﻿
namespace = dp_char_interactions

dp_char_interactions.1 = {
	type = character_event
	title = dp_char_interactions.gold.event.t
	desc = dp_char_interactions.gold.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}

	option = {
		name = dp_char_interactions.gold.plus_10000
		scope:currency_scope = {
			add_gold = 10000
		}
		trigger_event = dp_char_interactions.1
	}

	option = {
		name = dp_char_interactions.gold.plus_1000
		scope:currency_scope = {
			add_gold = 1000
		}
		trigger_event = dp_char_interactions.1
	}

	option = {
		name = dp_char_interactions.gold.plus_100
		scope:currency_scope = {
			add_gold = 100
		}
		trigger_event = dp_char_interactions.1
	}

	option = {
		name = dp_char_interactions.gold.minus_100
		scope:currency_scope = {
			remove_short_term_gold = 100
		}
		trigger_event = dp_char_interactions.1
	}

	option = {
		name = dp_char_interactions.gold.minus_1000
		scope:currency_scope = {
			remove_short_term_gold = 1000
		}
		trigger_event = dp_char_interactions.1
	}
	
	option = {
		name = dp_char_interactions.gold.minus_10000
		scope:currency_scope = {
			remove_short_term_gold = 10000
		}
		trigger_event = dp_char_interactions.1
	}
	
	option = {
		name = dp_char_editor_forward
		trigger_event = dp_char_interactions.2
	}
	option = {
		name = dp_char_editor_backward
		trigger_event = dp_char_interactions.8
	}
	
	option = {
		name = dp_char_interactions.end
		trigger_event = dp_char_interactions.10
	}
}

dp_char_interactions.2 = {
	type = character_event
	title = dp_char_interactions.prestige.event.t
	desc = dp_char_interactions.prestige.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}

	option = {
		name = dp_char_interactions.prestige.plus_10000
		scope:currency_scope = {
			add_prestige = 10000
		}
		trigger_event = dp_char_interactions.2
	}

	option = {
		name = dp_char_interactions.prestige.plus_1000
		scope:currency_scope = {
			add_prestige = 1000
		}
		trigger_event = dp_char_interactions.2
	}

	option = {
		name = dp_char_interactions.prestige.plus_100
		scope:currency_scope = {
			add_prestige = 100
		}
		trigger_event = dp_char_interactions.2
	}

	option = {
		name = dp_char_interactions.prestige.minus_100
		scope:currency_scope = {
			add_prestige = -100
		}
		trigger_event = dp_char_interactions.2
	}

	option = {
		name = dp_char_interactions.prestige.minus_1000
		scope:currency_scope = {
			add_prestige = -1000
		}
		trigger_event = dp_char_interactions.2
	}
	
	option = {
		name = dp_char_interactions.prestige.minus_10000
		scope:currency_scope = {
			add_prestige = -10000
		}
		trigger_event = dp_char_interactions.2
	}
	
	option = {
		name = dp_char_editor_forward
		trigger_event = dp_char_interactions.3
	}
	option = {
		name = dp_char_editor_backward
		trigger_event = dp_char_interactions.1
	}
	
	option = {
		name = dp_char_interactions.end
		trigger_event = dp_char_interactions.10
	}
}

dp_char_interactions.3 = {
	type = character_event
	title = dp_char_interactions.piety.event.t
	desc = dp_char_interactions.piety.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}

	option = {
		name = dp_char_interactions.piety.plus_10000
		scope:currency_scope = {
			add_piety = 10000
		}
		trigger_event = dp_char_interactions.3
	}

	option = {
		name = dp_char_interactions.piety.plus_1000
		scope:currency_scope = {
			add_piety = 1000
		}
		trigger_event = dp_char_interactions.3
	}

	option = {
		name = dp_char_interactions.piety.plus_100
		scope:currency_scope = {
			add_piety = 100
		}
		trigger_event = dp_char_interactions.3
	}

	option = {
		name = dp_char_interactions.piety.minus_100
		scope:currency_scope = {
			add_piety = -100
		}
		trigger_event = dp_char_interactions.3
	}

	option = {
		name = dp_char_interactions.piety.minus_1000
		scope:currency_scope = {
			add_piety = -1000
		}
		trigger_event = dp_char_interactions.3
	}
	
	option = {
		name = dp_char_interactions.piety.minus_10000
		scope:currency_scope = {
			add_piety = -10000
		}
		trigger_event = dp_char_interactions.3
	}
	
	option = {
		name = dp_char_editor_forward
		trigger_event = dp_char_interactions.4
	}
	option = {
		name = dp_char_editor_backward
		trigger_event = dp_char_interactions.2
	}
	
	option = {
		name = dp_char_interactions.end
		trigger_event = dp_char_interactions.10
	}
}

dp_char_interactions.4 = {
	type = character_event
	title = dp_char_interactions.renown.event.t
	desc = dp_char_interactions.renown.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}

