequency
	#dlc = "The Royal Court"

	default_hybrid_culture_ai_frequency = {
		flag = GG_can_change_rule
	}

	less_common_hybrid_culture_ai_frequency = {
		flag = GG_can_change_rule
	}

	none_hybrid_culture_ai_frequency = {
		flag = GG_can_change_rule
	}
}

hybrid_culture_ai_restrictions = {
	
	categories = {
		ai historicity culture
	}
	
	default = default_hybrid_culture_ai_restrictions
	#dlc = "The Royal Court"

	default_hybrid_culture_ai_restrictions = {
		flag = GG_can_change_rule
	}

	relaxed_hybrid_culture_ai_restrictions = {
		flag = GG_can_change_rule
	}

	very_relaxed_hybrid_culture_ai_restrictions = {
		flag = GG_can_change_rule
	}
}

divergent_culture_ai_frequency = {
	
	categories = {
		ai culture
	}
	
	default = default_divergent_culture_ai_frequency
	#dlc = "The Royal Court"

	default_divergent_culture_ai_frequency = {
		flag = GG_can_change_rule
	}

	less_common_divergent_culture_ai_frequency = {
		flag = GG_can_change_rule
	}

	none_divergent_culture_ai_frequency = {
		flag = GG_can_change_rule
	}

	relaxed_divergent_culture_ai_frequency = {
		flag = GG_can_change_rule
	}
}

hybrid_and_divergence_cooldowns = {
	
	categories = {
		tweaks culture
	}
	
	default = default_hybrid_and_divergence_cooldowns
	#dlc = "The Royal Court"

	default_hybrid_and_divergence_cooldowns = {
		flag = GG_can_change_rule
	}

	slower_hybrid_and_divergence_cooldowns = {
		flag = GG_can_change_rule
	}

	no_hybrid_and_divergence_cooldowns = {
		flag = GG_can_change_rule
	}

	faster_hybrid_and_divergence_cooldowns = {
		flag = GG_can_change_rule
	}
}

regional_heresy = {
	
	categories = {
		historicity faith
	}
	
	default = default_regional_heresy

	default_regional_heresy = {
		flag = GG_can_change_rule
	}

	strict_regional_heresy = {
		flag = GG_can_change_rule
	}

	relaxed_regional_heresy = {
		flag = GG_can_change_rule
	}
}

mongol_invasion = {
	
	categories = {
		difficulty historicity
	}
	
	default = default_mongol_invasion

	default_mongol_invasion = {
		flag = GG_can_change_rule
	}
	
	never_mongol_invasion = {
		flag = GG_can_change_rule
	}
	
	random_mongol_invasion = {
		flag = GG_can_change_rule	
	}
}

random_nickname_frequency = {
	
	categories = {
		tweaks flavor
	}
	
	default = random_nickname_frequency_default

	random_nickname_frequency_default = { flag = GG_can_change_rule }
	
	random_nickname_frequency_halved = { flag = GG_can_change_rule }
	
	random_nickname_frequency_quartered = { flag = GG_can_change_rule }
	
	random_nickname_frequency_none = { flag = GG_can_change_rule }
	
	random_nickname_frequency_doubled = { flag = GG_can_change_rule }
}

casus_belli_costs = {
	
	categories = {
		difficulty game_modes
	}
	
	default = default_casus_belli_costs

	default_casus_belli_costs = {
		flag = GG_can_change_rule	
	}
	
	no_cost_casus_belli_costs = {
		flag = GG_can_change_rule
	}
}

diplomatic_range = {
	
	categories = {
		tweaks historicity
	}
	
	default = default_diplomatic_range

	default_diplomatic_range = {
		flag = GG_can_change_rule	
	}
	
	restricted_diplomatic_range = {
		flag = restricted_diplomatic_range
		flag = GG_can_change_rule	
	}
	
	unrestricted_diplomatic_range = {
		flag = no_diplomatic_range
		flag = GG_can_change_rule	
	}
}

de_jure_requirement = {
	
	categories = {
		titles tweaks
	}
	
	default = on_limited_de_jure_requirement

	on_limited_de_jure_requirement = {
		flag = GG_can_change_rule
	}

	on_de_jure_requirement = {
		flag = GG_can_change_rule		
	}
	
	off_de_jure_requirement = {
		flag = GG_can_change_rule	
	}
}

empire_obscurity_requirement = {
	
	categories = {
		titles tweaks
	}
	
	default = on_empire_obscurity_requirement

	on_empire_obscurity_requirement = {
		flag = GG_can_change_rule			
	}
	
	off_empire_obscurity_requirement = {
		flag = GG_can_change_rule	
	}
}

custom_duchies = {
	categories = {
		historicity titles
	}

	default = on_custom_duchies

	on_custom_duchies = { flag = GG_can_change_rule }

	on_custom_duchies_player = { flag = GG_can_change_rule }

	off_custom_duchies = { flag = GG_can_change_rule }
}

custom_kingdoms = {
	
	categories = {
		historicity titles
	}
	
	default = on_custom_kingdoms

	on_custom_kingdoms = {
		flag = GG_can_change_rule
	}
	
	off_custom_kingdoms = {
		flag = GG_can_change_rule
	}
}
### NEW: MGR###
custom_hegemonies = {
	
