﻿nnn_challenger = {
	index = 400
	
	fertility = 10.0
	health = 15.0
	
	monthly_lifestyle_xp_gain_mult = 0.5
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_nnn_challenger_desc
			}
			desc = trait_nnn_challenger_character_desc
		}
	}
}

build_speed_cheat = {
	index = 401

	build_speed = -1
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_build_speed_cheat_desc
			}
			desc = trait_build_speed_cheat_character_desc
		}
	}
}

stress_gain_remove = {
	index = 402

	stress_gain_mult = -1
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_stress_gain_remove_desc
			}
			desc = trait_stress_gain_remove_character_desc
		}
	}
}

tyranny_gain_remove = {
	index = 403

	tyranny_gain_mult = -1
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_tyranny_gain_remove_desc
			}
			desc = trait_tyranny_gain_remove_character_desc
		}
	}
}

boost_stats = {
	index = 404

	prowess = 25
	diplomacy = 25
	stewardship = 25
	martial = 25
	intrigue = 25
	learning = 25
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_boost_stats_desc
			}
			desc = trait_boost_stats_character_desc
		}
	}
}

100_stat_man = { #Dedicated to spiff
	index = 405

	prowess = 100
	diplomacy = 100
	stewardship = 100
	martial = 100
	intrigue = 100
	learning = 100
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_100_stat_man_desc
			}
			desc = trait_100_stat_man_character_desc
		}
	}
}

immortal = {
	index = 406

	immortal = yes
	
	genetic = no
	good = yes

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_immortal_desc
			}
			desc = trait_immortal_character_desc
		}
	}
}