	option = {
		name = dp_char_interactions.dynasty_prestige.plus_10000
		scope:currency_scope = {
			dynasty = {
				add_dynasty_prestige = 10000
			}
		}
		trigger_event = dp_char_interactions.4
	}

	option = {
		name = dp_char_interactions.dynasty_prestige.plus_1000
		scope:currency_scope = {
			dynasty = {
				add_dynasty_prestige = 1000
			}
		}
		trigger_event = dp_char_interactions.4
	}

	option = {
		name = dp_char_interactions.dynasty_prestige.plus_100
		scope:currency_scope = {
			dynasty = {
				add_dynasty_prestige = 100
			}
		}
		trigger_event = dp_char_interactions.4
	}

	option = {
		name = dp_char_interactions.dynasty_prestige.minus_100
		scope:currency_scope = {
			dynasty = {
				add_dynasty_prestige = -100
			}
		}
		trigger_event = dp_char_interactions.4
	}

	option = {
		name = dp_char_interactions.dynasty_prestige.minus_1000
		scope:currency_scope = {
			dynasty = {
				add_dynasty_prestige = -1000
			}
		}
		trigger_event = dp_char_interactions.4
	}
	
	option = {
		name = dp_char_interactions.dynasty_prestige.minus_10000
		scope:currency_scope = {
			dynasty = {
				add_dynasty_prestige = -10000
			}
		}
		trigger_event = dp_char_interactions.4
	}
	
	option = {
		name = dp_char_editor_forward
		trigger_event = dp_char_interactions.5
	}
	option = {
		name = dp_char_editor_backward
		trigger_event = dp_char_interactions.3
	}
	
	option = {
		name = dp_char_interactions.end
		trigger_event = dp_char_interactions.10
	}
}

dp_char_interactions.5 = {
	type = character_event
	title = dp_char_interactions.stress.event.t
	desc = dp_char_interactions.stress.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}
	
	option = {
		name = dp_char_interactions.lockinplace
		scope:currency_scope = {
			if = {
				limit = {
					has_character_modifier = no_stress_change
				}
				remove_character_modifier = no_stress_change
			}
			else = {
				add_character_modifier = {
					modifier = no_stress_change
					days = -1
				}
			}
		}
		trigger_event = dp_char_interactions.5
	}

	option = {
		name = dp_char_interactions.plus_100
		scope:currency_scope = {
			add_stress = 100
		}
		trigger_event = dp_char_interactions.5
	}

	option = {
		name = dp_char_interactions.plus_50
		scope:currency_scope = {
			add_stress = 50
		}
		trigger_event = dp_char_interactions.5
	}

	option = {
		name = dp_char_interactions.plus_10
		scope:currency_scope = {
			add_stress = 10
		}
		trigger_event = dp_char_interactions.5
	}

	option = {
		name = dp_char_interactions.minus_10
		scope:currency_scope = {
			add_stress = -10
		}
		trigger_event = dp_char_interactions.5
	}

	option = {
		name = dp_char_interactions.minus_50
		scope:currency_scope = {
			add_stress = -50
		}
		trigger_event = dp_char_interactions.5
	}
	
	option = {
		name = dp_char_interactions.minus_100
		scope:currency_scope = {
			add_stress = -100
		}
		trigger_event = dp_char_interactions.5
	}
	
	option = {
		name = dp_char_editor_forward
		trigger_event = dp_char_interactions.6
	}
	option = {
		name = dp_char_editor_backward
		trigger_event = dp_char_interactions.4
	}
	
	option = {
		name = dp_char_interactions.end
		trigger_event = dp_char_interactions.10
	}
}

dp_char_interactions.6 = {
	type = character_event
	title = dp_char_interactions.tyranny.event.t
	desc = dp_char_interactions.tyranny.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}
	
	option = {
		name = dp_char_interactions.lockinplace
		scope:currency_scope = {
			if = {
				limit = {
					has_character_modifier = no_tyranny_change
				}
				remove_character_modifier = no_tyranny_change
			}
			else = {
				add_character_modifier = {
					modifier = no_tyranny_change
					days = -1
				}
			}
		}
		trigger_event = dp_char_interactions.6
	}

	option = {
		name = dp_char_interactions.plus_100
		scope:currency_scope = {
			add_tyranny = 100
		}
		trigger_event = dp_char_interactions.6
	}

	option = {
		name = dp_char_interactions.plus_50
		scope:currency_scope = {
			add_tyranny = 50
		}
		trigger_event = dp_char_interactions.6
	}

	option = {
		name = dp_char_interactions.plus_10
		scope:currency_scope = {
			add_tyranny = 10
		}
		trigger_event = dp_char_interactions.6
	}

	option = {
		name = dp_char_interactions.minus_10
		scope:currency_scope = {
			add_tyranny = -10
		}
		trigger_event = dp_char_interactions.6
	}

	option = {
		name = dp_char_interactions.minus_50
		scope:currency_scope = {
			add_tyranny = -50
		}
		trigger_event = dp_char_interactions.6
	}
	