	categories = {
		historicity titles
	}
	
	default = off_custom_hegemonies

	on_custom_hegemonies = {
		flag = GG_can_change_rule
	}

	on_custom_hegemonies_hard = {
		flag = GG_can_change_rule
	}
	
	off_custom_hegemonies = {
		flag = GG_can_change_rule
	}
}
### END MGR###

generate_families = {
	
	categories = {
		tweaks flavor
	}
	
	default = on_generate_families

	on_generate_families = {
	
	}
	
	on_generate_families_ai_only = {
	
	}

	off_generate_families = {
	
	}
}

faith_acceptance = {
	
	categories = {
		game_modes faith
	}
	
	default = default_faith_acceptance

	default_faith_acceptance = {

	}

	full_faith_acceptance = {
		#flag = blocks_achievements
	}
}

random_ruler_placement = {
	
	categories = {
		game_modes
	}
	
	default = random_ruler_placement_off

	random_ruler_placement_off = {

	}

	random_ruler_placement_on = {
		#flag = blocks_achievements
	}

	random_ruler_placement_on_conversion = {
		#flag = blocks_achievements
	}
}

ai_embarkation_cost = {
	
	categories = {
		difficulty ai tweaks
	}
	
	default = regular_embarkation_costs

	regular_embarkation_costs = {
		flag = GG_can_change_rule
	}
	
	no_ai_embarkation_costs = {
		flag = GG_can_change_rule
		apply_modifier = ai:no_embarkation_cost
	}
}

domain_limit_tweaks = {
	
	categories = {
		difficulty tweaks
	}
	
	default = domain_limit_default

	domain_limit_default = {
		flag = GG_can_change_rule
	}

	domain_limit_minus_one_player = {
		flag = GG_can_change_rule
		apply_modifier = player:domain_limit_minus_one
	}

	domain_limit_minus_two_player = {
		flag = GG_can_change_rule
		apply_modifier = player:domain_limit_minus_two
	}

	domain_limit_minus_three_player = {
		flag = GG_can_change_rule
		apply_modifier = player:domain_limit_minus_three
	}

	domain_limit_plus_one_player = {
		flag = GG_can_change_rule
		apply_modifier = player:domain_limit_plus_one
	}

	domain_limit_plus_two_player = {
		flag = GG_can_change_rule
		apply_modifier = player:domain_limit_plus_two
	}

	domain_limit_plus_three_player = {
		flag = GG_can_change_rule
		apply_modifier = player:domain_limit_plus_three
	}

	domain_limit_minus_one = {
		flag = GG_can_change_rule
		apply_modifier = all:domain_limit_minus_one
	}

	domain_limit_minus_two = {
		flag = GG_can_change_rule
		apply_modifier = all:domain_limit_minus_two
	}

	domain_limit_minus_three = {
		flag = GG_can_change_rule
		apply_modifier = all:domain_limit_minus_three
	}

	domain_limit_plus_one = {
		flag = GG_can_change_rule
		apply_modifier = all:domain_limit_plus_one
	}

	domain_limit_plus_two = {
		flag = GG_can_change_rule
		apply_modifier = all:domain_limit_plus_two
	}

	domain_limit_plus_three = {
		flag = GG_can_change_rule
		apply_modifier = all:domain_limit_plus_three
	}
}

hungarian_migration = {
	
	categories = {
		historicity flavor
	}
	
	default = launch_immediate
	launch_historical = {}
	launch_immediate = {}
	launch_random = {}
	launch_off = {}
}

dlc_fp1_scandinavian_adventurers = {
	
	categories = {
		difficulty historicity flavor
	}
	
	default = fp1_scandi_adventurers_frequent
	#dlc = "The Northern Lords"
	fp1_scandi_adventurers_rare = { flag = GG_can_change_rule }
	fp1_scandi_adventurers_occasional = { flag = GG_can_change_rule }
	fp1_scandi_adventurers_frequent = { flag = GG_can_change_rule }
	fp1_scandi_adventurers_apocalyptic = { flag = GG_can_change_rule }
	fp1_scandi_adventurers_off = { flag = GG_can_change_rule }
}

dissolution_umayyad = {
	
	categories = {
		historicity flavor
	}
	
	default = dissolution_unconstrained
	dissolution_unconstrained = { flag = GG_can_change_rule }
	dissolution_after_caliph_death = { flag = GG_can_change_rule }
	dissolution_historical_date = { flag = GG_can_change_rule }
}

dlc_fp3_seljuk_invasion = {

	categories = {
		difficulty historicity
	}
	
	default = default_seljuk_invasion

	default_seljuk_invasion = { flag = GG_can_change_rule }
	
	never_seljuk_invasion = {
		flag = GG_can_change_rule 	
	}

	random_seljuk_invasion = {}
}

situation_the_great_steppe = {
	
	categories = { historicity game_modes }
	
	default = situation_the_great_steppe_toggle_on

	situation_the_great_steppe_toggle_on = {}

	situation_the_great_steppe_toggle_off = {}
}

struggle_iberia = {
	
	categories = { historicity game_modes }
	
	default = struggle_iberia_toggle_on

	struggle_iberia_toggle_on = {}

	struggle_iberia_toggle_off = {}
}

struggle_persia = {
	
	categories = { historicity game_modes }
	
	default = struggle_persia_toggle_on

	struggle_persia_toggle_on = {}

	struggle_persia_toggle_off = {}
}

historicity_ruler_of_munster = {
	
	categories = { historicity flavor }
	
	default = historicity_ruler_of_munster_classic_murchad

	historicity_ruler_of_munster_classic_murchad = {}

	historicity_ruler_of_munster_historical_toirdelbach = {}
}

historicity_norman_conquest = {
	
	categories = { historicity }
	
	default = historicity_norman_conquest_default_random

	historicity_norman_conquest_default_random = {}

	historicity_norman_conquest_determined_harold = {}
	
	historicity_norman_conquest_determined_harald = {}
	
	historicity_norman_conquest_determined_william = {}
	
	historicity_norman_conquest_determined_edgar = {}
	
	historicity_norman_conquest_determined_margaret = {}
	
	historicity_norman_conquest_determined_aelfwine = {}
	
	historicity_norman_conquest_determined_svend = {}
	
	historicity_norman_conquest_determined_cadoc = {}
}

tibet_nomad_region = {
	
	categories = {
		historicity
	}
	
	default = tibet_nomad_region_off

	tibet_nomad_region_off = {

	}

	tibet_nomad_region_on = {

	}
}

sami_nomad_region = {
	
	categories = {
		historicity
	}
	
	default = sami_nomad_region_off

	sami_nomad_region_off = {

	}

	sami_nomad_region_on = {

	}
}

arabia_nomad_region = {
	
	categories = {
		historicity
	}
	
	default = arabia_nomad_region_off

	arabia_nomad_region_off = {

	}

	arabia_nomad_region_on = {

	}
}

sahel_nomad_region = {
	
	categories = {
		historicity
	}
	
	default = sahel_nomad_region_off

	sahel_nomad_region_off = {

	}

	sahel_nomad_region_on = {

	}
}

horn_of_africa_nomad_region = {
	
	categories = {
		historicity
	}
	
	default = horn_of_africa_nomad_region_off

	horn_of_africa_nomad_region_off = {

	}

	horn_of_africa_nomad_region_on = {

	}
}

historicity_extra_admin_egypt = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_egypt_gameplay_not_administrative

	historicity_extra_admin_egypt_gameplay_not_administrative = {}

	historicity_extra_admin_egypt_historic_always = {}
}

historicity_extra_admin_arabia = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_arabia_gameplay_not_administrative

	historicity_extra_admin_arabia_gameplay_not_administrative = {}

	historicity_extra_admin_arabia_historic_867 = {}
}

historicity_extra_admin_ghana = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_ghana_gameplay_not_administrative

	historicity_extra_admin_ghana_gameplay_not_administrative = {}

	historicity_extra_admin_ghana_historic_always = {}
}

historicity_extra_admin_kabulistan = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_kabulistan_gameplay_not_administrative

	historicity_extra_admin_kabulistan_gameplay_not_administrative = {}

	historicity_extra_admin_kabulistan_historic_always = {}
}

historicity_extra_admin_persia = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_persia_gameplay_not_administrative

	historicity_extra_admin_persia_gameplay_not_administrative = {}

	historicity_extra_admin_persia_historic_1178 = {}

	historicity_extra_admin_persia_alt_historic_always = {}
}

historicity_extra_admin_maghreb = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_maghreb_gameplay_not_administrative

	historicity_extra_admin_maghreb_gameplay_not_administrative = {}

	historicity_extra_admin_maghreb_historic_post_1066 = {}

	historicity_extra_admin_maghreb_alt_historic_always = {}
}

historicity_extra_admin_tamilakam = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_tamilakam_gameplay_not_administrative

	historicity_extra_admin_tamilakam_gameplay_not_administrative = {}

	historicity_extra_admin_tamilakam_historic_1066 = {}

	historicity_extra_admin_tamilakam_alt_historic_always = {}
}

historicity_extra_admin_carolingians = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_carolingians_gameplay_not_administrative