	option = {
		name = dp_char_interactions.minus_100
		scope:currency_scope = {
			add_tyranny = -100
		}
		trigger_event = dp_char_interactions.6
	}
	
	option = {
		name = dp_char_editor_forward
		trigger_event = dp_char_interactions.7
	}
	option = {
		name = dp_char_editor_backward
		trigger_event = dp_char_interactions.5
	}
	
	option = {
		name = dp_char_interactions.end
		trigger_event = dp_char_interactions.10
	}
}

dp_char_interactions.7 = {
	type = character_event
	title = dp_char_interactions.dread.event.t
	desc = dp_char_interactions.dread.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}
	
	option = {
		name = dp_char_interactions.lockinplace
		scope:currency_scope = {
			if = {
				limit = {
					has_character_modifier = no_dread_change
				}
				remove_character_modifier = no_dread_change
			}
			else = {
				add_character_modifier = {
					modifier = no_dread_change
					days = -1
				}
			}
		}
		trigger_event = dp_char_interactions.7
	}

	option = {
		name = dp_char_interactions.plus_100
		scope:currency_scope = {
			add_dread = 100
		}
		trigger_event = dp_char_interactions.7
	}

	option = {
		name = dp_char_interactions.plus_50
		scope:currency_scope = {
			add_dread = 50
		}
		trigger_event = dp_char_interactions.7
	}

	option = {
		name = dp_char_interactions.plus_10
		scope:currency_scope = {
			add_dread = 10
		}
		trigger_event = dp_char_interactions.7
	}

	option = {
		name = dp_char_interactions.minus_10
		scope:currency_scope = {
			add_dread = -10
		}
		trigger_event = dp_char_interactions.7
	}

	option = {
		name = dp_char_interactions.minus_50
		scope:currency_scope = {
			add_dread = -50
		}
		trigger_event = dp_char_interactions.7
	}
	
	option = {
		name = dp_char_interactions.minus_100
		scope:currency_scope = {
			add_dread = -100
		}
		trigger_event = dp_char_interactions.7
	}
	
	option = {
		name = dp_char_editor_forward
		trigger_event = dp_char_interactions.8
	}
	option = {
		name = dp_char_editor_backward
		trigger_event = dp_char_interactions.6
	}
	
	option = {
		name = dp_char_interactions.end
		trigger_event = dp_char_interactions.10
	}
}

dp_char_interactions.8 = {
	type = character_event
	title = dp_char_interactions.weight.event.t
	desc = dp_char_interactions.weight.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}
	
	option = {
		name = dp_char_interactions.plus_100
		scope:currency_scope = {
			change_current_weight = 100
		}
		trigger_event = dp_char_interactions.8
	}

	option = {
		name = dp_char_interactions.plus_50
		scope:currency_scope = {
			change_current_weight = 50
		}
		trigger_event = dp_char_interactions.8
	}

	option = {
		name = dp_char_interactions.plus_10
		scope:currency_scope = {
			change_current_weight = 10
		}
		trigger_event = dp_char_interactions.8
	}

	option = {
		name = dp_char_interactions.minus_10
		scope:currency_scope = {
			change_current_weight = -10
		}
		trigger_event = dp_char_interactions.8
	}

	option = {
		name = dp_char_interactions.minus_50
		scope:currency_scope = {
			change_current_weight = -50
		}
		trigger_event = dp_char_interactions.8
	}
	
	option = {
		name = dp_char_interactions.minus_100
		scope:currency_scope = {
			change_current_weight = -100
		}
		trigger_event = dp_char_interactions.8
	}
	
	option = {
		name = dp_char_editor_forward
		trigger_event = dp_char_interactions.1
	}
	option = {
		name = dp_char_editor_backward
		trigger_event = dp_char_interactions.7
	}
	
	option = {
		name = dp_char_interactions.end
		trigger_event = dp_char_interactions.10
	}
}

dp_char_interactions.10 = {
	type = character_event
	title = dp_char_interactions.main.event.t
	desc = dp_char_interactions.main.event.d
	theme = default
	left_portrait = {
		character = scope:currency_scope
		animation = personality_bold
	}

	option = {
		name = dp_char_interactions.gold.event.t
		trigger_event = dp_char_interactions.1
	}

	option = {
		name = dp_char_interactions.prestige.event.t
		trigger_event = dp_char_interactions.2
	}

	option = {
		name = dp_char_interactions.piety.event.t
		trigger_event = dp_char_interactions.3
	}

	option = {
		name = dp_char_interactions.renown.event.t
		trigger_event = dp_char_interactions.4
	}

	option = {
		name = dp_char_interactions.stress.event.t
		trigger_event = dp_char_interactions.5
	}
	
	option = {
		name = dp_char_interactions.tyranny.event.t
		trigger_event = dp_char_interactions.6
	}
	
	option = {
		name = dp_char_interactions.dread.event.t
		trigger_event = dp_char_interactions.7
	}
	
	option = {
		name = dp_char_interactions.weight.event.t
		trigger_event = dp_char_interactions.8
	}

	option = {
		name = dp_char_interactions.end
	}
}