	historicity_extra_admin_carolingians_gameplay_not_administrative = {}

	historicity_extra_admin_carolingians_alt_historic_all_administrative = {}

	historicity_extra_admin_carolingians_alt_historic_west_francia_administrative = {}

	historicity_extra_admin_carolingians_alt_historic_lotharingia_administrative = {}

	historicity_extra_admin_carolingians_alt_historic_east_francia_administrative = {}

	historicity_extra_admin_carolingians_alt_historic_italy_administrative = {}
}

#NEW
historicity_extra_admin_byzantium = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_byzantium_administrative

	historicity_extra_admin_byzantium_not_administrative = {}
	historicity_extra_admin_byzantium_administrative = {}
}

historicity_extra_admin_venice = {
	
	categories = { historicity }
	
	default = historicity_extra_admin_venice_not_administrative

	historicity_extra_admin_venice_not_administrative = {}
	historicity_extra_admin_venice_administrative = {}
}

historicity_extra_admin_player_wherever = {
	
	categories = { historicity game_modes }
	
	default = historicity_extra_admin_player_wherever_gameplay_not_administrative

	historicity_extra_admin_player_wherever_gameplay_not_administrative = {}

	historicity_extra_admin_player_wherever_alt_historic_always = {}

	historicity_extra_admin_player_wherever_alt_historic_with_august_trait = {}
}

title_creation_imperial_power_projection = {
	
	categories = { titles tweaks }
	
	default = title_creation_imperial_power_projection_none

	title_creation_imperial_power_projection_none = { flag = GG_can_change_rule }

	title_creation_imperial_power_projection_any_power_advantage = { flag = GG_can_change_rule }

	title_creation_imperial_power_projection_hard_power_only = { flag = GG_can_change_rule }

	title_creation_imperial_power_projection_soft_power_only = { flag = GG_can_change_rule }

	title_creation_imperial_power_projection_hard_power_only_strict = { flag = GG_can_change_rule }

	title_creation_imperial_power_projection_any_power_strict = { flag = GG_can_change_rule }
}

title_creation_imperial_power_projection_targeting = {

	categories = { titles tweaks }
	
	default = title_creation_imperial_power_projection_targeting_ai_only

	title_creation_imperial_power_projection_targeting_ai_only = { flag = GG_can_change_rule }

	title_creation_imperial_power_projection_targeting_both = { flag = GG_can_change_rule }

	title_creation_imperial_power_projection_targeting_player_only = { flag = GG_can_change_rule }
}

historicity_frankokratia = {
	categories = { historicity difficulty }

	default = historicity_frankokratia_default

	historicity_frankokratia_default = { flag = GG_can_change_rule }

	historicity_frankokratia_blocked = { flag = GG_can_change_rule }

	historicity_frankokratia_fourth_crusade = { flag = GG_can_change_rule }

	historicity_frankokratia_high = { flag = GG_can_change_rule }
}

ai_laamp_numbers = {
	categories = { tweaks }

	default = ai_laamp_numbers_200

	ai_laamp_numbers_200 = { flag = GG_can_change_rule }
	ai_laamp_numbers_150 = { flag = GG_can_change_rule }
	ai_laamp_numbers_100 = { flag = GG_can_change_rule }
	ai_laamp_numbers_50 = { flag = GG_can_change_rule }
	ai_laamp_numbers_25 = { flag = GG_can_change_rule }
}

advantage_damage_effect = {
	categories = { tweaks }
	
	default = advantage_damage_effect_5
	
	advantage_damage_effect_1 = { 
		flag = advantage_damage_effect_1 
		flag = GG_can_change_rule 
	}
	advantage_damage_effect_2 = { 
		flag = advantage_damage_effect_2 
		flag = GG_can_change_rule 
	}
	advantage_damage_effect_5 = { 
		flag = advantage_damage_effect_5 
		flag = GG_can_change_rule 
	}
	advantage_damage_effect_7 = { 
		flag = advantage_damage_effect_7 
		flag = GG_can_change_rule 
	}
	advantage_damage_effect_10 = { 
		flag = advantage_damage_effect_10 
		flag = GG_can_change_rule 
	}
}

coronation_laws = {
	categories = { difficulty tweaks }
	default = coronation_laws_on

	coronation_laws_on = { flag = GG_can_change_rule }
	coronation_laws_no_imperial_uncrowned = { flag = GG_can_change_rule }
	coronation_laws_off = { flag = GG_can_change_rule }
}

silk_road_starting_innovations = {
	categories = {
		historicity
	}
	
	default = silk_road_starting_innovations_preset

	silk_road_starting_innovations_preset = {}

	silk_road_starting_innovations_random = {}
}
